From: Mario Date: Thu, 26 Sep 2019 11:33:20 +0000 (+0000) Subject: Merge branch 'AriosJentu/DisconnectDialog' into 'master' X-Git-Tag: xonotic-v0.8.5~1270 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=ad2d918472c84295255fba550959b58cacc9cfb1;hp=9740912cb1c79bf48343fdecfd03a717a4629f24;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'AriosJentu/DisconnectDialog' into 'master' Move disconnect dialog from multiplayer to main menu See merge request xonotic/xonotic-data.pk3dir!687 --- diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 633a22495..8724d0661 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -29,7 +29,7 @@ test_sv_game: - wget -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints - wget -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache - make - - EXPECT=31f883fe0cf71816f7862521a8014eea + - EXPECT=892e447048e051e51f30cff2affc729a - HASH=$(${ENGINE} -noconfig -nohome +exec serverbench.cfg | tee /dev/stderr | grep '^:' @@ -56,6 +56,9 @@ test_sv_unit: done < <(${ENGINE} +developer 1 +map gitlab-ci +sv_cmd runtest +exit) - exit 1 +# NOTE: The generated docs are incomplete - they don't contain code behind SVQC CSQC MENUQC GAMEQC ifdefs. +# With them added to PREDEFINED, it would take over half an hour to generate the docs and even then +# they might not be complete. Doxygen doesn't handle #elif and might not understand some QC definitions. doxygen: # rename to 'pages' when gitlab.com allows pages to exceed 100MiB stage: deploy script: diff --git a/.tx/merge-base b/.tx/merge-base index 27d0db5ac..67a023d4c 100644 --- a/.tx/merge-base +++ b/.tx/merge-base @@ -1 +1 @@ -Tue Jul 30 07:24:47 CEST 2019 +Thu Sep 12 07:24:50 CEST 2019 diff --git a/bal-wep-mario.cfg b/bal-wep-mario.cfg index 653ef0397..d3270acc8 100644 --- a/bal-wep-mario.cfg +++ b/bal-wep-mario.cfg @@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2 set g_balance_blaster_primary_damage 20 set g_balance_blaster_primary_delay 0 set g_balance_blaster_primary_edgedamage 10 -set g_balance_blaster_primary_force 300 -set g_balance_blaster_primary_force_zscale 1.25 +set g_balance_blaster_primary_force 375 +set g_balance_blaster_primary_force_zscale 1 set g_balance_blaster_primary_lifetime 5 set g_balance_blaster_primary_radius 60 set g_balance_blaster_primary_refire 0.7 @@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2 set g_balance_blaster_secondary_damage 25 set g_balance_blaster_secondary_delay 0 set g_balance_blaster_secondary_edgedamage 12.5 -set g_balance_blaster_secondary_force 300 -set g_balance_blaster_secondary_force_zscale 1.2 +set g_balance_blaster_secondary_force 360 +set g_balance_blaster_secondary_force_zscale 1 set g_balance_blaster_secondary_lifetime 5 set g_balance_blaster_secondary_radius 70 set g_balance_blaster_secondary_refire 0.7 @@ -71,7 +71,7 @@ set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.3 set g_balance_machinegun_burst_refire 0.06 set g_balance_machinegun_burst_refire2 0.45 -set g_balance_machinegun_burst_spread 0 +set g_balance_machinegun_burst_spread 0.02 set g_balance_machinegun_first 1 set g_balance_machinegun_first_ammo 1 set g_balance_machinegun_first_damage 14 @@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex set g_balance_vortex_charge 0 +set g_balance_vortex_charge_always 0 set g_balance_vortex_charge_animlimit 0.5 set g_balance_vortex_charge_limit 1 set g_balance_vortex_charge_maxspeed 800 @@ -400,6 +401,7 @@ set g_balance_devastator_reload_time 2 set g_balance_devastator_remote_damage 70 set g_balance_devastator_remote_edgedamage 35 set g_balance_devastator_remote_force 300 +set g_balance_devastator_remote_jump 1 set g_balance_devastator_remote_jump_damage 70 set g_balance_devastator_remote_jump_force 450 set g_balance_devastator_remote_jump_radius 100 @@ -447,7 +449,8 @@ set g_balance_vaporizer_secondary_animtime 0.2 set g_balance_vaporizer_secondary_damage 25 set g_balance_vaporizer_secondary_delay 0 set g_balance_vaporizer_secondary_edgedamage 12.5 -set g_balance_vaporizer_secondary_force 400 +set g_balance_vaporizer_secondary_force 480 +set g_balance_vaporizer_secondary_force_zscale 1 set g_balance_vaporizer_secondary_lifetime 5 set g_balance_vaporizer_secondary_radius 70 set g_balance_vaporizer_secondary_refire 0.7 @@ -785,7 +788,7 @@ set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 set g_balance_okhmg_primary_refire 0.05 -set g_balance_okhmg_primary_solidpenetration 32 +set g_balance_okhmg_primary_solidpenetration 127 set g_balance_okhmg_primary_spread_add 0.005 set g_balance_okhmg_primary_spread_max 0.06 set g_balance_okhmg_primary_spread_min 0.01 @@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2 set g_balance_okhmg_secondary_damage 25 set g_balance_okhmg_secondary_delay 0 set g_balance_okhmg_secondary_edgedamage 12.5 -set g_balance_okhmg_secondary_force 300 +set g_balance_okhmg_secondary_force 360 +set g_balance_okhmg_secondary_force_zscale 1 set g_balance_okhmg_secondary_lifetime 5 set g_balance_okhmg_secondary_radius 70 set g_balance_okhmg_secondary_refire 0.7 @@ -816,7 +820,7 @@ set g_balance_okmachinegun_primary_ammo 1 set g_balance_okmachinegun_primary_damage 25 set g_balance_okmachinegun_primary_force 5 set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 63 +set g_balance_okmachinegun_primary_solidpenetration 100 set g_balance_okmachinegun_primary_spread_add 0.012 set g_balance_okmachinegun_primary_spread_max 0.05 set g_balance_okmachinegun_primary_spread_min 0 @@ -826,7 +830,8 @@ set g_balance_okmachinegun_secondary_animtime 0.2 set g_balance_okmachinegun_secondary_damage 25 set g_balance_okmachinegun_secondary_delay 0 set g_balance_okmachinegun_secondary_edgedamage 12.5 -set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_force 360 +set g_balance_okmachinegun_secondary_force_zscale 1 set g_balance_okmachinegun_secondary_lifetime 5 set g_balance_okmachinegun_secondary_radius 70 set g_balance_okmachinegun_secondary_refire 0.7 @@ -878,7 +883,8 @@ set g_balance_oknex_secondary_damagefalloff_maxdist 0 set g_balance_oknex_secondary_damagefalloff_mindist 0 set g_balance_oknex_secondary_delay 0 set g_balance_oknex_secondary_edgedamage 12.5 -set g_balance_oknex_secondary_force 300 +set g_balance_oknex_secondary_force 360 +set g_balance_oknex_secondary_force_zscale 1 set g_balance_oknex_secondary_lifetime 5 set g_balance_oknex_secondary_radius 70 set g_balance_oknex_secondary_refire 0.7 @@ -914,7 +920,8 @@ set g_balance_okrpc_secondary_animtime 0.2 set g_balance_okrpc_secondary_damage 25 set g_balance_okrpc_secondary_delay 0 set g_balance_okrpc_secondary_edgedamage 12.5 -set g_balance_okrpc_secondary_force 300 +set g_balance_okrpc_secondary_force 360 +set g_balance_okrpc_secondary_force_zscale 1 set g_balance_okrpc_secondary_lifetime 5 set g_balance_okrpc_secondary_radius 70 set g_balance_okrpc_secondary_refire 0.7 @@ -945,7 +952,8 @@ set g_balance_okshotgun_secondary_animtime 0.2 set g_balance_okshotgun_secondary_damage 25 set g_balance_okshotgun_secondary_delay 0 set g_balance_okshotgun_secondary_edgedamage 12.5 -set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_force 360 +set g_balance_okshotgun_secondary_force_zscale 1 set g_balance_okshotgun_secondary_lifetime 5 set g_balance_okshotgun_secondary_radius 70 set g_balance_okshotgun_secondary_refire 0.7 diff --git a/bal-wep-nexuiz25.cfg b/bal-wep-nexuiz25.cfg index a826a879d..c9d87fd05 100644 --- a/bal-wep-nexuiz25.cfg +++ b/bal-wep-nexuiz25.cfg @@ -71,7 +71,7 @@ set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.75 set g_balance_machinegun_burst_refire 0.05 set g_balance_machinegun_burst_refire2 0.75 -set g_balance_machinegun_burst_spread 0 +set g_balance_machinegun_burst_spread 0.04 set g_balance_machinegun_first 1 set g_balance_machinegun_first_ammo 1 set g_balance_machinegun_first_damage 30 @@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex set g_balance_vortex_charge 0 +set g_balance_vortex_charge_always 0 set g_balance_vortex_charge_animlimit 0.5 set g_balance_vortex_charge_limit 1 set g_balance_vortex_charge_maxspeed 800 @@ -400,9 +401,10 @@ set g_balance_devastator_reload_time 2 set g_balance_devastator_remote_damage 105 set g_balance_devastator_remote_edgedamage 40 set g_balance_devastator_remote_force 600 +set g_balance_devastator_remote_jump 0 set g_balance_devastator_remote_jump_damage 70 set g_balance_devastator_remote_jump_force 0 -set g_balance_devastator_remote_jump_radius 0 +set g_balance_devastator_remote_jump_radius 100 set g_balance_devastator_remote_jump_velocity_z_add 400 set g_balance_devastator_remote_jump_velocity_z_max 1500 set g_balance_devastator_remote_jump_velocity_z_min 400 @@ -448,6 +450,7 @@ set g_balance_vaporizer_secondary_damage 25 set g_balance_vaporizer_secondary_delay 0 set g_balance_vaporizer_secondary_edgedamage 12.5 set g_balance_vaporizer_secondary_force 400 +set g_balance_vaporizer_secondary_force_zscale 1 set g_balance_vaporizer_secondary_lifetime 5 set g_balance_vaporizer_secondary_radius 70 set g_balance_vaporizer_secondary_refire 0.7 @@ -785,7 +788,7 @@ set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 set g_balance_okhmg_primary_refire 0.05 -set g_balance_okhmg_primary_solidpenetration 32 +set g_balance_okhmg_primary_solidpenetration 127 set g_balance_okhmg_primary_spread_add 0.005 set g_balance_okhmg_primary_spread_max 0.06 set g_balance_okhmg_primary_spread_min 0.01 @@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2 set g_balance_okhmg_secondary_damage 25 set g_balance_okhmg_secondary_delay 0 set g_balance_okhmg_secondary_edgedamage 12.5 -set g_balance_okhmg_secondary_force 300 +set g_balance_okhmg_secondary_force 360 +set g_balance_okhmg_secondary_force_zscale 1 set g_balance_okhmg_secondary_lifetime 5 set g_balance_okhmg_secondary_radius 70 set g_balance_okhmg_secondary_refire 0.7 @@ -816,7 +820,7 @@ set g_balance_okmachinegun_primary_ammo 1 set g_balance_okmachinegun_primary_damage 25 set g_balance_okmachinegun_primary_force 5 set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 63 +set g_balance_okmachinegun_primary_solidpenetration 100 set g_balance_okmachinegun_primary_spread_add 0.012 set g_balance_okmachinegun_primary_spread_max 0.05 set g_balance_okmachinegun_primary_spread_min 0 @@ -826,7 +830,8 @@ set g_balance_okmachinegun_secondary_animtime 0.2 set g_balance_okmachinegun_secondary_damage 25 set g_balance_okmachinegun_secondary_delay 0 set g_balance_okmachinegun_secondary_edgedamage 12.5 -set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_force 360 +set g_balance_okmachinegun_secondary_force_zscale 1 set g_balance_okmachinegun_secondary_lifetime 5 set g_balance_okmachinegun_secondary_radius 70 set g_balance_okmachinegun_secondary_refire 0.7 @@ -878,7 +883,8 @@ set g_balance_oknex_secondary_damagefalloff_maxdist 0 set g_balance_oknex_secondary_damagefalloff_mindist 0 set g_balance_oknex_secondary_delay 0 set g_balance_oknex_secondary_edgedamage 12.5 -set g_balance_oknex_secondary_force 300 +set g_balance_oknex_secondary_force 360 +set g_balance_oknex_secondary_force_zscale 1 set g_balance_oknex_secondary_lifetime 5 set g_balance_oknex_secondary_radius 70 set g_balance_oknex_secondary_refire 0.7 @@ -914,7 +920,8 @@ set g_balance_okrpc_secondary_animtime 0.2 set g_balance_okrpc_secondary_damage 25 set g_balance_okrpc_secondary_delay 0 set g_balance_okrpc_secondary_edgedamage 12.5 -set g_balance_okrpc_secondary_force 300 +set g_balance_okrpc_secondary_force 360 +set g_balance_okrpc_secondary_force_zscale 1 set g_balance_okrpc_secondary_lifetime 5 set g_balance_okrpc_secondary_radius 70 set g_balance_okrpc_secondary_refire 0.7 @@ -945,7 +952,8 @@ set g_balance_okshotgun_secondary_animtime 0.2 set g_balance_okshotgun_secondary_damage 25 set g_balance_okshotgun_secondary_delay 0 set g_balance_okshotgun_secondary_edgedamage 12.5 -set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_force 360 +set g_balance_okshotgun_secondary_force_zscale 1 set g_balance_okshotgun_secondary_lifetime 5 set g_balance_okshotgun_secondary_radius 70 set g_balance_okshotgun_secondary_refire 0.7 diff --git a/bal-wep-overkill-nerfed.cfg b/bal-wep-overkill-nerfed.cfg index e4fb02236..74dd683c1 100644 --- a/bal-wep-overkill-nerfed.cfg +++ b/bal-wep-overkill-nerfed.cfg @@ -1,5 +1,6 @@ // This config file is for overkill weapons that were nerfed to have the same // stats as vanilla weapons, secondary attack uses stats of vanilla blaster. +// Secondary is actually inconsistent, see https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/2258 // {{{ Overkill Shotgun set g_balance_okshotgun_primary_ammo 1 @@ -18,6 +19,7 @@ set g_balance_okshotgun_secondary_damage 20 set g_balance_okshotgun_secondary_delay 0 set g_balance_okshotgun_secondary_edgedamage 10 set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_force_zscale 1 set g_balance_okshotgun_secondary_lifetime 5 set g_balance_okshotgun_secondary_radius 60 set g_balance_okshotgun_secondary_refire 0.7 @@ -48,6 +50,7 @@ set g_balance_okmachinegun_secondary_damage 20 set g_balance_okmachinegun_secondary_delay 0 set g_balance_okmachinegun_secondary_edgedamage 10 set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_force_zscale 1 set g_balance_okmachinegun_secondary_lifetime 5 set g_balance_okmachinegun_secondary_radius 60 set g_balance_okmachinegun_secondary_refire 0.7 @@ -98,6 +101,7 @@ set g_balance_oknex_secondary_damagefalloff_halflife 0 set g_balance_oknex_secondary_damagefalloff_maxdist 0 set g_balance_oknex_secondary_damagefalloff_mindist 0 set g_balance_oknex_secondary_force 0 +set g_balance_oknex_secondary_force_zscale 1 set g_balance_oknex_secondary_refire 0 set g_balance_oknex_secondary_refire_type 0 set g_balance_oknex_secondary_delay 0 diff --git a/bal-wep-samual.cfg b/bal-wep-samual.cfg index bcd652f27..e32b54ff4 100644 --- a/bal-wep-samual.cfg +++ b/bal-wep-samual.cfg @@ -71,7 +71,7 @@ set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.3 set g_balance_machinegun_burst_refire 0.06 set g_balance_machinegun_burst_refire2 0.45 -set g_balance_machinegun_burst_spread 0 +set g_balance_machinegun_burst_spread 0.02 set g_balance_machinegun_first 1 set g_balance_machinegun_first_ammo 1 set g_balance_machinegun_first_damage 14 @@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex set g_balance_vortex_charge 1 +set g_balance_vortex_charge_always 0 set g_balance_vortex_charge_animlimit 0.5 set g_balance_vortex_charge_limit 1 set g_balance_vortex_charge_maxspeed 800 @@ -400,6 +401,7 @@ set g_balance_devastator_reload_time 2 set g_balance_devastator_remote_damage 70 set g_balance_devastator_remote_edgedamage 35 set g_balance_devastator_remote_force 400 +set g_balance_devastator_remote_jump 0 set g_balance_devastator_remote_jump_damage 40 set g_balance_devastator_remote_jump_force 0 set g_balance_devastator_remote_jump_radius 200 @@ -448,6 +450,7 @@ set g_balance_vaporizer_secondary_damage 25 set g_balance_vaporizer_secondary_delay 0 set g_balance_vaporizer_secondary_edgedamage 12.5 set g_balance_vaporizer_secondary_force 400 +set g_balance_vaporizer_secondary_force_zscale 1 set g_balance_vaporizer_secondary_lifetime 5 set g_balance_vaporizer_secondary_radius 70 set g_balance_vaporizer_secondary_refire 0.7 @@ -785,7 +788,7 @@ set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 set g_balance_okhmg_primary_refire 0.05 -set g_balance_okhmg_primary_solidpenetration 32 +set g_balance_okhmg_primary_solidpenetration 127 set g_balance_okhmg_primary_spread_add 0.005 set g_balance_okhmg_primary_spread_max 0.06 set g_balance_okhmg_primary_spread_min 0.01 @@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2 set g_balance_okhmg_secondary_damage 25 set g_balance_okhmg_secondary_delay 0 set g_balance_okhmg_secondary_edgedamage 12.5 -set g_balance_okhmg_secondary_force 300 +set g_balance_okhmg_secondary_force 360 +set g_balance_okhmg_secondary_force_zscale 1 set g_balance_okhmg_secondary_lifetime 5 set g_balance_okhmg_secondary_radius 70 set g_balance_okhmg_secondary_refire 0.7 @@ -813,24 +817,25 @@ set g_balance_okhmg_weaponthrowable 0 // }}} // {{{ #22: Overkill MachineGun (MUTATOR WEAPON) set g_balance_okmachinegun_primary_ammo 1 -set g_balance_okmachinegun_primary_damage 10 -set g_balance_okmachinegun_primary_force 3 +set g_balance_okmachinegun_primary_damage 25 +set g_balance_okmachinegun_primary_force 5 set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 13.1 +set g_balance_okmachinegun_primary_solidpenetration 100 set g_balance_okmachinegun_primary_spread_add 0.012 set g_balance_okmachinegun_primary_spread_max 0.05 -set g_balance_okmachinegun_primary_spread_min 0.02 -set g_balance_okmachinegun_reload_ammo 60 -set g_balance_okmachinegun_reload_time 2 +set g_balance_okmachinegun_primary_spread_min 0 +set g_balance_okmachinegun_reload_ammo 30 +set g_balance_okmachinegun_reload_time 1.5 set g_balance_okmachinegun_secondary_animtime 0.2 -set g_balance_okmachinegun_secondary_damage 20 +set g_balance_okmachinegun_secondary_damage 25 set g_balance_okmachinegun_secondary_delay 0 -set g_balance_okmachinegun_secondary_edgedamage 10 -set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_edgedamage 12.5 +set g_balance_okmachinegun_secondary_force 360 +set g_balance_okmachinegun_secondary_force_zscale 1 set g_balance_okmachinegun_secondary_lifetime 5 -set g_balance_okmachinegun_secondary_radius 60 +set g_balance_okmachinegun_secondary_radius 70 set g_balance_okmachinegun_secondary_refire 0.7 -set g_balance_okmachinegun_secondary_refire_type 0 +set g_balance_okmachinegun_secondary_refire_type 1 set g_balance_okmachinegun_secondary_shotangle 0 set g_balance_okmachinegun_secondary_speed 6000 set g_balance_okmachinegun_secondary_spread 0 @@ -842,7 +847,7 @@ set g_balance_okmachinegun_weaponstartoverride -1 set g_balance_okmachinegun_weaponthrowable 1 // }}} // {{{ #23: Overkill Nex (MUTATOR WEAPON) -set g_balance_oknex_charge 1 +set g_balance_oknex_charge 0 set g_balance_oknex_charge_animlimit 0.5 set g_balance_oknex_charge_limit 1 set g_balance_oknex_charge_maxspeed 800 @@ -854,35 +859,36 @@ set g_balance_oknex_charge_rot_rate 0 set g_balance_oknex_charge_shot_multiplier 0 set g_balance_oknex_charge_start 0.5 set g_balance_oknex_charge_velocity_rate 0 -set g_balance_oknex_primary_ammo 6 -set g_balance_oknex_primary_animtime 0.4 -set g_balance_oknex_primary_damage 80 +set g_balance_oknex_primary_ammo 10 +set g_balance_oknex_primary_animtime 0.65 +set g_balance_oknex_primary_damage 100 set g_balance_oknex_primary_damagefalloff_forcehalflife 0 set g_balance_oknex_primary_damagefalloff_halflife 0 set g_balance_oknex_primary_damagefalloff_maxdist 0 set g_balance_oknex_primary_damagefalloff_mindist 0 -set g_balance_oknex_primary_force 400 -set g_balance_oknex_primary_refire 1.5 -set g_balance_oknex_reload_ammo 0 +set g_balance_oknex_primary_force 500 +set g_balance_oknex_primary_refire 1 +set g_balance_oknex_reload_ammo 50 set g_balance_oknex_reload_time 2 -set g_balance_oknex_secondary 0 -set g_balance_oknex_secondary_ammo 2 -set g_balance_oknex_secondary_animtime 0 +set g_balance_oknex_secondary 2 +set g_balance_oknex_secondary_ammo 0 +set g_balance_oknex_secondary_animtime 0.2 set g_balance_oknex_secondary_chargepool 0 set g_balance_oknex_secondary_chargepool_pause_regen 1 set g_balance_oknex_secondary_chargepool_regen 0.15 -set g_balance_oknex_secondary_damage 0 +set g_balance_oknex_secondary_damage 25 set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 set g_balance_oknex_secondary_damagefalloff_halflife 0 set g_balance_oknex_secondary_damagefalloff_maxdist 0 set g_balance_oknex_secondary_damagefalloff_mindist 0 set g_balance_oknex_secondary_delay 0 -set g_balance_oknex_secondary_edgedamage 10 -set g_balance_oknex_secondary_force 0 +set g_balance_oknex_secondary_edgedamage 12.5 +set g_balance_oknex_secondary_force 360 +set g_balance_oknex_secondary_force_zscale 1 set g_balance_oknex_secondary_lifetime 5 -set g_balance_oknex_secondary_radius 60 -set g_balance_oknex_secondary_refire 0 -set g_balance_oknex_secondary_refire_type 0 +set g_balance_oknex_secondary_radius 70 +set g_balance_oknex_secondary_refire 0.7 +set g_balance_oknex_secondary_refire_type 1 set g_balance_oknex_secondary_shotangle 0 set g_balance_oknex_secondary_speed 6000 set g_balance_oknex_secondary_spread 0 @@ -914,7 +920,8 @@ set g_balance_okrpc_secondary_animtime 0.2 set g_balance_okrpc_secondary_damage 25 set g_balance_okrpc_secondary_delay 0 set g_balance_okrpc_secondary_edgedamage 12.5 -set g_balance_okrpc_secondary_force 300 +set g_balance_okrpc_secondary_force 360 +set g_balance_okrpc_secondary_force_zscale 1 set g_balance_okrpc_secondary_lifetime 5 set g_balance_okrpc_secondary_radius 70 set g_balance_okrpc_secondary_refire 0.7 @@ -930,26 +937,27 @@ set g_balance_okrpc_weaponstartoverride 0 set g_balance_okrpc_weaponthrowable 0 // }}} // {{{ #25: Overkill Shotgun (MUTATOR WEAPON) -set g_balance_okshotgun_primary_ammo 1 -set g_balance_okshotgun_primary_animtime 0.2 +set g_balance_okshotgun_primary_ammo 3 +set g_balance_okshotgun_primary_animtime 0.65 set g_balance_okshotgun_primary_bot_range 512 -set g_balance_okshotgun_primary_bullets 12 -set g_balance_okshotgun_primary_damage 4 -set g_balance_okshotgun_primary_force 15 +set g_balance_okshotgun_primary_bullets 10 +set g_balance_okshotgun_primary_damage 17 +set g_balance_okshotgun_primary_force 80 set g_balance_okshotgun_primary_refire 0.75 set g_balance_okshotgun_primary_solidpenetration 3.8 -set g_balance_okshotgun_primary_spread 0.12 -set g_balance_okshotgun_reload_ammo 0 +set g_balance_okshotgun_primary_spread 0.07 +set g_balance_okshotgun_reload_ammo 24 set g_balance_okshotgun_reload_time 2 set g_balance_okshotgun_secondary_animtime 0.2 -set g_balance_okshotgun_secondary_damage 20 +set g_balance_okshotgun_secondary_damage 25 set g_balance_okshotgun_secondary_delay 0 -set g_balance_okshotgun_secondary_edgedamage 10 -set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_edgedamage 12.5 +set g_balance_okshotgun_secondary_force 360 +set g_balance_okshotgun_secondary_force_zscale 1 set g_balance_okshotgun_secondary_lifetime 5 -set g_balance_okshotgun_secondary_radius 60 +set g_balance_okshotgun_secondary_radius 70 set g_balance_okshotgun_secondary_refire 0.7 -set g_balance_okshotgun_secondary_refire_type 0 +set g_balance_okshotgun_secondary_refire_type 1 set g_balance_okshotgun_secondary_shotangle 0 set g_balance_okshotgun_secondary_speed 6000 set g_balance_okshotgun_secondary_spread 0 diff --git a/bal-wep-testing.cfg b/bal-wep-testing.cfg new file mode 100644 index 000000000..c1cb57666 --- /dev/null +++ b/bal-wep-testing.cfg @@ -0,0 +1,970 @@ +// {{{ #1: Blaster +set g_balance_blaster_primary_animtime 0.2 +set g_balance_blaster_primary_damage 20 +set g_balance_blaster_primary_delay 0 +set g_balance_blaster_primary_edgedamage 10 +set g_balance_blaster_primary_force 375 +set g_balance_blaster_primary_force_zscale 1 +set g_balance_blaster_primary_lifetime 5 +set g_balance_blaster_primary_radius 60 +set g_balance_blaster_primary_refire 0.7 +set g_balance_blaster_primary_shotangle 0 +set g_balance_blaster_primary_speed 6000 +set g_balance_blaster_primary_spread 0 +set g_balance_blaster_secondary 0 +set g_balance_blaster_secondary_animtime 0.2 +set g_balance_blaster_secondary_damage 25 +set g_balance_blaster_secondary_delay 0 +set g_balance_blaster_secondary_edgedamage 12.5 +set g_balance_blaster_secondary_force 360 +set g_balance_blaster_secondary_force_zscale 1 +set g_balance_blaster_secondary_lifetime 5 +set g_balance_blaster_secondary_radius 70 +set g_balance_blaster_secondary_refire 0.7 +set g_balance_blaster_secondary_shotangle 0 +set g_balance_blaster_secondary_speed 6000 +set g_balance_blaster_secondary_spread 0 +set g_balance_blaster_switchdelay_drop 0.2 +set g_balance_blaster_switchdelay_raise 0.2 +set g_balance_blaster_weaponreplace "" +set g_balance_blaster_weaponstart 1 +set g_balance_blaster_weaponstartoverride -1 +set g_balance_blaster_weaponthrowable 0 +// }}} +// {{{ #2: Shotgun +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_bullets 12 +set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_force 15 +set g_balance_shotgun_primary_refire 0.75 +set g_balance_shotgun_primary_solidpenetration 3.8 +set g_balance_shotgun_primary_spread 0.12 +set g_balance_shotgun_reload_ammo 0 +set g_balance_shotgun_reload_time 2 +set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_alt_animtime 0.2 +set g_balance_shotgun_secondary_alt_refire 1.2 +set g_balance_shotgun_secondary_animtime 1.15 +set g_balance_shotgun_secondary_damage 70 +set g_balance_shotgun_secondary_force 200 +set g_balance_shotgun_secondary_melee_delay 0.25 +set g_balance_shotgun_secondary_melee_multihit 1 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 40 +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 +set g_balance_shotgun_secondary_refire 1.25 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 +set g_balance_shotgun_weaponreplace "" +set g_balance_shotgun_weaponstart 1 +set g_balance_shotgun_weaponstartoverride -1 +set g_balance_shotgun_weaponthrowable 1 +// }}} +// {{{ #3: MachineGun +set g_balance_machinegun_burst 3 +set g_balance_machinegun_burst_ammo 3 +set g_balance_machinegun_burst_animtime 0.3 +set g_balance_machinegun_burst_refire 0.06 +set g_balance_machinegun_burst_refire2 0.45 +set g_balance_machinegun_burst_spread 0 +set g_balance_machinegun_first 1 +set g_balance_machinegun_first_ammo 1 +set g_balance_machinegun_first_damage 14 +set g_balance_machinegun_first_force 3 +set g_balance_machinegun_first_refire 0.125 +set g_balance_machinegun_first_spread 0.03 +set g_balance_machinegun_mode 1 +set g_balance_machinegun_reload_ammo 60 +set g_balance_machinegun_reload_time 2 +set g_balance_machinegun_solidpenetration 63 +set g_balance_machinegun_spread_add 0.012 +set g_balance_machinegun_spread_max 0.05 +set g_balance_machinegun_spread_min 0.02 +set g_balance_machinegun_sustained_ammo 1 +set g_balance_machinegun_sustained_damage 10 +set g_balance_machinegun_sustained_force 3 +set g_balance_machinegun_sustained_refire 0.1 +set g_balance_machinegun_sustained_spread 0.03 +set g_balance_machinegun_switchdelay_drop 0.2 +set g_balance_machinegun_switchdelay_raise 0.2 +set g_balance_machinegun_weaponreplace "" +set g_balance_machinegun_weaponstart 0 +set g_balance_machinegun_weaponstartoverride -1 +set g_balance_machinegun_weaponthrowable 1 +// }}} +// {{{ #4: Mortar +set g_balance_mortar_bouncefactor 0.5 +set g_balance_mortar_bouncestop 0.075 +set g_balance_mortar_primary_ammo 2 +set g_balance_mortar_primary_animtime 0.3 +set g_balance_mortar_primary_damage 55 +set g_balance_mortar_primary_damageforcescale 0 +set g_balance_mortar_primary_edgedamage 25 +set g_balance_mortar_primary_force 250 +set g_balance_mortar_primary_health 15 +set g_balance_mortar_primary_lifetime 5 +set g_balance_mortar_primary_lifetime_stick 0 +set g_balance_mortar_primary_radius 120 +set g_balance_mortar_primary_refire 0.8 +set g_balance_mortar_primary_remote_minbouncecnt 0 +set g_balance_mortar_primary_speed 1900 +set g_balance_mortar_primary_speed_up 225 +set g_balance_mortar_primary_speed_z 0 +set g_balance_mortar_primary_spread 0 +set g_balance_mortar_primary_type 0 +set g_balance_mortar_reload_ammo 0 +set g_balance_mortar_reload_time 2 +set g_balance_mortar_secondary_ammo 2 +set g_balance_mortar_secondary_animtime 0.3 +set g_balance_mortar_secondary_damage 55 +set g_balance_mortar_secondary_damageforcescale 4 +set g_balance_mortar_secondary_edgedamage 30 +set g_balance_mortar_secondary_force 250 +set g_balance_mortar_secondary_health 30 +set g_balance_mortar_secondary_lifetime 5 +set g_balance_mortar_secondary_lifetime_bounce 0.5 +set g_balance_mortar_secondary_lifetime_stick 0 +set g_balance_mortar_secondary_radius 120 +set g_balance_mortar_secondary_refire 0.7 +set g_balance_mortar_secondary_remote_detonateprimary 0 +set g_balance_mortar_secondary_speed 1400 +set g_balance_mortar_secondary_speed_up 150 +set g_balance_mortar_secondary_speed_z 0 +set g_balance_mortar_secondary_spread 0 +set g_balance_mortar_secondary_type 1 +set g_balance_mortar_switchdelay_drop 0.2 +set g_balance_mortar_switchdelay_raise 0.2 +set g_balance_mortar_weaponreplace "" +set g_balance_mortar_weaponstart 0 +set g_balance_mortar_weaponstartoverride -1 +set g_balance_mortar_weaponthrowable 1 +// }}} +// {{{ #5: Mine Layer (MUTATOR WEAPON) +set g_balance_minelayer_ammo 4 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_damage 40 +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 +set g_balance_minelayer_edgedamage 20 +set g_balance_minelayer_force 250 +set g_balance_minelayer_health 15 +set g_balance_minelayer_lifetime 10 +set g_balance_minelayer_lifetime_countdown 0.5 +set g_balance_minelayer_limit 3 +set g_balance_minelayer_protection 0 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_reload_ammo 0 +set g_balance_minelayer_reload_time 2 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_speed 1000 +set g_balance_minelayer_switchdelay_drop 0.2 +set g_balance_minelayer_switchdelay_raise 0.2 +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_weaponreplace "" +set g_balance_minelayer_weaponstart 0 +set g_balance_minelayer_weaponstartoverride -1 +set g_balance_minelayer_weaponthrowable 1 +// }}} +// {{{ #6: Electro +set g_balance_electro_combo_comboradius 300 +set g_balance_electro_combo_comboradius_thruwall 200 +set g_balance_electro_combo_damage 50 +set g_balance_electro_combo_edgedamage 25 +set g_balance_electro_combo_force 120 +set g_balance_electro_combo_radius 150 +set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_combo_speed 2000 +set g_balance_electro_primary_ammo 4 +set g_balance_electro_primary_animtime 0.3 +set g_balance_electro_primary_comboradius 300 +set g_balance_electro_primary_damage 40 +set g_balance_electro_primary_edgedamage 20 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_lifetime 5 +set g_balance_electro_primary_midaircombo_explode 1 +set g_balance_electro_primary_midaircombo_interval 0.1 +set g_balance_electro_primary_midaircombo_radius 0 +set g_balance_electro_primary_radius 100 +set g_balance_electro_primary_refire 0.6 +set g_balance_electro_primary_speed 2500 +set g_balance_electro_primary_spread 0 +set g_balance_electro_reload_ammo 0 +set g_balance_electro_reload_time 2 +set g_balance_electro_secondary_ammo 2 +set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_bouncefactor 0.3 +set g_balance_electro_secondary_bouncestop 0.05 +set g_balance_electro_secondary_count 3 +set g_balance_electro_secondary_damage 30 +set g_balance_electro_secondary_damagedbycontents 1 +set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_edgedamage 15 +set g_balance_electro_secondary_force 50 +set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_lifetime 4 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_refire 0.2 +set g_balance_electro_secondary_refire2 1.6 +set g_balance_electro_secondary_speed 1000 +set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_speed_z 0 +set g_balance_electro_secondary_spread 0 +set g_balance_electro_secondary_stick 0 +set g_balance_electro_secondary_touchexplode 1 +set g_balance_electro_switchdelay_drop 0.2 +set g_balance_electro_switchdelay_raise 0.2 +set g_balance_electro_weaponreplace "" +set g_balance_electro_weaponstart 0 +set g_balance_electro_weaponstartoverride -1 +set g_balance_electro_weaponthrowable 1 +// }}} +// {{{ #7: Crylink +set g_balance_crylink_primary_ammo 3 +set g_balance_crylink_primary_animtime 0.3 +set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_damage 10 +set g_balance_crylink_primary_edgedamage 5 +set g_balance_crylink_primary_force -50 +set g_balance_crylink_primary_joindelay 0.1 +set g_balance_crylink_primary_joinexplode 