From: Samual Lenks Date: Tue, 29 Jan 2013 00:16:59 +0000 (-0500) Subject: Make XPD use __VA_ARGS__, strip most code out of menu, cleanups X-Git-Tag: xonotic-v0.7.0~62^2~23^2~302 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=0835ef8a45cb27dc9ba5f960dfd3cc61da5a0e73;p=xonotic%2Fxonotic-data.pk3dir.git Make XPD use __VA_ARGS__, strip most code out of menu, cleanups --- diff --git a/qcsrc/common/notifications.qc b/qcsrc/common/notifications.qc index abc297c33..564a1a5ff 100644 --- a/qcsrc/common/notifications.qc +++ b/qcsrc/common/notifications.qc @@ -9,74 +9,103 @@ #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel) #define MSG_DEATH 4 // "Personal" AND "Global" death messages -#define NO_STR_ARG "" -#define NO_FL_ARG -12345 -#define NO_MSG -12345 - -#define F_NAME 1 -#define F_STRNUM 2 -#define F_FLNUM 3 - -#define BOT_PING -1 +#define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE; +#define CHECK_AUTOCVAR(name) if(autocvar_notification_##name) +#ifndef MENUQC // SERVER AND CLIENT ONLY // Since this code uses macro processors to list notifications, // the normal compiler sees these checks as "constant" and throws // a warning. We have to get around this by using another function. #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b) -#define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE; -#define CHECK_AUTOCVAR(name) if(autocvar_notification_##name) +# define NO_STR_ARG "" +# define NO_FL_ARG -12345 +# define NO_MSG -12345 -#ifdef CSQC -// NO_CPID normally has a variable value, so we need to check and see -// whether a notification uses it. If so, cancel out the centerprint ID. -#define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid) +# define F_NAME 1 +# define F_STRNUM 2 +# define F_FLNUM 3 +# define BOT_PING -1 -/* - Acquire special information to generate for display in the - notification from variables networked to the client. - Macro descriptions: - PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode - FRAG_PING: show the ping of a player - FRAG_STATS: show health/armor/ping of a player - FRAG_POS: show score status and position in the match of a player - SPREE_CEN: centerprint notif for kill spree/how many kills they have - SPREE_INF: info notif for kill spree/how many kills they have - SPREE_END: placed at the end of murder messages to show ending of sprees - SPREE_LOST: placed at the end of suicide messages to show losing of sprees - DEATH_TEAM: show the full name of the team a player is switching from - WEAPON_NAME: return the full name of a weapon from a weaponid -*/ -// CSQC replacements -string got_commandkey; -#define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "") -#define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "") -#define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : "")) -#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "") -#define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "") -#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "") -#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "") -#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "") -#define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1)) -#define WEAPON_NAME f1 // weaponorder[f1].netname -#else -#ifdef SVQC -// SVQC replacements -#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "") -#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "") -#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "") -#define DEATH_TEAM Team_ColoredFullName(f1) -#define WEAPON_NAME f1 // weaponorder[f1].netname - -// allow sending of notifications to also pass through to spectators (specifically for centerprints) -#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname -#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement) -#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0 +# define EIGHT_VARS_TO_VARARGS_VARLIST \ + VARITEM(1, 0, s1) \ + VARITEM(2, 0, XPD(s1, s2)) \ + VARITEM(3, 0, XPD(s1, s2, s3)) \ + VARITEM(4, 0, XPD(s1, s2, s3, s4)) \ + VARITEM(0, 1, f1) \ + VARITEM(1, 1, XPD(s1, f1)) \ + VARITEM(2, 1, XPD(s1, s2, f1)) \ + VARITEM(3, 1, XPD(s1, s2, s3, f1)) \ + VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \ + VARITEM(0, 2, XPD(f1, f2)) \ + VARITEM(1, 2, XPD(s1, f1, f2)) \ + VARITEM(2, 2, XPD(s1, s2, f1, f2)) \ + VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \ + VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \ + VARITEM(0, 3, XPD(f1, f2, f3)) \ + VARITEM(1, 3, XPD(s1, f1, f2, f3)) \ + VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \ + VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \ + VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \ + VARITEM(0, 4, XPD(f1, f2, f3, f4)) \ + VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \ + VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \ + VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \ + VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4)) + + /* + Acquire special information to generate for display in the + notification from variables networked to the client. + Macro descriptions: + PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode + FRAG_PING: show the ping of a player + FRAG_STATS: show health/armor/ping of a player + FRAG_POS: show score status and position in the match of a player + SPREE_CEN: centerprint notif for kill spree/how many kills they have + SPREE_INF: info notif for kill spree/how many kills they have + SPREE_END: placed at the end of murder messages to show ending of sprees + SPREE_LOST: placed at the end of suicide messages to show losing of sprees + DEATH_TEAM: show the full name of the team a player is switching from + WEAPON_NAME: return the full name of a weapon from a weaponid + */ + +# ifdef CSQC // CSQC replacements + string got_commandkey; +# define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "") +# define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "") +# define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : "")) +# define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "") +# define SPREE_CEN (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "") +# define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "") +# define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "") +# define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "") +# define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1)) +# define WEAPON_NAME f1 // weaponorder[f1].netname + +# else // SVQC replacements +# define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "") +# define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "") +# define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "") +# define DEATH_TEAM Team_ColoredFullName(f1) +# define WEAPON_NAME f1 // weaponorder[f1].netname +# endif +#endif + +#ifdef CSQC // CLIENT ONLY + // NO_CPID normally has a variable value, so we need to check and see + // whether a notification uses it. If so, cancel out the centerprint ID. +# define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid) #endif -// do nothing for the other programs, they don't need cvars (those are just for the clients) -#define ADD_CSQC_AUTOCVAR(name) +#ifdef SVQC // SERVER ONLY + // allow sending of notifications to also pass through to spectators (specifically for centerprints) +# define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname +# define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement) +# define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0 + +# define IFSTR(num) ((num <= (stringcount-1)) ? ...(num, string) : NO_STR_ARG) +# define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG) #endif @@ -92,7 +121,7 @@ string got_commandkey; strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive) flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive) args: MISC: Arguments for sprintf(string, args), if no args needed then use "" - hudargs: XPD2(STRING, STRING): arguments for names in notify messages + hudargs: XPD(STRING, STRING): arguments for names in notify messages icon: STRING: icon string name for the hud notify panel, "" if no icon is used normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled) gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled) @@ -102,7 +131,7 @@ string got_commandkey; flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive) args: MISC: Arguments for sprintf(string, args), if no args needed then use "" cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed - durcnt: XPD2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages + durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled) gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled) MSG_WEAPON: @@ -149,112 +178,112 @@ string got_commandkey; MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \ #endif #define MSG_INFO_NOTIFICATIONS \ - MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPD2("", ""), "", "", "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \ - MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \ - MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPD2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \ - MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPD2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \ - MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPD2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \ - MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPD2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \ - MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPD2(s1, f1/100), XPD2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \ - MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPD4(s1, f1/100, s2, f2/100), XPD2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \ - MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPD4(s1, f1/100, s2, f2/100), XPD2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \ - MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPD2("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPD3(s1, s2, SPREE_LOST), XPD2(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPD2(s1, DEATH_TEAM), XPD2("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPD2(s1, DEATH_TEAM), XPD2("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPD2(s1, SPREE_LOST), XPD2(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \ - MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPD3(s1, s2, SPREE_END), XPD2(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \ - MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \ - MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, XPD2(s1, s2), XPD2("", ""), "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, XPD2(s1, s2), XPD2("", ""), "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_FREEZETAG_SELF, 1, 0, s1, XPD2("", ""), "", _("^BG%s^K1 froze themself\n"), "") \ - MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPD2(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \ - MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPD2(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \ - MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPD2(s1, s2), XPD2(s1, ""), "race_newfail", "", "") \ - MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPD2(s1, s2), XPD2(s1, ""), "race_newrecordserver", "", "") \ - MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPD2(s1, s2), XPD2(s1, ""), "race_newtime", "", "") \ - MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPD2(s1, s2), XPD2(s1, ""), "race_newrankyellow", "", "") \ - MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPD2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 0, s1, XPD2(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 0, s1, XPD2(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 0, s1, XPD2(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 0, s1, XPD2(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 0, s1, XPD2(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 0, s1, XPD2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 0, s1, XPD2(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 0, XPD2(s2, s1), XPD2(s1, s2), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 0, s1, XPD2(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \ - MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 0, XPD2(s1, s2), XPD2(s1, s2), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "") + MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPD("", ""), "", "", "") \ + MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \ + MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \ + MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \ + MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \ + MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \ + MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \ + MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \ + MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \ + MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \ + MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \ + MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPD(s1, f1/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \ + MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \ + MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \ + MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPD("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \ + MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \ + MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \ + MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \ + MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \ + MSG_INFO_NOTIF(INFO_FREEZETAG_SELF, 1, 0, s1, XPD("", ""), "", _("^BG%s^K1 froze themself\n"), "") \ + MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPD(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \ + MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPD(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \ + MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newfail", "", "") \ + MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrecordserver", "", "") \ + MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newtime", "", "") \ + MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrankyellow", "", "") \ + MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 0, s1, XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals...\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 0, s1, XPD(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 0, s1, XPD(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 0, s1, XPD(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 0, s1, XPD(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 0, s1, XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 0, s1, XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 0, XPD(s1, s2), XPD(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 0, XPD(s1, s2), XPD(s1, s2), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 0, XPD(s1, s2), XPD(s1, s2), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 0, s1, XPD(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 0, XPD(s2, s1), XPD(s1, s2), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 0, s1, XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 0, s1, XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 0, s1, XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 0, XPD(s1, s2), XPD(s1, s2), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun\n"), "") \ + MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 0, XPD(s1, s2), XPD(s1, s2), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun\n"), "") #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \ MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \ @@ -266,72 +295,72 @@ string got_commandkey; MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \ #endif #define MSG_CENTER_NOTIFICATIONS \ - MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), "", "") \ - MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \ - MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPD2(s1, s2), CPID_CTF_PASS, XPD2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \ - MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPD2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \ - MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPD2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPD2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPD2(s1, PASS_KEY), CPID_CTF_PASS, XPD2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \ - MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \ - MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \ - MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPD3(s1, s2, s1), CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPD3(s1, s2, s1), CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \ - MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPD2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPD2(0, 0), _("^K1You were %s"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1Watch your step!