From: Samual Lenks Date: Wed, 19 Feb 2014 02:38:15 +0000 (-0500) Subject: Rename beam_rgb to beam_color X-Git-Tag: xonotic-v0.8.0~152^2~78 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=4dfed9800a62e09a7022dd18e435ce8516f3bfd0;p=xonotic%2Fxonotic-data.pk3dir.git Rename beam_rgb to beam_color --- diff --git a/qcsrc/client/particles.qc b/qcsrc/client/particles.qc index c3c16537d..4f0068e19 100644 --- a/qcsrc/client/particles.qc +++ b/qcsrc/client/particles.qc @@ -362,14 +362,14 @@ void Net_ReadShockwaveParticle() shockwave.sw_time = time; } -.vector beam_rgb; +.vector beam_color; .float beam_alpha; .float beam_thickness; .float beam_traileffect; .float beam_hiteffect; .float beam_muzzleflash; //.string beam_muzzlemodel; -//.vector beam_muzzlecolor; // todo: should we just use beam_rgb? +//.vector beam_muzzlecolor; // todo: should we just use beam_color? .string beam_image; .float beam_usevieworigin; @@ -544,10 +544,10 @@ void Draw_ArcBeam() vector bottom = hitorigin - (thickdir * self.beam_thickness); R_BeginPolygon(self.beam_image, DRAWFLAG_NORMAL); // DRAWFLAG_ADDITIVE - R_PolygonVertex(top, '0 0.5 0' + ('0 0.5 0' * (self.beam_thickness / maxthickness)), self.beam_rgb, self.beam_alpha); - R_PolygonVertex(last_top, '0 0.5 0' + ('0 0.5 0' * (lastthickness / maxthickness)), self.beam_rgb, self.beam_alpha); - R_PolygonVertex(last_bottom, '0 0.5 0' * (1 - (lastthickness / maxthickness)), self.beam_rgb, self.beam_alpha); - R_PolygonVertex(bottom, '0 0.5 0' * (1 - (self.beam_thickness / maxthickness)), self.beam_rgb, self.beam_alpha); + R_PolygonVertex(top, '0 0.5 0' + ('0 0.5 0' * (self.beam_thickness / maxthickness)), self.beam_color, self.beam_alpha); + R_PolygonVertex(last_top, '0 0.5 0' + ('0 0.5 0' * (lastthickness / maxthickness)), self.beam_color, self.beam_alpha); + R_PolygonVertex(last_bottom, '0 0.5 0' * (1 - (lastthickness / maxthickness)), self.beam_color, self.beam_alpha); + R_PolygonVertex(bottom, '0 0.5 0' * (1 - (self.beam_thickness / maxthickness)), self.beam_color, self.beam_alpha); R_EndPolygon(); // check if we're going to proceed with drawing @@ -642,7 +642,7 @@ void Ent_ReadArcBeam(float isnew) { case ARC_BT_MISS: { - self.beam_rgb = '-1 -1 1'; + self.beam_color = '-1 -1 1'; self.beam_alpha = 0.5; self.beam_thickness = 8; self.beam_traileffect = FALSE; @@ -655,7 +655,7 @@ void Ent_ReadArcBeam(float isnew) } case ARC_BT_WALL: // grenadelauncher_muzzleflash healray_muzzleflash { - self.beam_rgb = '0.5 0.5 1'; + self.beam_color = '0.5 0.5 1'; self.beam_alpha = 0.5; self.beam_thickness = 8; self.beam_traileffect = FALSE; @@ -668,7 +668,7 @@ void Ent_ReadArcBeam(float isnew) } case ARC_BT_HEAL: { - self.beam_rgb = '0 1 0'; + self.beam_color = '0 1 0'; self.beam_alpha = 0.5; self.beam_thickness = 8; self.beam_traileffect = FALSE; @@ -681,7 +681,7 @@ void Ent_ReadArcBeam(float isnew) } case ARC_BT_HIT: { - self.beam_rgb = '1 0 1'; + self.beam_color = '1 0 1'; self.beam_alpha = 0.5; self.beam_thickness = 8; self.beam_traileffect = FALSE; @@ -694,7 +694,7 @@ void Ent_ReadArcBeam(float isnew) } case ARC_BT_BURST_MISS: { - self.beam_rgb = '-1 -1 1'; + self.beam_color = '-1 -1 1'; self.beam_alpha = 0.5; self.beam_thickness = 14; self.beam_traileffect = FALSE; @@ -707,7 +707,7 @@ void Ent_ReadArcBeam(float isnew) } case ARC_BT_BURST_WALL: { - self.beam_rgb = '0.5 0.5 1'; + self.beam_color = '0.5 0.5 1'; self.beam_alpha = 0.5; self.beam_thickness = 14; self.beam_traileffect = FALSE; @@ -720,7 +720,7 @@ void Ent_ReadArcBeam(float isnew) } case ARC_BT_BURST_HEAL: { - self.beam_rgb = '0 1 0'; + self.beam_color = '0 1 0'; self.beam_alpha = 0.5; self.beam_thickness = 14; self.beam_traileffect = FALSE; @@ -733,7 +733,7 @@ void Ent_ReadArcBeam(float isnew) } case ARC_BT_BURST_HIT: { - self.beam_rgb = '1 0 1'; + self.beam_color = '1 0 1'; self.beam_alpha = 0.5; self.beam_thickness = 14; self.beam_traileffect = FALSE; @@ -748,7 +748,7 @@ void Ent_ReadArcBeam(float isnew) // shouldn't be possible, but lets make it colorful if it does :D default: { - self.beam_rgb = randomvec(); + self.beam_color = randomvec(); self.beam_alpha = 1; self.beam_thickness = 8; self.beam_traileffect = FALSE;