1 +set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_edgedamage 0 +set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinspread 0.2 +set g_balance_crylink_primary_linkexplode 1 +set g_balance_crylink_primary_middle_fadetime 5 +set g_balance_crylink_primary_middle_lifetime 5 +set g_balance_crylink_primary_other_fadetime 5 +set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_refire 0.7 +set g_balance_crylink_primary_shots 6 +set g_balance_crylink_primary_speed 2000 +set g_balance_crylink_primary_spread 0.08 +set g_balance_crylink_reload_ammo 0 +set g_balance_crylink_reload_time 2 +set g_balance_crylink_secondary 1 +set g_balance_crylink_secondary_ammo 3 +set g_balance_crylink_secondary_animtime 0.2 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_damage 8 +set g_balance_crylink_secondary_edgedamage 4 +set g_balance_crylink_secondary_force -200 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_linkexplode 0 +set g_balance_crylink_secondary_middle_fadetime 5 +set g_balance_crylink_secondary_middle_lifetime 5 +set g_balance_crylink_secondary_other_fadetime 2 +set g_balance_crylink_secondary_other_lifetime 2 +set g_balance_crylink_secondary_radius 100 +set g_balance_crylink_secondary_refire 0.7 +set g_balance_crylink_secondary_shots 5 +set g_balance_crylink_secondary_speed 4000 +set g_balance_crylink_secondary_spread 0.08 +set g_balance_crylink_secondary_spreadtype 0 +set g_balance_crylink_switchdelay_drop 0.2 +set g_balance_crylink_switchdelay_raise 0.2 +set g_balance_crylink_weaponreplace "" +set g_balance_crylink_weaponstart 0 +set g_balance_crylink_weaponstartoverride -1 +set g_balance_crylink_weaponthrowable 1 +// }}} +// {{{ #8: Vortex +set g_balance_vortex_charge 0 +set g_balance_vortex_charge_always 0 +set g_balance_vortex_charge_animlimit 0.5 +set g_balance_vortex_charge_limit 1 +set g_balance_vortex_charge_maxspeed 800 +set g_balance_vortex_charge_mindmg 40 +set g_balance_vortex_charge_minspeed 400 +set g_balance_vortex_charge_rate 0.6 +set g_balance_vortex_charge_rot_pause 0 +set g_balance_vortex_charge_rot_rate 0 +set g_balance_vortex_charge_shot_multiplier 0 +set g_balance_vortex_charge_start 0.5 +set g_balance_vortex_charge_velocity_rate 0 +set g_balance_vortex_primary_ammo 6 +set g_balance_vortex_primary_animtime 0.4 +set g_balance_vortex_primary_armorpierce 0 +set g_balance_vortex_primary_damage 65 +set g_balance_vortex_primary_damagefalloff_forcehalflife 0 +set g_balance_vortex_primary_damagefalloff_halflife 0 +set g_balance_vortex_primary_damagefalloff_maxdist 0 +set g_balance_vortex_primary_damagefalloff_mindist 0 +set g_balance_vortex_primary_force 400 +set g_balance_vortex_primary_refire 1.5 +set g_balance_vortex_reload_ammo 0 +set g_balance_vortex_reload_time 2 +set g_balance_vortex_secondary 0 +set g_balance_vortex_secondary_ammo 2 +set g_balance_vortex_secondary_animtime 0 +set g_balance_vortex_secondary_armorpierce 0 +set g_balance_vortex_secondary_chargepool 0 +set g_balance_vortex_secondary_chargepool_pause_regen 1 +set g_balance_vortex_secondary_chargepool_regen 0.15 +set g_balance_vortex_secondary_damage 0 +set g_balance_vortex_secondary_damagefalloff_forcehalflife 0 +set g_balance_vortex_secondary_damagefalloff_halflife 0 +set g_balance_vortex_secondary_damagefalloff_maxdist 0 +set g_balance_vortex_secondary_damagefalloff_mindist 0 +set g_balance_vortex_secondary_force 0 +set g_balance_vortex_secondary_refire 0 +set g_balance_vortex_switchdelay_drop 0.2 +set g_balance_vortex_switchdelay_raise 0.2 +set g_balance_vortex_weaponreplace "" +set g_balance_vortex_weaponstart 0 +set g_balance_vortex_weaponstartoverride -1 +set g_balance_vortex_weaponthrowable 1 +// }}} +// {{{ #9: Hagar +set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_primary_damage 25 +set g_balance_hagar_primary_damageforcescale 0 +set g_balance_hagar_primary_edgedamage 12.5 +set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_health 15 +set g_balance_hagar_primary_lifetime 5 +set g_balance_hagar_primary_radius 65 +set g_balance_hagar_primary_refire 0.16667 +set g_balance_hagar_primary_speed 2200 +set g_balance_hagar_primary_spread 0 +set g_balance_hagar_reload_ammo 0 +set g_balance_hagar_reload_time 2 +set g_balance_hagar_secondary 1 +set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_secondary_damage 35 +set g_balance_hagar_secondary_damageforcescale 0 +set g_balance_hagar_secondary_edgedamage 17.5 +set g_balance_hagar_secondary_force 75 +set g_balance_hagar_secondary_health 15 +set g_balance_hagar_secondary_lifetime_min 10 +set g_balance_hagar_secondary_lifetime_rand 0 +set g_balance_hagar_secondary_load 1 +set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_animtime 0.2 +set g_balance_hagar_secondary_load_hold 4 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_max 4 +set g_balance_hagar_secondary_load_releasedeath 0 +set g_balance_hagar_secondary_load_speed 0.5 +set g_balance_hagar_secondary_load_spread 0.075 +set g_balance_hagar_secondary_load_spread_bias 0.5 +set g_balance_hagar_secondary_radius 80 +set g_balance_hagar_secondary_refire 0.5 +set g_balance_hagar_secondary_speed 2000 +set g_balance_hagar_secondary_spread 0 +set g_balance_hagar_switchdelay_drop 0.2 +set g_balance_hagar_switchdelay_raise 0.2 +set g_balance_hagar_weaponreplace "" +set g_balance_hagar_weaponstart 0 +set g_balance_hagar_weaponstartoverride -1 +set g_balance_hagar_weaponthrowable 1 +// }}} +// {{{ #10: Devastator +set g_balance_devastator_ammo 4 +set g_balance_devastator_animtime 0.4 +set g_balance_devastator_damage 80 +set g_balance_devastator_damageforcescale 1 +set g_balance_devastator_detonatedelay 0.02 +set g_balance_devastator_edgedamage 40 +set g_balance_devastator_force 400 +set g_balance_devastator_guidedelay 0.2 +set g_balance_devastator_guidegoal 512 +set g_balance_devastator_guiderate 90 +set g_balance_devastator_guideratedelay 0.01 +set g_balance_devastator_guidestop 0 +set g_balance_devastator_health 30 +set g_balance_devastator_lifetime 10 +set g_balance_devastator_radius 110 +set g_balance_devastator_refire 1.1 +set g_balance_devastator_reload_ammo 0 +set g_balance_devastator_reload_time 2 +set g_balance_devastator_remote_damage 70 +set g_balance_devastator_remote_edgedamage 35 +set g_balance_devastator_remote_force 300 +set g_balance_devastator_remote_jump 1 +set g_balance_devastator_remote_jump_damage 70 +set g_balance_devastator_remote_jump_force 450 +set g_balance_devastator_remote_jump_radius 100 +set g_balance_devastator_remote_jump_velocity_z_add 0 +set g_balance_devastator_remote_jump_velocity_z_max 1500 +set g_balance_devastator_remote_jump_velocity_z_min 400 +set g_balance_devastator_remote_radius 110 +set g_balance_devastator_speed 1300 +set g_balance_devastator_speedaccel 1300 +set g_balance_devastator_speedstart 1000 +set g_balance_devastator_switchdelay_drop 0.2 +set g_balance_devastator_switchdelay_raise 0.2 +set g_balance_devastator_weaponreplace "" +set g_balance_devastator_weaponstart 0 +set g_balance_devastator_weaponstartoverride -1 +set g_balance_devastator_weaponthrowable 1 +// }}} +// {{{ #11: Port-O-Launch +set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_lifetime 5 +set g_balance_porto_primary_refire 1.5 +set g_balance_porto_primary_speed 1000 +set g_balance_porto_secondary 1 +set g_balance_porto_secondary_animtime 0.3 +set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_secondary_refire 1.5 +set g_balance_porto_secondary_speed 1000 +set g_balance_porto_switchdelay_drop 0.2 +set g_balance_porto_switchdelay_raise 0.2 +set g_balance_porto_weaponreplace "" +set g_balance_porto_weaponstart 0 +set g_balance_porto_weaponstartoverride -1 +set g_balance_porto_weaponthrowable 1 +// }}} +// {{{ #12: Vaporizer +set g_balance_vaporizer_primary_ammo 10 +set g_balance_vaporizer_primary_animtime 0.3 +set g_balance_vaporizer_primary_damage 150 +set g_balance_vaporizer_primary_force 800 +set g_balance_vaporizer_primary_refire 1 +set g_balance_vaporizer_reload_ammo 0 +set g_balance_vaporizer_reload_time 0 +set g_balance_vaporizer_secondary_ammo 0 +set g_balance_vaporizer_secondary_animtime 0.2 +set g_balance_vaporizer_secondary_damage 25 +set g_balance_vaporizer_secondary_delay 0 +set g_balance_vaporizer_secondary_edgedamage 12.5 +set g_balance_vaporizer_secondary_force 480 +set g_balance_vaporizer_secondary_force_zscale 1 +set g_balance_vaporizer_secondary_lifetime 5 +set g_balance_vaporizer_secondary_radius 70 +set g_balance_vaporizer_secondary_refire 0.7 +set g_balance_vaporizer_secondary_shotangle 0 +set g_balance_vaporizer_secondary_speed 6000 +set g_balance_vaporizer_secondary_spread 0 +set g_balance_vaporizer_switchdelay_drop 0.2 +set g_balance_vaporizer_switchdelay_raise 0.2 +set g_balance_vaporizer_weaponreplace "" +set g_balance_vaporizer_weaponstart 0 +set g_balance_vaporizer_weaponstartoverride -1 +set g_balance_vaporizer_weaponthrowable 1 +// }}} +// {{{ #13: Grappling Hook +set g_balance_hook_primary_ammo 5 +set g_balance_hook_primary_animtime 0.3 +set g_balance_hook_primary_hooked_ammo 5 +set g_balance_hook_primary_hooked_time_free 2 +set g_balance_hook_primary_hooked_time_max 0 +set g_balance_hook_primary_refire 0.2 +set g_balance_hook_secondary_animtime 0.3 +set g_balance_hook_secondary_damage 25 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_duration 1.5 +set g_balance_hook_secondary_edgedamage 5 +set g_balance_hook_secondary_force -2000 +set g_balance_hook_secondary_gravity 5 +set g_balance_hook_secondary_health 15 +set g_balance_hook_secondary_lifetime 5 +set g_balance_hook_secondary_power 3 +set g_balance_hook_secondary_radius 500 +set g_balance_hook_secondary_refire 3 +set g_balance_hook_secondary_speed 0 +set g_balance_hook_switchdelay_drop 0.2 +set g_balance_hook_switchdelay_raise 0.2 +set g_balance_hook_weaponreplace "" +set g_balance_hook_weaponstart 0 +set g_balance_hook_weaponstartoverride -1 +set g_balance_hook_weaponthrowable 1 +// }}} +// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) +set g_balance_hlac_primary_ammo 1 +set g_balance_hlac_primary_animtime 0.4 +set g_balance_hlac_primary_damage 18 +set g_balance_hlac_primary_edgedamage 9 +set g_balance_hlac_primary_force 90 +set g_balance_hlac_primary_lifetime 5 +set g_balance_hlac_primary_radius 70 +set g_balance_hlac_primary_refire 0.15 +set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_spread_add 0.0045 +set g_balance_hlac_primary_spread_crouchmod 0.25 +set g_balance_hlac_primary_spread_max 0.25 +set g_balance_hlac_primary_spread_min 0.01 +set g_balance_hlac_reload_ammo 0 +set g_balance_hlac_reload_time 2 +set g_balance_hlac_secondary 1 +set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_animtime 0.3 +set g_balance_hlac_secondary_damage 15 +set g_balance_hlac_secondary_edgedamage 7.5 +set g_balance_hlac_secondary_force 90 +set g_balance_hlac_secondary_lifetime 5 +set g_balance_hlac_secondary_radius 70 +set g_balance_hlac_secondary_refire 1 +set g_balance_hlac_secondary_shots 6 +set g_balance_hlac_secondary_speed 9000 +set g_balance_hlac_secondary_spread 0.15 +set g_balance_hlac_secondary_spread_crouchmod 0.5 +set g_balance_hlac_switchdelay_drop 0.2 +set g_balance_hlac_switchdelay_raise 0.2 +set g_balance_hlac_weaponreplace "" +set g_balance_hlac_weaponstart 0 +set g_balance_hlac_weaponstartoverride -1 +set g_balance_hlac_weaponthrowable 1 +// }}} +// {{{ #15: @!#%'n Tuba +set g_balance_tuba_animtime 0.05 +set g_balance_tuba_attenuation 0.5 +set g_balance_tuba_damage 5 +set g_balance_tuba_edgedamage 0 +set g_balance_tuba_fadetime 0.25 +set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 +set g_balance_tuba_radius 200 +set g_balance_tuba_refire 0.05 +set g_balance_tuba_switchdelay_drop 0.2 +set g_balance_tuba_switchdelay_raise 0.2 +set g_balance_tuba_volume 1 +set g_balance_tuba_weaponreplace "" +set g_balance_tuba_weaponstart 0 +set g_balance_tuba_weaponstartoverride -1 +set g_balance_tuba_weaponthrowable 1 +// }}} +// {{{ #16: Rifle (MUTATOR WEAPON) +set g_balance_rifle_bursttime 0 +set g_balance_rifle_primary_ammo 10 +set g_balance_rifle_primary_animtime 0.4 +set g_balance_rifle_primary_bullethail 0 +set g_balance_rifle_primary_burstcost 0 +set g_balance_rifle_primary_damage 80 +set g_balance_rifle_primary_force 100 +set g_balance_rifle_primary_refire 1.2 +set g_balance_rifle_primary_shots 1 +set g_balance_rifle_primary_solidpenetration 62.2 +set g_balance_rifle_primary_spread 0 +set g_balance_rifle_primary_tracer 1 +set g_balance_rifle_reload_ammo 80 +set g_balance_rifle_reload_time 2 +set g_balance_rifle_secondary 1 +set g_balance_rifle_secondary_ammo 10 +set g_balance_rifle_secondary_animtime 0.3 +set g_balance_rifle_secondary_bullethail 0 +set g_balance_rifle_secondary_burstcost 0 +set g_balance_rifle_secondary_damage 20 +set g_balance_rifle_secondary_force 50 +set g_balance_rifle_secondary_refire 0.9 +set g_balance_rifle_secondary_reload 0 +set g_balance_rifle_secondary_shots 4 +set g_balance_rifle_secondary_solidpenetration 15.5 +set g_balance_rifle_secondary_spread 0.04 +set g_balance_rifle_secondary_tracer 0 +set g_balance_rifle_switchdelay_drop 0.2 +set g_balance_rifle_switchdelay_raise 0.2 +set g_balance_rifle_weaponreplace "" +set g_balance_rifle_weaponstart 0 +set g_balance_rifle_weaponstartoverride -1 +set g_balance_rifle_weaponthrowable 1 +// }}} +// {{{ #17: Fireball +set g_balance_fireball_primary_animtime 0.4 +set g_balance_fireball_primary_bfgdamage 100 +set g_balance_fireball_primary_bfgforce 0 +set g_balance_fireball_primary_bfgradius 1000 +set g_balance_fireball_primary_damage 200 +set g_balance_fireball_primary_damageforcescale 0 +set g_balance_fireball_primary_edgedamage 50 +set g_balance_fireball_primary_force 600 +set g_balance_fireball_primary_health 0 +set g_balance_fireball_primary_laserburntime 0.5 +set g_balance_fireball_primary_laserdamage 80 +set g_balance_fireball_primary_laseredgedamage 20 +set g_balance_fireball_primary_laserradius 256 +set g_balance_fireball_primary_lifetime 15 +set g_balance_fireball_primary_radius 200 +set g_balance_fireball_primary_refire 2 +set g_balance_fireball_primary_refire2 0 +set g_balance_fireball_primary_speed 1200 +set g_balance_fireball_primary_spread 0 +set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_damage 40 +set g_balance_fireball_secondary_damageforcescale 4 +set g_balance_fireball_secondary_damagetime 5 +set g_balance_fireball_secondary_laserburntime 0.5 +set g_balance_fireball_secondary_laserdamage 50 +set g_balance_fireball_secondary_laseredgedamage 20 +set g_balance_fireball_secondary_laserradius 110 +set g_balance_fireball_secondary_lifetime 7 +set g_balance_fireball_secondary_refire 1.5 +set g_balance_fireball_secondary_speed 900 +set g_balance_fireball_secondary_speed_up 100 +set g_balance_fireball_secondary_speed_z 0 +set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.2 +set g_balance_fireball_switchdelay_raise 0.2 +set g_balance_fireball_weaponreplace "" +set g_balance_fireball_weaponstart 0 +set g_balance_fireball_weaponstartoverride -1 +set g_balance_fireball_weaponthrowable 0 +// }}} +// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) +set g_balance_seeker_flac_ammo 1 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_missile_accel 1400 +set g_balance_seeker_missile_ammo 2 +set g_balance_seeker_missile_animtime 0.2 +set g_balance_seeker_missile_count 3 +set g_balance_seeker_missile_damage 30 +set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_decel 1400 +set g_balance_seeker_missile_delay 0.25 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 150 +set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_lifetime 15 +set g_balance_seeker_missile_proxy 0 +set g_balance_seeker_missile_proxy_delay 0.2 +set g_balance_seeker_missile_proxy_maxrange 45 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_smart_mindist 800 +set g_balance_seeker_missile_smart_trace_max 2500 +set g_balance_seeker_missile_smart_trace_min 1000 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_max 1300 +set g_balance_seeker_missile_speed_up 300 +set g_balance_seeker_missile_speed_z 0 +set g_balance_seeker_missile_spread 0 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_reload_ammo 0 +set g_balance_seeker_reload_time 2 +set g_balance_seeker_switchdelay_drop 0.2 +set g_balance_seeker_switchdelay_raise 0.2 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.2 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.75 +set g_balance_seeker_tag_speed 5000 +set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_type 0 +set g_balance_seeker_weaponreplace "" +set g_balance_seeker_weaponstart 0 +set g_balance_seeker_weaponstartoverride -1 +set g_balance_seeker_weaponthrowable 1 +// }}} +// {{{ #19: Shockwave +set g_balance_shockwave_blast_animtime 0.3 +set g_balance_shockwave_blast_damage 40 +set g_balance_shockwave_blast_distance 1000 +set g_balance_shockwave_blast_edgedamage 0 +set g_balance_shockwave_blast_force 15 +set g_balance_shockwave_blast_force_forwardbias 50 +set g_balance_shockwave_blast_force_zscale 1 +set g_balance_shockwave_blast_jump_damage 20 +set g_balance_shockwave_blast_jump_edgedamage 0 +set g_balance_shockwave_blast_jump_force 100 +set g_balance_shockwave_blast_jump_force_velocitybias 1 +set g_balance_shockwave_blast_jump_force_zscale 1 +set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_jump_multiplier_distance 0.5 +set g_balance_shockwave_blast_jump_multiplier_min 0 +set g_balance_shockwave_blast_jump_radius 150 +set g_balance_shockwave_blast_multiplier_accuracy 0.45 +set g_balance_shockwave_blast_multiplier_distance 0.2 +set g_balance_shockwave_blast_multiplier_min 0 +set g_balance_shockwave_blast_refire 0.75 +set g_balance_shockwave_blast_splash_damage 15 +set g_balance_shockwave_blast_splash_edgedamage 0 +set g_balance_shockwave_blast_splash_force 100 +set g_balance_shockwave_blast_splash_force_forwardbias 50 +set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_splash_multiplier_distance 0.5 +set g_balance_shockwave_blast_splash_multiplier_min 0 +set g_balance_shockwave_blast_splash_radius 70 +set g_balance_shockwave_blast_spread_max 120 +set g_balance_shockwave_blast_spread_min 25 +set g_balance_shockwave_melee_animtime 1.3 +set g_balance_shockwave_melee_damage 80 +set g_balance_shockwave_melee_delay 0.25 +set g_balance_shockwave_melee_force 200 +set g_balance_shockwave_melee_multihit 1 +set g_balance_shockwave_melee_no_doubleslap 1 +set g_balance_shockwave_melee_nonplayerdamage 40 +set g_balance_shockwave_melee_range 120 +set g_balance_shockwave_melee_refire 1.25 +set g_balance_shockwave_melee_swing_side 120 +set g_balance_shockwave_melee_swing_up 30 +set g_balance_shockwave_melee_time 0.15 +set g_balance_shockwave_melee_traces 10 +set g_balance_shockwave_switchdelay_drop 0.2 +set g_balance_shockwave_switchdelay_raise 0.2 +set g_balance_shockwave_weaponreplace "" +set g_balance_shockwave_weaponstart 0 +set g_balance_shockwave_weaponstartoverride -1 +set g_balance_shockwave_weaponthrowable 0 +// }}} +// {{{ #20: Arc +set g_balance_arc_beam_ammo 6 +set g_balance_arc_beam_animtime 0.1 +set g_balance_arc_beam_botaimlifetime 0 +set g_balance_arc_beam_botaimspeed 0 +set g_balance_arc_beam_damage 100 +set g_balance_arc_beam_degreespersegment 1 +set g_balance_arc_beam_distancepersegment 0 +set g_balance_arc_beam_falloff_halflifedist 0 +set g_balance_arc_beam_falloff_maxdist 0 +set g_balance_arc_beam_falloff_mindist 0 +set g_balance_arc_beam_force 600 +set g_balance_arc_beam_healing_amax 0 +set g_balance_arc_beam_healing_aps 50 +set g_balance_arc_beam_healing_hmax 150 +set g_balance_arc_beam_healing_hps 50 +set g_balance_arc_beam_heat 0 +set g_balance_arc_beam_maxangle 10 +set g_balance_arc_beam_nonplayerdamage 80 +set g_balance_arc_beam_range 1500 +set g_balance_arc_beam_refire 0.25 +set g_balance_arc_beam_returnspeed 8 +set g_balance_arc_beam_tightness 0.6 +set g_balance_arc_bolt 1 +set g_balance_arc_bolt_ammo 1 +set g_balance_arc_bolt_damage 25 +set g_balance_arc_bolt_damageforcescale 0 +set g_balance_arc_bolt_edgedamage 12.5 +set g_balance_arc_bolt_force 120 +set g_balance_arc_bolt_health 15 +set g_balance_arc_bolt_lifetime 5 +set g_balance_arc_bolt_radius 65 +set g_balance_arc_bolt_refire 0.16667 +set g_balance_arc_bolt_speed 2300 +set g_balance_arc_bolt_spread 0 +set g_balance_arc_burst_ammo 15 +set g_balance_arc_burst_damage 250 +set g_balance_arc_burst_healing_aps 100 +set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_burst_heat 5 +set g_balance_arc_cooldown 2.5 +set g_balance_arc_cooldown_release 0 +set g_balance_arc_overheat_max 5 +set g_balance_arc_overheat_min 3 +set g_balance_arc_switchdelay_drop 0.2 +set g_balance_arc_switchdelay_raise 0.2 +set g_balance_arc_weaponreplace "" +set g_balance_arc_weaponstart 0 +set g_balance_arc_weaponstartoverride -1 +set g_balance_arc_weaponthrowable 1 +// }}} +// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON) +set g_balance_okhmg_primary_ammo 1 +set g_balance_okhmg_primary_damage 30 +set g_balance_okhmg_primary_force 10 +set g_balance_okhmg_primary_refire 0.05 +set g_balance_okhmg_primary_solidpenetration 127 +set g_balance_okhmg_primary_spread_add 0.005 +set g_balance_okhmg_primary_spread_max 0.06 +set g_balance_okhmg_primary_spread_min 0.01 +set g_balance_okhmg_reload_ammo 120 +set g_balance_okhmg_reload_time 1 +set g_balance_okhmg_secondary_ammo 0 +set g_balance_okhmg_secondary_animtime 0.2 +set g_balance_okhmg_secondary_damage 25 +set g_balance_okhmg_secondary_delay 0 +set g_balance_okhmg_secondary_edgedamage 12.5 +set g_balance_okhmg_secondary_force 360 +set g_balance_okhmg_secondary_force_zscale 1 +set g_balance_okhmg_secondary_lifetime 5 +set g_balance_okhmg_secondary_radius 70 +set g_balance_okhmg_secondary_refire 0.7 +set g_balance_okhmg_secondary_refire_type 1 +set g_balance_okhmg_secondary_shotangle 0 +set g_balance_okhmg_secondary_speed 6000 +set g_balance_okhmg_secondary_spread 0 +set g_balance_okhmg_switchdelay_drop 0.2 +set g_balance_okhmg_switchdelay_raise 0.2 +set g_balance_okhmg_weaponreplace "" +set g_balance_okhmg_weaponstart 0 +set g_balance_okhmg_weaponstartoverride 0 +set g_balance_okhmg_weaponthrowable 0 +// }}} +// {{{ #22: Overkill MachineGun (MUTATOR WEAPON) +set g_balance_okmachinegun_primary_ammo 1 +set g_balance_okmachinegun_primary_damage 25 +set g_balance_okmachinegun_primary_force 5 +set g_balance_okmachinegun_primary_refire 0.1 +set g_balance_okmachinegun_primary_solidpenetration 100 +set g_balance_okmachinegun_primary_spread_add 0.012 +set g_balance_okmachinegun_primary_spread_max 0.05 +set g_balance_okmachinegun_primary_spread_min 0 +set g_balance_okmachinegun_reload_ammo 30 +set g_balance_okmachinegun_reload_time 1.5 +set g_balance_okmachinegun_secondary_animtime 0.2 +set g_balance_okmachinegun_secondary_damage 25 +set g_balance_okmachinegun_secondary_delay 0 +set g_balance_okmachinegun_secondary_edgedamage 12.5 +set g_balance_okmachinegun_secondary_force 360 +set g_balance_okmachinegun_secondary_force_zscale 1 +set g_balance_okmachinegun_secondary_lifetime 5 +set g_balance_okmachinegun_secondary_radius 70 +set g_balance_okmachinegun_secondary_refire 0.7 +set g_balance_okmachinegun_secondary_refire_type 1 +set g_balance_okmachinegun_secondary_shotangle 0 +set g_balance_okmachinegun_secondary_speed 6000 +set g_balance_okmachinegun_secondary_spread 0 +set g_balance_okmachinegun_switchdelay_drop 0.2 +set g_balance_okmachinegun_switchdelay_raise 0.2 +set g_balance_okmachinegun_weaponreplace "" +set g_balance_okmachinegun_weaponstart 0 +set g_balance_okmachinegun_weaponstartoverride -1 +set g_balance_okmachinegun_weaponthrowable 1 +// }}} +// {{{ #23: Overkill Nex (MUTATOR WEAPON) +set g_balance_oknex_charge 0 +set g_balance_oknex_charge_animlimit 0.5 +set g_balance_oknex_charge_limit 1 +set g_balance_oknex_charge_maxspeed 800 +set g_balance_oknex_charge_mindmg 40 +set g_balance_oknex_charge_minspeed 400 +set g_balance_oknex_charge_rate 0.6 +set g_balance_oknex_charge_rot_pause 0 +set g_balance_oknex_charge_rot_rate 0 +set g_balance_oknex_charge_shot_multiplier 0 +set g_balance_oknex_charge_start 0.5 +set g_balance_oknex_charge_velocity_rate 0 +set g_balance_oknex_primary_ammo 10 +set g_balance_oknex_primary_animtime 0.65 +set g_balance_oknex_primary_damage 100 +set g_balance_oknex_primary_damagefalloff_forcehalflife 0 +set g_balance_oknex_primary_damagefalloff_halflife 0 +set g_balance_oknex_primary_damagefalloff_maxdist 0 +set g_balance_oknex_primary_damagefalloff_mindist 0 +set g_balance_oknex_primary_force 500 +set g_balance_oknex_primary_refire 1 +set g_balance_oknex_reload_ammo 50 +set g_balance_oknex_reload_time 2 +set g_balance_oknex_secondary 2 +set g_balance_oknex_secondary_ammo 0 +set g_balance_oknex_secondary_animtime 0.2 +set g_balance_oknex_secondary_chargepool 0 +set g_balance_oknex_secondary_chargepool_pause_regen 1 +set g_balance_oknex_secondary_chargepool_regen 0.15 +set g_balance_oknex_secondary_damage 25 +set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 +set g_balance_oknex_secondary_damagefalloff_halflife 0 +set g_balance_oknex_secondary_damagefalloff_maxdist 0 +set g_balance_oknex_secondary_damagefalloff_mindist 0 +set g_balance_oknex_secondary_delay 0 +set g_balance_oknex_secondary_edgedamage 12.5 +set g_balance_oknex_secondary_force 360 +set g_balance_oknex_secondary_force_zscale 1 +set g_balance_oknex_secondary_lifetime 5 +set g_balance_oknex_secondary_radius 70 +set g_balance_oknex_secondary_refire 0.7 +set g_balance_oknex_secondary_refire_type 1 +set g_balance_oknex_secondary_shotangle 0 +set g_balance_oknex_secondary_speed 6000 +set g_balance_oknex_secondary_spread 0 +set g_balance_oknex_switchdelay_drop 0.2 +set g_balance_oknex_switchdelay_raise 0.2 +set g_balance_oknex_weaponreplace "" +set g_balance_oknex_weaponstart 0 +set g_balance_oknex_weaponstartoverride -1 +set g_balance_oknex_weaponthrowable 1 +// }}} +// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) +set g_balance_okrpc_primary_ammo 10 +set g_balance_okrpc_primary_animtime 1 +set g_balance_okrpc_primary_damage 150 +set g_balance_okrpc_primary_damage2 500 +set g_balance_okrpc_primary_damageforcescale 2 +set g_balance_okrpc_primary_edgedamage 50 +set g_balance_okrpc_primary_force 400 +set g_balance_okrpc_primary_health 25 +set g_balance_okrpc_primary_lifetime 30 +set g_balance_okrpc_primary_radius 300 +set g_balance_okrpc_primary_refire 1 +set g_balance_okrpc_primary_speed 2500 +set g_balance_okrpc_primary_speedaccel 5000 +set g_balance_okrpc_reload_ammo 10 +set g_balance_okrpc_reload_time 1 +set g_balance_okrpc_secondary_ammo 0 +set g_balance_okrpc_secondary_animtime 0.2 +set g_balance_okrpc_secondary_damage 25 +set g_balance_okrpc_secondary_delay 0 +set g_balance_okrpc_secondary_edgedamage 12.5 +set g_balance_okrpc_secondary_force 360 +set g_balance_okrpc_secondary_force_zscale 1 +set g_balance_okrpc_secondary_lifetime 5 +set g_balance_okrpc_secondary_radius 70 +set g_balance_okrpc_secondary_refire 0.7 +set g_balance_okrpc_secondary_refire_type 1 +set g_balance_okrpc_secondary_shotangle 0 +set g_balance_okrpc_secondary_speed 6000 +set g_balance_okrpc_secondary_spread 0 +set g_balance_okrpc_switchdelay_drop 0.2 +set g_balance_okrpc_switchdelay_raise 0.2 +set g_balance_okrpc_weaponreplace "" +set g_balance_okrpc_weaponstart 0 +set g_balance_okrpc_weaponstartoverride 0 +set g_balance_okrpc_weaponthrowable 0 +// }}} +// {{{ #25: Overkill Shotgun (MUTATOR WEAPON) +set g_balance_okshotgun_primary_ammo 3 +set g_balance_okshotgun_primary_animtime 0.65 +set g_balance_okshotgun_primary_bot_range 512 +set g_balance_okshotgun_primary_bullets 10 +set g_balance_okshotgun_primary_damage 17 +set g_balance_okshotgun_primary_force 80 +set g_balance_okshotgun_primary_refire 0.75 +set g_balance_okshotgun_primary_solidpenetration 3.8 +set g_balance_okshotgun_primary_spread 0.07 +set g_balance_okshotgun_reload_ammo 24 +set g_balance_okshotgun_reload_time 2 +set g_balance_okshotgun_secondary_animtime 0.2 +set g_balance_okshotgun_secondary_damage 25 +set g_balance_okshotgun_secondary_delay 0 +set g_balance_okshotgun_secondary_edgedamage 12.5 +set g_balance_okshotgun_secondary_force 360 +set g_balance_okshotgun_secondary_force_zscale 1 +set g_balance_okshotgun_secondary_lifetime 5 +set g_balance_okshotgun_secondary_radius 70 +set g_balance_okshotgun_secondary_refire 0.7 +set g_balance_okshotgun_secondary_refire_type 1 +set g_balance_okshotgun_secondary_shotangle 0 +set g_balance_okshotgun_secondary_speed 6000 +set g_balance_okshotgun_secondary_spread 0 +set g_balance_okshotgun_switchdelay_drop 0.2 +set g_balance_okshotgun_switchdelay_raise 0.2 +set g_balance_okshotgun_weaponreplace "" +set g_balance_okshotgun_weaponstart 0 +set g_balance_okshotgun_weaponstartoverride -1 +set g_balance_okshotgun_weaponthrowable 1 +// }}} diff --git a/bal-wep-testingxpm.cfg b/bal-wep-testingxpm.cfg new file mode 100644 index 000000000..3bfe7a74b --- /dev/null +++ b/bal-wep-testingxpm.cfg @@ -0,0 +1,970 @@ +// {{{ #1: Blaster +set g_balance_blaster_primary_animtime 0.2 +set g_balance_blaster_primary_damage 20 +set g_balance_blaster_primary_delay 0 +set g_balance_blaster_primary_edgedamage 10 +set g_balance_blaster_primary_force 375 +set g_balance_blaster_primary_force_zscale 1 +set g_balance_blaster_primary_lifetime 5 +set g_balance_blaster_primary_radius 60 +set g_balance_blaster_primary_refire 0.7 +set g_balance_blaster_primary_shotangle 0 +set g_balance_blaster_primary_speed 6000 +set g_balance_blaster_primary_spread 0 +set g_balance_blaster_secondary 0 +set g_balance_blaster_secondary_animtime 0.2 +set g_balance_blaster_secondary_damage 25 +set g_balance_blaster_secondary_delay 0 +set g_balance_blaster_secondary_edgedamage 12.5 +set g_balance_blaster_secondary_force 360 +set g_balance_blaster_secondary_force_zscale 1 +set g_balance_blaster_secondary_lifetime 5 +set g_balance_blaster_secondary_radius 70 +set g_balance_blaster_secondary_refire 0.7 +set g_balance_blaster_secondary_shotangle 0 +set g_balance_blaster_secondary_speed 6000 +set g_balance_blaster_secondary_spread 0 +set g_balance_blaster_switchdelay_drop 0.2 +set g_balance_blaster_switchdelay_raise 0.2 +set g_balance_blaster_weaponreplace "" +set g_balance_blaster_weaponstart 1 +set g_balance_blaster_weaponstartoverride -1 +set g_balance_blaster_weaponthrowable 0 +// }}} +// {{{ #2: Shotgun +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_bullets 12 +set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_force 15 +set g_balance_shotgun_primary_refire 0.75 +set g_balance_shotgun_primary_solidpenetration 3.8 +set g_balance_shotgun_primary_spread 0.12 +set g_balance_shotgun_reload_ammo 0 +set g_balance_shotgun_reload_time 2 +set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_alt_animtime 0.2 +set g_balance_shotgun_secondary_alt_refire 1.2 +set g_balance_shotgun_secondary_animtime 1.15 +set g_balance_shotgun_secondary_damage 70 +set g_balance_shotgun_secondary_force 200 +set g_balance_shotgun_secondary_melee_delay 0.25 +set g_balance_shotgun_secondary_melee_multihit 1 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 40 +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 +set g_balance_shotgun_secondary_refire 1.25 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 +set g_balance_shotgun_weaponreplace "" +set g_balance_shotgun_weaponstart 1 +set g_balance_shotgun_weaponstartoverride -1 +set g_balance_shotgun_weaponthrowable 1 +// }}} +// {{{ #3: MachineGun +set g_balance_machinegun_burst 3 +set g_balance_machinegun_burst_ammo 3 +set g_balance_machinegun_burst_animtime 0.3 +set g_balance_machinegun_burst_refire 0.06 +set g_balance_machinegun_burst_refire2 0.45 +set g_balance_machinegun_burst_spread 0 +set g_balance_machinegun_first 