From: Samual Date: Tue, 8 Feb 2011 06:28:32 +0000 (-0500) Subject: Decrease rocket health so that it can be blown up more easily by grenades/electro X-Git-Tag: xonotic-v0.5.0~311^2~35 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=7e4dcde6fbf59cafd3e6beea19b90fcb3c5a092d;p=xonotic%2Fxonotic-data.pk3dir.git Decrease rocket health so that it can be blown up more easily by grenades/electro --- diff --git a/balanceSamual.cfg b/balanceSamual.cfg index d7fe5b361..02f16775f 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -537,7 +537,7 @@ set g_balance_rocketlauncher_lifetime 30 set g_balance_rocketlauncher_refire 1.2 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 -set g_balance_rocketlauncher_health 30 +set g_balance_rocketlauncher_health 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 4 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 140 // max degrees per second