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD2(0, 0), _("^BGYou are now on: %s"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You hit the ground with a crunch!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You couldn't stand the heat!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You melted away in slime!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You became a shooting star!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You got stuck in a swamp!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You died in an accident!"), "") \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPD2(SPREE_CEN, s1), NO_CPID, XPD2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPD2(SPREE_CEN, s1), NO_CPID, XPD2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPD3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPD2(s1, FRAG_STATS), NO_CPID, XPD2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPD3(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPD2(s1, FRAG_STATS), NO_CPID, XPD2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \ - MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \ - MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \ - MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \ - MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K3You revived ^BG%s"), "") \ - MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K3You were revived by ^BG%s"), "") \ - MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF, 0, 0, NO_STR_ARG, NO_CPID, XPD2(0, 0), _("^K1You froze yourself"), "") \ - MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K3You froze ^BG%s"), "") \ - MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN, 1, 0, s1, NO_CPID, XPD2(0, 0), _("^K1You were frozen by ^BG%s"), "") \ - MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPD2(0, 0), _("^BG%s^BG has dropped the ball!"), "") \ - MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPD2(0, 0), _("^BG%s^BG has picked up the ball!"), "") \ - MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPD2(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \ - MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPD2(s1, WEAPON_NAME), NO_CPID, XPD2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "") + MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), "", "") \ + MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \ + MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \ + MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPD(s1, s2), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \ + MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \ + MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \ + MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \ + MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPD(s1, PASS_KEY), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \ + MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \ + MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \ + MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \ + MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \ + MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \ + MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \ + MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \ + MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \ + MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \ + MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \ + MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \ + MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \ + MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \ + MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \ + MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \ + MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \ + MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \ + MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \ + MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \ + MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \ + MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \ + MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPD(s1, WEAPON_NAME), NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "") #define MSG_WEAPON_NOTIFICATIONS \ MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \ @@ -501,25 +530,23 @@ MSG_DEATH_NOTIFICATIONS #undef MSG_WEAPON_NOTIF #undef MSG_DEATH_NOTIF + // ====================== // Supporting Functions // ====================== +#ifndef MENUQC // select between the normal or the gentle message string based on client (or server) settings