1 +set g_balance_machinegun_first_ammo 1 +set g_balance_machinegun_first_damage 14 +set g_balance_machinegun_first_force 3 +set g_balance_machinegun_first_refire 0.125 +set g_balance_machinegun_first_spread 0.03 +set g_balance_machinegun_mode 1 +set g_balance_machinegun_reload_ammo 60 +set g_balance_machinegun_reload_time 2 +set g_balance_machinegun_solidpenetration 63 +set g_balance_machinegun_spread_add 0.012 +set g_balance_machinegun_spread_max 0.05 +set g_balance_machinegun_spread_min 0.02 +set g_balance_machinegun_sustained_ammo 1 +set g_balance_machinegun_sustained_damage 10 +set g_balance_machinegun_sustained_force 3 +set g_balance_machinegun_sustained_refire 0.1 +set g_balance_machinegun_sustained_spread 0.03 +set g_balance_machinegun_switchdelay_drop 0.2 +set g_balance_machinegun_switchdelay_raise 0.2 +set g_balance_machinegun_weaponreplace "" +set g_balance_machinegun_weaponstart 0 +set g_balance_machinegun_weaponstartoverride -1 +set g_balance_machinegun_weaponthrowable 1 +// }}} +// {{{ #4: Mortar +set g_balance_mortar_bouncefactor 0.5 +set g_balance_mortar_bouncestop 0.075 +set g_balance_mortar_primary_ammo 2 +set g_balance_mortar_primary_animtime 0.3 +set g_balance_mortar_primary_damage 55 +set g_balance_mortar_primary_damageforcescale 0 +set g_balance_mortar_primary_edgedamage 25 +set g_balance_mortar_primary_force 250 +set g_balance_mortar_primary_health 15 +set g_balance_mortar_primary_lifetime 5 +set g_balance_mortar_primary_lifetime_stick 0 +set g_balance_mortar_primary_radius 120 +set g_balance_mortar_primary_refire 0.8 +set g_balance_mortar_primary_remote_minbouncecnt 0 +set g_balance_mortar_primary_speed 1900 +set g_balance_mortar_primary_speed_up 225 +set g_balance_mortar_primary_speed_z 0 +set g_balance_mortar_primary_spread 0 +set g_balance_mortar_primary_type 0 +set g_balance_mortar_reload_ammo 0 +set g_balance_mortar_reload_time 2 +set g_balance_mortar_secondary_ammo 2 +set g_balance_mortar_secondary_animtime 0.3 +set g_balance_mortar_secondary_damage 55 +set g_balance_mortar_secondary_damageforcescale 4 +set g_balance_mortar_secondary_edgedamage 30 +set g_balance_mortar_secondary_force 250 +set g_balance_mortar_secondary_health 30 +set g_balance_mortar_secondary_lifetime 5 +set g_balance_mortar_secondary_lifetime_bounce 0.5 +set g_balance_mortar_secondary_lifetime_stick 0 +set g_balance_mortar_secondary_radius 120 +set g_balance_mortar_secondary_refire 0.7 +set g_balance_mortar_secondary_remote_detonateprimary 0 +set g_balance_mortar_secondary_speed 1400 +set g_balance_mortar_secondary_speed_up 150 +set g_balance_mortar_secondary_speed_z 0 +set g_balance_mortar_secondary_spread 0 +set g_balance_mortar_secondary_type 1 +set g_balance_mortar_switchdelay_drop 0.2 +set g_balance_mortar_switchdelay_raise 0.2 +set g_balance_mortar_weaponreplace "" +set g_balance_mortar_weaponstart 0 +set g_balance_mortar_weaponstartoverride -1 +set g_balance_mortar_weaponthrowable 1 +// }}} +// {{{ #5: Mine Layer (MUTATOR WEAPON) +set g_balance_minelayer_ammo 4 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_damage 40 +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 +set g_balance_minelayer_edgedamage 20 +set g_balance_minelayer_force 250 +set g_balance_minelayer_health 15 +set g_balance_minelayer_lifetime 10 +set g_balance_minelayer_lifetime_countdown 0.5 +set g_balance_minelayer_limit 3 +set g_balance_minelayer_protection 0 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_reload_ammo 0 +set g_balance_minelayer_reload_time 2 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_speed 1000 +set g_balance_minelayer_switchdelay_drop 0.2 +set g_balance_minelayer_switchdelay_raise 0.2 +set g_balance_minelayer_time 0.5 +set g_balance_minelayer_weaponreplace "" +set g_balance_minelayer_weaponstart 0 +set g_balance_minelayer_weaponstartoverride -1 +set g_balance_minelayer_weaponthrowable 1 +// }}} +// {{{ #6: Electro +set g_balance_electro_combo_comboradius 300 +set g_balance_electro_combo_comboradius_thruwall 200 +set g_balance_electro_combo_damage 50 +set g_balance_electro_combo_edgedamage 25 +set g_balance_electro_combo_force 120 +set g_balance_electro_combo_radius 150 +set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_combo_speed 2000 +set g_balance_electro_primary_ammo 4 +set g_balance_electro_primary_animtime 0.3 +set g_balance_electro_primary_comboradius 300 +set g_balance_electro_primary_damage 40 +set g_balance_electro_primary_edgedamage 20 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_lifetime 5 +set g_balance_electro_primary_midaircombo_explode 1 +set g_balance_electro_primary_midaircombo_interval 0.1 +set g_balance_electro_primary_midaircombo_radius 0 +set g_balance_electro_primary_radius 100 +set g_balance_electro_primary_refire 0.6 +set g_balance_electro_primary_speed 2500 +set g_balance_electro_primary_spread 0 +set g_balance_electro_reload_ammo 0 +set g_balance_electro_reload_time 2 +set g_balance_electro_secondary_ammo 2 +set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_bouncefactor 0.3 +set g_balance_electro_secondary_bouncestop 0.05 +set g_balance_electro_secondary_count 3 +set g_balance_electro_secondary_damage 30 +set g_balance_electro_secondary_damagedbycontents 1 +set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_edgedamage 15 +set g_balance_electro_secondary_force 50 +set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_lifetime 4 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_refire 0.2 +set g_balance_electro_secondary_refire2 1.6 +set g_balance_electro_secondary_speed 1000 +set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_speed_z 0 +set g_balance_electro_secondary_spread 0 +set g_balance_electro_secondary_stick 0 +set g_balance_electro_secondary_touchexplode 1 +set g_balance_electro_switchdelay_drop 0.2 +set g_balance_electro_switchdelay_raise 0.2 +set g_balance_electro_weaponreplace "" +set g_balance_electro_weaponstart 0 +set g_balance_electro_weaponstartoverride -1 +set g_balance_electro_weaponthrowable 1 +// }}} +// {{{ #7: Crylink +set g_balance_crylink_primary_ammo 3 +set g_balance_crylink_primary_animtime 0.3 +set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_damage 10 +set g_balance_crylink_primary_edgedamage 5 +set g_balance_crylink_primary_force -50 +set g_balance_crylink_primary_joindelay 0.1 +set g_balance_crylink_primary_joinexplode 1 +set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_edgedamage 0 +set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinspread 0.2 +set g_balance_crylink_primary_linkexplode 1 +set g_balance_crylink_primary_middle_fadetime 5 +set g_balance_crylink_primary_middle_lifetime 5 +set g_balance_crylink_primary_other_fadetime 5 +set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_refire 0.7 +set g_balance_crylink_primary_shots 6 +set g_balance_crylink_primary_speed 2000 +set g_balance_crylink_primary_spread 0.08 +set g_balance_crylink_reload_ammo 0 +set g_balance_crylink_reload_time 2 +set g_balance_crylink_secondary 1 +set g_balance_crylink_secondary_ammo 3 +set g_balance_crylink_secondary_animtime 0.2 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_damage 8 +set g_balance_crylink_secondary_edgedamage 4 +set g_balance_crylink_secondary_force -200 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_linkexplode 0 +set g_balance_crylink_secondary_middle_fadetime 5 +set g_balance_crylink_secondary_middle_lifetime 5 +set g_balance_crylink_secondary_other_fadetime 2 +set g_balance_crylink_secondary_other_lifetime 2 +set g_balance_crylink_secondary_radius 100 +set g_balance_crylink_secondary_refire 0.7 +set g_balance_crylink_secondary_shots 5 +set g_balance_crylink_secondary_speed 4000 +set g_balance_crylink_secondary_spread 0.08 +set g_balance_crylink_secondary_spreadtype 0 +set g_balance_crylink_switchdelay_drop 0.2 +set g_balance_crylink_switchdelay_raise 0.2 +set g_balance_crylink_weaponreplace "" +set g_balance_crylink_weaponstart 0 +set g_balance_crylink_weaponstartoverride -1 +set g_balance_crylink_weaponthrowable 1 +// }}} +// {{{ #8: Vortex +set g_balance_vortex_charge 0 +set g_balance_vortex_charge_always 0 +set g_balance_vortex_charge_animlimit 0.5 +set g_balance_vortex_charge_limit 1 +set g_balance_vortex_charge_maxspeed 800 +set g_balance_vortex_charge_mindmg 40 +set g_balance_vortex_charge_minspeed 400 +set g_balance_vortex_charge_rate 0.6 +set g_balance_vortex_charge_rot_pause 0 +set g_balance_vortex_charge_rot_rate 0 +set g_balance_vortex_charge_shot_multiplier 0 +set g_balance_vortex_charge_start 0.5 +set g_balance_vortex_charge_velocity_rate 0 +set g_balance_vortex_primary_ammo 6 +set g_balance_vortex_primary_animtime 0.4 +set g_balance_vortex_primary_armorpierce 0 +set g_balance_vortex_primary_damage 65 +set g_balance_vortex_primary_damagefalloff_forcehalflife 0 +set g_balance_vortex_primary_damagefalloff_halflife 0 +set g_balance_vortex_primary_damagefalloff_maxdist 0 +set g_balance_vortex_primary_damagefalloff_mindist 0 +set g_balance_vortex_primary_force 400 +set g_balance_vortex_primary_refire 1.5 +set g_balance_vortex_reload_ammo 0 +set g_balance_vortex_reload_time 2 +set g_balance_vortex_secondary 0 +set g_balance_vortex_secondary_ammo 2 +set g_balance_vortex_secondary_animtime 0 +set g_balance_vortex_secondary_armorpierce 0 +set g_balance_vortex_secondary_chargepool 0 +set g_balance_vortex_secondary_chargepool_pause_regen 1 +set g_balance_vortex_secondary_chargepool_regen 0.15 +set g_balance_vortex_secondary_damage 0 +set g_balance_vortex_secondary_damagefalloff_forcehalflife 0 +set g_balance_vortex_secondary_damagefalloff_halflife 0 +set g_balance_vortex_secondary_damagefalloff_maxdist 0 +set g_balance_vortex_secondary_damagefalloff_mindist 0 +set g_balance_vortex_secondary_force 0 +set g_balance_vortex_secondary_refire 0 +set g_balance_vortex_switchdelay_drop 0.2 +set g_balance_vortex_switchdelay_raise 0.2 +set g_balance_vortex_weaponreplace "" +set g_balance_vortex_weaponstart 0 +set g_balance_vortex_weaponstartoverride -1 +set g_balance_vortex_weaponthrowable 1 +// }}} +// {{{ #9: Hagar +set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_primary_damage 25 +set g_balance_hagar_primary_damageforcescale 0 +set g_balance_hagar_primary_edgedamage 12.5 +set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_health 15 +set g_balance_hagar_primary_lifetime 5 +set g_balance_hagar_primary_radius 65 +set g_balance_hagar_primary_refire 0.16667 +set g_balance_hagar_primary_speed 2200 +set g_balance_hagar_primary_spread 0 +set g_balance_hagar_reload_ammo 0 +set g_balance_hagar_reload_time 2 +set g_balance_hagar_secondary 1 +set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_secondary_damage 35 +set g_balance_hagar_secondary_damageforcescale 0 +set g_balance_hagar_secondary_edgedamage 17.5 +set g_balance_hagar_secondary_force 75 +set g_balance_hagar_secondary_health 15 +set g_balance_hagar_secondary_lifetime_min 10 +set g_balance_hagar_secondary_lifetime_rand 0 +set g_balance_hagar_secondary_load 1 +set g_balance_hagar_secondary_load_abort 1 +set g_balance_hagar_secondary_load_animtime 0.2 +set g_balance_hagar_secondary_load_hold 4 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_max 4 +set g_balance_hagar_secondary_load_releasedeath 0 +set g_balance_hagar_secondary_load_speed 0.5 +set g_balance_hagar_secondary_load_spread 0.075 +set g_balance_hagar_secondary_load_spread_bias 0.5 +set g_balance_hagar_secondary_radius 80 +set g_balance_hagar_secondary_refire 0.5 +set g_balance_hagar_secondary_speed 2000 +set g_balance_hagar_secondary_spread 0 +set g_balance_hagar_switchdelay_drop 0.2 +set g_balance_hagar_switchdelay_raise 0.2 +set g_balance_hagar_weaponreplace "" +set g_balance_hagar_weaponstart 0 +set g_balance_hagar_weaponstartoverride -1 +set g_balance_hagar_weaponthrowable 1 +// }}} +// {{{ #10: Devastator +set g_balance_devastator_ammo 4 +set g_balance_devastator_animtime 0.4 +set g_balance_devastator_damage 80 +set g_balance_devastator_damageforcescale 1 +set g_balance_devastator_detonatedelay 0.02 +set g_balance_devastator_edgedamage 40 +set g_balance_devastator_force 400 +set g_balance_devastator_guidedelay 0.2 +set g_balance_devastator_guidegoal 512 +set g_balance_devastator_guiderate 90 +set g_balance_devastator_guideratedelay 0.01 +set g_balance_devastator_guidestop 0 +set g_balance_devastator_health 30 +set g_balance_devastator_lifetime 10 +set g_balance_devastator_radius 110 +set g_balance_devastator_refire 1.1 +set g_balance_devastator_reload_ammo 0 +set g_balance_devastator_reload_time 2 +set g_balance_devastator_remote_damage 70 +set g_balance_devastator_remote_edgedamage 35 +set g_balance_devastator_remote_force 300 +set g_balance_devastator_remote_jump 1 +set g_balance_devastator_remote_jump_damage 70 +set g_balance_devastator_remote_jump_force 450 +set g_balance_devastator_remote_jump_radius 100 +set g_balance_devastator_remote_jump_velocity_z_add 0 +set g_balance_devastator_remote_jump_velocity_z_max 1500 +set g_balance_devastator_remote_jump_velocity_z_min 400 +set g_balance_devastator_remote_radius 110 +set g_balance_devastator_speed 1300 +set g_balance_devastator_speedaccel 1300 +set g_balance_devastator_speedstart 1000 +set g_balance_devastator_switchdelay_drop 0.2 +set g_balance_devastator_switchdelay_raise 0.2 +set g_balance_devastator_weaponreplace "" +set g_balance_devastator_weaponstart 0 +set g_balance_devastator_weaponstartoverride -1 +set g_balance_devastator_weaponthrowable 1 +// }}} +// {{{ #11: Port-O-Launch +set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_lifetime 5 +set g_balance_porto_primary_refire 1.5 +set g_balance_porto_primary_speed 1000 +set g_balance_porto_secondary 1 +set g_balance_porto_secondary_animtime 0.3 +set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_secondary_refire 1.5 +set g_balance_porto_secondary_speed 1000 +set g_balance_porto_switchdelay_drop 0.2 +set g_balance_porto_switchdelay_raise 0.2 +set g_balance_porto_weaponreplace "" +set g_balance_porto_weaponstart 0 +set g_balance_porto_weaponstartoverride -1 +set g_balance_porto_weaponthrowable 1 +// }}} +// {{{ #12: Vaporizer +set g_balance_vaporizer_primary_ammo 10 +set g_balance_vaporizer_primary_animtime 0.3 +set g_balance_vaporizer_primary_damage 150 +set g_balance_vaporizer_primary_force 800 +set g_balance_vaporizer_primary_refire 1 +set g_balance_vaporizer_reload_ammo 0 +set g_balance_vaporizer_reload_time 0 +set g_balance_vaporizer_secondary_ammo 0 +set g_balance_vaporizer_secondary_animtime 0.2 +set g_balance_vaporizer_secondary_damage 25 +set g_balance_vaporizer_secondary_delay 0 +set g_balance_vaporizer_secondary_edgedamage 12.5 +set g_balance_vaporizer_secondary_force 480 +set g_balance_vaporizer_secondary_force_zscale 1 +set g_balance_vaporizer_secondary_lifetime 5 +set g_balance_vaporizer_secondary_radius 70 +set g_balance_vaporizer_secondary_refire 0.7 +set g_balance_vaporizer_secondary_shotangle 0 +set g_balance_vaporizer_secondary_speed 6000 +set g_balance_vaporizer_secondary_spread 0 +set g_balance_vaporizer_switchdelay_drop 0.2 +set g_balance_vaporizer_switchdelay_raise 0.2 +set g_balance_vaporizer_weaponreplace "" +set g_balance_vaporizer_weaponstart 0 +set g_balance_vaporizer_weaponstartoverride -1 +set g_balance_vaporizer_weaponthrowable 1 +// }}} +// {{{ #13: Grappling Hook +set g_balance_hook_primary_ammo 5 +set g_balance_hook_primary_animtime 0.3 +set g_balance_hook_primary_hooked_ammo 5 +set g_balance_hook_primary_hooked_time_free 2 +set g_balance_hook_primary_hooked_time_max 0 +set g_balance_hook_primary_refire 0.2 +set g_balance_hook_secondary_animtime 0.3 +set g_balance_hook_secondary_damage 25 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_duration 1.5 +set g_balance_hook_secondary_edgedamage 5 +set g_balance_hook_secondary_force -2000 +set g_balance_hook_secondary_gravity 5 +set g_balance_hook_secondary_health 15 +set g_balance_hook_secondary_lifetime 5 +set g_balance_hook_secondary_power 3 +set g_balance_hook_secondary_radius 500 +set g_balance_hook_secondary_refire 3 +set g_balance_hook_secondary_speed 0 +set g_balance_hook_switchdelay_drop 0.2 +set g_balance_hook_switchdelay_raise 0.2 +set g_balance_hook_weaponreplace "" +set g_balance_hook_weaponstart 0 +set g_balance_hook_weaponstartoverride -1 +set g_balance_hook_weaponthrowable 1 +// }}} +// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) +set g_balance_hlac_primary_ammo 1 +set g_balance_hlac_primary_animtime 0.4 +set g_balance_hlac_primary_damage 18 +set g_balance_hlac_primary_edgedamage 9 +set g_balance_hlac_primary_force 90 +set g_balance_hlac_primary_lifetime 5 +set g_balance_hlac_primary_radius 70 +set g_balance_hlac_primary_refire 0.15 +set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_spread_add 0.0045 +set g_balance_hlac_primary_spread_crouchmod 0.25 +set g_balance_hlac_primary_spread_max 0.25 +set g_balance_hlac_primary_spread_min 0.01 +set g_balance_hlac_reload_ammo 0 +set g_balance_hlac_reload_time 2 +set g_balance_hlac_secondary 1 +set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_animtime 0.3 +set g_balance_hlac_secondary_damage 15 +set g_balance_hlac_secondary_edgedamage 7.5 +set g_balance_hlac_secondary_force 90 +set g_balance_hlac_secondary_lifetime 5 +set g_balance_hlac_secondary_radius 70 +set g_balance_hlac_secondary_refire 1 +set g_balance_hlac_secondary_shots 6 +set g_balance_hlac_secondary_speed 9000 +set g_balance_hlac_secondary_spread 0.15 +set g_balance_hlac_secondary_spread_crouchmod 0.5 +set g_balance_hlac_switchdelay_drop 0.2 +set g_balance_hlac_switchdelay_raise 0.2 +set g_balance_hlac_weaponreplace "" +set g_balance_hlac_weaponstart 0 +set g_balance_hlac_weaponstartoverride -1 +set g_balance_hlac_weaponthrowable 1 +// }}} +// {{{ #15: @!#%'n Tuba +set g_balance_tuba_animtime 0.05 +set g_balance_tuba_attenuation 0.5 +set g_balance_tuba_damage 5 +set g_balance_tuba_edgedamage 0 +set g_balance_tuba_fadetime 0.25 +set g_balance_tuba_force 40 +set g_balance_tuba_pitchstep 6 +set g_balance_tuba_radius 200 +set g_balance_tuba_refire 0.05 +set g_balance_tuba_switchdelay_drop 0.2 +set g_balance_tuba_switchdelay_raise 0.2 +set g_balance_tuba_volume 1 +set g_balance_tuba_weaponreplace "" +set g_balance_tuba_weaponstart 0 +set g_balance_tuba_weaponstartoverride -1 +set g_balance_tuba_weaponthrowable 1 +// }}} +// {{{ #16: Rifle (MUTATOR WEAPON) +set g_balance_rifle_bursttime 0 +set g_balance_rifle_primary_ammo 10 +set g_balance_rifle_primary_animtime 0.4 +set g_balance_rifle_primary_bullethail 0 +set g_balance_rifle_primary_burstcost 0 +set g_balance_rifle_primary_damage 80 +set g_balance_rifle_primary_force 100 +set g_balance_rifle_primary_refire 1.2 +set g_balance_rifle_primary_shots 1 +set g_balance_rifle_primary_solidpenetration 62.2 +set g_balance_rifle_primary_spread 0 +set g_balance_rifle_primary_tracer 1 +set g_balance_rifle_reload_ammo 80 +set g_balance_rifle_reload_time 2 +set g_balance_rifle_secondary 1 +set g_balance_rifle_secondary_ammo 10 +set g_balance_rifle_secondary_animtime 0.3 +set g_balance_rifle_secondary_bullethail 0 +set g_balance_rifle_secondary_burstcost 0 +set g_balance_rifle_secondary_damage 20 +set g_balance_rifle_secondary_force 50 +set g_balance_rifle_secondary_refire 0.9 +set g_balance_rifle_secondary_reload 0 +set g_balance_rifle_secondary_shots 4 +set g_balance_rifle_secondary_solidpenetration 15.5 +set g_balance_rifle_secondary_spread 0.04 +set g_balance_rifle_secondary_tracer 0 +set g_balance_rifle_switchdelay_drop 0.2 +set g_balance_rifle_switchdelay_raise 0.2 +set g_balance_rifle_weaponreplace "" +set g_balance_rifle_weaponstart 0 +set g_balance_rifle_weaponstartoverride -1 +set g_balance_rifle_weaponthrowable 1 +// }}} +// {{{ #17: Fireball +set g_balance_fireball_primary_animtime 0.4 +set g_balance_fireball_primary_bfgdamage 100 +set g_balance_fireball_primary_bfgforce 0 +set g_balance_fireball_primary_bfgradius 1000 +set g_balance_fireball_primary_damage 200 +set g_balance_fireball_primary_damageforcescale 0 +set g_balance_fireball_primary_edgedamage 50 +set g_balance_fireball_primary_force 600 +set g_balance_fireball_primary_health 0 +set g_balance_fireball_primary_laserburntime 0.5 +set g_balance_fireball_primary_laserdamage 80 +set g_balance_fireball_primary_laseredgedamage 20 +set g_balance_fireball_primary_laserradius 256 +set g_balance_fireball_primary_lifetime 15 +set g_balance_fireball_primary_radius 200 +set g_balance_fireball_primary_refire 2 +set g_balance_fireball_primary_refire2 0 +set g_balance_fireball_primary_speed 1200 +set g_balance_fireball_primary_spread 0 +set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_damage 40 +set g_balance_fireball_secondary_damageforcescale 4 +set g_balance_fireball_secondary_damagetime 5 +set g_balance_fireball_secondary_laserburntime 0.5 +set g_balance_fireball_secondary_laserdamage 50 +set g_balance_fireball_secondary_laseredgedamage 20 +set g_balance_fireball_secondary_laserradius 110 +set g_balance_fireball_secondary_lifetime 7 +set g_balance_fireball_secondary_refire 1.5 +set g_balance_fireball_secondary_speed 900 +set g_balance_fireball_secondary_speed_up 100 +set g_balance_fireball_secondary_speed_z 0 +set g_balance_fireball_secondary_spread 0 +set g_balance_fireball_switchdelay_drop 0.2 +set g_balance_fireball_switchdelay_raise 0.2 +set g_balance_fireball_weaponreplace "" +set g_balance_fireball_weaponstart 0 +set g_balance_fireball_weaponstartoverride -1 +set g_balance_fireball_weaponthrowable 0 +// }}} +// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) +set g_balance_seeker_flac_ammo 1 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_flac_speed 3000 +set g_balance_seeker_flac_speed_up 1000 +set g_balance_seeker_flac_speed_z 0 +set g_balance_seeker_flac_spread 0.4 +set g_balance_seeker_missile_accel 1400 +set g_balance_seeker_missile_ammo 2 +set g_balance_seeker_missile_animtime 0.2 +set g_balance_seeker_missile_count 3 +set g_balance_seeker_missile_damage 30 +set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_decel 1400 +set g_balance_seeker_missile_delay 0.25 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 150 +set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_lifetime 15 +set g_balance_seeker_missile_proxy 0 +set g_balance_seeker_missile_proxy_delay 0.2 +set g_balance_seeker_missile_proxy_maxrange 45 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_smart_mindist 800 +set g_balance_seeker_missile_smart_trace_max 2500 +set g_balance_seeker_missile_smart_trace_min 1000 +set g_balance_seeker_missile_speed 700 +set g_balance_seeker_missile_speed_max 1300 +set g_balance_seeker_missile_speed_up 300 +set g_balance_seeker_missile_speed_z 0 +set g_balance_seeker_missile_spread 0 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_reload_ammo 0 +set g_balance_seeker_reload_time 2 +set g_balance_seeker_switchdelay_drop 0.2 +set g_balance_seeker_switchdelay_raise 0.2 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.2 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.75 +set g_balance_seeker_tag_speed 5000 +set g_balance_seeker_tag_spread 0 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_type 0 +set g_balance_seeker_weaponreplace "" +set g_balance_seeker_weaponstart 0 +set g_balance_seeker_weaponstartoverride -1 +set g_balance_seeker_weaponthrowable 1 +// }}} +// {{{ #19: Shockwave +set g_balance_shockwave_blast_animtime 0.3 +set g_balance_shockwave_blast_damage 40 +set g_balance_shockwave_blast_distance 1000 +set g_balance_shockwave_blast_edgedamage 0 +set g_balance_shockwave_blast_force 15 +set g_balance_shockwave_blast_force_forwardbias 50 +set g_balance_shockwave_blast_force_zscale 1 +set g_balance_shockwave_blast_jump_damage 20 +set g_balance_shockwave_blast_jump_edgedamage 0 +set g_balance_shockwave_blast_jump_force 100 +set g_balance_shockwave_blast_jump_force_velocitybias 1 +set g_balance_shockwave_blast_jump_force_zscale 1 +set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_jump_multiplier_distance 0.5 +set g_balance_shockwave_blast_jump_multiplier_min 0 +set g_balance_shockwave_blast_jump_radius 150 +set g_balance_shockwave_blast_multiplier_accuracy 0.45 +set g_balance_shockwave_blast_multiplier_distance 0.2 +set g_balance_shockwave_blast_multiplier_min 0 +set g_balance_shockwave_blast_refire 0.75 +set g_balance_shockwave_blast_splash_damage 15 +set g_balance_shockwave_blast_splash_edgedamage 0 +set g_balance_shockwave_blast_splash_force 100 +set g_balance_shockwave_blast_splash_force_forwardbias 50 +set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_splash_multiplier_distance 0.5 +set g_balance_shockwave_blast_splash_multiplier_min 0 +set g_balance_shockwave_blast_splash_radius 70 +set g_balance_shockwave_blast_spread_max 120 +set g_balance_shockwave_blast_spread_min 25 +set g_balance_shockwave_melee_animtime 1.3 +set g_balance_shockwave_melee_damage 80 +set g_balance_shockwave_melee_delay 0.25 +set g_balance_shockwave_melee_force 200 +set g_balance_shockwave_melee_multihit 1 +set g_balance_shockwave_melee_no_doubleslap 1 +set g_balance_shockwave_melee_nonplayerdamage 40 +set g_balance_shockwave_melee_range 120 +set g_balance_shockwave_melee_refire 1.25 +set g_balance_shockwave_melee_swing_side 120 +set g_balance_shockwave_melee_swing_up 30 +set g_balance_shockwave_melee_time 0.15 +set g_balance_shockwave_melee_traces 10 +set g_balance_shockwave_switchdelay_drop 0.2 +set g_balance_shockwave_switchdelay_raise 0.2 +set g_balance_shockwave_weaponreplace "" +set g_balance_shockwave_weaponstart 0 +set g_balance_shockwave_weaponstartoverride -1 +set g_balance_shockwave_weaponthrowable 0 +// }}} +// {{{ #20: Arc +set g_balance_arc_beam_ammo 6 +set g_balance_arc_beam_animtime 0.1 +set g_balance_arc_beam_botaimlifetime 0 +set g_balance_arc_beam_botaimspeed 0 +set g_balance_arc_beam_damage 100 +set g_balance_arc_beam_degreespersegment 1 +set g_balance_arc_beam_distancepersegment 0 +set g_balance_arc_beam_falloff_halflifedist 0 +set g_balance_arc_beam_falloff_maxdist 0 +set g_balance_arc_beam_falloff_mindist 0 +set g_balance_arc_beam_force 600 +set g_balance_arc_beam_healing_amax 0 +set g_balance_arc_beam_healing_aps 50 +set g_balance_arc_beam_healing_hmax 150 +set g_balance_arc_beam_healing_hps 50 +set g_balance_arc_beam_heat 0 +set g_balance_arc_beam_maxangle 10 +set g_balance_arc_beam_nonplayerdamage 80 +set g_balance_arc_beam_range 1000 +set g_balance_arc_beam_refire 0.25 +set g_balance_arc_beam_returnspeed 8 +set g_balance_arc_beam_tightness 0.5 +set g_balance_arc_bolt 0 +set g_balance_arc_bolt_ammo 1 +set g_balance_arc_bolt_damage 25 +set g_balance_arc_bolt_damageforcescale 0 +set g_balance_arc_bolt_edgedamage 12.5 +set g_balance_arc_bolt_force 120 +set g_balance_arc_bolt_health 15 +set g_balance_arc_bolt_lifetime 5 +set g_balance_arc_bolt_radius 65 +set g_balance_arc_bolt_refire 0.16667 +set g_balance_arc_bolt_speed 2300 +set g_balance_arc_bolt_spread 0 +set g_balance_arc_burst_ammo 15 +set g_balance_arc_burst_damage 250 +set g_balance_arc_burst_healing_aps 100 +set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_burst_heat 5 +set g_balance_arc_cooldown 2.5 +set g_balance_arc_cooldown_release 0 +set g_balance_arc_overheat_max 5 +set g_balance_arc_overheat_min 3 +set g_balance_arc_switchdelay_drop 0.2 +set g_balance_arc_switchdelay_raise 0.2 +set g_balance_arc_weaponreplace "" +set g_balance_arc_weaponstart 0 +set g_balance_arc_weaponstartoverride -1 +set g_balance_arc_weaponthrowable 1 +// }}} +// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON) +set g_balance_okhmg_primary_ammo 1 +set g_balance_okhmg_primary_damage 30 +set g_balance_okhmg_primary_force 10 +set g_balance_okhmg_primary_refire 0.05 +set g_balance_okhmg_primary_solidpenetration 127 +set g_balance_okhmg_primary_spread_add 0.005 +set g_balance_okhmg_primary_spread_max 0.06 +set g_balance_okhmg_primary_spread_min 0.01 +set g_balance_okhmg_reload_ammo 120 +set g_balance_okhmg_reload_time 1 +set g_balance_okhmg_secondary_ammo 0 +set g_balance_okhmg_secondary_animtime 0.2 +set g_balance_okhmg_secondary_damage 25 +set g_balance_okhmg_secondary_delay 0 +set g_balance_okhmg_secondary_edgedamage 12.5 +set g_balance_okhmg_secondary_force 360 +set g_balance_okhmg_secondary_force_zscale 1 +set g_balance_okhmg_secondary_lifetime 5 +set g_balance_okhmg_secondary_radius 70 +set g_balance_okhmg_secondary_refire 0.7 +set g_balance_okhmg_secondary_refire_type 1 +set g_balance_okhmg_secondary_shotangle 0 +set g_balance_okhmg_secondary_speed 6000 +set g_balance_okhmg_secondary_spread 0 +set g_balance_okhmg_switchdelay_drop 0.2 +set g_balance_okhmg_switchdelay_raise 0.2 +set g_balance_okhmg_weaponreplace "" +set g_balance_okhmg_weaponstart 0 +set g_balance_okhmg_weaponstartoverride 0 +set g_balance_okhmg_weaponthrowable 0 +// }}} +// {{{ #22: Overkill MachineGun (MUTATOR WEAPON) +set g_balance_okmachinegun_primary_ammo 1 +set g_balance_okmachinegun_primary_damage 25 +set g_balance_okmachinegun_primary_force 5 +set g_balance_okmachinegun_primary_refire 0.1 +set g_balance_okmachinegun_primary_solidpenetration 100 +set g_balance_okmachinegun_primary_spread_add 0.012 +set g_balance_okmachinegun_primary_spread_max 0.05 +set g_balance_okmachinegun_primary_spread_min 0 +set g_balance_okmachinegun_reload_ammo 30 +set g_balance_okmachinegun_reload_time 1.5 +set g_balance_okmachinegun_secondary_animtime 0.2 +set g_balance_okmachinegun_secondary_damage 25 +set g_balance_okmachinegun_secondary_delay 0 +set g_balance_okmachinegun_secondary_edgedamage 12.5 +set g_balance_okmachinegun_secondary_force 360 +set g_balance_okmachinegun_secondary_force_zscale 1 +set g_balance_okmachinegun_secondary_lifetime 5 +set g_balance_okmachinegun_secondary_radius 70 +set g_balance_okmachinegun_secondary_refire 0.7 +set g_balance_okmachinegun_secondary_refire_type 1 +set g_balance_okmachinegun_secondary_shotangle 0 +set g_balance_okmachinegun_secondary_speed 6000 +set g_balance_okmachinegun_secondary_spread 0 +set g_balance_okmachinegun_switchdelay_drop 0.2 +set g_balance_okmachinegun_switchdelay_raise 0.2 +set g_balance_okmachinegun_weaponreplace "" +set g_balance_okmachinegun_weaponstart 0 +set g_balance_okmachinegun_weaponstartoverride -1 +set g_balance_okmachinegun_weaponthrowable 1 +// }}} +// {{{ #23: Overkill Nex (MUTATOR WEAPON) +set g_balance_oknex_charge 0 +set g_balance_oknex_charge_animlimit 0.5 +set g_balance_oknex_charge_limit 1 +set g_balance_oknex_charge_maxspeed 800 +set g_balance_oknex_charge_mindmg 40 +set g_balance_oknex_charge_minspeed 400 +set g_balance_oknex_charge_rate 0.6 +set g_balance_oknex_charge_rot_pause 0 +set g_balance_oknex_charge_rot_rate 0 +set g_balance_oknex_charge_shot_multiplier 0 +set g_balance_oknex_charge_start 0.5 +set g_balance_oknex_charge_velocity_rate 0 +set g_balance_oknex_primary_ammo 10 +set g_balance_oknex_primary_animtime 0.65 +set g_balance_oknex_primary_damage 100 +set g_balance_oknex_primary_damagefalloff_forcehalflife 0 +set g_balance_oknex_primary_damagefalloff_halflife 0 +set g_balance_oknex_primary_damagefalloff_maxdist 0 +set g_balance_oknex_primary_damagefalloff_mindist 0 +set g_balance_oknex_primary_force 500 +set g_balance_oknex_primary_refire 1 +set g_balance_oknex_reload_ammo 50 +set g_balance_oknex_reload_time 2 +set g_balance_oknex_secondary 2 +set g_balance_oknex_secondary_ammo 0 +set g_balance_oknex_secondary_animtime 0.2 +set g_balance_oknex_secondary_chargepool 0 +set g_balance_oknex_secondary_chargepool_pause_regen 1 +set g_balance_oknex_secondary_chargepool_regen 0.15 +set g_balance_oknex_secondary_damage 25 +set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 +set g_balance_oknex_secondary_damagefalloff_halflife 0 +set g_balance_oknex_secondary_damagefalloff_maxdist 