From: Mirio Date: Sun, 12 Mar 2017 22:00:10 +0000 (+0100) Subject: Merge branch 'master' into packer/warpzones X-Git-Tag: xonotic-v0.8.2~62^2~1 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=6aa2a9e5c92a273b4dae3b335e8c6dff8ff68675;hp=4cf7a7773ce3c0f126f8e2fdd4357ebbd146164f;p=xonotic%2Fxonotic-maps.pk3dir.git Merge branch 'master' into packer/warpzones --- diff --git a/maps/erbium.map b/maps/erbium.map index 0d4ac944..10ee7234 100644 --- a/maps/erbium.map +++ b/maps/erbium.map @@ -4959,17 +4959,6 @@ brushDef { brushDef { -( 2144 416 660 ) ( 2144 384 660 ) ( 2128 416 660 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 0 0 0 -( 2144 416 660 ) ( 2144 416 636 ) ( 2144 384 660 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 0 0 0 -( 2128 384 636 ) ( 2144 384 636 ) ( 2128 416 636 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 0 0 0 -( 2128 384 636 ) ( 2128 416 636 ) ( 2128 384 660 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 0 0 0 -( 2144 388 -64 ) ( 2128 404 -64 ) ( 2144 388 64 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 0 0 0 -( 2140 500 -64 ) ( 2144 500 -64 ) ( 2140 500 64 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 0 0 0 -} -} -{ -brushDef -{ ( 1008 248 272 ) ( 1036 174 272 ) ( 1008 174 272 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 134217728 0 0 ( 1036 248 272 ) ( 1036 174 268 ) ( 1036 174 272 ) ( ( 0.0131578948 0 509.5263366699 ) ( 0 0.25 4 ) ) exx/trim-horz01 134217728 0 0 ( 1036 248 268 ) ( 1008 174 268 ) ( 1036 174 268 ) ( ( 0.0135135138 0 125.648651123 ) ( 0 0.0357142873 37 ) ) phillipk2x/lights-pk02_light01a-surfacelight 134217728 0 0 @@ -7537,7 +7526,7 @@ brushDef ( 1968 388 660 ) ( 2288 404 660 ) ( 2296 388 660 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 0 0 0 ( 1968 388 636 ) ( 2288 404 636 ) ( 1968 404 636 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 0 0 0 ( 2052 388 -132 ) ( 2044 404 -132 ) ( 2052 388 -4 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 0 0 0 -( 2128 404 -64 ) ( 2132 400 -64 ) ( 2128 404 64 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 0 0 0 +( 2128 400 -64 ) ( 2128 392 -64 ) ( 2128 400 64 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 0 0 0 } } { @@ -11609,8 +11598,8 @@ brushDef ( 2144 596 144 ) ( 2144 580 144 ) ( 2144 596 272 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 134217728 0 0 ( 2128 556 160 ) ( 2128 564 160 ) ( 2128 556 288 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 134217728 0 0 ( 2128 404 288 ) ( 2112 404 160 ) ( 2128 404 160 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 134217728 0 0 -( 2136 380 160 ) ( 2128 380 160 ) ( 2136 380 288 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 134217728 0 0 -( 1924 400 636 ) ( 1924 392 636 ) ( 1796 400 636 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 134217728 0 0 +( 2136 384 160 ) ( 2128 384 160 ) ( 2136 384 288 ) ( ( 0.0078125 0 0 ) ( 0 0.0078125 0 ) ) exx/base-metal03 134217728 0 0 +( 1924 400 636 ) ( 1924 392 636 ) ( 1796 400 636 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 134217728 0 0 ( 1924 348 496 ) ( 1924 356 496 ) ( 1796 348 496 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 134217728 0 0 } } @@ -21130,6 +21119,17 @@ brushDef ( -488 -972 64 ) ( -487 -973 -64 ) ( -488 -972 -64 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 0 0 0 } } +{ +brushDef +{ +( 2144 416 660 ) ( 2144 384 660 ) ( 2128 416 660 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 0 0 0 +( 2144 416 660 ) ( 2144 416 636 ) ( 2144 384 660 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 0 0 0 +( 2128 384 636 ) ( 2144 384 636 ) ( 2128 416 636 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 0 0 0 +( 2128 384 636 ) ( 2128 416 636 ) ( 2128 384 660 ) ( ( 0.0078125 0 -0 ) ( -0 0.0078125 0 ) ) exx/base-metal03 0 0 0 +( 2140 500 -64 ) ( 2144 500 -64 ) ( 2140 500 64 ) ( ( 0.015625 0 -0 ) ( -0 0.015625 0 ) ) common/caulk 0 0 0 +( 2129 384 64 ) ( 2137 384 -64 ) ( 2129 384 -64 ) ( ( 0.0078125 0 511.9921875 ) ( 0 0.0078125 0 ) ) exx/base-metal03 0 0 0 +} +} } { "classname" "info_player_deathmatch" diff --git a/maps/erbium.map.options b/maps/erbium.map.options index 5960e6bf..3a25e7f6 100644 --- a/maps/erbium.map.options +++ b/maps/erbium.map.options @@ -2,4 +2,4 @@ -light + -bounce 8 -dirtscale 2 -vis + -minimap + -Version: 7 \ No newline at end of file +Version: 7b \ No newline at end of file diff --git a/models/map_erbium/armor-room-rock.ase b/models/map_erbium/armor-room-rock.ase index 78544a5c..3f9ce386 100644 --- a/models/map_erbium/armor-room-rock.ase +++ b/models/map_erbium/armor-room-rock.ase @@ -12,7 +12,7 @@ *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { - *MATERIAL_NAME "rocktomoss" + *MATERIAL_NAME "textures/map_erbium/rocktomoss" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 diff --git a/models/map_erbium/armor-room-terrain.ase b/models/map_erbium/armor-room-terrain.ase index ca186e80..dfed274b 100644 --- a/models/map_erbium/armor-room-terrain.ase +++ b/models/map_erbium/armor-room-terrain.ase @@ -12,7 +12,7 @@ *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { - *MATERIAL_NAME "rocktomoss" + *MATERIAL_NAME "textures/map_erbium/rocktomoss" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 diff --git a/models/map_erbium/bottom-corridor.ase b/models/map_erbium/bottom-corridor.ase index d041a9cf..00f70408 100644 --- a/models/map_erbium/bottom-corridor.ase +++ b/models/map_erbium/bottom-corridor.ase @@ -12,7 +12,7 @@ *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { - *MATERIAL_NAME "rocktomoss" + *MATERIAL_NAME "textures/map_erbium/rocktomoss" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 diff --git a/models/map_erbium/corridor-rock.ase b/models/map_erbium/corridor-rock.ase index dacb34c1..8aea8551 100644 --- a/models/map_erbium/corridor-rock.ase +++ b/models/map_erbium/corridor-rock.ase @@ -12,7 +12,7 @@ *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { - *MATERIAL_NAME "rocktomoss" + *MATERIAL_NAME "textures/map_erbium/rocktomoss" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 diff --git a/models/map_erbium/litlle-cave.ase b/models/map_erbium/litlle-cave.ase index be8cb60d..c3796008 100644 --- a/models/map_erbium/litlle-cave.ase +++ b/models/map_erbium/litlle-cave.ase @@ -12,7 +12,7 @@ *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { - *MATERIAL_NAME "rocktomoss" + *MATERIAL_NAME "textures/map_erbium/rocktomoss" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 diff --git a/models/map_erbium/mega-rock-close.ase b/models/map_erbium/mega-rock-close.ase index becd0ef1..4c4b67fe 100644 --- a/models/map_erbium/mega-rock-close.ase +++ b/models/map_erbium/mega-rock-close.ase @@ -12,7 +12,7 @@ *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { - *MATERIAL_NAME "rocktomoss" + *MATERIAL_NAME "textures/map_erbium/rocktomoss" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 diff --git a/models/map_erbium/mega-rock-main.ase b/models/map_erbium/mega-rock-main.ase index bb89d171..b8c7434f 100644 --- a/models/map_erbium/mega-rock-main.ase +++ b/models/map_erbium/mega-rock-main.ase @@ -12,7 +12,7 @@ *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { - *MATERIAL_NAME "rocktomoss" + *MATERIAL_NAME "textures/map_erbium/rocktomoss" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 diff --git a/models/map_erbium/waterfall-room-rock-small.ase b/models/map_erbium/waterfall-room-rock-small.ase index f8d5721f..ed40a7e8 100644 --- a/models/map_erbium/waterfall-room-rock-small.ase +++ b/models/map_erbium/waterfall-room-rock-small.ase @@ -12,7 +12,7 @@ *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { - *MATERIAL_NAME "rocktomoss" + *MATERIAL_NAME "textures/map_erbium/rocktomoss" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 diff --git a/models/map_erbium/waterfall-room-rock.ase b/models/map_erbium/waterfall-room-rock.ase index e61ce63e..2bae021d 100644 --- a/models/map_erbium/waterfall-room-rock.ase +++ b/models/map_erbium/waterfall-room-rock.ase @@ -12,7 +12,7 @@ *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { - *MATERIAL_NAME "rocktomoss" + *MATERIAL_NAME "textures/map_erbium/rocktomoss" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 diff --git a/scripts/entities.ent b/scripts/entities.ent index a9fd1957..f06d5075 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -545,6 +545,32 @@ CTF flag for team two (Blue). Use more than one if you really insist. zbqry="zbqryf/pgs/enqvnag/synt_oyhr_enqvnag.zq3" + +CTF flag for team three (Yellow). Use more than one if you really insist. +-------- KEYS -------- +model to use +scaling factor (DO set this when using your own model!) +sound played when flag is picked up +sound played when flag is returned +sound played when flag is captured +sound played when flag is lost in the field and respawns itself +-------- ZBQRY SBE ENQVNAG BAYL - QB ABG FRG GUVF NF N XRL -------- +zbqry="zbqryf/pgs/enqvnag/synt_erq_enqvnag.zq3" + + + +CTF flag for team four (Pink). Use more than one if you really insist. +-------- KEYS -------- +model to use +scaling factor (DO set this when using your own model!) +sound played when flag is picked up +sound played when flag is returned +sound played when flag is captured +sound played when flag is lost in the field and respawns itself +-------- ZBQRY SBE ENQVNAG BAYL - QB ABG FRG GUVF NF N XRL -------- +zbqry="zbqryf/pgs/enqvnag/synt_oyhr_enqvnag.zq3" + + Big Health (default 50 health points) -------- KEYS -------- @@ -1057,11 +1083,6 @@ All path_corner entities of a train have to connect in a circular manner, while number of seconds func_train will pause on this path corner before moving to next path corner (default: 0.1; to not wait, set this to -1 - -Spawn point for runes in a runematch. -Runematch can work without runes also, it then spawn runes at random safe locations. - - This entity ends the current assault round if triggered or if the timelimit is reached. Ending a round means swapping attacker/defender teams, resetting objectives and rewarding the winning team. @@ -1933,7 +1954,7 @@ Mage. Master of dark magic disable/enable all relays with this targetname when killed follow this target name that identifies this entity so it can be triggered -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Spawn as mini-boss (slightly more powerful) Spawn when triggered @@ -1955,7 +1976,7 @@ Shambler. Summons lightning bolts with its large meat cleaving claws disable/enable all relays with this targetname when killed follow this target name that identifies this entity so it can be triggered -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Spawn as mini-boss (slightly more powerful) Spawn when triggered @@ -1978,7 +1999,7 @@ Spider. Freezing ice or burning fire web, both lead to an 8-legged grave disable/enable all relays with this targetname when killed follow this target name that identifies this entity so it can be triggered -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Spawn as mini-boss (slightly more powerful) Spawn when triggered @@ -2000,7 +2021,7 @@ Wyvern. Flies around shooting fireballs disable/enable all relays with this targetname when killed follow this target name that identifies this entity so it can be triggered -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Spawn as mini-boss (slightly more powerful) Spawn when triggered @@ -2022,7 +2043,7 @@ Braaaiins! disable/enable all relays with this targetname when killed follow this target name that identifies this entity so it can be triggered -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Spawn as mini-boss (slightly more powerful) Spawn when triggered @@ -2343,7 +2364,7 @@ Fast firing moderate damage bullet (hitscan) turret. 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -2359,7 +2380,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/mg.md3" 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ---------NOTES---------- @@ -2378,7 +2399,7 @@ basic energy cannon * 2 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -2395,7 +2416,7 @@ Only kills missiles, rockets, grenadelauncher & electro secondaries to be pr 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -2412,7 +2433,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3" 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -2429,7 +2450,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3" 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -2447,7 +2468,7 @@ Single powerful rocket with the ability to evade obstacles to find its target. V 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -2464,7 +2485,7 @@ Fires a lightning bolt that will jump to up to 10 targets if they are close enou 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -2481,7 +2502,7 @@ Constant beam weapon that will considerably slow its target down while dealing l 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half Defend the position of this entity -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- @@ -2497,7 +2518,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/phaser.md3" 2 = double ammo carry & regen, 0.5 = half ammo carry & regen 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- SPAWNFLAGS -------- Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ---------NOTES---------- @@ -2519,7 +2540,7 @@ Used to feed turrets capable of it with remote target info. currently only turre 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -----------SPAWNFLAGS----------- ---------NOTES---------- @@ -2538,7 +2559,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/walker.md3" 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen 2 = aim twice as fast, 0,5 = aim at half speed 2 = double health, 0.5 = half -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -----------SPAWNFLAGS----------- ---------NOTES---------- @@ -2563,7 +2584,7 @@ If the checkpoint chain in not looped, the unit will go "Roaming" when Fast moving hover type vehicle, with low shield & health. Primary weapon is a rapid fire energy cannon, secondary lockable rockets. -------- KEYS -------- -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/vehicles-static/wakazachi.md3" @@ -2572,7 +2593,7 @@ model="models/vehicles-static/wakazachi.md3" A slow moving 6 legged mech type vehicle that has plenty of health and shield. Primary weapon is twin miniguns, secondary eight rockets that can be guided by the pilot. -------- KEYS -------- -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/vehicles-static/spiderbot.md3" @@ -2582,8 +2603,16 @@ The raptor is primarily an air to ground fighter, it's quite lightly armored or Its main weapon is four rapid fire energy cannons, wich can be locked to track a target by aming at it for some time. Secondary is a pair of very powerful clusterbombs. -------- KEYS -------- -5=red, 14=blue +5=red, 14=blue, 13=yellow, 10=pink -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/vehicles-static/raptor.md3" + + +The bumblebee is a slow flying healer with 2 gunner slots. +Its main weapon is a healing ray that can heal teammates and their vehicles. +Secondary matches primary, but the vehicle can hold 2 extra players who act as gunners with the side cannons. +-------- KEYS -------- +5=red, 14=blue, 13=yellow, 10=pink +