From: Samual Lenks Date: Thu, 6 Sep 2012 18:42:28 +0000 (-0400) Subject: Fix mis-spelling of "receiver" X-Git-Tag: xonotic-v0.7.0~240^2~37 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=9fb1bd4a8b6dbfea79fd698b91a9a7ff43e1b616;p=xonotic%2Fxonotic-data.pk3dir.git Fix mis-spelling of "receiver" --- diff --git a/qcsrc/server/command/common.qc b/qcsrc/server/command/common.qc index 13e667ad8..eae71b045 100644 --- a/qcsrc/server/command/common.qc +++ b/qcsrc/server/command/common.qc @@ -146,7 +146,7 @@ float GetFilteredNumber(string input) return output; } -// switch between sprint and print depending on whether the reciever is the server or a player +// switch between sprint and print depending on whether the receiver is the server or a player void print_to(entity to, string input) { if(to) diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index 866c1c80c..cb0d8eea6 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -240,13 +240,13 @@ void ctf_Handle_Retrieve(entity flag, entity player) flag.pass_target = world; } -void ctf_Handle_Throw(entity player, entity reciever, float droptype) +void ctf_Handle_Throw(entity player, entity receiver, float droptype) { entity flag = player.flagcarried; vector targ_origin; if(!flag) { return; } - if((droptype == DROP_PASS) && !reciever) { return; } + if((droptype == DROP_PASS) && !receiver) { return; } if(flag.speedrunning) { ctf_RespawnFlag(flag); return; } @@ -265,8 +265,8 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype) { case DROP_PASS: { - WarpZone_RefSys_Copy(flag, reciever); - targ_origin = WarpZone_RefSys_TransformOrigin(reciever, flag, (0.5 * (reciever.absmin + reciever.absmax))); + WarpZone_RefSys_Copy(flag, receiver); + targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity); break; } @@ -300,7 +300,7 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype) flag.movetype = MOVETYPE_FLY; flag.takedamage = DAMAGE_NO; flag.pass_sender = player; - flag.pass_target = reciever; + flag.pass_target = receiver; flag.ctf_status = FLAG_PASSING; // other