0 +set g_balance_oknex_secondary_damagefalloff_mindist 0 +set g_balance_oknex_secondary_delay 0 +set g_balance_oknex_secondary_edgedamage 12.5 +set g_balance_oknex_secondary_force 360 +set g_balance_oknex_secondary_force_zscale 1 +set g_balance_oknex_secondary_lifetime 5 +set g_balance_oknex_secondary_radius 70 +set g_balance_oknex_secondary_refire 0.7 +set g_balance_oknex_secondary_refire_type 1 +set g_balance_oknex_secondary_shotangle 0 +set g_balance_oknex_secondary_speed 6000 +set g_balance_oknex_secondary_spread 0 +set g_balance_oknex_switchdelay_drop 0.2 +set g_balance_oknex_switchdelay_raise 0.2 +set g_balance_oknex_weaponreplace "" +set g_balance_oknex_weaponstart 0 +set g_balance_oknex_weaponstartoverride -1 +set g_balance_oknex_weaponthrowable 1 +// }}} +// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) +set g_balance_okrpc_primary_ammo 10 +set g_balance_okrpc_primary_animtime 1 +set g_balance_okrpc_primary_damage 150 +set g_balance_okrpc_primary_damage2 500 +set g_balance_okrpc_primary_damageforcescale 2 +set g_balance_okrpc_primary_edgedamage 50 +set g_balance_okrpc_primary_force 400 +set g_balance_okrpc_primary_health 25 +set g_balance_okrpc_primary_lifetime 30 +set g_balance_okrpc_primary_radius 300 +set g_balance_okrpc_primary_refire 1 +set g_balance_okrpc_primary_speed 2500 +set g_balance_okrpc_primary_speedaccel 5000 +set g_balance_okrpc_reload_ammo 10 +set g_balance_okrpc_reload_time 1 +set g_balance_okrpc_secondary_ammo 0 +set g_balance_okrpc_secondary_animtime 0.2 +set g_balance_okrpc_secondary_damage 25 +set g_balance_okrpc_secondary_delay 0 +set g_balance_okrpc_secondary_edgedamage 12.5 +set g_balance_okrpc_secondary_force 360 +set g_balance_okrpc_secondary_force_zscale 1 +set g_balance_okrpc_secondary_lifetime 5 +set g_balance_okrpc_secondary_radius 70 +set g_balance_okrpc_secondary_refire 0.7 +set g_balance_okrpc_secondary_refire_type 1 +set g_balance_okrpc_secondary_shotangle 0 +set g_balance_okrpc_secondary_speed 6000 +set g_balance_okrpc_secondary_spread 0 +set g_balance_okrpc_switchdelay_drop 0.2 +set g_balance_okrpc_switchdelay_raise 0.2 +set g_balance_okrpc_weaponreplace "" +set g_balance_okrpc_weaponstart 0 +set g_balance_okrpc_weaponstartoverride 0 +set g_balance_okrpc_weaponthrowable 0 +// }}} +// {{{ #25: Overkill Shotgun (MUTATOR WEAPON) +set g_balance_okshotgun_primary_ammo 3 +set g_balance_okshotgun_primary_animtime 0.65 +set g_balance_okshotgun_primary_bot_range 512 +set g_balance_okshotgun_primary_bullets 10 +set g_balance_okshotgun_primary_damage 17 +set g_balance_okshotgun_primary_force 80 +set g_balance_okshotgun_primary_refire 0.75 +set g_balance_okshotgun_primary_solidpenetration 3.8 +set g_balance_okshotgun_primary_spread 0.07 +set g_balance_okshotgun_reload_ammo 24 +set g_balance_okshotgun_reload_time 2 +set g_balance_okshotgun_secondary_animtime 0.2 +set g_balance_okshotgun_secondary_damage 25 +set g_balance_okshotgun_secondary_delay 0 +set g_balance_okshotgun_secondary_edgedamage 12.5 +set g_balance_okshotgun_secondary_force 360 +set g_balance_okshotgun_secondary_force_zscale 1 +set g_balance_okshotgun_secondary_lifetime 5 +set g_balance_okshotgun_secondary_radius 70 +set g_balance_okshotgun_secondary_refire 0.7 +set g_balance_okshotgun_secondary_refire_type 1 +set g_balance_okshotgun_secondary_shotangle 0 +set g_balance_okshotgun_secondary_speed 6000 +set g_balance_okshotgun_secondary_spread 0 +set g_balance_okshotgun_switchdelay_drop 0.2 +set g_balance_okshotgun_switchdelay_raise 0.2 +set g_balance_okshotgun_weaponreplace "" +set g_balance_okshotgun_weaponstart 0 +set g_balance_okshotgun_weaponstartoverride -1 +set g_balance_okshotgun_weaponthrowable 1 +// }}} diff --git a/bal-wep-xdf.cfg b/bal-wep-xdf.cfg index 324bb5d58..1fe4044ca 100644 --- a/bal-wep-xdf.cfg +++ b/bal-wep-xdf.cfg @@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2 set g_balance_blaster_primary_damage 20 set g_balance_blaster_primary_delay 0 set g_balance_blaster_primary_edgedamage 10 -set g_balance_blaster_primary_force 300 -set g_balance_blaster_primary_force_zscale 1.25 +set g_balance_blaster_primary_force 375 +set g_balance_blaster_primary_force_zscale 1 set g_balance_blaster_primary_lifetime 5 set g_balance_blaster_primary_radius 60 set g_balance_blaster_primary_refire 0.7 @@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2 set g_balance_blaster_secondary_damage 25 set g_balance_blaster_secondary_delay 0 set g_balance_blaster_secondary_edgedamage 12.5 -set g_balance_blaster_secondary_force 300 -set g_balance_blaster_secondary_force_zscale 1.2 +set g_balance_blaster_secondary_force 360 +set g_balance_blaster_secondary_force_zscale 1 set g_balance_blaster_secondary_lifetime 5 set g_balance_blaster_secondary_radius 70 set g_balance_blaster_secondary_refire 0.7 @@ -71,7 +71,7 @@ set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.3 set g_balance_machinegun_burst_refire 0.06 set g_balance_machinegun_burst_refire2 0.45 -set g_balance_machinegun_burst_spread 0 +set g_balance_machinegun_burst_spread 0.03 set g_balance_machinegun_first 1 set g_balance_machinegun_first_ammo 1 set g_balance_machinegun_first_damage 14 @@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex set g_balance_vortex_charge 0 +set g_balance_vortex_charge_always 0 set g_balance_vortex_charge_animlimit 0.5 set g_balance_vortex_charge_limit 1 set g_balance_vortex_charge_maxspeed 800 @@ -400,9 +401,10 @@ set g_balance_devastator_reload_time 2 set g_balance_devastator_remote_damage 70 set g_balance_devastator_remote_edgedamage 35 set g_balance_devastator_remote_force 350 +set g_balance_devastator_remote_jump 0 set g_balance_devastator_remote_jump_damage 70 set g_balance_devastator_remote_jump_force 450 -set g_balance_devastator_remote_jump_radius 0 +set g_balance_devastator_remote_jump_radius 100 set g_balance_devastator_remote_jump_velocity_z_add 0 set g_balance_devastator_remote_jump_velocity_z_max 1500 set g_balance_devastator_remote_jump_velocity_z_min 400 @@ -447,7 +449,8 @@ set g_balance_vaporizer_secondary_animtime 0.2 set g_balance_vaporizer_secondary_damage 25 set g_balance_vaporizer_secondary_delay 0 set g_balance_vaporizer_secondary_edgedamage 12.5 -set g_balance_vaporizer_secondary_force 400 +set g_balance_vaporizer_secondary_force 480 +set g_balance_vaporizer_secondary_force_zscale 1 set g_balance_vaporizer_secondary_lifetime 5 set g_balance_vaporizer_secondary_radius 70 set g_balance_vaporizer_secondary_refire 0.7 @@ -785,7 +788,7 @@ set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 set g_balance_okhmg_primary_refire 0.05 -set g_balance_okhmg_primary_solidpenetration 32 +set g_balance_okhmg_primary_solidpenetration 127 set g_balance_okhmg_primary_spread_add 0.005 set g_balance_okhmg_primary_spread_max 0.06 set g_balance_okhmg_primary_spread_min 0.01 @@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2 set g_balance_okhmg_secondary_damage 25 set g_balance_okhmg_secondary_delay 0 set g_balance_okhmg_secondary_edgedamage 12.5 -set g_balance_okhmg_secondary_force 300 +set g_balance_okhmg_secondary_force 360 +set g_balance_okhmg_secondary_force_zscale 1 set g_balance_okhmg_secondary_lifetime 5 set g_balance_okhmg_secondary_radius 70 set g_balance_okhmg_secondary_refire 0.7 @@ -813,24 +817,25 @@ set g_balance_okhmg_weaponthrowable 0 // }}} // {{{ #22: Overkill MachineGun (MUTATOR WEAPON) set g_balance_okmachinegun_primary_ammo 1 -set g_balance_okmachinegun_primary_damage 10 -set g_balance_okmachinegun_primary_force 3 +set g_balance_okmachinegun_primary_damage 25 +set g_balance_okmachinegun_primary_force 5 set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 13.1 +set g_balance_okmachinegun_primary_solidpenetration 100 set g_balance_okmachinegun_primary_spread_add 0.012 set g_balance_okmachinegun_primary_spread_max 0.05 -set g_balance_okmachinegun_primary_spread_min 0.02 -set g_balance_okmachinegun_reload_ammo 60 -set g_balance_okmachinegun_reload_time 2 +set g_balance_okmachinegun_primary_spread_min 0 +set g_balance_okmachinegun_reload_ammo 30 +set g_balance_okmachinegun_reload_time 1.5 set g_balance_okmachinegun_secondary_animtime 0.2 -set g_balance_okmachinegun_secondary_damage 20 +set g_balance_okmachinegun_secondary_damage 25 set g_balance_okmachinegun_secondary_delay 0 -set g_balance_okmachinegun_secondary_edgedamage 10 -set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_edgedamage 12.5 +set g_balance_okmachinegun_secondary_force 360 +set g_balance_okmachinegun_secondary_force_zscale 1 set g_balance_okmachinegun_secondary_lifetime 5 -set g_balance_okmachinegun_secondary_radius 60 +set g_balance_okmachinegun_secondary_radius 70 set g_balance_okmachinegun_secondary_refire 0.7 -set g_balance_okmachinegun_secondary_refire_type 0 +set g_balance_okmachinegun_secondary_refire_type 1 set g_balance_okmachinegun_secondary_shotangle 0 set g_balance_okmachinegun_secondary_speed 6000 set g_balance_okmachinegun_secondary_spread 0 @@ -842,7 +847,7 @@ set g_balance_okmachinegun_weaponstartoverride -1 set g_balance_okmachinegun_weaponthrowable 1 // }}} // {{{ #23: Overkill Nex (MUTATOR WEAPON) -set g_balance_oknex_charge 1 +set g_balance_oknex_charge 0 set g_balance_oknex_charge_animlimit 0.5 set g_balance_oknex_charge_limit 1 set g_balance_oknex_charge_maxspeed 800 @@ -854,35 +859,36 @@ set g_balance_oknex_charge_rot_rate 0 set g_balance_oknex_charge_shot_multiplier 0 set g_balance_oknex_charge_start 0.5 set g_balance_oknex_charge_velocity_rate 0 -set g_balance_oknex_primary_ammo 6 -set g_balance_oknex_primary_animtime 0.4 -set g_balance_oknex_primary_damage 80 +set g_balance_oknex_primary_ammo 10 +set g_balance_oknex_primary_animtime 0.65 +set g_balance_oknex_primary_damage 100 set g_balance_oknex_primary_damagefalloff_forcehalflife 0 set g_balance_oknex_primary_damagefalloff_halflife 0 set g_balance_oknex_primary_damagefalloff_maxdist 0 set g_balance_oknex_primary_damagefalloff_mindist 0 -set g_balance_oknex_primary_force 400 -set g_balance_oknex_primary_refire 1.5 -set g_balance_oknex_reload_ammo 0 +set g_balance_oknex_primary_force 500 +set g_balance_oknex_primary_refire 1 +set g_balance_oknex_reload_ammo 50 set g_balance_oknex_reload_time 2 -set g_balance_oknex_secondary 0 -set g_balance_oknex_secondary_ammo 2 -set g_balance_oknex_secondary_animtime 0 +set g_balance_oknex_secondary 2 +set g_balance_oknex_secondary_ammo 0 +set g_balance_oknex_secondary_animtime 0.2 set g_balance_oknex_secondary_chargepool 0 set g_balance_oknex_secondary_chargepool_pause_regen 1 set g_balance_oknex_secondary_chargepool_regen 0.15 -set g_balance_oknex_secondary_damage 0 +set g_balance_oknex_secondary_damage 25 set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 set g_balance_oknex_secondary_damagefalloff_halflife 0 set g_balance_oknex_secondary_damagefalloff_maxdist 0 set g_balance_oknex_secondary_damagefalloff_mindist 0 set g_balance_oknex_secondary_delay 0 -set g_balance_oknex_secondary_edgedamage 10 -set g_balance_oknex_secondary_force 0 +set g_balance_oknex_secondary_edgedamage 12.5 +set g_balance_oknex_secondary_force 360 +set g_balance_oknex_secondary_force_zscale 1 set g_balance_oknex_secondary_lifetime 5 -set g_balance_oknex_secondary_radius 60 -set g_balance_oknex_secondary_refire 0 -set g_balance_oknex_secondary_refire_type 0 +set g_balance_oknex_secondary_radius 70 +set g_balance_oknex_secondary_refire 0.7 +set g_balance_oknex_secondary_refire_type 1 set g_balance_oknex_secondary_shotangle 0 set g_balance_oknex_secondary_speed 6000 set g_balance_oknex_secondary_spread 0 @@ -914,7 +920,8 @@ set g_balance_okrpc_secondary_animtime 0.2 set g_balance_okrpc_secondary_damage 25 set g_balance_okrpc_secondary_delay 0 set g_balance_okrpc_secondary_edgedamage 12.5 -set g_balance_okrpc_secondary_force 300 +set g_balance_okrpc_secondary_force 360 +set g_balance_okrpc_secondary_force_zscale 1 set g_balance_okrpc_secondary_lifetime 5 set g_balance_okrpc_secondary_radius 70 set g_balance_okrpc_secondary_refire 0.7 @@ -930,26 +937,27 @@ set g_balance_okrpc_weaponstartoverride 0 set g_balance_okrpc_weaponthrowable 0 // }}} // {{{ #25: Overkill Shotgun (MUTATOR WEAPON) -set g_balance_okshotgun_primary_ammo 1 -set g_balance_okshotgun_primary_animtime 0.2 +set g_balance_okshotgun_primary_ammo 3 +set g_balance_okshotgun_primary_animtime 0.65 set g_balance_okshotgun_primary_bot_range 512 -set g_balance_okshotgun_primary_bullets 12 -set g_balance_okshotgun_primary_damage 4 -set g_balance_okshotgun_primary_force 15 +set g_balance_okshotgun_primary_bullets 10 +set g_balance_okshotgun_primary_damage 17 +set g_balance_okshotgun_primary_force 80 set g_balance_okshotgun_primary_refire 0.75 set g_balance_okshotgun_primary_solidpenetration 3.8 -set g_balance_okshotgun_primary_spread 0.12 -set g_balance_okshotgun_reload_ammo 0 +set g_balance_okshotgun_primary_spread 0.07 +set g_balance_okshotgun_reload_ammo 24 set g_balance_okshotgun_reload_time 2 set g_balance_okshotgun_secondary_animtime 0.2 -set g_balance_okshotgun_secondary_damage 20 +set g_balance_okshotgun_secondary_damage 25 set g_balance_okshotgun_secondary_delay 0 -set g_balance_okshotgun_secondary_edgedamage 10 -set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_edgedamage 12.5 +set g_balance_okshotgun_secondary_force 360 +set g_balance_okshotgun_secondary_force_zscale 1 set g_balance_okshotgun_secondary_lifetime 5 -set g_balance_okshotgun_secondary_radius 60 +set g_balance_okshotgun_secondary_radius 70 set g_balance_okshotgun_secondary_refire 0.7 -set g_balance_okshotgun_secondary_refire_type 0 +set g_balance_okshotgun_secondary_refire_type 1 set g_balance_okshotgun_secondary_shotangle 0 set g_balance_okshotgun_secondary_speed 6000 set g_balance_okshotgun_secondary_spread 0 diff --git a/bal-wep-xonotic.cfg b/bal-wep-xonotic.cfg index b897fe631..52d63dfa2 100644 --- a/bal-wep-xonotic.cfg +++ b/bal-wep-xonotic.cfg @@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2 set g_balance_blaster_primary_damage 20 set g_balance_blaster_primary_delay 0 set g_balance_blaster_primary_edgedamage 10 -set g_balance_blaster_primary_force 300 -set g_balance_blaster_primary_force_zscale 1.25 +set g_balance_blaster_primary_force 375 +set g_balance_blaster_primary_force_zscale 1 set g_balance_blaster_primary_lifetime 5 set g_balance_blaster_primary_radius 60 set g_balance_blaster_primary_refire 0.7 @@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2 set g_balance_blaster_secondary_damage 25 set g_balance_blaster_secondary_delay 0 set g_balance_blaster_secondary_edgedamage 12.5 -set g_balance_blaster_secondary_force 300 -set g_balance_blaster_secondary_force_zscale 1.2 +set g_balance_blaster_secondary_force 360 +set g_balance_blaster_secondary_force_zscale 1 set g_balance_blaster_secondary_lifetime 5 set g_balance_blaster_secondary_radius 70 set g_balance_blaster_secondary_refire 0.7 @@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex set g_balance_vortex_charge 1 +set g_balance_vortex_charge_always 0 set g_balance_vortex_charge_animlimit 0.5 set g_balance_vortex_charge_limit 1 set g_balance_vortex_charge_maxspeed 800 @@ -400,9 +401,10 @@ set g_balance_devastator_reload_time 2 set g_balance_devastator_remote_damage 70 set g_balance_devastator_remote_edgedamage 35 set g_balance_devastator_remote_force 300 +set g_balance_devastator_remote_jump 0 set g_balance_devastator_remote_jump_damage 70 set g_balance_devastator_remote_jump_force 450 -set g_balance_devastator_remote_jump_radius 0 +set g_balance_devastator_remote_jump_radius 100 set g_balance_devastator_remote_jump_velocity_z_add 0 set g_balance_devastator_remote_jump_velocity_z_max 1500 set g_balance_devastator_remote_jump_velocity_z_min 400 @@ -447,7 +449,8 @@ set g_balance_vaporizer_secondary_animtime 0.2 set g_balance_vaporizer_secondary_damage 25 set g_balance_vaporizer_secondary_delay 0 set g_balance_vaporizer_secondary_edgedamage 12.5 -set g_balance_vaporizer_secondary_force 400 +set g_balance_vaporizer_secondary_force 480 +set g_balance_vaporizer_secondary_force_zscale 1 set g_balance_vaporizer_secondary_lifetime 5 set g_balance_vaporizer_secondary_radius 70 set g_balance_vaporizer_secondary_refire 0.7 @@ -785,7 +788,7 @@ set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 set g_balance_okhmg_primary_refire 0.05 -set g_balance_okhmg_primary_solidpenetration 32 +set g_balance_okhmg_primary_solidpenetration 127 set g_balance_okhmg_primary_spread_add 0.005 set g_balance_okhmg_primary_spread_max 0.06 set g_balance_okhmg_primary_spread_min 0.01 @@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2 set g_balance_okhmg_secondary_damage 25 set g_balance_okhmg_secondary_delay 0 set g_balance_okhmg_secondary_edgedamage 12.5 -set g_balance_okhmg_secondary_force 300 +set g_balance_okhmg_secondary_force 360 +set g_balance_okhmg_secondary_force_zscale 1 set g_balance_okhmg_secondary_lifetime 5 set g_balance_okhmg_secondary_radius 70 set g_balance_okhmg_secondary_refire 0.7 @@ -816,7 +820,7 @@ set g_balance_okmachinegun_primary_ammo 1 set g_balance_okmachinegun_primary_damage 25 set g_balance_okmachinegun_primary_force 5 set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 63 +set g_balance_okmachinegun_primary_solidpenetration 100 set g_balance_okmachinegun_primary_spread_add 0.012 set g_balance_okmachinegun_primary_spread_max 0.05 set g_balance_okmachinegun_primary_spread_min 0 @@ -826,7 +830,8 @@ set g_balance_okmachinegun_secondary_animtime 0.2 set g_balance_okmachinegun_secondary_damage 25 set g_balance_okmachinegun_secondary_delay 0 set g_balance_okmachinegun_secondary_edgedamage 12.5 -set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_force 360 +set g_balance_okmachinegun_secondary_force_zscale 1 set g_balance_okmachinegun_secondary_lifetime 5 set g_balance_okmachinegun_secondary_radius 70 set g_balance_okmachinegun_secondary_refire 0.7 @@ -878,7 +883,8 @@ set g_balance_oknex_secondary_damagefalloff_maxdist 0 set g_balance_oknex_secondary_damagefalloff_mindist 0 set g_balance_oknex_secondary_delay 0 set g_balance_oknex_secondary_edgedamage 12.5 -set g_balance_oknex_secondary_force 300 +set g_balance_oknex_secondary_force 360 +set g_balance_oknex_secondary_force_zscale 1 set g_balance_oknex_secondary_lifetime 5 set g_balance_oknex_secondary_radius 70 set g_balance_oknex_secondary_refire 0.7 @@ -914,7 +920,8 @@ set g_balance_okrpc_secondary_animtime 0.2 set g_balance_okrpc_secondary_damage 25 set g_balance_okrpc_secondary_delay 0 set g_balance_okrpc_secondary_edgedamage 12.5 -set g_balance_okrpc_secondary_force 300 +set g_balance_okrpc_secondary_force 360 +set g_balance_okrpc_secondary_force_zscale 1 set g_balance_okrpc_secondary_lifetime 5 set g_balance_okrpc_secondary_radius 70 set g_balance_okrpc_secondary_refire 0.7 @@ -945,7 +952,8 @@ set g_balance_okshotgun_secondary_animtime 0.2 set g_balance_okshotgun_secondary_damage 25 set g_balance_okshotgun_secondary_delay 0 set g_balance_okshotgun_secondary_edgedamage 12.5 -set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_force 360 +set g_balance_okshotgun_secondary_force_zscale 1 set g_balance_okshotgun_secondary_lifetime 5 set g_balance_okshotgun_secondary_radius 70 set g_balance_okshotgun_secondary_refire 0.7 diff --git a/bal-wep-xpm.cfg b/bal-wep-xpm.cfg index 17aed812a..91743112a 100644 --- a/bal-wep-xpm.cfg +++ b/bal-wep-xpm.cfg @@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2 set g_balance_blaster_primary_damage 20 set g_balance_blaster_primary_delay 0 set g_balance_blaster_primary_edgedamage 10 -set g_balance_blaster_primary_force 300 -set g_balance_blaster_primary_force_zscale 1.25 +set g_balance_blaster_primary_force 375 +set g_balance_blaster_primary_force_zscale 1 set g_balance_blaster_primary_lifetime 5 set g_balance_blaster_primary_radius 60 set g_balance_blaster_primary_refire 0.7 @@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2 set g_balance_blaster_secondary_damage 25 set g_balance_blaster_secondary_delay 0 set g_balance_blaster_secondary_edgedamage 12.5 -set g_balance_blaster_secondary_force 300 -set g_balance_blaster_secondary_force_zscale 1.2 +set g_balance_blaster_secondary_force 360 +set g_balance_blaster_secondary_force_zscale 1 set g_balance_blaster_secondary_lifetime 5 set g_balance_blaster_secondary_radius 70 set g_balance_blaster_secondary_refire 0.7 @@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1 // }}} // {{{ #8: Vortex set g_balance_vortex_charge 1 +set g_balance_vortex_charge_always 0 set g_balance_vortex_charge_animlimit 0.5 set g_balance_vortex_charge_limit 1 set g_balance_vortex_charge_maxspeed 800 @@ -400,9 +401,10 @@ set g_balance_devastator_reload_time 2 set g_balance_devastator_remote_damage 70 set g_balance_devastator_remote_edgedamage 35 set g_balance_devastator_remote_force 300 +set g_balance_devastator_remote_jump 0 set g_balance_devastator_remote_jump_damage 70 set g_balance_devastator_remote_jump_force 450 -set g_balance_devastator_remote_jump_radius 0 +set g_balance_devastator_remote_jump_radius 100 set g_balance_devastator_remote_jump_velocity_z_add 0 set g_balance_devastator_remote_jump_velocity_z_max 1500 set g_balance_devastator_remote_jump_velocity_z_min 400 @@ -447,7 +449,8 @@ set g_balance_vaporizer_secondary_animtime 0.2 set g_balance_vaporizer_secondary_damage 25 set g_balance_vaporizer_secondary_delay 0 set g_balance_vaporizer_secondary_edgedamage 12.5 -set g_balance_vaporizer_secondary_force 400 +set g_balance_vaporizer_secondary_force 480 +set g_balance_vaporizer_secondary_force_zscale 1 set g_balance_vaporizer_secondary_lifetime 5 set g_balance_vaporizer_secondary_radius 70 set g_balance_vaporizer_secondary_refire 0.7 @@ -785,7 +788,7 @@ set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 set g_balance_okhmg_primary_refire 0.05 -set g_balance_okhmg_primary_solidpenetration 32 +set g_balance_okhmg_primary_solidpenetration 127 set g_balance_okhmg_primary_spread_add 0.005 set g_balance_okhmg_primary_spread_max 0.06 set g_balance_okhmg_primary_spread_min 0.01 @@ -796,7 +799,8 @@ set g_balance_okhmg_secondary_animtime 0.2 set g_balance_okhmg_secondary_damage 25 set g_balance_okhmg_secondary_delay 0 set g_balance_okhmg_secondary_edgedamage 12.5 -set g_balance_okhmg_secondary_force 300 +set g_balance_okhmg_secondary_force 360 +set g_balance_okhmg_secondary_force_zscale 1 set g_balance_okhmg_secondary_lifetime 5 set g_balance_okhmg_secondary_radius 70 set g_balance_okhmg_secondary_refire 0.7 @@ -813,24 +817,25 @@ set g_balance_okhmg_weaponthrowable 0 // }}} // {{{ #22: Overkill MachineGun (MUTATOR WEAPON) set g_balance_okmachinegun_primary_ammo 1 -set g_balance_okmachinegun_primary_damage 10 -set g_balance_okmachinegun_primary_force 3 +set g_balance_okmachinegun_primary_damage 25 +set g_balance_okmachinegun_primary_force 5 set g_balance_okmachinegun_primary_refire 0.1 -set g_balance_okmachinegun_primary_solidpenetration 13.1 +set g_balance_okmachinegun_primary_solidpenetration 100 set g_balance_okmachinegun_primary_spread_add 0.012 set g_balance_okmachinegun_primary_spread_max 0.05 -set g_balance_okmachinegun_primary_spread_min 0.02 -set g_balance_okmachinegun_reload_ammo 60 -set g_balance_okmachinegun_reload_time 2 +set g_balance_okmachinegun_primary_spread_min 0 +set g_balance_okmachinegun_reload_ammo 30 +set g_balance_okmachinegun_reload_time 1.5 set g_balance_okmachinegun_secondary_animtime 0.2 -set g_balance_okmachinegun_secondary_damage 20 +set g_balance_okmachinegun_secondary_damage 25 set g_balance_okmachinegun_secondary_delay 0 -set g_balance_okmachinegun_secondary_edgedamage 10 -set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_edgedamage 12.5 +set g_balance_okmachinegun_secondary_force 360 +set g_balance_okmachinegun_secondary_force_zscale 1 set g_balance_okmachinegun_secondary_lifetime 5 -set g_balance_okmachinegun_secondary_radius 60 +set g_balance_okmachinegun_secondary_radius 70 set g_balance_okmachinegun_secondary_refire 0.7 -set g_balance_okmachinegun_secondary_refire_type 0 +set g_balance_okmachinegun_secondary_refire_type 1 set g_balance_okmachinegun_secondary_shotangle 0 set g_balance_okmachinegun_secondary_speed 6000 set g_balance_okmachinegun_secondary_spread 0 @@ -842,7 +847,7 @@ set g_balance_okmachinegun_weaponstartoverride -1 set g_balance_okmachinegun_weaponthrowable 1 // }}} // {{{ #23: Overkill Nex (MUTATOR WEAPON) -set g_balance_oknex_charge 1 +set g_balance_oknex_charge 0 set g_balance_oknex_charge_animlimit 0.5 set g_balance_oknex_charge_limit 1 set g_balance_oknex_charge_maxspeed 800 @@ -854,35 +859,36 @@ set g_balance_oknex_charge_rot_rate 0 set g_balance_oknex_charge_shot_multiplier 0 set g_balance_oknex_charge_start 0.5 set g_balance_oknex_charge_velocity_rate 0 -set g_balance_oknex_primary_ammo 6 -set g_balance_oknex_primary_animtime 0.4 -set g_balance_oknex_primary_damage 80 +set g_balance_oknex_primary_ammo 10 +set g_balance_oknex_primary_animtime 0.65 +set g_balance_oknex_primary_damage 100 set g_balance_oknex_primary_damagefalloff_forcehalflife 0 set g_balance_oknex_primary_damagefalloff_halflife 0 set g_balance_oknex_primary_damagefalloff_maxdist 0 set g_balance_oknex_primary_damagefalloff_mindist 0 -set g_balance_oknex_primary_force 400 -set g_balance_oknex_primary_refire 1.5 -set g_balance_oknex_reload_ammo 0 +set g_balance_oknex_primary_force 500 +set g_balance_oknex_primary_refire 1 +set g_balance_oknex_reload_ammo 50 set g_balance_oknex_reload_time 2 -set g_balance_oknex_secondary 0 -set g_balance_oknex_secondary_ammo 2 -set g_balance_oknex_secondary_animtime 0 +set g_balance_oknex_secondary 2 +set g_balance_oknex_secondary_ammo 0 +set g_balance_oknex_secondary_animtime 0.2 set g_balance_oknex_secondary_chargepool 0 set g_balance_oknex_secondary_chargepool_pause_regen 1 set g_balance_oknex_secondary_chargepool_regen 0.15 -set g_balance_oknex_secondary_damage 0 +set g_balance_oknex_secondary_damage 25 set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 set g_balance_oknex_secondary_damagefalloff_halflife 0 set g_balance_oknex_secondary_damagefalloff_maxdist 0 set g_balance_oknex_secondary_damagefalloff_mindist 0 set g_balance_oknex_secondary_delay 0 -set g_balance_oknex_secondary_edgedamage 10 -set g_balance_oknex_secondary_force 0 +set g_balance_oknex_secondary_edgedamage 12.5 +set g_balance_oknex_secondary_force 360 +set g_balance_oknex_secondary_force_zscale 1 set g_balance_oknex_secondary_lifetime 5 -set g_balance_oknex_secondary_radius 60 -set g_balance_oknex_secondary_refire 0 -set g_balance_oknex_secondary_refire_type 0 +set g_balance_oknex_secondary_radius 70 +set g_balance_oknex_secondary_refire 0.7 +set g_balance_oknex_secondary_refire_type 1 set g_balance_oknex_secondary_shotangle 0 set g_balance_oknex_secondary_speed 6000 set g_balance_oknex_secondary_spread 0 @@ -914,7 +920,8 @@ set g_balance_okrpc_secondary_animtime 0.2 set g_balance_okrpc_secondary_damage 25 set g_balance_okrpc_secondary_delay 0 set g_balance_okrpc_secondary_edgedamage 12.5 -set g_balance_okrpc_secondary_force 300 +set g_balance_okrpc_secondary_force 360 +set g_balance_okrpc_secondary_force_zscale 1 set g_balance_okrpc_secondary_lifetime 5 set g_balance_okrpc_secondary_radius 70 set g_balance_okrpc_secondary_refire 0.7 @@ -930,26 +937,27 @@ set g_balance_okrpc_weaponstartoverride 0 set g_balance_okrpc_weaponthrowable 0 // }}} // {{{ #25: Overkill Shotgun (MUTATOR WEAPON) -set g_balance_okshotgun_primary_ammo 1 -set g_balance_okshotgun_primary_animtime 0.2 +set g_balance_okshotgun_primary_ammo 3 +set g_balance_okshotgun_primary_animtime 0.65 set g_balance_okshotgun_primary_bot_range 512 -set g_balance_okshotgun_primary_bullets 12 -set g_balance_okshotgun_primary_damage 4 -set g_balance_okshotgun_primary_force 15 +set g_balance_okshotgun_primary_bullets 10 +set g_balance_okshotgun_primary_damage 17 +set g_balance_okshotgun_primary_force 80 set g_balance_okshotgun_primary_refire 0.75 set g_balance_okshotgun_primary_solidpenetration 3.8 -set g_balance_okshotgun_primary_spread 0.12 -set g_balance_okshotgun_reload_ammo 0 +set g_balance_okshotgun_primary_spread 0.07 +set g_balance_okshotgun_reload_ammo 24 set g_balance_okshotgun_reload_time 2 set g_balance_okshotgun_secondary_animtime 0.2 -set g_balance_okshotgun_secondary_damage 20 +set g_balance_okshotgun_secondary_damage 25 set g_balance_okshotgun_secondary_delay 0 -set g_balance_okshotgun_secondary_edgedamage 10 -set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_edgedamage 12.5 +set g_balance_okshotgun_secondary_force 360 +set g_balance_okshotgun_secondary_force_zscale 1 set g_balance_okshotgun_secondary_lifetime 5 -set g_balance_okshotgun_secondary_radius 60 +set g_balance_okshotgun_secondary_radius 70 set g_balance_okshotgun_secondary_refire 0.7 -set g_balance_okshotgun_secondary_refire_type 0 +set g_balance_okshotgun_secondary_refire_type 1 set g_balance_okshotgun_secondary_shotangle 0 set g_balance_okshotgun_secondary_speed 6000 set g_balance_okshotgun_secondary_spread 0 diff --git a/balance-overkill.cfg b/balance-overkill.cfg index 18d862d74..0e929ee74 100644 --- a/balance-overkill.cfg +++ b/balance-overkill.cfg @@ -25,7 +25,7 @@ set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" set g_lms_start_health 200 -set g_lms_start_armor 200 +set g_lms_start_armor 100 set g_lms_start_ammo_shells 60 set g_lms_start_ammo_nails 320 set g_lms_start_ammo_rockets 160 @@ -131,7 +131,7 @@ set g_balance_pause_armor_rot 5 set g_balance_pause_armor_rot_spawn 5 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 0 -set g_balance_armor_limit 200 +set g_balance_armor_limit 100 set g_balance_armor_blockpercent 0.6 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 diff --git a/balance-testing.cfg b/balance-testing.cfg new file mode 100644 index 000000000..96426aaa5 --- /dev/null +++ b/balance-testing.cfg @@ -0,0 +1,243 @@ +g_mod_balance Testing + +// {{{ starting gear +set g_balance_health_start 100 +set g_balance_armor_start 0 +set g_start_ammo_shells 15 +set g_start_ammo_nails 0 +set g_start_ammo_rockets 0 +set g_start_ammo_cells 0 +set g_start_ammo_plasma 0 +set g_start_ammo_fuel 0 +set g_random_start_weapons_count 0 +set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator" +set g_random_start_shells 15 +set g_random_start_bullets 80 +set g_random_start_rockets 40 +set g_random_start_cells 30 +set g_random_start_plasma 30 +set g_warmup_start_health 100 "starting values when being in warmup-stage" +set g_warmup_start_armor 100 "starting values when being in warmup-stage" +set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" +set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" +set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" +set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" +set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage" +set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" +set g_lms_start_health 200 +set g_lms_start_armor 200 +set g_lms_start_ammo_shells 60 +set g_lms_start_ammo_nails 320 +set g_lms_start_ammo_rockets 160 +set g_lms_start_ammo_cells 180 +set g_lms_start_ammo_plasma 180 +set g_lms_start_ammo_fuel 0 +set g_balance_nix_roundtime 25 +set g_balance_nix_incrtime 1.6 +set g_balance_nix_ammo_shells 60 +set g_balance_nix_ammo_nails 320 +set g_balance_nix_ammo_rockets 160 +set g_balance_nix_ammo_cells 180 +set g_balance_nix_ammo_plasma 180 +set g_balance_nix_ammo_fuel 100 +set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume +set g_balance_nix_ammoincr_nails 6 +set g_balance_nix_ammoincr_rockets 2 +set g_balance_nix_ammoincr_cells 2 +set g_balance_nix_ammoincr_plasma 2 +set g_balance_nix_ammoincr_fuel 2 +// }}} + +// {{{ pickup items +set g_pickup_ammo_anyway 1 +set g_pickup_weapons_anyway 1 +set g_pickup_shells 15 +set g_pickup_shells_weapon 15 +set