From: Mario Date: Thu, 27 Sep 2018 04:34:49 +0000 (+1000) Subject: Add an option to use the Quake 3 hitbox size when playing VQ3 maps X-Git-Tag: xonotic-v0.8.5~1826 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=452fb919098c1def940666f0a078db337cf3627c;p=xonotic%2Fxonotic-data.pk3dir.git Add an option to use the Quake 3 hitbox size when playing VQ3 maps --- diff --git a/qcsrc/common/physics/player.qc b/qcsrc/common/physics/player.qc index 3f220e84d..093e8dc71 100644 --- a/qcsrc/common/physics/player.qc +++ b/qcsrc/common/physics/player.qc @@ -49,11 +49,12 @@ void Physics_UpdateStats(entity this) STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw", autocvar_sv_airspeedlimit_nonqw) * maxspd_mod; STAT(MOVEVARS_MAXSPEED, this) = Physics_ClientOption(this, "maxspeed", autocvar_sv_maxspeed) * maxspd_mod; // also slow walking - STAT(PL_MIN, this) = autocvar_sv_player_mins; - STAT(PL_MAX, this) = autocvar_sv_player_maxs; + bool vq3compat = STAT(VQ3COMPAT) && autocvar_sv_vq3compat_changehitbox; // NOTE: these hitboxes are off by 1 due to engine differences + STAT(PL_MIN, this) = (vq3compat) ? '-15 -15 -24' : autocvar_sv_player_mins; + STAT(PL_MAX, this) = (vq3compat) ? '15 15 32' : autocvar_sv_player_maxs; STAT(PL_VIEW_OFS, this) = autocvar_sv_player_viewoffset; - STAT(PL_CROUCH_MIN, this) = autocvar_sv_player_crouch_mins; - STAT(PL_CROUCH_MAX, this) = autocvar_sv_player_crouch_maxs; + STAT(PL_CROUCH_MIN, this) = (vq3compat) ? '-15 -15 -24' : autocvar_sv_player_crouch_mins; + STAT(PL_CROUCH_MAX, this) = (vq3compat) ? '15 15 16' : autocvar_sv_player_crouch_maxs; STAT(PL_CROUCH_VIEW_OFS, this) = autocvar_sv_player_crouch_viewoffset; // old stats diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 4e180f731..83b766b40 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -520,3 +520,4 @@ float autocvar_sv_track_canjump; bool autocvar_sv_showspectators; bool autocvar_g_weaponswitch_debug; bool autocvar_g_allow_checkpoints; +bool autocvar_sv_vq3compat_changehitbox = false;