string normal_or_gentle(string normal, string gentle) { - #ifndef MENUQC - #ifdef CSQC - if(autocvar_cl_gentle || autocvar_cl_gentle_messages) - #else - if(autocvar_sv_gentle) - #endif - return ((gentle != "") ? gentle : normal); - else - return normal; + #ifdef CSQC + if(autocvar_cl_gentle || autocvar_cl_gentle_messages) #else - return normal; + if(autocvar_sv_gentle) #endif + return ((gentle != "") ? gentle : normal); + else + return normal; } float notif_checkstring(string input) @@ -528,21 +555,30 @@ float notif_checkstring(string input) else { return FALSE; } } -float notif_stringcount(string s1, string s2) +float Count_Proper_Strings(string improper, string...count) { - float stringcount = 0; - if(s1 != NO_STR_ARG) ++stringcount; - if(s2 != NO_STR_ARG) ++stringcount; - return stringcount; + float i, total = 0; + string tmp; + + for(i = 0; i < count; ++i) + { + tmp = ...(i, string); + if((tmp) && (tmp != improper)) { ++total; } + } + + return total; } -float notif_floatcount(float f1, float f2, float f3) +float Count_Proper_Floats(float improper, float...count) { - float floatcount = 0; - if(f1 != NO_FL_ARG) ++floatcount; - if(f2 != NO_FL_ARG) ++floatcount; - if(f3 != NO_FL_ARG) ++floatcount; - return floatcount; + float i, total = 0; + + for(i = 0; i < count; ++i) + { + if(...(i, float) != improper) { ++total; } + } + + return total; } // get the actual name of a notification and return it as a string @@ -598,10 +634,10 @@ string Get_Field_Value(float field, float net_type, float net_name) #undef GET_FIELD_VALUE_OUTPUT return output; } +#endif // ifndef MENUQC // team code replace string TCR(string input, string teamcolor, string teamtext) - { input = strreplace("^TC", teamcolor, input); input = strreplace("^TT", teamtext, input); @@ -631,23 +667,26 @@ string CCR(string input) // Debug/Maintenance Functions // ============================= -#define NOTIF_Write(type,name,text) notif_msg = sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text)); fputs(fh, notif_msg); if(alsoprint) { print(strreplace("^", "^^", notif_msg)); } void Dump_Notifications(float fh, float alsoprint) { float MSG_INFO_NOTIFS = 0, MSG_CENTER_NOTIFS = 0, MSG_WEAPON_NOTIFS = 0, MSG_DEATH_NOTIFS = 0; string notif_msg; - #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { ++MSG_INFO_NOTIFS; NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal) } - #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { ++MSG_CENTER_NOTIFS; NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal) } - #define MSG_WEAPON_NOTIF(name,infoname,centername) { ++MSG_WEAPON_NOTIFS; NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) } - #define MSG_DEATH_NOTIF(name,infoname,centername) { ++MSG_DEATH_NOTIFS; NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) } + + #define NOTIF_WRITE(type,name,text) notif_msg = sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text)); fputs(fh, notif_msg); if(alsoprint) { print(strreplace("^", "^^", notif_msg)); } + #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { ++MSG_INFO_NOTIFS; NOTIF_WRITE("MSG_INFO", VAR_TO_TEXT(name), normal) } + #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { ++MSG_CENTER_NOTIFS; NOTIF_WRITE("MSG_CENTER", VAR_TO_TEXT(name), normal) } + #define MSG_WEAPON_NOTIF(name,infoname,centername) { ++MSG_WEAPON_NOTIFS; NOTIF_WRITE("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) } + #define MSG_DEATH_NOTIF(name,infoname,centername) { ++MSG_DEATH_NOTIFS; NOTIF_WRITE("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))) } MSG_INFO_NOTIFICATIONS MSG_CENTER_NOTIFICATIONS MSG_WEAPON_NOTIFICATIONS MSG_DEATH_NOTIFICATIONS + #undef NOTIF_WRITE #undef MSG_INFO_NOTIF #undef MSG_CENTER_NOTIF #undef MSG_WEAPON_NOTIF #undef MSG_DEATH_NOTIF + print(sprintf("Notification counts: MSG_INFO = %d, MSG_CENTER = %d, MSG_WEAPON = %d, MSG_DEATH = %d\n", MSG_INFO_NOTIFS, MSG_CENTER_NOTIFS, MSG_WEAPON_NOTIFS, MSG_DEATH_NOTIFS)); return; } @@ -656,6 +695,7 @@ void Dump_Notifications(float fh, float alsoprint) // =============================== // Frontend Notification Pushing // =============================== + #ifndef MENUQC #ifdef CSQC #define KN_MAX_ENTRIES 10 @@ -703,44 +743,15 @@ void backtrace(string msg) cvar_set("developer", ftos(dev)); cvar_set("prvm_backtraceforwarnings", ftos(war)); } - -#endif +#endif // ifdef CSQC void Local_Notification(float net_type, float net_name, ...count); void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4) { - #define VARLIST \ - VARITEM(1, 0, s1) \ - VARITEM(2, 0, XPD2(s1, s2)) \ - VARITEM(3, 0, XPD3(s1, s2, s3)) \ - VARITEM(4, 0, XPD4(s1, s2, s3, s4)) \ - VARITEM(0, 1, f1) \ - VARITEM(1, 1, XPD2(s1, f1)) \ - VARITEM(2, 1, XPD2(XPD2(s1, s2), f1)) \ - VARITEM(3, 1, XPD2(XPD3(s1, s2, s3), f1)) \ - VARITEM(4, 1, XPD2(XPD4(s1, s2, s3, s4), f1)) \ - VARITEM(0, 2, XPD2(f1, f2)) \ - VARITEM(1, 2, XPD2(s1, XPD2(f1, f2))) \ - VARITEM(2, 2, XPD2(XPD2(s1, s2), XPD2(f1, f2))) \ - VARITEM(3, 2, XPD2(XPD3(s1, s2, s3), XPD2(f1, f2))) \ - VARITEM(4, 2, XPD2(XPD4(s1, s2, s3, s4), XPD2(f1, f2))) \ - VARITEM(0, 3, XPD3(f1, f2, f3)) \ - VARITEM(1, 3, XPD2(s1, XPD3(f1, f2, f3))) \ - VARITEM(2, 3, XPD2(XPD2(s1, s2), XPD3(f1, f2, f3))) \ - VARITEM(3, 3, XPD2(XPD3(s1, s2, s3), XPD3(f1, f2, f3))) \ - VARITEM(4, 3, XPD2(XPD4(s1, s2, s3, s4), XPD3(f1, f2, f3))) \ - VARITEM(0, 4, XPD4(f1, f2, f3, f4)) \ - VARITEM(1, 4, XPD2(s1, XPD4(f1, f2, f3, f4))) \ - VARITEM(2, 