g_pickup_shells_max 60 +set g_pickup_nails 80 +set g_pickup_nails_weapon 80 +set g_pickup_nails_max 320 +set g_pickup_rockets 40 +set g_pickup_rockets_weapon 40 +set g_pickup_rockets_max 160 +set g_pickup_cells 30 +set g_pickup_cells_weapon 30 +set g_pickup_cells_max 180 +set g_pickup_plasma 30 +set g_pickup_plasma_weapon 30 +set g_pickup_plasma_max 180 +set g_pickup_fuel 50 +set g_pickup_fuel_weapon 50 +set g_pickup_fuel_jetpack 100 +set g_pickup_fuel_max 100 +set g_pickup_armorsmall 5 +set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_anyway 1 +set g_pickup_armormedium 25 +set g_pickup_armormedium_max 200 +set g_pickup_armormedium_anyway 1 +set g_pickup_armorbig 50 +set g_pickup_armorbig_max 200 +set g_pickup_armorbig_anyway 1 +set g_pickup_armormega 100 +set g_pickup_armormega_max 200 +set g_pickup_armormega_anyway 1 +set g_pickup_healthsmall 5 +set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_anyway 1 +set g_pickup_healthmedium 25 +set g_pickup_healthmedium_max 200 +set g_pickup_healthmedium_anyway 1 +set g_pickup_healthbig 50 +set g_pickup_healthbig_max 200 +set g_pickup_healthbig_anyway 1 +set g_pickup_healthmega 100 +set g_pickup_healthmega_max 200 +set g_pickup_healthmega_anyway 1 +set g_pickup_respawntime_short 15 +set g_pickup_respawntime_medium 20 +set g_pickup_respawntime_long 30 +set g_pickup_respawntime_powerup 120 +set g_pickup_respawntime_weapon 10 +set g_pickup_respawntime_superweapon 120 +set g_pickup_respawntime_ammo 10 +set g_pickup_respawntime_initial_random 1 +set g_pickup_respawntimejitter_short 0 +set g_pickup_respawntimejitter_medium 0 +set g_pickup_respawntimejitter_long 0 +set g_pickup_respawntimejitter_powerup 0 +set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_superweapon 10 +set g_pickup_respawntimejitter_ammo 0 +// }}} + +// {{{ regen/rot +set g_balance_health_regen 0.08 +set g_balance_health_regenlinear 0.5 +set g_balance_pause_health_regen 5 +set g_balance_pause_health_regen_spawn 0 +set g_balance_health_rot 0.02 +set g_balance_health_rotlinear 1 +set g_balance_pause_health_rot 1 +set g_balance_pause_health_rot_spawn 5 +set g_balance_health_regenstable 100 +set g_balance_health_rotstable 100 +set g_balance_health_limit 200 +set g_balance_armor_regen 0 +set g_balance_armor_regenlinear 0 +set g_balance_armor_rot 0.02 +set g_balance_armor_rotlinear 1 +set g_balance_pause_armor_rot 1 +set g_balance_pause_armor_rot_spawn 5 +set g_balance_armor_regenstable 100 +set g_balance_armor_rotstable 100 +set g_balance_armor_limit 200 +set g_balance_armor_blockpercent 0.7 +set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" +set g_balance_fuel_regenlinear 0 +set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter +set g_balance_fuel_rot 0.05 +set g_balance_fuel_rotlinear 0 +set g_balance_pause_fuel_rot 5 +set g_balance_pause_fuel_rot_spawn 10 +set g_balance_fuel_regenstable 50 +set g_balance_fuel_rotstable 100 +set g_balance_fuel_limit 100 +// }}} + +// {{{ misc +set g_balance_selfdamagepercent 0.65 +set g_weaponspeedfactor 1 "weapon projectile speed multiplier" +set g_weaponratefactor 1 "weapon fire rate multiplier" +set g_weapondamagefactor 1 "weapon damage multiplier" +set g_weaponforcefactor 1 "weapon force multiplier" +set g_weaponspreadfactor 1 "weapon spread multiplier" +set g_balance_firetransfer_time 0.9 +set g_balance_firetransfer_damage 0.8 +set g_throughfloor_damage 0.75 +set g_throughfloor_force 0.75 +set g_projectiles_damage -2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 1 +set g_projectiles_newton_style 0 +// possible values: +// 0: absolute velocity projectiles (like Quake) +// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) +// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) +set g_projectiles_newton_style_2_minfactor 0.8 +set g_projectiles_newton_style_2_maxfactor 1.5 +set g_projectiles_spread_style 7 +// possible values: +// 0: forward + solid sphere (like Quake) - varies velocity +// 1: forward + flattened solid sphere +// 2: forward + solid circle +// 3: forward + normal distribution 3D - varies velocity +// 4: forward + normal distribution on a plane +// 5: forward + circle with 1-r falloff +// 6: forward + circle with 1-r^2 falloff +// 7: forward + circle with (1-r)(2-r) falloff +set g_balance_falldamage_deadminspeed 250 +set g_balance_falldamage_minspeed 900 +set g_balance_falldamage_factor 0.20 +set g_balance_falldamage_maxdamage 40 +set g_balance_damagepush_speedfactor 2.5 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava +set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!) +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" +// }}} + +// {{{ powerups +set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken +set g_balance_powerup_invincible_takeforce 0.33 +set g_balance_powerup_invincible_time 30 +set g_balance_powerup_strength_damage 3 +set g_balance_powerup_strength_force 3 +set g_balance_powerup_strength_time 30 +set g_balance_powerup_strength_selfdamage 1.5 +set g_balance_powerup_strength_selfforce 1.5 +set g_balance_superweapons_time 30 +// }}} + +// {{{ jetpack/hook +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" +set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" +set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" +set g_jetpack_fuel 8 "fuel per second for jetpack" +set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack" + +set g_grappling_hook_tarzan 2 // 2: can also pull players +set g_balance_grapplehook_speed_fly 1800 +set g_balance_grapplehook_speed_pull 2000 +set g_balance_grapplehook_force_rubber 2000 +set g_balance_grapplehook_force_rubber_overstretch 1000 +set g_balance_grapplehook_length_min 50 +set g_balance_grapplehook_stretch 50 +set g_balance_grapplehook_airfriction 0.2 +set g_balance_grapplehook_health 50 +set g_balance_grapplehook_damagedbycontents 1 +set g_balance_grapplehook_refire 0.2 +set g_balance_grapplehook_nade_time 0.7 +set g_balance_grapplehook_crouchslide 0 +set g_balance_grapplehook_gravity 0 +set g_balance_grapplehook_pull_frozen 0 +// }}} + +// {{{ port-o-launch +set g_balance_portal_health 200 // these get recharged whenever the portal is used +set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used +// }}} + +exec bal-wep-testing.cfg diff --git a/balance-testingxpm.cfg b/balance-testingxpm.cfg new file mode 100644 index 000000000..7c2da46ce --- /dev/null +++ b/balance-testingxpm.cfg @@ -0,0 +1,243 @@ +g_mod_balance XPM + +// {{{ starting gear +set g_balance_health_start 100 +set g_balance_armor_start 0 +set g_start_ammo_shells 15 +set g_start_ammo_nails 0 +set g_start_ammo_rockets 0 +set g_start_ammo_cells 0 +set g_start_ammo_plasma 0 +set g_start_ammo_fuel 0 +set g_random_start_weapons_count 0 +set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator" +set g_random_start_shells 15 +set g_random_start_bullets 80 +set g_random_start_rockets 40 +set g_random_start_cells 30 +set g_random_start_plasma 30 +set g_warmup_start_health 100 "starting values when being in warmup-stage" +set g_warmup_start_armor 100 "starting values when being in warmup-stage" +set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" +set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" +set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" +set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" +set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage" +set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" +set g_lms_start_health 200 +set g_lms_start_armor 200 +set g_lms_start_ammo_shells 60 +set g_lms_start_ammo_nails 320 +set g_lms_start_ammo_rockets 160 +set g_lms_start_ammo_cells 180 +set g_lms_start_ammo_plasma 180 +set g_lms_start_ammo_fuel 0 +set g_balance_nix_roundtime 25 +set g_balance_nix_incrtime 1.6 +set g_balance_nix_ammo_shells 60 +set g_balance_nix_ammo_nails 320 +set g_balance_nix_ammo_rockets 160 +set g_balance_nix_ammo_cells 180 +set g_balance_nix_ammo_plasma 180 +set g_balance_nix_ammo_fuel 100 +set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume +set g_balance_nix_ammoincr_nails 6 +set g_balance_nix_ammoincr_rockets 2 +set g_balance_nix_ammoincr_cells 2 +set g_balance_nix_ammoincr_plasma 2 +set g_balance_nix_ammoincr_fuel 2 +// }}} + +// {{{ pickup items +set g_pickup_ammo_anyway 1 +set g_pickup_weapons_anyway 1 +set g_pickup_shells 15 +set g_pickup_shells_weapon 15 +set g_pickup_shells_max 60 +set g_pickup_nails 80 +set g_pickup_nails_weapon 80 +set g_pickup_nails_max 320 +set g_pickup_rockets 40 +set g_pickup_rockets_weapon 40 +set g_pickup_rockets_max 160 +set g_pickup_cells 30 +set g_pickup_cells_weapon 30 +set g_pickup_cells_max 180 +set g_pickup_plasma 30 +set g_pickup_plasma_weapon 30 +set g_pickup_plasma_max 180 +set g_pickup_fuel 50 +set g_pickup_fuel_weapon 50 +set g_pickup_fuel_jetpack 100 +set g_pickup_fuel_max 100 +set g_pickup_armorsmall 5 +set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_anyway 0 +set g_pickup_armormedium 25 +set g_pickup_armormedium_max 100 +set g_pickup_armormedium_anyway 0 +set g_pickup_armorbig 50 +set g_pickup_armorbig_max 100 +set g_pickup_armorbig_anyway 0 +set g_pickup_armormega 100 +set g_pickup_armormega_max 200 +set g_pickup_armormega_anyway 0 +set g_pickup_healthsmall 5 +set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_anyway 0 +set g_pickup_healthmedium 25 +set g_pickup_healthmedium_max 100 +set g_pickup_healthmedium_anyway 0 +set g_pickup_healthbig 50 +set g_pickup_healthbig_max 100 +set g_pickup_healthbig_anyway 0 +set g_pickup_healthmega 100 +set g_pickup_healthmega_max 200 +set g_pickup_healthmega_anyway 0 +set g_pickup_respawntime_short 15 +set g_pickup_respawntime_medium 20 +set g_pickup_respawntime_long 30 +set g_pickup_respawntime_powerup 120 +set g_pickup_respawntime_weapon 10 +set g_pickup_respawntime_superweapon 120 +set g_pickup_respawntime_ammo 10 +set g_pickup_respawntime_initial_random 1 +set g_pickup_respawntimejitter_short 0 +set g_pickup_respawntimejitter_medium 0 +set g_pickup_respawntimejitter_long 0 +set g_pickup_respawntimejitter_powerup 0 +set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_superweapon 10 +set g_pickup_respawntimejitter_ammo 0 +// }}} + +// {{{ regen/rot +set g_balance_health_regen 0.08 +set g_balance_health_regenlinear 0.5 +set g_balance_pause_health_regen 5 +set g_balance_pause_health_regen_spawn 0 +set g_balance_health_rot 0.02 +set g_balance_health_rotlinear 1 +set g_balance_pause_health_rot 1 +set g_balance_pause_health_rot_spawn 5 +set g_balance_health_regenstable 100 +set g_balance_health_rotstable 100 +set g_balance_health_limit 200 +set g_balance_armor_regen 0 +set g_balance_armor_regenlinear 0 +set g_balance_armor_rot 0.02 +set g_balance_armor_rotlinear 1 +set g_balance_pause_armor_rot 1 +set g_balance_pause_armor_rot_spawn 5 +set g_balance_armor_regenstable 100 +set g_balance_armor_rotstable 100 +set g_balance_armor_limit 200 +set g_balance_armor_blockpercent 0.7 +set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" +set g_balance_fuel_regenlinear 0 +set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter +set g_balance_fuel_rot 0.05 +set g_balance_fuel_rotlinear 0 +set g_balance_pause_fuel_rot 5 +set g_balance_pause_fuel_rot_spawn 10 +set g_balance_fuel_regenstable 50 +set g_balance_fuel_rotstable 100 +set g_balance_fuel_limit 100 +// }}} + +// {{{ misc +set g_balance_selfdamagepercent 0.65 +set g_weaponspeedfactor 1 "weapon projectile speed multiplier" +set g_weaponratefactor 1 "weapon fire rate multiplier" +set g_weapondamagefactor 1 "weapon damage multiplier" +set g_weaponforcefactor 1 "weapon force multiplier" +set g_weaponspreadfactor 1 "weapon spread multiplier" +set g_balance_firetransfer_time 0.9 +set g_balance_firetransfer_damage 0.8 +set g_throughfloor_damage 0.75 +set g_throughfloor_force 0.75 +set g_projectiles_damage -2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 1 +set g_projectiles_newton_style 0 +// possible values: +// 0: absolute velocity projectiles (like Quake) +// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) +// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) +set g_projectiles_newton_style_2_minfactor 0.8 +set g_projectiles_newton_style_2_maxfactor 1.5 +set g_projectiles_spread_style 7 +// possible values: +// 0: forward + solid sphere (like Quake) - varies velocity +// 1: forward + flattened solid sphere +// 2: forward + solid circle +// 3: forward + normal distribution 3D - varies velocity +// 4: forward + normal distribution on a plane +// 5: forward + circle with 1-r falloff +// 6: forward + circle with 1-r^2 falloff +// 7: forward + circle with (1-r)(2-r) falloff +set g_balance_falldamage_deadminspeed 250 +set g_balance_falldamage_minspeed 900 +set g_balance_falldamage_factor 0.20 +set g_balance_falldamage_maxdamage 40 +set g_balance_damagepush_speedfactor 2.5 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava +set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!) +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" +// }}} + +// {{{ powerups +set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken +set g_balance_powerup_invincible_takeforce 0.33 +set g_balance_powerup_invincible_time 30 +set g_balance_powerup_strength_damage 3 +set g_balance_powerup_strength_force 3 +set g_balance_powerup_strength_time 30 +set g_balance_powerup_strength_selfdamage 1.5 +set g_balance_powerup_strength_selfforce 1.5 +set g_balance_superweapons_time 30 +// }}} + +// {{{ jetpack/hook +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" +set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" +set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" +set g_jetpack_fuel 8 "fuel per second for jetpack" +set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack" + +set g_grappling_hook_tarzan 2 // 2: can also pull players +set g_balance_grapplehook_speed_fly 1800 +set g_balance_grapplehook_speed_pull 2000 +set g_balance_grapplehook_force_rubber 2000 +set g_balance_grapplehook_force_rubber_overstretch 1000 +set g_balance_grapplehook_length_min 50 +set g_balance_grapplehook_stretch 50 +set g_balance_grapplehook_airfriction 0.2 +set g_balance_grapplehook_health 50 +set g_balance_grapplehook_damagedbycontents 1 +set g_balance_grapplehook_refire 0.2 +set g_balance_grapplehook_nade_time 0.7 +set g_balance_grapplehook_crouchslide 0 +set g_balance_grapplehook_gravity 0 +set g_balance_grapplehook_pull_frozen 0 +// }}} + +// {{{ port-o-launch +set g_balance_portal_health 200 // these get recharged whenever the portal is used +set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used +// }}} + +exec bal-wep-testingxpm.cfg diff --git a/binds-xonotic.cfg b/binds-xonotic.cfg index 611f5da95..3bdf79096 100644 --- a/binds-xonotic.cfg +++ b/binds-xonotic.cfg @@ -65,7 +65,6 @@ bind F10 menu_showquitdialog bind F11 disconnect bind F12 screenshot bind F4 ready -bind ALT +showaccuracy // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well. bind JOY1 "+crouch" @@ -157,4 +156,4 @@ seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_descr seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" "" alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" -alias -userbind "_userbind_call userbind${1}_release" \ No newline at end of file +alias -userbind "_userbind_call userbind${1}_release" diff --git a/commands.cfg b/commands.cfg index 798104a68..88371f5e4 100644 --- a/commands.cfg +++ b/commands.cfg @@ -134,7 +134,7 @@ alias debugmodel "qc_cmd_cl debugmodel ${* ?}" // Spawn alias hud "qc_cmd_cl hud ${* ?}" // Commands regarding/controlling the HUD system alias localprint "qc_cmd_cl localprint ${* ?}" // Create your own centerprint sent to yourself //alias mv_download "qc_cmd_cl mv_download ${* ?}" // Retrieve mapshot picture from the server -alias sendcvar "qc_cmd_cl sendcvar ${* ?}" // Send a cvar to the server (like weaponpriority) +alias sendcvar "qc_cmd_cl sendcvar ${* ?}" // Send a cvar to the server (like cl_weaponpriority) alias weapon_find "qc_cmd_cl weapon_find ${* ?}" // Show spawn locations of a weapon alias exit "quit" @@ -146,9 +146,6 @@ alias radar "qc_cmd_cl hud radar ${* ?}" alias scoreboard_columns_help "qc_cmd_cl hud scoreboard_columns_help" alias scoreboard_columns_set "qc_cmd_cl hud scoreboard_columns_set ${* ?}" -// changes a cvar and reports it to the server (for the client to notify the server about changes) -alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" - // ======================================================== // cmd (client-to-server command) - server/command/cmd.qc @@ -238,6 +235,8 @@ alias warp "qc_cmd_sv warp ${* ?}" // Choose // other aliases for server commands alias endmatch "timelimit -1" +alias bots "minplayers 4; minplayers_per_team 2" +alias nobots "minplayers 0; minplayers_per_team 0" alias savedb "sv_cmd database save \"${1 ?}\"" alias dumpdb "sv_cmd database dump \"${1 ?}\"" @@ -325,10 +324,10 @@ set sv_vote_command_help_gotomap "\nUsage:^3 vcall gotomap mapname\n^7 Where 'm // ================================= set sv_vote_call 1 "Allow users to call a vote for the commands in sv_vote_commands" set sv_vote_change 1 "Allow voters to change their mind after already voting" -set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoauto shuffleteams" "these commands can be voted" +set sv_vote_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoauto shuffleteams bots nobots" "these commands can be voted" set sv_vote_only_commands "" set sv_vote_limit 160 "Maximum allowed length of a vote command" -set sv_vote_master_commands "movetored movetoblue movetoyellow movetopink movetospec " "Extra commands which vote masters can execute by themselves, along with the normal sv_vote_commands." // maybe add kickban here (but then sv_vote_master 0) +set sv_vote_master_commands "movetored movetoblue movetoyellow movetopink movetospec" "Extra commands which vote masters can execute by themselves, along with the normal sv_vote_commands." // maybe add kickban here (but then sv_vote_master 0) set sv_vote_master 0 "Allows the use of the vote master system" set sv_vote_master_callable 0 "When set, users can use \"vmaster\" to call a vote to become master of voting commands" set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master" @@ -375,4 +374,4 @@ alias vext "vcall extendmatchtime" // rcon server commands // ====================== rcon_secure 1 -set rcon_restricted_commands "restart fraglimit chmap gotomap endmatch reducematchtime extendmatchtime allready kick kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\" movetoauto movetored movetoblue movetoyellow movetopink movetospec" +set rcon_restricted_commands "restart fraglimit chmap gotomap nextmap endmatch reducematchtime extendmatchtime allready kick cointoss movetoauto shuffleteams bots nobots movetored movetoblue movetoyellow movetopink movetospec kickban \"sv_cmd bans\" \"sv_cmd unban *\" status \"sv_cmd teamstatus\"" diff --git a/common.fr.po b/common.fr.po index 065db416c..c1bc4112f 100644 --- a/common.fr.po +++ b/common.fr.po @@ -18,7 +18,7 @@ msgstr "" "Project-Id-Version: Xonotic\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-05-19 07:23+0200\n" -"PO-Revision-Date: 2019-07-14 15:44+0000\n" +"PO-Revision-Date: 2019-08-29 09:07+0000\n" "Last-Translator: Yannick Le Guen \n" "Language-Team: French (http://www.transifex.com/team-xonotic/xonotic/" "language/fr/)\n" @@ -143,7 +143,7 @@ msgstr "^1La partie a déjà commencé" #: qcsrc/client/hud/panel/infomessages.qc:128 msgid "^1You have no more lives left" -msgstr "^1Vous n'avez plus aucune vie" +msgstr "^1Il ne vous reste plus aucune vie" #: qcsrc/client/hud/panel/infomessages.qc:130 #: qcsrc/client/hud/panel/infomessages.qc:133 @@ -9289,7 +9289,7 @@ msgstr "Retourner la vue horizontalement" #: qcsrc/menu/xonotic/dialog_settings_video.qc:68 msgid "Poor man's left handed mode" -msgstr "Mode mirroir" +msgstr "Mode miroir" #: qcsrc/menu/xonotic/dialog_settings_video.qc:71 msgid "Anisotropy:" diff --git a/common.tr.po b/common.tr.po index bb401e01b..5ee89ac01 100644 --- a/common.tr.po +++ b/common.tr.po @@ -5,13 +5,14 @@ # Translators: # Çağlar Turalı , 2018 # Demiray Muhterem , 2018 +# ibra kap , 2019 msgid "" msgstr "" "Project-Id-Version: Xonotic\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-05-19 07:23+0200\n" -"PO-Revision-Date: 2019-05-19 05:23+0000\n" -"Last-Translator: divVerent \n" +"PO-Revision-Date: 2019-09-11 17:17+0000\n" +"Last-Translator: ibra kap \n" "Language-Team: Turkish (http://www.transifex.com/team-xonotic/xonotic/" "language/tr/)\n" "Language: tr\n" @@ -253,7 +254,7 @@ msgstr "Devam..." #: qcsrc/client/hud/panel/quickmenu.qc:781 #: qcsrc/client/hud/panel/quickmenu.qc:788 msgid "Chat" -msgstr "" +msgstr "Sohbet" #: qcsrc/client/hud/panel/quickmenu.qc:782 msgid "QMCMD^Send public message to" @@ -488,7 +489,7 @@ msgstr "" #: qcsrc/client/hud/panel/quickmenu.qc:847 msgid "QMCMD^Fullscreen" -msgstr "" +msgstr "Tam Ekran" #: qcsrc/client/hud/panel/quickmenu.qc:850 #: qcsrc/client/hud/panel/quickmenu.qc:860 diff --git a/crosshairs.cfg b/crosshairs.cfg index 8e7bc9b4f..47631f0fa 100644 --- a/crosshairs.cfg +++ b/crosshairs.cfg @@ -34,7 +34,7 @@ seta crosshair_hitindication_speed 5 set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur, _scale, and _showipact cvars" seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" -seta crosshair_hittest_scale 1.25 "enlarge crosshair if aiming at an enemy, shrink crosshair if shot is obstructed or aiming at a teammate" +seta crosshair_hittest_scale 1.25 "shrink crosshair if shot is obstructed or aiming at a teammate" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" // change color based on special case @@ -48,6 +48,10 @@ seta crosshair_per_weapon 1 "when 1, each gun will display a different crosshair // side-scrolling crosshair seta crosshair_2d 54 "selects crosshair to use in side-scrolling mode (\"\" uses regular crosshair and 0 is none)" +// third person chase-camera crosshair +seta crosshair_chase 1 "adjust the crosshair while in third person mode to where the shot will actually hit" +seta crosshair_chase_playeralpha 0.25 "opacity of the player while they obstruct the view when crosshair_chase is enabled, can be a value between 0 and 1" + // ========================= // Crosshair ring settings diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 57c9f7b70..60407396e 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -74,19 +74,19 @@ alias sv_vote_gametype_hook_duel // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. set leadlimit 0 set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)" -seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_invasion_point_limit -1 "Invasion point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_invasion_point_limit -1 "Invasion point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" // ================================= @@ -217,15 +217,16 @@ set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend // clan arena // ============ set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round" -seta g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games" set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 "round time limit in seconds" -seta g_ca_teams_override 0 +set g_ca_teams_override 0 set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_ca_teams 0 +set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena" // ================== @@ -238,7 +239,7 @@ set g_ctf_leaderboard 0 "show top capture times in the scoreboard" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" -set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time" +set g_ctf_flag_return_time 30 "automatically return the flag to base after this amount of time" set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)" set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base" set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt" @@ -253,7 +254,7 @@ set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" -set g_ctf_dropped_capture_delay 1 "dropped capture delay" +set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" @@ -307,7 +308,7 @@ set g_ctf_flag_glowtrails 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 -seta g_ctf_ignore_frags 0 "1: regular frags give no points" +set g_ctf_ignore_frags 0 "1: regular frags give no points" exec ctfscoring-samual.cfg @@ -329,7 +330,7 @@ set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" -seta g_tdm_teams_override 0 "how many teams are in team deathmatch" +set g_tdm_teams_override 0 "how many teams are in team deathmatch" set g_tdm_point_limit -1 "TDM point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" @@ -339,7 +340,7 @@ set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specif // ============ set g_domination 0 "Domination: capture and hold control points to gain points" set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific" -seta g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities" +set g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities" set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills" set g_domination_point_amt 0 "override: how many points to get per ping" set g_domination_point_fullbright 0 "domination point fullbright" @@ -358,26 +359,27 @@ set g_domination_warmup 5 // =========== set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" set g_freezetag_warmup 5 "Time players get to run around before the round starts" -seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" -set g_freezetag_round_timelimit 180 "round time limit in seconds" +set g_freezetag_round_timelimit 360 "round time limit in seconds" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" -seta g_freezetag_teams_override 0 +set g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_freezetag_teams 0 +set g_freezetag_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" // ========== // keepaway // ========== set g_keepaway 0 "game mode which focuses around a ball" -set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" -set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" +set g_keepaway_score_bckill 1 "points for killing the ball barrier (Ball Carrier Kill)" +set g_keepaway_score_killac 1 "points for kills while holding the ball (Kill As Carrier)" set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" @@ -419,7 +421,7 @@ set g_balance_keyhunt_dropvelocity 300 set g_balance_keyhunt_throwvelocity 400 set g_balance_keyhunt_protecttime 0.8 set g_balance_keyhunt_damageforcescale 1 -seta g_keyhunt_teams_override 0 +set g_keyhunt_teams_override 0 set g_keyhunt_teams 0 set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" @@ -433,6 +435,7 @@ set g_lms_extra_lives 0 set g_lms_regenerate 0 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives" set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" +set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" // ========= @@ -476,12 +479,12 @@ set g_nexball_football_trail 0 "1 to leave a trail" set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)" set g_nexball_playerclip_collisions 1 "make the ball bounce off clips" set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" -seta g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)" -seta g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction" -seta g_nexball_safepass_holdtime 0.75 "How long to remeber last teammate you pointed at" -seta g_nexball_viewmodel_scale 0.25 "How large the ball for the carrier" -seta g_nexball_viewmodel_offset "8 8 0" "Where the ball is located on carrier forward right up" -seta g_nexball_tackling 1 "Allow ball theft?" +set g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)" +set g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction" +set g_nexball_safepass_holdtime 0.75 "How long to remeber last teammate you pointed at" +set g_nexball_viewmodel_scale 0.25 "How large the ball for the carrier" +set g_nexball_viewmodel_offset "8 8 0" "Where the ball is located on carrier forward right up" +set g_nexball_tackling 1 "Allow ball theft?" // =========== @@ -542,3 +545,4 @@ set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: co set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" //set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode" +set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel" diff --git a/help-xonotic.cfg b/help-xonotic.cfg index 1bd9e272e..b391d0c8b 100644 --- a/help-xonotic.cfg +++ b/help-xonotic.cfg @@ -1,38 +1,38 @@ set help_msg_0 "Big Admin is watching you, so please be friendly or feel their almighty ban-hammer!" -set help_msg_1 "If you want to learn more about Xonotic, read ^1'Halogene's Newbie Corner' (https://xonotic.org/guide) ${help_cfg_prefix}as it contains lots of useful tips and tricks, explains all the weapons and helps to improve your gameplay." +set help_msg_1 "If you want to become better at Xonotic, read ^1'Halogene's Newbie Corner' (https://xonotic.org/guide) ${help_cfg_prefix}as it explains movement and all the weapons in detail." set help_msg_2 "Please watch out for balanced teams and change by pressing F5 (teammenu) or F6 (auto join 'best' team)." -set help_msg_3 "When trying to bunny-hop you can ^1hold the jump button ${help_cfg_prefix}while you are still in the air, this will make those jumps VERY easy to time and work more reliable." +set help_msg_3 "When trying to bunny-hop you can simply ^1keep holding the jump button${help_cfg_prefix}. Pressing and releasing it for every jump works but often makes players lose some speed. Holding it also works on stairs." set help_msg_4 "When a vote is called you can accept it via F1 or reject it via F2 (default keys)." -set help_msg_5 "Spectating other (good) players helps to learn new tricks. To spectate press F3 and then Mouse1 to switch between the players you want to spectate. F5, F6 or jump will get you back into the game (default keys)." -set help_msg_6 "Being a beginner is great! You can learn so many new tricks and improve quickly. Watch others, ask for advice and use your common sense effectively." +set help_msg_5 "Spectating other (good) players helps to learn new tricks. To spectate press F3 and then Mouse1 to switch between the players you want to spectate." +set help_msg_6 "Notice what other players do differently. Often winning or losing comes down to more than accuracy and evading the other player's shots. Movement, map knowledge and items are equally important." set help_msg_7 "If others are better than you, it does not mean they cheat. Save such complaints for when you have more experience and know what kind of funky stuff is possible." -set help_msg_8 "In CTF, it's good to move around and get involved in the action. You get fragged quite a bit but you are also most helpful to your team." -set help_msg_9 "Use the radar to see where your teammates are. Pressing zoom will expand the radar image to give you a better overview." -set help_msg_10 "Most teammessages display waypoints by default. Use those to guide your teammates. You can also see them and the flagcarrier in the radar." -set help_msg_11 "Protect your flagcarrier at all cost! Also save health and armor for him, he might need them more than you!" -set help_msg_12 "You can use the Blaster and most explosive weapons to jump around. Just look 'at your feet' and press fire. If you also jump at the same time, you get even higher." +set help_msg_8 "Listen and remember that the enemy is listening too. Footsteps and item pickups make sounds that can give away your position." +set help_msg_9 "Use the radar to see where your teammates are. Try to time returning your flag with your FC (flag carrier) arriving at your base so enemies can't steal it again before the FC caps." +set help_msg_10 "Xonotic provides a wide array of gamemodes, each