From: tomaz Date: Mon, 27 Sep 2004 22:00:16 +0000 (+0000) Subject: 326 X-Git-Tag: xonotic-v0.1.0preview~5553 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=48a35f00ad4143143e1c48b0127aa00979159eb7;p=xonotic%2Fdarkplaces.git 326 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4557 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index d0377a6f..a85bc288 100644 --- a/todo +++ b/todo @@ -8,7 +8,6 @@ -(Antti) d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti) -(Baalz) d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -(Carni) d darkplaces renderer: make sure r_novis works (Carni) --(Chillo) d darkplaces client: increase resolution of particlefont to 512x512 (Chillo) -(Chris Kemp) d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp) -(Cristian Beltramo) d darkplaces menu: add slowmo to options menu (Cristian Beltramo) -(Hidayat) d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat) @@ -339,6 +338,7 @@ d darkplaces client: add GAME_PRYDON mode which would make vore spike trails blu d darkplaces client: add two cvars to replace sbar_alpha, one would control background as 0-1, and one would control everything else as 0-1 d darkplaces client: don't draw entities which are tagged to the camera entity; exterior view models and such d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre) +d darkplaces client: increase resolution of particlefont to 512x512 (Chillo) d darkplaces client: lerp lightstyles (Mitchell) d darkplaces client: locked console scrollback (sublim3) d darkplaces client: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic)