From: Mario Date: Sat, 20 May 2017 10:07:18 +0000 (+1000) Subject: Make railgunhit a bool and reduce a find loop to intrusiveness using less than sanita... X-Git-Tag: xonotic-v0.8.5~2767 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=7489d9a5f34bd49fc8e06c21b17bd6fc22a2186e;p=xonotic%2Fxonotic-data.pk3dir.git Make railgunhit a bool and reduce a find loop to intrusiveness using less than sanitary methods --- diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 8599460ee..8f78b5e88 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -29,7 +29,7 @@ test_sv_game: - wget -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints - wget -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache - make - - EXPECT=16ecb14f9a9d01196fe1c0cc9e04868e + - EXPECT=d00c303596d1be0274375bc5b87619d6 - HASH=$(${ENGINE} -noconfig -nohome +exec serverbench.cfg | tee /dev/stderr | grep '^:' diff --git a/qcsrc/common/triggers/target/location.qc b/qcsrc/common/triggers/target/location.qc index 5259276e4..5774f45f9 100644 --- a/qcsrc/common/triggers/target/location.qc +++ b/qcsrc/common/triggers/target/location.qc @@ -9,6 +9,8 @@ spawnfunc(target_location) // eventually support: count, teamgame selectors, line of sight? target_push_init(this); + + IL_PUSH(g_locations, this); } spawnfunc(info_location) @@ -17,5 +19,7 @@ spawnfunc(info_location) this.message = this.netname; target_push_init(this); + + IL_PUSH(g_locations, this); } #endif diff --git a/qcsrc/common/turrets/turret/tesla_weapon.qc b/qcsrc/common/turrets/turret/tesla_weapon.qc index 1d90562ae..7e6fda78a 100644 --- a/qcsrc/common/turrets/turret/tesla_weapon.qc +++ b/qcsrc/common/turrets/turret/tesla_weapon.qc @@ -44,7 +44,7 @@ METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, .enti IL_EACH(g_railgunhit, it.railgunhit, { - it.railgunhit = 0; + it.railgunhit = false; }); IL_CLEAR(g_railgunhit); } @@ -76,7 +76,7 @@ entity toast(entity actor, entity from, float range, float damage) { te_csqc_lightningarc(from.origin, etarget.origin); Damage(etarget, actor, actor, damage, DEATH_TURRET_TESLA.m_id, etarget.origin, '0 0 0'); - etarget.railgunhit = 1; + etarget.railgunhit = true; IL_PUSH(g_railgunhit, etarget); } diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 08f1d2016..c8e5f6263 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -86,7 +86,7 @@ const float MAX_DAMAGEEXTRARADIUS = 16; .float dmg; // for railgun damage (hitting multiple enemies) -.float railgunhit; +.bool railgunhit; .float railgunhitsolidbackup; .vector railgunhitloc; @@ -473,3 +473,6 @@ STATIC_INIT(g_railgunhit) { g_railgunhit = IL_NEW(); } IntrusiveList g_ladders; STATIC_INIT(g_ladders) { g_ladders = IL_NEW(); } + +IntrusiveList g_locations; +STATIC_INIT(g_locations) { g_locations = IL_NEW(); } diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index 419d3be7a..c66a6328f 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -112,65 +112,53 @@ void GameLogClose() } } -entity findnearest(vector point, .string field, string value, vector axismod) +entity findnearest(vector point, bool checkitems, vector axismod) { - entity localhead; - float i; - float j; - float len; vector dist; + int num_nearest = 0; - float num_nearest; - num_nearest = 0; - - localhead = find(NULL, field, value); - while (localhead) + IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")), { - if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###") - dist = localhead.oldorigin; + if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###") + dist = it.oldorigin; else - dist = localhead.origin; + dist = it.origin; dist = dist - point; dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1'; - len = vlen(dist); + float len = vlen2(dist); - for (i = 0; i < num_nearest; ++i) + int l; + for (l = 0; l < num_nearest; ++l) { - if (len < nearest_length[i]) + if (len < nearest_length[l]) break; } // now i tells us where to insert at // INSERTION SORT! YOU'VE SEEN IT! RUN! - if (i < NUM_NEAREST_ENTITIES) + if (l < NUM_NEAREST_ENTITIES) { - for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j) + for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j) { nearest_length[j + 1] = nearest_length[j]; nearest_entity[j + 1] = nearest_entity[j]; } - nearest_length[i] = len; - nearest_entity[i] = localhead; + nearest_length[l] = len; + nearest_entity[l] = it; if (num_nearest < NUM_NEAREST_ENTITIES) num_nearest = num_nearest + 1; } - - localhead = find(localhead, field, value); - } + }); // now use the first one from our list that we can see - for (i = 0; i < num_nearest; ++i) + for (int j = 0; j < num_nearest; ++j) { - traceline(point, nearest_entity[i].origin, true, NULL); + traceline(point, nearest_entity[j].origin, true, NULL); if (trace_fraction == 1) { - if (i != 0) - { - LOG_TRACE("Nearest point ("); - LOG_TRACE(nearest_entity[0].netname); - LOG_TRACE(") is not visible, using a visible one."); - } - return nearest_entity[i]; + if (j != 0) + LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname); + return nearest_entity[j]; } } @@ -194,17 +182,13 @@ entity findnearest(vector point, .string field, string value, vector axismod) string NearestLocation(vector p) { - entity loc; - string ret; - ret = "somewhere"; - loc = findnearest(p, classname, "target_location", '1 1 1'); + string ret = "somewhere"; + entity loc = findnearest(p, false, '1 1 1'); if (loc) - { ret = loc.message; - } else { - loc = findnearest(p, target, "###item###", '1 1 4'); + loc = findnearest(p, true, '1 1 4'); if (loc) ret = loc.netname; }