rewarding their own unique skills that will help you become the best player you can be. Variety is key, try them all!" +set help_msg_11 "Protect your FC (flag carrier) at all costs! Save health and armor for them, they need it more than you!" +set help_msg_12 "Use the Blaster to make very high jumps. Just look 'at your feet' and press fire. Other explosive weapons work too but do a lot more damage." set help_msg_13 "Be friendly and helpful to other players! Being angry at others' mistakes is understandable, but nobody is perfect. Try to use calm words when telling them how to correct their mistake." -set help_msg_14 "You can use the zoom key with all guns, only the Vortex has it as a extra function on Mouse2 (default key)." -set help_msg_15 "Notice what is happening around you! If your base is empty in CTF, then STAY and defend the flag! Make sure someone defends the flagcarrier or assist him yourself." +set help_msg_14 "You can use the zoom key with all guns, only the Vortex has it as an extra function on secondary fire." +set help_msg_15 "Notice what is happening around you! If your base is empty in CTF, then STAY and defend the flag!" set help_msg_16 "You can drop the weapon you currently have with Backspace (default key). You can help your unarmed teammates this way." -set help_msg_17 "Learn to use the team messages! You find them in the Setting/Input menu. Try changing them to keys you can press easier than the defaults." +set help_msg_17 "When you see the enemy FC, use your 'flag seen' bind to point teammates at them. You can even use the bind after death." set help_msg_18 "Gaming should be fun! Try to have a nice time, be helpful, mindful and treat others like you want to be treated." set help_msg_19 "Visit the official forum on ^1https://forums.xonotic.org/ ${help_cfg_prefix}and feel free to open a thread if you have questions." set help_msg_20 "If you already have a good weapon, it's a great idea to let your teammates get something better than the Shotgun too!" set help_msg_21 "Press T to chat with others, press Y for messages to your team only, press TAB to see the scores and U for the chat history (default keys)." -set help_msg_22 "You can use ^1'suggestmap PART_OF_NAME' ${help_cfg_prefix}to make a map come up at the vote screen after a map was played." +set help_msg_22 "You can use ^1'suggestmap PART_OF_NAME' ${help_cfg_prefix}to make a map come up at the vote screen after the match." set help_msg_23 "The console is accessible through the ~ key or by pressing Shift+ESC. It has many more advanced features, use 'cmdlist' and 'cvarlist' to get a full list of available commands/settings." -set help_msg_24 "The Blaster is a useful tool for gaining speed and jumping around, but it does little damage." -set help_msg_25 "The Shotgun's primary firemode has spread and is more useful at a closer distance, use secondary for the melee attack and slap into other players faces!" -set help_msg_26 "The Machine Gun secondary has a burst fire mode and less spread than the primary mode." -set help_msg_27 "The Mortar is a good all around gun but takes some practice to aim it, because of the projectile's curve." +set help_msg_24 "The Blaster is a movement tool more than a weapon. Use it to accelerate by blastering walls - bunny-hop along a wall and shoot it to make the explosion push you." +set help_msg_25 "The Shotgun's primary is useful at a closer distance, use secondary for the melee attack which is surprisingly strong and has longer reach than you might expect." +set help_msg_26 "The MachineGun's ^1secondary ${help_cfg_prefix}burst firemode has no spread, use it as a cheap Vortex substitute at long range." +set help_msg_27 "The Mortar's secondary fire bounces before exploding - useful for hitting enemies around corners and behind obstacles" set help_msg_28 "The Electro has a combo attack. Fire the primary mode at the balls from the secondary mode for a huge and powerful explosion." -set help_msg_29 "The Crylink's primary fire bounces. Both firemodes pull your enemies, making it a great tool to stop a flag carrier." -set help_msg_30 "The Vortex is a powerful sniper gun. Aim carefully!" -set help_msg_31 "The Hagar is underestimated, but very powerful if you aim right. The secondary mode charges up to four rockets and causes devasting damage if you release them." -set help_msg_32 "The Devastator is powerful but slow. Keep Mouse1 pressed to guide the rockets. Secondary firemode makes the rocket(s) explode." -set help_msg_33 "The Arc is a strong lighting beam, which bends slighty if you move your mouse. The secondary firemode is very strong but short. Both firemodes also heal teammates if you shoot at them." -set help_msg_34 "By default, explosions go through walls. Be careful when hiding behind walls!" +set help_msg_29 "The Crylink's primary fire bounces. Both firemodes pull your enemies, making it a great tool for stopping enemy FCs (flag carriers)." +set help_msg_30 "The Vortex is one of the most powerful weapons in Xonotic. It has barely any competition at long range and can serve as a great combo weapon at mid and short range. Put some effort into mastering it, it'll pay off." +set help_msg_31 "The Hagar is a powerful weapon in enclosed spaces, to use it effectively aim at the enemy's feet." +set help_msg_32 "Guide your Devastator rockets by holding primary fire and turning or moving. Secondary fire makes the rocket(s) explode." +set help_msg_33 "The Arc is a strong lightning beam, which bends slighty if you move your mouse. The secondary firemode is very strong but short. Both firemodes also heal teammates if you shoot at them." +set help_msg_34 "By default, explosions go through walls and floors. Be careful where you hide!" set help_msg_35 "Get on IRC to chat with fellow players. Take a look at ^1https://xonotic.org/chat/${help_cfg_prefix}." set help_msg_36 "Don't drink and frag." set help_msg_37 "Don't shoot at players who are typing/chatting. You recognize those players by the keyboard symbols above their head." @@ -40,21 +40,33 @@ set help_msg_38 "'gg' is shorthand for 'Good Game', 'gl' means 'Good luck' and ' set help_msg_39 "Players with the prefix '$bot_prefix${help_cfg_prefix}' in their nick are bots on this server. There is also a clan named [BOT]." set help_msg_40 "You spawn with ^1two ${help_cfg_prefix}weapons. Use the Blaster for much faster movement." set help_msg_41 "Visit the stats page at ^1https://stats.xonotic.org/ ${help_cfg_prefix}and check out how you are doing in the rankings!" -set help_msg_42 "Start playing 1on1 if you want to learn fast" +set help_msg_42 "Play with fewer players if you want to improve faster. Overcrowded DM has too much randomness so you get too little feedback if you're doing things right or wrong." set help_msg_43 "Visit ^1https://xonotic.org/pickup/ ${help_cfg_prefix}to get in touch with the experienced players, ask them stuff and play with them!" set help_msg_44 "Look for servers that have a good ping for you. You can't play this game well with a ping > 100. If there are no servers close enough to you, cooperate with your friends to setup one." set help_msg_45 "If you want to play the next map you can cast a vote via 'vcall endmatch' in the console. Other players can vote using F1 and F2 (default keys)." set help_msg_46 "Always watch your back. Do not just run away, fight back as you retreat. Otherwise, you could be shot in the back." -set help_msg_47 "Try to get as much armor and health as you can, but remember your teammates need armor and health too." -set help_msg_48 "Do not attack if you have neither a good weapon, nor health, nor armor." -set help_msg_49 "Standing still makes you an easy target. You can move around the map faster by bunny hopping." -set help_msg_50 "You can use the Blaster to climb up walls. Before trying this, become familiar with the basics of Blaster movement." -set help_msg_51 "You can control your movement in air. Use it to prevent yourself from falling off the map when somebody starts pushing you around." -set help_msg_52 "Use the Blaster, Mortar or Devastator in space maps to push other players off the map. They will enjoy it." -set help_msg_53 "You can turn off automatic weapon changing in the Player menu. If you configure your key bindings, manually switching weapons can be faster and easier." +set help_msg_47 "Get as much armor and health as you can, but remember your teammates need them too." +set help_msg_48 "In some modes like TDM (Team Deathmatch), getting killed means the enemy gets a point. You should not only focus on getting frags but also on not dying." +set help_msg_49 "Standing still makes you an easy target. You can move around the map faster by bunny-hopping." +set help_msg_50 "You can use the Blaster to climb up walls. Have enough health, walk up to a wall and keep shooting downwards at a 45° angle while holding forward (to stay near the wall)." +set help_msg_51 "You can control your movement in the air. Use it to prevent yourself from falling off the map when somebody starts pushing you around." +set help_msg_52 "Use the Blaster, Vortex or Devastator on space maps to push other players off the map. They will enjoy it." +set help_msg_53 "You can turn off automatic weapon changing in the Settings->Game->Weapons menu. If you configure your key bindings, manually switching weapons can be faster and easier." set help_msg_54 "Choose the right weapon for the job, not just the one that the game automatically puts in your hand." set help_msg_55 "Enter ^1'lsmaps' ${help_cfg_prefix}in the console to get a list of maps configured on the server." -set help_msg_56 "While you are in the air, release the forward key, press one of the left/right keys and move your mouse in the same direction. This will bend your fly/jump path." -set help_msg_57 "Hold the jump key to keep on jumping (called ^1'bunny-hopping'${help_cfg_prefix}) which will accelerate your speed." +set help_msg_56 "While you are bunny-hopping, release forward, press left/right and move your mouse in the same direction to turn much faster than just with mouse and forward." +set help_msg_57 "You can keep accelerating while in the air, that's why ^1'bunny-hopping'${help_cfg_prefix} can be several times faster than running." set help_msg_58 "'xonotic.org/guide changed my life' -- ^x777S^x090Є^x088Є^x000Қ^x900⁻ʸ${help_cfg_prefix}, 2018" -set help_msg_count 59 // update this when adding messages - it should be the number of messages (which means last message index + 1) +set help_msg_59 "Always remember to mind your surroundings. You should pick up items ^1while ${help_cfg_prefix}fighting too." +set help_msg_60 "The Crylink's primary fire's projectiles expand as long as you hold the button, then converge quickly. Time it right so they all hit the enemy." +set help_msg_61 "The Crylink's secondary mode does little damage but provides strong pull, use it to accelerate together with bunny-hopping." +set help_msg_62 "You can switch weapons faster than some weapons can shoot. Increase your DPS (damage per second) by switching after every shot. This is called comboing." +set help_msg_63 "The most common weapons to combo are Mortar, Vortex and Devastator. Bind them close to your movement keys or change the weapon order to make comboing possible." +set help_msg_64 "You can blaster-jump higher if you're moving fast. Combining it with a regular jump also gets you a bit more height." +set help_msg_65 "Xonotic is an arena shooter (aFPS) which means it focuses on fast movement and item control (in addition to positioning and aim) more than tactical shooters (tFPSes) do." +set help_msg_66 "Try to always move with a purpose, usually that is getting more health/armor or a new weapon." +set help_msg_67 "Clan Arena gives you all weapons, full health/armor and has no selfdamage. It's the ideal mode to learn movement using weapons." +set help_msg_68 "The Hagar's secondary mode charges up to four rockets, each does more damage than primary. Cancel the charge by pressing primary fire." +set help_msg_69 "In addition to gamemodes, Xonotic offers multiple rulesets. The default is known as vanilla or simply Xonotic. Xonotic ProMode (XPM) focuses on more competitive play. Other popular rulesets are Instagib, Overkill and Xonotic DeFrag (XDF)." +set help_msg_70 "You cannot hurt teammates in vanilla Xonotic (as opposed to XPM) but you can push them, so try to avoid hitting them unnecessarily." +set help_msg_count 71 // update this when adding messages - it should be the number of messages (which means last message index + 1) diff --git a/help.cfg b/help.cfg index 52cfb09f3..70b7c8a0f 100644 --- a/help.cfg +++ b/help.cfg @@ -1,5 +1,6 @@ // Simple help message system -// It prints messages with the configured name + +// First exec this file, then the correct help-*.cfg for your ruleset. // You can start the help system with the command help_loop but this has been found to annoy players. // A better way is to put `alias sv_hook_gamestart_all "defer 20 help_next"` into your server.cfg, diff --git a/models/monsters/zombie.dpm_0.sounds b/models/monsters/zombie.dpm_0.sounds index 7a7cff67a..dddb38ce0 100644 --- a/models/monsters/zombie.dpm_0.sounds +++ b/models/monsters/zombie.dpm_0.sounds @@ -4,5 +4,5 @@ sight sound/monsters/zombie/sight 0 //ranged sound/monsters/zombie/ranged 0 //melee sound/monsters/zombie/melee 0 //pain sound/monsters/zombie/pain 0 -spawn sound/monsters/zombie/spawn 0 +//spawn sound/monsters/zombie/spawn 0 idle sound/monsters/zombie/idle 0 diff --git a/mutators.cfg b/mutators.cfg index 01e3a120a..0fcbed2f2 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -54,14 +54,14 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar // ========== // overkill // ========== -set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" +set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" set g_overkill_weapons 0 "Whether to enable overkill weapons outside of overkill ruleset." -set g_overkill_powerups_replace 1 -set g_overkill_itemwaypoints 1 +set g_overkill_powerups_replace 1 "replace strength and shield with HMG and RPC" +set g_overkill_itemwaypoints 1 "show waypoints with timer before health and armor spawns" set g_overkill_filter_healthmega 0 -set g_overkill_filter_armormedium 0 -set g_overkill_filter_armorbig 0 +set g_overkill_filter_armormedium 1 +set g_overkill_filter_armorbig 1 set g_overkill_filter_armormega 0 @@ -111,6 +111,7 @@ set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in // rocket flying // =============== set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" +set g_rocket_flying_disabledelays 1 "disable detonation delays on rockets and mines" // ===================== @@ -302,8 +303,8 @@ set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when // ======= // buffs // ======= -set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" -set g_buffs -1 "enable buffs (requires buff items or powerups)" +seta cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" +set g_buffs -1 "enable buffs (requires buff items or powerups on the map)" set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" @@ -321,7 +322,7 @@ set g_buffs_ammo 1 "ammo buff: infinite ammunition" set g_buffs_ammo_time 60 "ammo buff carry time" set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken" set g_buffs_resistance_time 60 "resistance buff time" -set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage" +set g_buffs_resistance_blockpercent 0.5 "damage reduction multiplier, higher values mean less damage" set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" @@ -334,7 +335,7 @@ set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to g set g_buffs_medic_heal_delay 1 "delay between team healing" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" set g_buffs_vengeance_time 60 "vengeance buff carry time" -set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance" +set g_buffs_vengeance_damage_multiplier 0.4 "amount of damage dealt the attacker takes when hitting a target with vengeance" set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback" set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" @@ -354,7 +355,7 @@ set g_buffs_speed_damage_take 1.2 "damage taken multiplier, higher value means m set g_buffs_speed_regen 1.2 "regeneration speed multiplier, higher value means faster health regeneration while holding speed buff" set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier" set g_buffs_vampire_time 60 "vampire buff carry time" -set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff" +set g_buffs_vampire_damage_steal 0.4 "damage stolen multiplier while holding vampire buff" set g_buffs_jump 0 "jump buff: greatly increased jump height" set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" @@ -378,7 +379,7 @@ set g_buffs_magnet_range_buff 100 "range around player that only buffs are picke set g_buffs_luck 1 "luck buff: randomly increased damage" set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" -set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" +set g_buffs_luck_damagemultiplier 2 "luck damage multiplier" set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" set g_buffs_flight_time 60 "flight buff carry time" diff --git a/physicsOverkill.cfg b/physicsOverkill.cfg index a6f36a77e..67d02a776 100644 --- a/physicsOverkill.cfg +++ b/physicsOverkill.cfg @@ -1,7 +1,7 @@ g_mod_physics Overkill sv_gravity 800 -sv_maxspeed 400 +sv_maxspeed 360 sv_maxairspeed 360 sv_stopspeed 100 @@ -40,7 +40,7 @@ sv_aircontrol_penalty 180 sv_aircontrol_power 2 sv_aircontrol_backwards 0 sv_aircontrol_sidewards 0 -sv_airspeedlimit_nonqw 900 +sv_airspeedlimit_nonqw 800 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 59ecb04d2..d31d12205 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -25,7 +25,6 @@ float autocvar_cl_announcer_antispam = 2; float autocvar_cl_announcer_maptime = 3; bool autocvar_cl_autodemo_delete; bool autocvar_cl_autodemo_delete_keeprecords; -bool autocvar_cl_casings; float autocvar_cl_casings_bronze_time; int autocvar_cl_casings_maxcount = 100; float autocvar_cl_casings_shell_time; @@ -77,7 +76,7 @@ bool autocvar_cl_spawnzoom = 1; float autocvar_cl_spawnzoom_speed = 1; float autocvar_cl_spawnzoom_factor = 2; bool autocvar_cl_stripcolorcodes; -bool autocvar_cl_vehicles_alarm = true; +bool autocvar_cl_vehicles_alarm = false; bool autocvar_cl_vehicles_hud_tactical = true; float autocvar_cl_vehicles_hudscale = 0.5; float autocvar_cl_vehicles_notify_time = 15; @@ -151,6 +150,8 @@ bool autocvar_crosshair_ring_reload; float autocvar_crosshair_ring_reload_alpha; float autocvar_crosshair_ring_reload_size; float autocvar_crosshair_size; +bool autocvar_crosshair_chase = true; +float crosshair_chase_playeralpha = 0.25; int autocvar_ekg; float autocvar_fov; bool autocvar_hud_cursormode = true; diff --git a/qcsrc/client/commands/cl_cmd.qc b/qcsrc/client/commands/cl_cmd.qc index 567096420..f0c1e789a 100644 --- a/qcsrc/client/commands/cl_cmd.qc +++ b/qcsrc/client/commands/cl_cmd.qc @@ -434,7 +434,7 @@ void LocalCommand_sendcvar(int request, int argc) case CMD_REQUEST_USAGE: { LOG_INFO("Usage:^3 cl_cmd sendcvar "); - LOG_INFO(" Where 'cvar' is the cvar plus arguments to send to the server."); + LOG_INFO(" Where 'cvar' is the cvar to send to the server."); return; } } @@ -477,7 +477,7 @@ CLIENT_COMMAND(handlevote, "System to handle selecting a vote or option") { Loca CLIENT_COMMAND(hud, "Commands regarding/controlling the HUD system") { LocalCommand_hud(request, arguments); } CLIENT_COMMAND(localprint, "Create your own centerprint sent to yourself") { LocalCommand_localprint(request, arguments); } CLIENT_COMMAND(mv_download, "Retrieve mapshot picture from the server") { LocalCommand_mv_download(request, arguments); } -CLIENT_COMMAND(sendcvar, "Send a cvar to the server (like weaponpriority)") { LocalCommand_sendcvar(request, arguments); } +CLIENT_COMMAND(sendcvar, "Send a cvar to the server (like cl_weaponpriority)") { LocalCommand_sendcvar(request, arguments); } void LocalCommand_macro_help() { diff --git a/qcsrc/client/defs.qh b/qcsrc/client/defs.qh index 1fa2fd42b..5ce4c3e60 100644 --- a/qcsrc/client/defs.qh +++ b/qcsrc/client/defs.qh @@ -109,6 +109,68 @@ int w_deathtype; float w_issilent, w_random; vector w_org, w_backoff; +float autoswitch; +bool cvar_cl_allow_uid2name; +bool cvar_cl_allow_uidranking; +float cvar_cl_autoscreenshot; +float cvar_cl_autotaunt; +float cvar_cl_clippedspectating; +int cvar_cl_gunalign; +float cvar_cl_handicap; +float cvar_cl_jetpack_jump; +float cvar_cl_movement_track_canjump; +float cvar_cl_noantilag; +string cvar_cl_physics; +float cvar_cl_voice_directional; +float cvar_cl_voice_directional_taunt_attenuation; +float cvar_cl_weaponimpulsemode; +string cvar_g_xonoticversion; +float cvar_cl_cts_noautoswitch; +bool cvar_cl_weapon_switch_reload; +bool cvar_cl_weapon_switch_fallback_to_impulse; + +REPLICATE(autoswitch, bool, "cl_autoswitch"); +REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name"); +REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking"); +REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot"); +REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt"); +REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating"); +REPLICATE(cvar_cl_gunalign, int, "cl_gunalign"); +REPLICATE(cvar_cl_handicap, float, "cl_handicap"); +REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump"); +REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump"); +REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag"); +REPLICATE(cvar_cl_physics, string, "cl_physics"); +REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional"); +REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation"); +REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode"); +REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion"); +REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch"); +REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload"); +REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse"); +/* +// cvar cl_newusekeysupported doesn't exist +float cvar_cl_newusekeysupported; +REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported"); +*/ +string cvar_cl_allow_uidtracking; +REPLICATE(cvar_cl_allow_uidtracking, string, "cl_allow_uidtracking"); + +string cvar_cl_weaponpriority; +REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority"); + +string cvar_cl_weaponpriorities[10]; +REPLICATE(cvar_cl_weaponpriorities[0], string, "cl_weaponpriority0"); +REPLICATE(cvar_cl_weaponpriorities[1], string, "cl_weaponpriority1"); +REPLICATE(cvar_cl_weaponpriorities[2], string, "cl_weaponpriority2"); +REPLICATE(cvar_cl_weaponpriorities[3], string, "cl_weaponpriority3"); +REPLICATE(cvar_cl_weaponpriorities[4], string, "cl_weaponpriority4"); +REPLICATE(cvar_cl_weaponpriorities[5], string, "cl_weaponpriority5"); +REPLICATE(cvar_cl_weaponpriorities[6], string, "cl_weaponpriority6"); +REPLICATE(cvar_cl_weaponpriorities[7], string, "cl_weaponpriority7"); +REPLICATE(cvar_cl_weaponpriorities[8], string, "cl_weaponpriority8"); +REPLICATE(cvar_cl_weaponpriorities[9], string, "cl_weaponpriority9"); + float bgmtime; string weaponorder_byimpulse; diff --git a/qcsrc/client/hud/panel/ammo.qc b/qcsrc/client/hud/panel/ammo.qc index bd9aa1a21..95ceced82 100644 --- a/qcsrc/client/hud/panel/ammo.qc +++ b/qcsrc/client/hud/panel/ammo.qc @@ -177,7 +177,7 @@ void HUD_Ammo() Weapon wep = wepent.switchweapon; int i; - bool infinite_ammo = (STAT(ITEMS) & IT_UNLIMITED_WEAPON_AMMO); + bool infinite_ammo = (STAT(ITEMS) & IT_UNLIMITED_AMMO); row = column = 0; if(autocvar_hud_panel_ammo_onlycurrent) { diff --git a/qcsrc/client/hud/panel/weapons.qc b/qcsrc/client/hud/panel/weapons.qc index ac32e23cb..fef3eec09 100644 --- a/qcsrc/client/hud/panel/weapons.qc +++ b/qcsrc/client/hud/panel/weapons.qc @@ -63,7 +63,7 @@ void HUD_Weapons() float when = max(1, autocvar_hud_panel_weapons_complainbubble_time); float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime); - bool infinite_ammo = (STAT(ITEMS) & IT_UNLIMITED_WEAPON_AMMO); + bool infinite_ammo = (STAT(ITEMS) & IT_UNLIMITED_AMMO); vector weapon_pos, weapon_size = '0 0 0'; vector color; diff --git a/qcsrc/client/main.qc b/qcsrc/client/main.qc index 04cafebbd..b61f425aa 100644 --- a/qcsrc/client/main.qc +++ b/qcsrc/client/main.qc @@ -143,6 +143,8 @@ void CSQC_Init() registercvar("cl_weapon_switch_reload", "1"); registercvar("cl_weapon_switch_fallback_to_impulse", "1"); + registercvar("cl_allow_uidranking", "1"); + if(autocvar_cl_lockview) cvar_set("cl_lockview", "0"); @@ -230,6 +232,8 @@ void Shutdown() deactivate_minigame(); HUD_MinigameMenu_Close(NULL, NULL, NULL); + + ReplicateVars(true); // destroy } .float has_team; diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index 7c3c1068b..5ae7d5005 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -291,6 +291,7 @@ void viewmodel_draw(entity this) return; int mask = (intermission || (STAT(HEALTH) <= 0) || autocvar_chase_active) ? 0 : MASK_NORMAL; float a = ((autocvar_cl_viewmodel_alpha) ? bound(-1, autocvar_cl_viewmodel_alpha, this.m_alpha) : this.m_alpha); + int wepskin = this.m_skin; bool invehicle = player_localentnum > maxclients; if (invehicle) a = -1; Weapon wep = this.activeweapon; @@ -304,6 +305,7 @@ void viewmodel_draw(entity this) { e.drawmask = mask; e.alpha = a; + e.skin = wepskin; e.colormap = 256 + c; // colormap == 0 is black, c == 0 is white e.glowmod = g; e.csqcmodel_effects = fx; @@ -712,7 +714,7 @@ vector liquidcolor_prev; float eventchase_current_distance; float eventchase_running; -int WantEventchase(entity this) +int WantEventchase(entity this, bool want_vehiclechase) { if(autocvar_cl_orthoview) return 0; @@ -722,7 +724,7 @@ int WantEventchase(entity this) return 1; if(spectatee_status >= 0) { - if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0)) + if(want_vehiclechase) return 1; if(MUTATOR_CALLHOOK(WantEventchase, this)) return 1; @@ -972,6 +974,21 @@ void HUD_Crosshair(entity this) // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight; if(csqcplayer.viewloc && (csqcplayer.viewloc.spawnflags & VIEWLOC_FREEAIM)) wcross_origin = viewloc_mousepos; + else if(autocvar_chase_active > 0 && autocvar_crosshair_chase) + { + vector player_org = ((csqcplayer) ? csqcplayer.origin + csqcplayer.view_ofs : view_origin); + if(csqcplayer && crosshair_chase_playeralpha && crosshair_chase_playeralpha < 1) + { + traceline(view_origin, view_origin + max_shot_distance * view_forward, MOVE_NORMAL, NULL); + float myalpha = (!csqcplayer.m_alpha) ? 1 : csqcplayer.m_alpha; + if(trace_ent == csqcplayer && STAT(HEALTH) > 0) + csqcplayer.alpha = min(crosshair_chase_playeralpha, myalpha); + else + csqcplayer.alpha = csqcplayer.m_alpha; + } + traceline(player_org, player_org + max_shot_distance * view_forward, MOVE_WORLDONLY, NULL); + wcross_origin = project_3d_to_2d(trace_endpos); + } else wcross_origin = project_3d_to_2d(view_origin + max_shot_distance * view_forward); wcross_origin.z = 0; @@ -1077,8 +1094,10 @@ void HUD_Crosshair(entity this) wcross_color.z += sin(hitindication_crosshair_size) * hitindication_color.z; } - if(shottype == SHOTTYPE_HITENEMY) - wcross_scale *= autocvar_crosshair_hittest; // is not queried if hittest is 0 + // no effects needed for targeting enemies, this can't possibly span all valid targets! + // just show for teammates to give a sign that they're an invalid target + //if(shottype == SHOTTYPE_HITENEMY) + //wcross_scale *= autocvar_crosshair_hittest; // is not queried if hittest is 0 if(shottype == SHOTTYPE_HITTEAM) wcross_scale /= autocvar_crosshair_hittest; // is not queried if hittest is 0 @@ -1562,6 +1581,10 @@ void CSQC_UpdateView(entity this, float w, float h) lasthud = hud; + ReplicateVars(false); + if (ReplicateVars_NOT_SENDING()) + ReplicateVars_DELAY(0.8 + random() * 0.4); // no need to check cvars every frame + HUD_Scale_Disable(); if(autocvar__hud_showbinds_reload) // menu can set this one @@ -1651,7 +1674,7 @@ void CSQC_UpdateView(entity this, float w, float h) else if(autocvar_chase_active == -2) cvar_set("chase_active", "0"); - float vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0)); + bool vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0)); float vehicle_viewdist = 0; vector vehicle_viewofs = '0 0 0'; @@ -1663,10 +1686,14 @@ void CSQC_UpdateView(entity this, float w, float h) Vehicle info = Vehicles_from(hud); vehicle_viewdist = info.height; vehicle_viewofs = info.view_ofs; + if(vehicle_viewdist < 0) // when set below 0, this vehicle doesn't use third person view (gunner slots) + vehicle_chase = false; } + else + vehicle_chase = false; } - int eventchase = WantEventchase(this); + int eventchase = WantEventchase(this, vehicle_chase); if (eventchase) { vector current_view_origin_override = '0 0 0'; diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 15c1366ea..a7e7da546 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -50,6 +50,8 @@ const int SERVERFLAG_PLAYERSTATS = 4; // a bit more constant const vector PL_MAX_CONST = '16 16 45'; const vector PL_MIN_CONST = '-16 -16 -24'; +const vector PL_CROUCH_MAX_CONST = '16 16 25'; +const vector PL_CROUCH_MIN_CONST = '-16 -16 -24'; // gametype vote flags const int GTV_FORBIDDEN = 0; // Cannot be voted diff --git a/qcsrc/common/csqcmodel_settings.qh b/qcsrc/common/csqcmodel_settings.qh index 7c5a218b2..96836a38e 100644 --- a/qcsrc/common/csqcmodel_settings.qh +++ b/qcsrc/common/csqcmodel_settings.qh @@ -18,12 +18,17 @@ # define TAG_VIEWLOC_NAME tag_networkviewloc # define TAG_VIEWLOC_TYPE int .float tag_networkviewloc; + +# define ALPHA m_alpha +.float m_alpha; #else # define TAG_ENTITY_NAME tag_entity # define TAG_ENTITY_TYPE entity # define TAG_VIEWLOC_NAME viewloc # define TAG_VIEWLOC_TYPE entity + +# define ALPHA alpha #endif // add properties you want networked to CSQC here @@ -31,7 +36,7 @@ CSQCMODEL_PROPERTY(BIT(0), int, ReadShort, WriteShort, colormap) \ CSQCMODEL_PROPERTY(BIT(1), int, ReadInt24_t, WriteInt24_t, effects) \ CSQCMODEL_PROPERTY(BIT(2), int, ReadByte, WriteByte, modelflags) \ - CSQCMODEL_PROPERTY_SCALED(BIT(3), float, ReadByte, WriteByte, alpha, 254, -1, 254) \ + CSQCMODEL_PROPERTY_SCALED(BIT(3), float, ReadByte, WriteByte, ALPHA, 254, -1, 254) \ CSQCMODEL_PROPERTY(BIT(4), int, ReadByte, WriteByte, skin) \ CSQCMODEL_PROPERTY(BIT(5), float, ReadApproxPastTime, WriteApproxPastTime, death_time) \ CSQCMODEL_PROPERTY(BIT(6), float, ReadByte, WriteByte, solid) \ diff --git a/qcsrc/common/effects/qc/casings.qc b/qcsrc/common/effects/qc/casings.qc index d225b337b..589e343c8 100644 --- a/qcsrc/common/effects/qc/casings.qc +++ b/qcsrc/common/effects/qc/casings.qc @@ -9,9 +9,19 @@ REGISTER_NET_TEMP(casings) +#if defined(SVQC) +.bool cvar_cl_casings; +#elif defined(CSQC) +bool cvar_cl_casings; +#endif +REPLICATE(cvar_cl_casings, bool, "cl_casings"); + #ifdef SVQC void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity) { + if (!(CS(casingowner).cvar_cl_casings)) + return; + entity wep = casingowner.