4, XPD2(XPD2(s1, s2), XPD4(f1, f2, f3, f4))) \ - VARITEM(3, 4, XPD2(XPD3(s1, s2, s3), XPD4(f1, f2, f3, f4))) \ - VARITEM(4, 4, XPD2(XPD4(s1, s2, s3, s4), XPD4(f1, f2, f3, f4))) - #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Local_Notification(net_type, net_name, args); } - VARLIST + EIGHT_VARS_TO_VARARGS_VARLIST #undef VARITEM - #undef VARLIST } - void Local_Notification(float net_type, float net_name, ...count) { float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name)); @@ -827,39 +838,11 @@ void Local_Notification(float net_type, float net_name, ...count) } } } -#endif - // ========================= // Notification Networking // ========================= -float Count_Proper_Strings(string improper, string...count) -{ - float i, total = 0; - string tmp; - - for(i = 0; i < count; ++i) - { - tmp = ...(i, string); - if((tmp) && (tmp != improper)) { ++total; } - } - - return total; -} - -float Count_Proper_Floats(float improper, float...count) -{ - float i, total = 0; - - for(i = 0; i < count; ++i) - { - if(...(i, float) != improper) { ++total; } - } - - return total; -} - #ifdef CSQC void Read_Notification(void) { @@ -881,10 +864,6 @@ void Read_Notification(void) #endif #ifdef SVQC - -#define IFSTR(num) ((num <= (stringcount-1)) ? ...(num, string) : NO_STR_ARG) -#define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG) - void Send_Notification(entity client, float broadcast, float net_type, float net_name, ...count) { if((broadcast == MSG_BROADCAST || broadcast == MSG_ONE) && net_type && net_name) @@ -893,7 +872,8 @@ void Send_Notification(entity client, float broadcast, float net_type, float net float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name)); float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name)); - float i; + float i, tmp_f; + string tmp_s; print("stringcount: ", ftos(stringcount), ", floatcount: ", ftos(floatcount), ".\n"); @@ -905,16 +885,15 @@ void Send_Notification(entity client, float broadcast, float net_type, float net //if(Count_Proper_Strings(NO_STR_ARG, s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; } //if(Count_Proper_Floats(NO_FL_ARG, f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; } - #define WRITE_NOTIFICATION(msg) \ WriteByte(msg, SVC_TEMPENTITY); \ WriteByte(msg, TE_CSQC_NOTIFICATION); \ WriteByte(msg, net_type); \ WriteShort(msg, net_name); \ for(i = 0; i < stringcount; ++i) \ - { WriteString(msg, ...(i, string)); print("WriteString(...(", ftos(i), ", string)); - ", ...(i, string)); } \ + { tmp_s = ...(i, string); WriteString(msg, tmp_s); print("WriteString(...(", ftos(i), ", string)); - ", tmp_s); } \ for(i = 0; i < floatcount; ++i) \ - { WriteLong(msg, ...((stringcount + i), float)); print("WriteLong(...(", ftos(i), ", float)); - ", ...(i, string)); } + { tmp_f = ...((stringcount + i), float); WriteLong(msg, tmp_f); print("WriteLong(...(", ftos(i), ", float)); - ", ftos(tmp_f)); } switch(broadcast) @@ -951,36 +930,9 @@ void Send_Notification(entity client, float broadcast, float net_type, float net void Send_Notification_Without_VarArgs(entity client, float broadcast, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4) { - #define VARLIST \ - VARITEM(1, 0, s1) \ - VARITEM(2, 0, XPD2(s1, s2)) \ - VARITEM(3, 0, XPD3(s1, s2, s3)) \ - VARITEM(4, 0, XPD4(s1, s2, s3, s4)) \ - VARITEM(0, 1, f1) \ - VARITEM(1, 1, XPD2(s1, f1)) \ - VARITEM(2, 1, XPD2(XPD2(s1, s2), f1)) \ - VARITEM(3, 1, XPD2(XPD3(s1, s2, s3), f1)) \ - VARITEM(4, 1, XPD2(XPD4(s1, s2, s3, s4), f1)) \ - VARITEM(0, 2, XPD2(f1, f2)) \ - VARITEM(1, 2, XPD2(s1, XPD2(f1, f2))) \ - VARITEM(2, 2, XPD2(XPD2(s1, s2), XPD2(f1, f2))) \ - VARITEM(3, 2, XPD2(XPD3(s1, s2, s3), XPD2(f1, f2))) \ - VARITEM(4, 2, XPD2(XPD4(s1, s2, s3, s4), XPD2(f1, f2))) \ - VARITEM(0, 3, XPD3(f1, f2, f3)) \ - VARITEM(1, 3, XPD2(s1, XPD3(f1, f2, f3))) \ - VARITEM(2, 3, XPD2(XPD2(s1, s2), XPD3(f1, f2, f3))) \ - VARITEM(3, 3, XPD2(XPD3(s1, s2, s3), XPD3(f1, f2, f3))) \ - VARITEM(4, 3, XPD2(XPD4(s1, s2, s3, s4), XPD3(f1, f2, f3))) \ - VARITEM(0, 4, XPD4(f1, f2, f3, f4)) \ - VARITEM(1, 4, XPD2(s1, XPD4(f1, f2, f3, f4))) \ - VARITEM(2, 4, XPD2(XPD2(s1, s2), XPD4(f1, f2, f3, f4))) \ - VARITEM(3, 4, XPD2(XPD3(s1, s2, s3), XPD4(f1, f2, f3, f4))) \ - VARITEM(4, 4, XPD2(XPD4(s1, s2, s3, s4), XPD4(f1, f2, f3, f4))) - #define VARITEM(stringc,floatc,args) if((stringcount == stringc) && (floatcount == floatc)) { Send_Notification(client, broadcast, net_type, net_name, args); } - VARLIST + EIGHT_VARS_TO_VARARGS_VARLIST #undef VARITEM - #undef VARLIST } void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, ...count) @@ -1044,4 +996,5 @@ void Send_CSQC_Centerprint_Generic_Expire(entity e, float id) { Send_CSQC_Centerprint_Generic(e, id, "", 1, 0); } -#endif +#endif // ifdef SVQC +#endif // ifndef MENUQC diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index 4ac13b925..953d32764 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -373,8 +373,5 @@ typedef entity(entity cur, entity near, entity pass) findNextEntityNearFunction_ typedef float(entity a, entity b, entity pass) isConnectedFunction_t; void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass); -// expand multiple arguments into one argument -#define XPD5(a,b,c,d,e) a, b, c, d, e -#define XPD4(a,b,c,d) a, b, c, d -#define XPD3(a,b,c) a, b, c -#define XPD2(a,b) a, b +// expand multiple arguments into one argument by stripping parenthesis +#define XPD(...) __VA_ARGS__