(weaponentity); vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up; @@ -129,8 +139,6 @@ NET_HANDLE(casings, bool isNew) ang_z = ReadByte() * 360 / 256; return = true; - if (!autocvar_cl_casings) return; - Casing casing = RubbleNew("casing"); casing.silent = (_state & 0x80); casing.state = (_state & 0x7F); diff --git a/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc b/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc index 0a8370899..408a14e0d 100644 --- a/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc +++ b/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc @@ -333,7 +333,7 @@ MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST) MUTATOR_HOOKFUNCTION(ca, SetStartItems) { - start_items &= ~IT_UNLIMITED_AMMO; + start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS); start_health = warmup_start_health = cvar("g_lms_start_health"); start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); @@ -483,11 +483,6 @@ MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate) return MUT_SPECCMD_CONTINUE; } -MUTATOR_HOOKFUNCTION(ca, WantWeapon) -{ - M_ARGV(2, bool) = true; // all weapons -} - MUTATOR_HOOKFUNCTION(ca, HideTeamNagger) { return true; // doesn't work well with the whole spectator as player thing @@ -502,12 +497,14 @@ MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus) MUTATOR_HOOKFUNCTION(ca, SetWeaponArena) { - // most weapons arena - if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most"; + if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") + M_ARGV(0, string) = autocvar_g_ca_weaponarena; } MUTATOR_HOOKFUNCTION(ca, SV_ParseServerCommand) { - shuffleteams_on_reset_map = !allowed_to_spawn; + string cmd_name = M_ARGV(0, string); + if (cmd_name == "shuffleteams") + shuffleteams_on_reset_map = !allowed_to_spawn; return false; } diff --git a/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh b/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh index e383687fc..f6420b852 100644 --- a/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh +++ b/qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh @@ -12,6 +12,7 @@ bool autocvar_g_ca_team_spawns; //int autocvar_g_ca_teams; int autocvar_g_ca_teams_override; float autocvar_g_ca_warmup; +string autocvar_g_ca_weaponarena = "most"; int ca_teams; diff --git a/qcsrc/common/gamemodes/gamemode/ctf/_mod.inc b/qcsrc/common/gamemodes/gamemode/ctf/_mod.inc index c6d756fbb..663a5f829 100644 --- a/qcsrc/common/gamemodes/gamemode/ctf/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/ctf/_mod.inc @@ -1,4 +1,5 @@ // generated file; do not modify +#include #ifdef CSQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/ctf/ctf.qc b/qcsrc/common/gamemodes/gamemode/ctf/ctf.qc new file mode 100644 index 000000000..a6157c588 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/ctf/ctf.qc @@ -0,0 +1 @@ +#include "ctf.qh" diff --git a/qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc b/qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc index 939c70e29..03b2ec9d1 100644 --- a/qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc +++ b/qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc @@ -440,7 +440,8 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype) // reset the flag setattachment(flag, NULL, ""); - setorigin(flag, player.origin + FLAG_DROP_OFFSET); + tracebox(player.origin - FLAG_DROP_OFFSET, flag.m_mins, flag.m_maxs, player.origin + FLAG_DROP_OFFSET, MOVE_NOMONSTERS, flag); + setorigin(flag, trace_endpos); flag.owner.flagcarried = NULL; GameRules_scoring_vip(flag.owner, false); flag.owner = NULL; diff --git a/qcsrc/common/gamemodes/gamemode/domination/_mod.inc b/qcsrc/common/gamemodes/gamemode/domination/_mod.inc index ccaa150df..a35415a8f 100644 --- a/qcsrc/common/gamemodes/gamemode/domination/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/domination/_mod.inc @@ -1,4 +1,5 @@ // generated file; do not modify +#include #ifdef CSQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/domination/_mod.qh b/qcsrc/common/gamemodes/gamemode/domination/_mod.qh index b48a0a914..869273e85 100644 --- a/qcsrc/common/gamemodes/gamemode/domination/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/domination/_mod.qh @@ -1,4 +1,5 @@ // generated file; do not modify +#include #ifdef CSQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/domination/domination.qc b/qcsrc/common/gamemodes/gamemode/domination/domination.qc new file mode 100644 index 000000000..3e5bebafb --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/domination/domination.qc @@ -0,0 +1 @@ +#include "domination.qh" diff --git a/qcsrc/common/gamemodes/gamemode/domination/domination.qh b/qcsrc/common/gamemodes/gamemode/domination/domination.qh new file mode 100644 index 000000000..6f70f09be --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/domination/domination.qh @@ -0,0 +1 @@ +#pragma once diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc index 2dfcf4811..54f6268e3 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc +++ b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc @@ -549,7 +549,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) MUTATOR_HOOKFUNCTION(ft, SetStartItems) { - start_items &= ~IT_UNLIMITED_AMMO; + start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS); //start_health = warmup_start_health = cvar("g_lms_start_health"); //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); @@ -587,9 +587,8 @@ MUTATOR_HOOKFUNCTION(ft, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) MUTATOR_HOOKFUNCTION(ft, SetWeaponArena) { - // most weapons arena if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") - M_ARGV(0, string) = "most"; + M_ARGV(0, string) = autocvar_g_freezetag_weaponarena; } MUTATOR_HOOKFUNCTION(ft, FragCenterMessage) @@ -612,7 +611,9 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage) MUTATOR_HOOKFUNCTION(ft, SV_ParseServerCommand) { - shuffleteams_on_reset_map = !(round_handler_IsActive() && !round_handler_IsRoundStarted()); + string cmd_name = M_ARGV(0, string); + if (cmd_name == "shuffleteams") + shuffleteams_on_reset_map = !(round_handler_IsActive() && !round_handler_IsRoundStarted()); return false; } diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh index df138a93d..3eb753020 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh +++ b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh @@ -6,6 +6,8 @@ int autocvar_g_freezetag_point_limit; int autocvar_g_freezetag_point_leadlimit; bool autocvar_g_freezetag_team_spawns; +string autocvar_g_freezetag_weaponarena = "most_available"; + void freezetag_Initialize(); REGISTER_MUTATOR(ft, false) diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc b/qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc index 2ce6f4493..42fb4b0e2 100644 --- a/qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc @@ -1,4 +1,5 @@ // generated file; do not modify +#include #ifdef CSQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh b/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh index 8536675f3..93eaf396c 100644 --- a/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh @@ -1,4 +1,5 @@ // generated file; do not modify +#include #ifdef CSQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qc b/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qc new file mode 100644 index 000000000..fe03dc9a9 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qc @@ -0,0 +1 @@ +#include "keepaway.qh" diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qh b/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qh new file mode 100644 index 000000000..6f70f09be --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/keepaway/keepaway.qh @@ -0,0 +1 @@ +#pragma once diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc index 14802494b..52b5f0df8 100644 --- a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc @@ -1,4 +1,5 @@ // generated file; do not modify +#include #ifdef CSQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh index defda7497..46f35788e 100644 --- a/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh @@ -1,4 +1,5 @@ // generated file; do not modify +#include #ifdef CSQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qc b/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qc new file mode 100644 index 000000000..724a0e6d4 --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qc @@ -0,0 +1 @@ +#include "keyhunt.qh" diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qh b/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qh new file mode 100644 index 000000000..6f70f09be --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/keyhunt/keyhunt.qh @@ -0,0 +1 @@ +#pragma once diff --git a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc index 6d420c7a9..aceb66e03 100644 --- a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc +++ b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc @@ -323,7 +323,7 @@ MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill) MUTATOR_HOOKFUNCTION(lms, SetStartItems) { - start_items &= ~IT_UNLIMITED_AMMO; + start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS); start_health = warmup_start_health = cvar("g_lms_start_health"); start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); @@ -429,9 +429,10 @@ MUTATOR_HOOKFUNCTION(lms, CheckRules_World) return true; } -MUTATOR_HOOKFUNCTION(lms, WantWeapon) +MUTATOR_HOOKFUNCTION(lms, SetWeaponArena) { - M_ARGV(2, bool) = true; // all weapons + if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") + M_ARGV(0, string) = autocvar_g_lms_weaponarena; } MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus) diff --git a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh index 256620a45..996d371fe 100644 --- a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh +++ b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh @@ -2,8 +2,12 @@ #include #include + .float lms_spectate_warning; + #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") +string autocvar_g_lms_weaponarena = "most_available"; + void lms_Initialize(); REGISTER_MUTATOR(lms, false) diff --git a/qcsrc/common/gamemodes/gamemode/nexball/_mod.inc b/qcsrc/common/gamemodes/gamemode/nexball/_mod.inc index b229dcdf5..4e9fd6b10 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/_mod.inc +++ b/qcsrc/common/gamemodes/gamemode/nexball/_mod.inc @@ -1,4 +1,5 @@ // generated file; do not modify +#include #ifdef CSQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/nexball/_mod.qh b/qcsrc/common/gamemodes/gamemode/nexball/_mod.qh index 0a3d1e238..657280e6a 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/_mod.qh +++ b/qcsrc/common/gamemodes/gamemode/nexball/_mod.qh @@ -1,4 +1,5 @@ // generated file; do not modify +#include #ifdef CSQC #include #endif diff --git a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc new file mode 100644 index 000000000..4b49dba3e --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc @@ -0,0 +1 @@ +#include "nexball.qh" diff --git a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qh b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qh new file mode 100644 index 000000000..6f70f09be --- /dev/null +++ b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qh @@ -0,0 +1 @@ +#pragma once diff --git a/qcsrc/common/gamemodes/gamemode/nexball/weapon.qh b/qcsrc/common/gamemodes/gamemode/nexball/weapon.qh index 1e3127eb5..ccabc47a5 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/weapon.qh +++ b/qcsrc/common/gamemodes/gamemode/nexball/weapon.qh @@ -1,7 +1,7 @@ #pragma once CLASS(BallStealer, PortoLaunch) -/* flags */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SPECIALATTACK | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NOTRUEAIM); +/* flags */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NOTRUEAIM); /* impulse */ ATTRIB(BallStealer, impulse, int, 0); /* refname */ ATTRIB(BallStealer, netname, string, "ballstealer"); /* wepname */ ATTRIB(BallStealer, m_name, string, _("Ball Stealer")); diff --git a/qcsrc/common/items/all.qh b/qcsrc/common/items/all.qh index 623f71b39..3ff4a5415 100644 --- a/qcsrc/common/items/all.qh +++ b/qcsrc/common/items/all.qh @@ -4,7 +4,8 @@ #include "item.qh" -REGISTRY(Items, BITS(7)) +// 24 so it matches the limit for the .items field +REGISTRY(Items, 24) #define Items_from(i) _Items_from(i, NULL) #ifdef GAMEQC REGISTRY_DEPENDS(Items, Models) diff --git a/qcsrc/common/items/inventory.qh b/qcsrc/common/items/inventory.qh index 75abe46cc..017ada75c 100644 --- a/qcsrc/common/items/inventory.qh +++ b/qcsrc/common/items/inventory.qh @@ -15,8 +15,8 @@ ENDCLASS(Inventory) REGISTER_NET_LINKED(ENT_CLIENT_INVENTORY) -const int Inventory_groups_major = 16; -const int Inventory_groups_minor = 8; // ceil(Items_MAX / Inventory_groups_major) +const int Inventory_groups_minor = 8; // exactly 1 byte +const int Inventory_groups_major = 3; // ceil(Items_MAX / Inventory_groups_minor) #define G_MAJOR(id) (floor((id) / Inventory_groups_minor)) #define G_MINOR(id) ((id) % Inventory_groups_minor) @@ -28,7 +28,7 @@ NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) { make_pure(this); g_inventory = this; - const int majorBits = ReadShort(); + const int majorBits = ReadByte(); for (int i = 0; i < Inventory_groups_major; ++i) { if (!(majorBits & BIT(i))) { continue; @@ -50,6 +50,7 @@ NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) #endif #ifdef SVQC +int minorBitsArr[Inventory_groups_major]; void Inventory_Write(Inventory data) { if (!data) { @@ -58,45 +59,37 @@ void Inventory_Write(Inventory data) } TC(Inventory, data); + for (int i = 0; i < Inventory_groups_major; ++i) + minorBitsArr[i] = 0; + int majorBits = 0; FOREACH(Items, true, { .int fld = inv_items[it.m_id]; const bool changed = data.inventory.(fld) != data.(fld); if (changed) { - majorBits = BITSET(majorBits, BIT(G_MAJOR(it.m_id)), true); + int maj = G_MAJOR(it.m_id); + majorBits = BITSET(majorBits, BIT(maj), true); + minorBitsArr[maj] = BITSET(minorBitsArr[maj], BIT(G_MINOR(it.m_id)), true); } }); - WriteShort(MSG_ENTITY, majorBits); + WriteByte(MSG_ENTITY, majorBits); - int minorBits = 0; - int lastMaj = 0; - int maj = 0; - FOREACH(Items, majorBits & BIT(maj = G_MAJOR(it.m_id)), { - .int fld = inv_items[it.m_id]; - const bool changed = data.inventory.(fld) != (data.inventory.(fld) = data.(fld)); - if (changed) { - if (maj != lastMaj) { - lastMaj = maj; -#define X() MACRO_BEGIN \ - if (minorBits) { \ - WriteByte(MSG_ENTITY, minorBits); \ - for (int j = 0; j < Inventory_groups_minor; ++j) { \ - if (!(minorBits & BIT(j))) { \ - continue; \ - } \ - const entity it = Items_from(Inventory_groups_minor * maj + j); \ - WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); \ - } \ - } \ -MACRO_END - X(); - minorBits = 0; - } - minorBits = BITSET(minorBits, BIT(G_MINOR(it.m_id)), true); - } - }); - X(); -#undef X + for (int i = 0; i < Inventory_groups_major; ++i) + { + if (!(majorBits & BIT(i))) + continue; + + const int minorBits = minorBitsArr[i]; + WriteByte(MSG_ENTITY, minorBits); + for (int j = 0; j < Inventory_groups_minor; ++j) + { + if (!(minorBits & BIT(j))) + continue; + + const entity it = Items_from(Inventory_groups_minor * i + j); + WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); + } + } } #endif diff --git a/qcsrc/common/items/item.qh b/qcsrc/common/items/item.qh index cf4e288ba..8ba009671 100644 --- a/qcsrc/common/items/item.qh +++ b/qcsrc/common/items/item.qh @@ -11,7 +11,7 @@ #include #endif -const int IT_UNLIMITED_WEAPON_AMMO = BIT(0); // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup. +const int IT_UNLIMITED_AMMO = BIT(0); // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup. const int IT_UNLIMITED_SUPERWEAPONS = BIT(1); // when this bit is set, superweapons don't expire. Checkpoints can give this powerup. const int IT_JETPACK = BIT(2); // actual item @@ -44,8 +44,7 @@ const int IT_SUPERWEAPON = BIT(21); // suit const int IT_STRENGTH = BIT(22); // item masks -const int IT_UNLIMITED_AMMO = IT_UNLIMITED_WEAPON_AMMO | IT_UNLIMITED_SUPERWEAPONS; -const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately +const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately #ifdef SVQC const .float strength_finished = _STAT(STRENGTH_FINISHED); diff --git a/qcsrc/common/items/item/ammo.qc b/qcsrc/common/items/item/ammo.qc index 3a13a1f81..739d94aca 100644 --- a/qcsrc/common/items/item/ammo.qc +++ b/qcsrc/common/items/item/ammo.qc @@ -2,15 +2,6 @@ #ifdef SVQC -METHOD(Bullets, m_spawnfunc_hookreplace, GameItem(Bullets this, entity e)) -{ - if (autocvar_sv_q3acompat_machineshotgunswap && !Item_IsLoot(e)) - { - return ITEM_Shells; - } - return this; -} - METHOD(Shells, m_spawnfunc_hookreplace, GameItem(Shells this, entity e)) { if (autocvar_sv_q3acompat_machineshotgunswap && !Item_IsLoot(e)) diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index 6fbb7ce89..136fb125a 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -124,7 +124,7 @@ REGISTER_GAMETYPE(DEATHMATCH, NEW(Deathmatch)); CLASS(LastManStanding, Gametype) INIT(LastManStanding) { - this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,true,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); + this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,true,"","timelimit=20 lives=5 leadlimit=0",_("Survive and kill until the enemies have no lives left")); } METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) { @@ -302,7 +302,7 @@ void HUD_Mod_CA(vector pos, vector mySize); CLASS(ClanArena, Gametype) INIT(ClanArena) { - this.gametype_init(this, _("Clan Arena"),"ca","g_ca",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round")); + this.gametype_init(this, _("Clan Arena"),"ca","g_ca",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=6",_("Kill all enemy teammates to win the round")); } METHOD(ClanArena, m_parse_mapinfo, bool(string k, string v)) { @@ -497,7 +497,7 @@ REGISTER_GAMETYPE(NEXBALL, NEW(NexBall)); CLASS(FreezeTag, Gametype) INIT(FreezeTag) { - this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to frozen teammates to revive them; freeze all enemies to win")); + this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=6",_("Kill enemies to freeze them, stand next to frozen teammates to revive them; freeze all enemies to win")); } METHOD(FreezeTag, m_parse_mapinfo, bool(string k, string v)) { @@ -594,10 +594,13 @@ CLASS(Duel, Gametype) } METHOD(Duel, m_isForcedSupported, bool(Gametype this)) { - // force all DM maps to work in duel?! - // TODO: we should really check the size of maps, some DM maps do not work for duel! - if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags)) - return true; + if(!cvar("g_duel_not_dm_maps")) + { + // if this is set, all DM maps support duel too + // TODO: we should really check the size of maps, some DM maps do not work for duel! + if(!(MapInfo_Map_supportedGametypes & this.m_flags) && (MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags)) + return true; // TODO: references another gametype (alternatively, we could check which gamemodes are always enabled and append this if any are supported) + } return false; } ENDCLASS(Duel) diff --git a/qcsrc/common/mapobjects/func/door.qc b/qcsrc/common/mapobjects/func/door.qc index aa5b54a60..e9fd04b72 100644 --- a/qcsrc/common/mapobjects/func/door.qc +++ b/qcsrc/common/mapobjects/func/door.qc @@ -670,10 +670,15 @@ void door_init_shared(entity this) precache_sound(this.noise2); } - if (!this.wait) - { - this.wait = 3; - } + if(autocvar_sv_doors_always_open) + { + this.wait = -1; + } + else if (!this.wait) + { + this.wait = 3; + } + if (!this.lip) { this.lip = 8; @@ -726,10 +731,14 @@ spawnfunc(func_door) this.pos1 = this.origin; this.pos2 = this.pos1 + this.movedir*(fabs(this.movedir*this.size) - this.lip); - if (!this.speed) - { - this.speed = 100; - } + if(autocvar_sv_doors_always_open) + { + this.speed = max(750, this.speed); + } + else if (!this.speed) + { + this.speed = 100; + } settouch(this, door_touch); diff --git a/qcsrc/common/mapobjects/misc/teleport_dest.qc b/qcsrc/common/mapobjects/misc/teleport_dest.qc index 126a20ea2..e7eedd52c 100644 --- a/qcsrc/common/mapobjects/misc/teleport_dest.qc +++ b/qcsrc/common/mapobjects/misc/teleport_dest.qc @@ -43,7 +43,10 @@ spawnfunc(info_teleport_destination) { } else + { objerror (this, "^3Teleport destination without a targetname"); + return; // don't link it to CSQC in this case! + } teleport_dest_link(this); } diff --git a/qcsrc/common/mapobjects/teleporters.qc b/qcsrc/common/mapobjects/teleporters.qc index 339ade52a..da86cabce 100644 --- a/qcsrc/common/mapobjects/teleporters.qc +++ b/qcsrc/common/mapobjects/teleporters.qc @@ -257,7 +257,7 @@ void teleport_findtarget(entity this) if(n == 0) { // no dest! - objerror (this, "Teleporter with nonexistant target"); + objerror (this, "Teleporter with nonexistent target"); return; } else if(n == 1) diff --git a/qcsrc/common/mapobjects/trigger/jumppads.qc b/qcsrc/common/mapobjects/trigger/jumppads.qc index a61935eb8..f438fbf01 100644 --- a/qcsrc/common/mapobjects/trigger/jumppads.qc +++ b/qcsrc/common/mapobjects/trigger/jumppads.qc @@ -339,13 +339,57 @@ bool trigger_push_testorigin_for_item(entity tracetest_ent, entity item, vector } #endif +#ifdef SVQC +vector trigger_push_get_start_point(entity this) +{ + // calculate a typical start point for the jump + vector org = (this.absmin + this.absmax) * 0.5; + org.z = this.absmax.z - PL_MIN_CONST.z - 7; + return org; +} + +float trigger_push_get_push_time(entity this, vector endpos) +{ + vector org = trigger_push_get_start_point(this); + + float grav = PHYS_GRAVITY(NULL); + + entity t = this.enemy; + if (t) + { + entity e = spawn(); + setsize(e, PL_MIN_CONST, PL_MAX_CONST); + e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; + vector v = trigger_push_calculatevelocity(org, t, this.height, e); + vector v2 = trigger_push_calculatevelocity(endpos, t, this.height, e); + delete(e); + return (v.z + v2.z) / grav; + } + else if (!(this.target && this.target != "")) + { + if (!this.team) + { + vector v = this.movedir; + + float t = v.z / grav; + float jump_height = 1/2 * grav * (t ** 2); + float remaining_height = org.z + jump_height - endpos.z; + float v2_z = sqrt(2 * grav * remaining_height); + + return (v.z + v2_z) / grav; + } + } + return 0; +} +#endif + /// if (item != NULL) returns true if the item can be reached by using this jumppad, false otherwise /// if (item == NULL) tests jumppad's trajectory and eventually spawns waypoints for it (return value doesn't matter) bool trigger_push_test(entity this, entity item) { - // first calculate a typical start point for the jump - vector org = (this.absmin + this.absmax) * 0.5; - org.z = this.absmax.z - PL_MIN_CONST.z - 7; +#ifdef SVQC + vector org = trigger_push_get_start_point(this); +#endif if (this.target) { diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index c707f8c38..0673cd0ba 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -1318,7 +1318,7 @@ bool Monster_Spawn(entity this, bool check_appear, int mon_id) if(!autocvar_g_monsters) { Monster_Remove(this); return false; } - if(!(this.spawnflags & MONSTERFLAG_RESPAWNED)) + if(!(this.spawnflags & MONSTERFLAG_RESPAWNED) && !(this.flags & FL_MONSTER)) { IL_PUSH(g_monsters, this); if(this.mdl && this.mdl != "") diff --git a/qcsrc/common/mutators/mutator/buffs/buffs.qh b/qcsrc/common/mutators/mutator/buffs/buffs.qh index 5f626bee9..b381db4be 100644 --- a/qcsrc/common/mutators/mutator/buffs/buffs.qh +++ b/qcsrc/common/mutators/mutator/buffs/buffs.qh @@ -3,6 +3,10 @@ #include #include +#ifdef GAMEQC +#include +#endif + #ifdef GAMEQC REGISTER_WAYPOINT(Buff, _("Buff"), "", '1 0.5 0', 1); REGISTER_RADARICON(Buff, 1); diff --git a/qcsrc/common/mutators/mutator/buffs/cl_buffs.qh b/qcsrc/common/mutators/mutator/buffs/cl_buffs.qh index c93902291..c9dbe5add 100644 --- a/qcsrc/common/mutators/mutator/buffs/cl_buffs.qh +++ b/qcsrc/common/mutators/mutator/buffs/cl_buffs.qh @@ -1,3 +1,6 @@ #pragma once #include "buffs.qh" + +float cvar_cl_buffs_autoreplace; +REPLICATE(cvar_cl_buffs_autoreplace, bool, "cl_buffs_autoreplace"); diff --git a/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc b/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc index 58663be1a..256af90af 100644 --- a/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc +++ b/qcsrc/common/mutators/mutator/buffs/sv_buffs.qc @@ -180,9 +180,11 @@ void buff_Touch(entity this, entity toucher) { if (CS(toucher).cvar_cl_buffs_autoreplace && STAT(BUFFS, toucher) != STAT(BUFFS, this)) { + // TODO: lost-gained notification for this case int buffid = buff_FirstFromFlags(STAT(BUFFS, toucher)).m_id; - //Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_DROP, STAT(BUFFS, toucher)); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid); + Send_Notification(NOTIF_ONE, toucher, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid); + if(!IS_INDEPENDENT_PLAYER(toucher)) + Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid); STAT(BUFFS, toucher) = 0; //sound(toucher, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM); @@ -193,20 +195,24 @@ void buff_Touch(entity this, entity toucher) this.owner = toucher; this.buff_active = false; this.lifetime = 0; - int buffid = buff_FirstFromFlags(STAT(BUFFS, this)).m_id; - Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_GOT, buffid); - Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF, toucher.netname, buffid); + entity thebuff = buff_FirstFromFlags(STAT(BUFFS, this)); + Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_GOT, thebuff.m_id); + if(!IS_INDEPENDENT_PLAYER(toucher)) + Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF, toucher.netname, thebuff.m_id); Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1); sound(toucher, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM); STAT(BUFFS, toucher) |= (STAT(BUFFS, this)); + float bufftime = ((this.count) ? this.count : thebuff.m_time(thebuff)); + if(bufftime) + STAT(BUFF_TIME, toucher) = min(time + bufftime, max(STAT(BUFF_TIME, toucher), time) + bufftime); } float buff_Available(entity buff) { if (buff == BUFF_Null) return false; - if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only")))) + if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_AMMO) || cvar("g_melee_only"))) return false; if (buff == BUFF_VAMPIRE && cvar("g_vampire")) return false; @@ -339,6 +345,12 @@ bool buff_Customize(entity this, entity client) return true; } +void buff_Delete(entity this) +{ + WaypointSprite_Kill(this.buff_waypoint); + delete_fn(this); +} + void buff_Init(entity this) { if(!cvar("g_buffs")) { delete(this); return; } @@ -374,6 +386,7 @@ void buff_Init(entity this) buff_SetCooldown(this, autocvar_g_buffs_cooldown_activate + max(0, game_starttime - time)); this.buff_active = !this.buff_activetime; this.pflags = PFLAGS_FULLDYNAMIC; + this.dtor = buff_Delete; if(this.spawnflags & 1) this.noalign = true; @@ -562,9 +575,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn) { entity player = M_ARGV(0, entity); - STAT(BUFFS, player) = 0; - STAT(BUFF_TIME, player) = 0; - PS(player).buff_shield = time + 0.5; // prevent picking up buffs immediately + player.oldbuffs = 0; // reset timers here to prevent them continuing after re-spawn player.buff_disability_time = 0; player.buff_disability_effect_time = 0; @@ -609,8 +620,10 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDies) if(STAT(BUFFS, frag_target)) { int buffid = buff_FirstFromFlags(STAT(BUFFS, frag_target)).m_id; - Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid); + if(!IS_INDEPENDENT_PLAYER(frag_target)) + Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid); STAT(BUFFS, frag_target) = 0; + STAT(BUFF_TIME, frag_target) = 0; if(frag_target.buff_model) { @@ -630,11 +643,12 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST) { int buffid = buff_FirstFromFlags(STAT(BUFFS, player)).m_id; Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); - Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid); + if(!IS_INDEPENDENT_PLAYER(player)) + Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid); STAT(BUFFS, player) = 0; + STAT(BUFF_TIME, player) = 0; PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); - //STAT(BUFF_TIME, player) = 0; // already notified sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM); return true; } @@ -846,7 +860,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink) Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message? sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM); } - else + else if(!IS_INDEPENDENT_PLAYER(player)) Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid); STAT(BUFFS, player) = 0; PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); // always put in a delay, even if small @@ -898,12 +912,13 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink) { entity buff = buff_FirstFromFlags(STAT(BUFFS, player)); float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0; - STAT(BUFF_TIME, player) = (bufftime) ? time + bufftime : 0; + if(STAT(BUFF_TIME, player) <= time) // if the player still has a buff countdown, don't reset it! + STAT(BUFF_TIME, player) = (bufftime) ? time + bufftime : 0; BUFF_ONADD(BUFF_AMMO) { - player.buff_ammo_prev_infitems = (player.items & IT_UNLIMITED_WEAPON_AMMO); - player.items |= IT_UNLIMITED_WEAPON_AMMO; + player.buff_ammo_prev_infitems = (player.items & IT_UNLIMITED_AMMO); + player.items |= IT_UNLIMITED_AMMO; if(STAT(BUFFS, player) & BUFF_AMMO.m_itemid) { @@ -921,9 +936,9 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink) BUFF_ONREM(BUFF_AMMO) { if(player.buff_ammo_prev_infitems) - player.items |= IT_UNLIMITED_WEAPON_AMMO; + player.items |= IT_UNLIMITED_AMMO; else - player.items &= ~IT_UNLIMITED_WEAPON_AMMO; + player.items &= ~IT_UNLIMITED_AMMO; if(STAT(BUFFS, player) & BUFF_AMMO.m_itemid) { diff --git a/qcsrc/common/mutators/mutator/dodging/_mod.inc b/qcsrc/common/mutators/mutator/dodging/_mod.inc index 80a7828a7..05ce178bd 100644 --- a/qcsrc/common/mutators/mutator/dodging/_mod.inc +++ b/qcsrc/common/mutators/mutator/dodging/_mod.inc @@ -1,4 +1,8 @@ // generated file; do not modify +#include +#ifdef CSQC + #include +#endif #ifdef SVQC #include #endif diff --git a/qcsrc/common/mutators/mutator/dodging/_mod.qh b/qcsrc/common/mutators/mutator/dodging/_mod.qh index fef7b8e6e..3b106c653 100644 --- a/qcsrc/common/mutators/mutator/dodging/_mod.qh +++ b/qcsrc/common/mutators/mutator/dodging/_mod.qh @@ -1,4 +1,8 @@ // generated file; do not modify +#include +#ifdef CSQC + #include +#endif #ifdef SVQC #include #endif diff --git a/qcsrc/common/mutators/mutator/dodging/cl_dodging.qc b/qcsrc/common/mutators/mutator/dodging/cl_dodging.qc new file mode 100644 index 000000000..a9d10efa7 --- /dev/null +++ b/qcsrc/common/mutators/mutator/dodging/cl_dodging.qc @@ -0,0 +1 @@ +#include "cl_dodging.qh" diff --git a/qcsrc/common/mutators/mutator/dodging/cl_dodging.qh b/qcsrc/common/mutators/mutator/dodging/cl_dodging.qh new file mode 100644 index 000000000..84f77314e --- /dev/null +++ b/qcsrc/common/mutators/mutator/dodging/cl_dodging.qh @@ -0,0 +1,4 @@ +#pragma once + +float cvar_cl_dodging_timeout; +REPLICATE(cvar_cl_dodging_timeout, float, "cl_dodging_timeout"); diff --git a/qcsrc/common/mutators/mutator/dodging/dodging.qc b/qcsrc/common/mutators/mutator/dodging/dodging.qc new file mode 100644 index 000000000..9e7ea204f --- /dev/null +++ b/qcsrc/common/mutators/mutator/dodging/dodging.qc @@ -0,0 +1 @@ +#include "dodging.qh" diff --git a/qcsrc/common/mutators/mutator/dodging/dodging.qh b/qcsrc/common/mutators/mutator/dodging/dodging.qh new file mode 100644 index 000000000..6f70f09be --- /dev/null +++ b/qcsrc/common/mutators/mutator/dodging/dodging.qh @@ -0,0 +1 @@ +#pragma once diff --git a/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc b/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc index 6640cb8bf..c97308d58 100644 --- a/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc +++ b/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc @@ -40,10 +40,12 @@ #endif #ifdef CSQC + float cvar_cl_dodging_timeout; #define PHYS_DODGING_FRAMETIME (1 / (frametime <= 0 ? 60 : frametime)) #define PHYS_DODGING_TIMEOUT(s) STAT(DODGING_TIMEOUT) #define PHYS_DODGING_PRESSED_KEYS(s) (s).pressedkeys #elif defined(SVQC) + .float cvar_cl_dodging_timeout; #define PHYS_DODGING_FRAMETIME sys_frametime #define PHYS_DODGING_TIMEOUT(s) CS(s).cvar_cl_dodging_timeout #define PHYS_DODGING_PRESSED_KEYS(s) CS(s).pressedkeys @@ -56,8 +58,6 @@ bool autocvar_sv_dodging_sound; #include #include -.float cvar_cl_dodging_timeout; - REGISTER_MUTATOR(dodging, cvar("g_dodging")) { // this just turns on the cvar. diff --git a/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc b/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc index 63f3182ea..c4f4b5d00 100644 --- a/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc +++ b/qcsrc/common/mutators/mutator/instagib/sv_instagib.qc @@ -82,7 +82,7 @@ void instagib_ammocheck(entity this) if(IS_DEAD(this) || game_stopped) instagib_stop_countdown(this); - else if (GetResource(this, RES_CELLS) > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE)) + else if (GetResource(this, RES_CELLS) > 0 || (this.items & IT_UNLIMITED_AMMO) || (this.flags & FL_GODMODE)) instagib_stop_countdown(this); else if(autocvar_g_rm && autocvar_g_rm_laser) { diff --git a/qcsrc/common/mutators/mutator/multijump/multijump.qc b/qcsrc/common/mutators/mutator/multijump/multijump.qc index 081a1fdb6..0efd85635 100644 --- a/qcsrc/common/mutators/mutator/multijump/multijump.qc +++ b/qcsrc/common/mutators/mutator/multijump/multijump.qc @@ -24,6 +24,7 @@ REGISTER_MUTATOR(multijump, true); .bool multijump_ready; #ifdef CSQC +bool cvar_cl_multijump; bool autocvar_cl_multijump = true; #define PHYS_MULTIJUMP_CLIENT(s) autocvar_cl_multijump @@ -114,10 +115,10 @@ MUTATOR_HOOKFUNCTION(multijump, PlayerJump) } } -#ifdef SVQC - REPLICATE(cvar_cl_multijump, bool, "cl_multijump"); +#ifdef SVQC + MUTATOR_HOOKFUNCTION(multijump, BuildMutatorsString) { M_ARGV(0, string) = strcat(M_ARGV(0, string), ":multijump"); diff --git a/qcsrc/common/mutators/mutator/nades/nades.qc b/qcsrc/common/mutators/mutator/nades/nades.qc index 8dc82dbcf..d48319a42 100644 --- a/qcsrc/common/mutators/mutator/nades/nades.qc +++ b/qcsrc/common/mutators/mutator/nades/nades.qc @@ -10,6 +10,9 @@ float autocvar_g_nades_spread = 0.04; REGISTER_STAT(NADES_SMALL, int, autocvar_g_nades_nade_small) #ifdef GAMEQC +REPLICATE(cvar_cl_nade_type, int, "cl_nade_type"); +REPLICATE(cvar_cl_pokenade_type, string, "cl_pokenade_type"); + entity Nade_TrailEffect(int proj, int nade_team) { switch (proj) @@ -1546,9 +1549,6 @@ MUTATOR_HOOKFUNCTION(nades, SpectateCopy) STAT(VEIL_ORB_ALPHA, client) = STAT(VEIL_ORB_ALPHA, spectatee); } -REPLICATE(cvar_cl_nade_type, int, "cl_nade_type"); -REPLICATE(cvar_cl_pokenade_type, string, "cl_pokenade_type"); - MUTATOR_HOOKFUNCTION(nades, BuildMutatorsString) { M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Nades"); diff --git a/qcsrc/common/mutators/mutator/nades/nades.qh b/qcsrc/common/mutators/mutator/nades/nades.qh index 2729316a8..d76eb9414 100644 --- a/qcsrc/common/mutators/mutator/nades/nades.qh +++ b/qcsrc/common/mutators/mutator/nades/nades.qh @@ -101,6 +101,8 @@ MUTATOR_HOOKABLE(Nade_Damage, EV_Nade_Damage); #endif #ifdef CSQC +float cvar_cl_nade_type; +string cvar_cl_pokenade_type; bool Projectile_isnade(int proj); // TODO: remove void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time); // TODO: mutator diff --git a/qcsrc/common/mutators/mutator/new_toys/sv_new_toys.qc b/qcsrc/common/mutators/mutator/new_toys/sv_new_toys.qc index 37dac8f93..47e1c97a9 100644 --- a/qcsrc/common/mutators/mutator/new_toys/sv_new_toys.qc +++ b/qcsrc/common/mutators/mutator/new_toys/sv_new_toys.qc @@ -28,7 +28,7 @@ Entity: -> This will spawn as Rifle in this mutator ONLY, and as Vortex otherwise. { -"classname" "weapon_vortext" +"classname" "weapon_vortex" "new_toys" "vortex rifle" } -> This will spawn as either Vortex or Rifle in this mutator ONLY, and as Vortex otherwise. diff --git a/qcsrc/common/mutators/mutator/nix/sv_nix.qc b/qcsrc/common/mutators/mutator/nix/sv_nix.qc index efe8ee3ae..7214a699e 100644 --- a/qcsrc/common/mutators/mutator/nix/sv_nix.qc +++ b/qcsrc/common/mutators/mutator/nix/sv_nix.qc @@ -140,7 +140,7 @@ void NIX_GiveCurrentWeapon(entity this) SetResource(this, RES_CELLS, 0); SetResource(this, RES_PLASMA, 0); SetResource(this, RES_FUEL, 0); - if(this.items & IT_UNLIMITED_WEAPON_AMMO) + if(this.items & IT_UNLIMITED_AMMO) { switch (wpn.ammo_type) { @@ -193,7 +193,7 @@ void NIX_GiveCurrentWeapon(entity this) Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_NIX_COUNTDOWN, nix_nextweapon, dt); } - if(!(this.items & IT_UNLIMITED_WEAPON_AMMO) && time > this.nix_nextincr) + if(!(this.items & IT_UNLIMITED_AMMO) && time > this.nix_nextincr) { switch (wpn.ammo_type) { diff --git a/qcsrc/common/mutators/mutator/overkill/_mod.inc b/qcsrc/common/mutators/mutator/overkill/_mod.inc index 017cc2082..227be4626 100644 --- a/qcsrc/common/mutators/mutator/overkill/_mod.inc +++ b/qcsrc/common/mutators/mutator/overkill/_mod.inc @@ -1,15 +1,16 @@ // generated file; do not modify +#include +#include +#include +#include +#include +#include #ifdef CSQC #include #endif #ifdef SVQC #include #endif -#include -#include -#include -#include -#include #ifdef SVQC #include #endif diff --git a/qcsrc/common/mutators/mutator/overkill/_mod.qh b/qcsrc/common/mutators/mutator/overkill/_mod.qh index 7731f17e1..dc2bb0a5b 100644 --- a/qcsrc/common/mutators/mutator/overkill/_mod.qh +++ b/qcsrc/common/mutators/mutator/overkill/_mod.qh @@ -1,12 +1,13 @@ // generated file; do not modify +#include +#include +#include +#include +#include +#include #ifdef CSQC #include #endif #ifdef SVQC #include #endif -#include -#include -#include -#include -#include diff --git a/qcsrc/common/mutators/mutator/overkill/okhmg.qc b/qcsrc/common/mutators/mutator/overkill/okhmg.qc index bee61f2fe..df55fb88c 100644 --- a/qcsrc/common/mutators/mutator/overkill/okhmg.qc +++ b/qcsrc/common/mutators/mutator/overkill/okhmg.qc @@ -18,7 +18,7 @@ void W_OverkillHeavyMachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity return; } - if((!thiswep.wr_checkammo1(thiswep, actor, weaponentity) && !(actor.items & IT_UNLIMITED_WEAPON_AMMO)) || (!(actor.items & IT_SUPERWEAPON) && !(actor.items & IT_UNLIMITED_SUPERWEAPONS))) + if((!thiswep.wr_checkammo1(thiswep, actor, weaponentity) && !(actor.items & IT_UNLIMITED_AMMO)) || (!(actor.items & IT_SUPERWEAPON) && !(actor.items & IT_UNLIMITED_SUPERWEAPONS))) { W_SwitchWeapon_Force(actor, w_getbestweapon(actor, weaponentity), weaponentity); w_ready(thiswep, actor, weaponentity, fire); diff --git a/qcsrc/common/mutators/mutator/overkill/okhmg.qh b/qcsrc/common/mutators/mutator/overkill/okhmg.qh index dec03323f..77204ae1a 100644 --- a/qcsrc/common/mutators/mutator/overkill/okhmg.qh +++ b/qcsrc/common/mutators/mutator/overkill/okhmg.qh @@ -35,6 +35,7 @@ CLASS(OverkillHeavyMachineGun, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \ diff --git a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qc b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qc index f8dfa89fe..768e364a7 100644 --- a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qc +++ b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qc @@ -13,7 +13,7 @@ void W_OverkillMachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weap } if(!thiswep.wr_checkammo1(thiswep, actor, weaponentity)) - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) { W_SwitchWeapon_Force(actor, w_getbestweapon(actor, weaponentity), weaponentity); w_ready(thiswep, actor, weaponentity, fire); diff --git a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh index 321d92e22..77082c962 100644 --- a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh @@ -32,6 +32,7 @@ CLASS(OverkillMachineGun, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \ diff --git a/qcsrc/common/mutators/mutator/overkill/oknex.qc b/qcsrc/common/mutators/mutator/overkill/oknex.qc index cbcc285a5..83a3a3cc0 100644 --- a/qcsrc/common/mutators/mutator/overkill/oknex.qc +++ b/qcsrc/common/mutators/mutator/overkill/oknex.qc @@ -221,7 +221,7 @@ METHOD(OverkillNex, wr_think, void(entity thiswep, entity actor, .entity weapone // if(fire & 2) // only eat ammo when the button is pressed // { // dt = min(dt, (1 - actor.(weaponentity).oknex_charge) / WEP_CVAR(oknex, charge_rate)); - // if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + // if(!(actor.items & IT_UNLIMITED_AMMO)) // { // // if this weapon is reloadable, decrease its load. Else decrease the player's ammo // if(autocvar_g_balance_vortex_reload_ammo) diff --git a/qcsrc/common/mutators/mutator/overkill/oknex.qh b/qcsrc/common/mutators/mutator/overkill/oknex.qh index d03f40ff2..1ffaf78b8 100644 --- a/qcsrc/common/mutators/mutator/overkill/oknex.qh +++ b/qcsrc/common/mutators/mutator/overkill/oknex.qh @@ -59,6 +59,7 @@ CLASS(OverkillNex, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \ diff --git a/qcsrc/common/mutators/mutator/overkill/okrpc.qh b/qcsrc/common/mutators/mutator/overkill/okrpc.qh index 429073e8c..928bfc0b9 100644 --- a/qcsrc/common/mutators/mutator/overkill/okrpc.qh +++ b/qcsrc/common/mutators/mutator/overkill/okrpc.qh @@ -40,6 +40,7 @@ CLASS(OverkillRocketPropelledChainsaw, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \ diff --git a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh index a830e6ac4..2c75681d9 100644 --- a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh @@ -33,6 +33,7 @@ CLASS(OverkillShotgun, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \ diff --git a/qcsrc/common/mutators/mutator/overkill/overkill.qc b/qcsrc/common/mutators/mutator/overkill/overkill.qc new file mode 100644 index 000000000..3cb64ce92 --- /dev/null +++ b/qcsrc/common/mutators/mutator/overkill/overkill.qc @@ -0,0 +1 @@ +#include "overkill.qh" diff --git a/qcsrc/common/mutators/mutator/overkill/overkill.qh b/qcsrc/common/mutators/mutator/overkill/overkill.qh new file mode 100644 index 000000000..3f59c932d --- /dev/null +++ b/qcsrc/common/mutators/mutator/overkill/overkill.qh @@ -0,0 +1,2 @@ +#pragma once + diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index 41ba2da62..8176669de 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -274,7 +274,10 @@ MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST) if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); } if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); } - start_items |= IT_UNLIMITED_WEAPON_AMMO; + // this gives unlimited ammo (the 4 types) but not fuel + // using `g_use_ammunition` instead gives also fuel which is unnecessary and distracting in the HUD + start_items |= IT_UNLIMITED_AMMO; + start_weapons = warmup_start_weapons = ok_start_items; } diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qh b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qh index 79e5dd3c5..63e3c19ef 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qh +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qh @@ -2,8 +2,8 @@ string autocvar_g_overkill; bool autocvar_g_overkill_filter_healthmega; -bool autocvar_g_overkill_filter_armormedium; -bool autocvar_g_overkill_filter_armorbig; +bool autocvar_g_overkill_filter_armormedium = true; +bool autocvar_g_overkill_filter_armorbig = true; bool autocvar_g_overkill_filter_armormega; .float ok_item; diff --git a/qcsrc/common/mutators/mutator/rocketflying/sv_rocketflying.qc b/qcsrc/common/mutators/mutator/rocketflying/sv_rocketflying.qc index d3c1922b9..58e20568e 100644 --- a/qcsrc/common/mutators/mutator/rocketflying/sv_rocketflying.qc +++ b/qcsrc/common/mutators/mutator/rocketflying/sv_rocketflying.qc @@ -1,19 +1,25 @@ #include "sv_rocketflying.qh" string autocvar_g_rocket_flying; +bool autocvar_g_rocket_flying_disabledelays = true; REGISTER_MUTATOR(rocketflying, expr_evaluate(autocvar_g_rocket_flying)); MUTATOR_HOOKFUNCTION(rocketflying, EditProjectile) { entity proj = M_ARGV(1, entity); - if(proj.classname == "rocket" || proj.classname == "mine") + if(autocvar_g_rocket_flying_disabledelays && (proj.classname == "rocket" || proj.classname == "mine")) { // kill detonate delay of rockets proj.spawnshieldtime = time; } } +MUTATOR_HOOKFUNCTION(rocketflying, AllowRocketJumping) +{ + M_ARGV(0, bool) = true; // force rocket jumping +} + MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsString) { M_ARGV(0, string) = strcat(M_ARGV(0, string), ":RocketFlying"); diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.inc b/qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.inc index fe3a6ebc5..e8306ea08 100644 --- a/qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.inc +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.inc @@ -1,4 +1,8 @@ // generated file; do not modify +#include +#ifdef CSQC + #include +#endif #ifdef SVQC #include #endif diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.qh b/qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.qh index b34f8f8f1..ea2fd49e6 100644 --- a/qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.qh +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.qh @@ -1,4 +1,8 @@ // generated file; do not modify +#include +#ifdef CSQC + #include +#endif #ifdef SVQC #include #endif diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc new file mode 100644 index 000000000..11774cae3 --- /dev/null +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc @@ -0,0 +1 @@ +#include "cl_spawn_near_teammate.qh" diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh b/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh new file mode 100644 index 000000000..640a7255f --- /dev/null +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh @@ -0,0 +1,4 @@ +#pragma once + +float cvar_cl_spawn_near_teammate; +REPLICATE(cvar_cl_spawn_near_teammate, bool, "cl_spawn_near_teammate"); diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc new file mode 100644 index 000000000..745374770 --- /dev/null +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc @@ -0,0 +1 @@ +#include "spawn_near_teammate.qh" diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qh b/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qh new file mode 100644 index 000000000..3f59c932d --- /dev/null +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qh @@ -0,0 +1,2 @@ +#pragma once + diff --git a/qcsrc/common/notifications/all.inc b/qcsrc/common/notifications/all.inc index 412521272..393133055 100644 --- a/qcsrc/common/notifications/all.inc +++ b/qcsrc/common/notifications/all.inc @@ -93,18 +93,12 @@ #define N_GNTLOFF 1 #define N__ALWAYS 2 -#define MULTITEAM_ANNCE2(prefix, default, sound, channel, volume, position) \ - MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \ - MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) -#define MULTITEAM_ANNCE3(prefix, default, sound, channel, volume, position) \ - MULTITEAM_ANNCE2(prefix, default, sound, channel, volume, position) \ - MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) -#define MULTITEAM_ANNCE4(prefix, default, sound, channel, volume, position) \ - MULTITEAM_ANNCE3(prefix, default, sound, channel, volume, position) \ - MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position) -#define MULTITEAM_ANNCE(prefix, teams, default, sound, channel, volume, position) \ - NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, default) \ - MULTITEAM_ANNCE##teams(prefix, default, sound, channel, volume, position) +#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \ + NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \ + MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \ + MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \ + MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \ + MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position) // MSG_ANNCE_NOTIFICATIONS MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT, N_GNTLOFF, "airshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE) @@ -222,45 +216,39 @@ #define N_CONSOLE 1 #define N_CHATCON 2 -#define MULTITEAM_INFO2(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \ - MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \ - MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) -#define MULTITEAM_INFO3(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \ - MULTITEAM_INFO2(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \ - MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) -#define MULTITEAM_INFO4(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \ - MULTITEAM_INFO3(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \ - MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4)) -#define MULTITEAM_INFO(prefix, teams, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \ - NOTIF_ADD_AUTOCVAR(INFO_##prefix, default) \ - MULTITEAM_INFO##teams(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) +#define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type) \ + NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \ + MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \ + MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \ + MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \ + MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4)) // MSG_INFO_NOTIFICATIONS MSG_INFO_NOTIF(CHAT_NOSPECTATORS, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") - MULTITEAM_INFO(CTF_CAPTURE, 4, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG) - MULTITEAM_INFO(CTF_CAPTURE_BROKEN, 4, N_CONSOLE, 2, 2, "s1 f1dtime s2 f2dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG) + MULTITEAM_INFO(CTF_CAPTURE, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG) + MULTITEAM_INFO(CTF_CAPTURE_BROKEN, N_CONSOLE, 2, 2, "s1 f1dtime s2 f2dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG) MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_captured", _("^BG%s^BG captured the flag"), "") - MULTITEAM_INFO(CTF_CAPTURE_TIME, 4, N_CONSOLE, 1, 1, "s1 f1dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG) - MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, 4, N_CONSOLE, 2, 2, "s1 f1dtime s2 f2dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG) - MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG) + MULTITEAM_INFO(CTF_CAPTURE_TIME, N_CONSOLE, 1, 1, "s1 f1dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG) + MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, N_CONSOLE, 2, 2, "s1 f1dtime s2 f2dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG) + MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG) MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was returned by its owner"), "") - MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG) + MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG) MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was destroyed and returned to base"), "") - MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG) + MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG) MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was dropped in the base and returned itself"), "") - MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG) + MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG) MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "") - MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, 4, N_CONSOLE, 0, 1, "f1dtime", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG) + MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, N_CONSOLE, 0, 1, "f1dtime", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG) MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL, N_CONSOLE, 0, 1, "f1dtime", "", "", _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") - MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG) + MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG) MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag has returned to the base"), "") - MULTITEAM_INFO(CTF_LOST, 4, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG) + MULTITEAM_INFO(CTF_LOST, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG) MSG_INFO_NOTIF(CTF_LOST_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_lost", _("^BG%s^BG lost the flag"), "") - MULTITEAM_INFO(CTF_PICKUP, 4, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG) + MULTITEAM_INFO(CTF_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG) MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_taken", _("^BG%s^BG got the flag"), "") - MULTITEAM_INFO(CTF_RETURN, 4, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG) - MULTITEAM_INFO(CTF_RETURN_MONSTER, 4, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG) + MULTITEAM_INFO(CTF_RETURN, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG) + MULTITEAM_INFO(CTF_RETURN_MONSTER, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG) MSG_INFO_NOTIF(COINTOSS, N_CHATCON, 1, 0, "s1", "", "", _("^F2Throwing coin... Result: %s^F2!"), "") @@ -356,7 +344,7 @@ MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") MSG_INFO_NOTIF(DEATH_SELF_VOID, N_CONSOLE, 3, 1, "s1 s2 s2loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "") - MULTITEAM_INFO(DEATH_TEAMKILL, 4, N_CONSOLE, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME) + MULTITEAM_INFO(DEATH_TEAMKILL, N_CONSOLE, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME) MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME, N_CONSOLE, 2, 2, "s1 s2 f1 f1points f2", "", "", _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "") @@ -367,7 +355,7 @@ MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED, N_CONSOLE, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "") MSG_INFO_NOTIF(FREEZETAG_SELF, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "") - MULTITEAM_INFO(ROUND_TEAM_WIN, 4, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "", NAME) + MULTITEAM_INFO(ROUND_TEAM_WIN, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "", NAME) MSG_INFO_NOTIF(ROUND_PLAYER_WIN, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "") MSG_INFO_NOTIF(ROUND_TIED, N_CONSOLE, 0, 0, "", "", "", _("^BGRound tied"), "") MSG_INFO_NOTIF(ROUND_OVER, N_CONSOLE, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "") @@ -389,29 +377,29 @@ MSG_INFO_NOTIF(CONNECTING, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG is connecting..."), "") MSG_INFO_NOTIF(JOIN_CONNECT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 connected"), "") MSG_INFO_NOTIF(JOIN_PLAY, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "") - MULTITEAM_INFO(JOIN_PLAY_TEAM, 4, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME) + MULTITEAM_INFO(JOIN_PLAY_TEAM, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME) MSG_INFO_NOTIF(KEEPAWAY_DROPPED, N_CONSOLE, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "") MSG_INFO_NOTIF(KEEPAWAY_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "") - MULTITEAM_INFO(KEYHUNT_CAPTURE, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME) - MULTITEAM_INFO(KEYHUNT_DROP, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY) - MULTITEAM_INFO(KEYHUNT_LOST, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "", KEY) - MULTITEAM_INFO(KEYHUNT_PUSHED, 4, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY) - MULTITEAM_INFO(KEYHUNT_DESTROYED, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY) - MULTITEAM_INFO(KEYHUNT_PICKUP, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY) + MULTITEAM_INFO(KEYHUNT_CAPTURE, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME) + MULTITEAM_INFO(KEYHUNT_DROP, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY) + MULTITEAM_INFO(KEYHUNT_LOST, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "", KEY) + MULTITEAM_INFO(KEYHUNT_PUSHED, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY) + MULTITEAM_INFO(KEYHUNT_DESTROYED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY) + MULTITEAM_INFO(KEYHUNT_PICKUP, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY) MSG_INFO_NOTIF(LMS_FORFEIT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "") MSG_INFO_NOTIF(LMS_NOLIVES, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "") MSG_INFO_NOTIF(MONSTERS_DISABLED, N_CONSOLE, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "") - MULTITEAM_INFO(NEXBALL_RETURN_HELD, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME) + MULTITEAM_INFO(NEXBALL_RETURN_HELD, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME) MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^BG captured %s^BG control point"), "") - MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME) - MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "", GENERATOR) - MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, 4, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR) + MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME) + MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "", GENERATOR) + MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR) MSG_INFO_NOTIF(POWERUP_INVISIBILITY, N_CONSOLE, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility"), "") MSG_INFO_NOTIF(POWERUP_SHIELD, N_CONSOLE, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "") @@ -436,7 +424,7 @@ MULTIICON_INFO(MINIGAME_INVITE, N_CONSOLE, 2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif", _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "") - MULTITEAM_INFO(SCORES, 4, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "", NAME) + MULTITEAM_INFO(SCORES, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "", NAME) MSG_INFO_NOTIF(SPECTATE_WARNING, N_CONSOLE, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") @@ -524,18 +512,12 @@ #define N_DISABL 0 #define N_ENABLE 1 -#define MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \ - MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \ - MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) -#define MULTITEAM_CENTER3(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \ - MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \ - MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) -#define MULTITEAM_CENTER4(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \ - MULTITEAM_CENTER3(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \ - MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4)) -#define MULTITEAM_CENTER(prefix, teams, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \ - NOTIF_ADD_AUTOCVAR(CENTER_##prefix, default) \ - MULTITEAM_CENTER##teams(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) +#define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \ + NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \ + MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \ + MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \ + MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \ + MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4)) // MSG_CENTER_NOTIFICATIONS MSG_CENTER_NOTIF(ALONE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^F4You are now alone!"), "") @@ -559,18 +541,18 @@ MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGThis flag is currently inactive"), "") MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") - MULTITEAM_CENTER(CTF_CAPTURE, 4, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG) + MULTITEAM_CENTER(CTF_CAPTURE, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG) MSG_CENTER_NOTIF(CTF_CAPTURE_NEUTRAL, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the flag!"), "") MSG_CENTER_NOTIF(CTF_FLAG_THROW_PUNISH, N_ENABLE, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") - MULTITEAM_CENTER(CTF_PASS_OTHER, 4, N_ENABLE, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG) + MULTITEAM_CENTER(CTF_PASS_OTHER, N_ENABLE, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG) MSG_CENTER_NOTIF(CTF_PASS_OTHER_NEUTRAL, N_ENABLE, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the flag to %s"), "") - MULTITEAM_CENTER(CTF_PASS_RECEIVED, 4, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG) + MULTITEAM_CENTER(CTF_PASS_RECEIVED, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG) MSG_CENTER_NOTIF(CTF_PASS_RECEIVED_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the flag from %s"), "") MSG_CENTER_NOTIF(CTF_PASS_REQUESTED, N_ENABLE, 1, 0, "pass_key s1", CPID_CTF_PASS, "0 0", _("^BGPress ^F2%s^BG to receive the flag from %s^BG"), "") MSG_CENTER_NOTIF(CTF_PASS_REQUESTING, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") - MULTITEAM_CENTER(CTF_PASS_SENT, 4, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG) + MULTITEAM_CENTER(CTF_PASS_SENT, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG) MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the flag to %s"), "") - MULTITEAM_CENTER(CTF_PICKUP, 4, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "", FLAG) + MULTITEAM_CENTER(CTF_PICKUP, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "", FLAG) MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the flag!"), "") MSG_CENTER_NOTIF(CTF_PICKUP_RETURN, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "") MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "") @@ -580,12 +562,12 @@ MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "") MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "") MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "") - MULTITEAM_CENTER(CTF_PICKUP_TEAM, 4, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG) - MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE, 4, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG) + MULTITEAM_CENTER(CTF_PICKUP_TEAM, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG) + MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG) MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") MSG_CENTER_NOTIF(CTF_PICKUP_VISIBLE, N_ENABLE, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGEnemies can now see you on radar!"), "") - MULTITEAM_CENTER(CTF_RETURN, 4, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG) + MULTITEAM_CENTER(CTF_RETURN, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG) MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER, N_ENABLE, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER, N_ENABLE, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") @@ -684,8 +666,8 @@ MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGThe generator is under attack!"), "") - MULTITEAM_CENTER(ROUND_TEAM_LOSS, 4, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team loses the round"), "", NAME) - MULTITEAM_CENTER(ROUND_TEAM_WIN, 4, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "", NAME) + MULTITEAM_CENTER(ROUND_TEAM_LOSS, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team loses the round"), "", NAME) + MULTITEAM_CENTER(ROUND_TEAM_WIN, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "", NAME) MSG_CENTER_NOTIF(ROUND_PLAYER_WIN, N_ENABLE, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "") MSG_CENTER_NOTIF(FREEZETAG_SELF, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K1You froze yourself"), "") @@ -713,11 +695,11 @@ MSG_CENTER_NOTIF(KEEPAWAY_WARN, N_ENABLE, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") MSG_CENTER_NOTIF(KEYHUNT_HELP, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") - MULTITEAM_CENTER(KEYHUNT_INTERFERE, 4, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME) + MULTITEAM_CENTER(KEYHUNT_INTERFERE, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME) MSG_CENTER_NOTIF(KEYHUNT_MEET, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") MSG_CENTER_NOTIF(KEYHUNT_ROUNDSTART, N_ENABLE, 0, 1, "", CPID_KEYHUNT_OTHER, "1 f1", _("^F4Round will start in ^COUNT"), "") MSG_CENTER_NOTIF(KEYHUNT_SCAN, N_ENABLE, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "") - MULTITEAM_CENTER(KEYHUNT_START, 4, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "", KEY) + MULTITEAM_CENTER(KEYHUNT_START, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "", KEY) MSG_CENTER_NOTIF(LMS_NOLIVES, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGYou have no lives left, you must wait until the next match"), "") @@ -735,10 +717,10 @@ MSG_CENTER_NOTIF(NIX_NEWWEAPON, N_ENABLE, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") MSG_CENTER_NOTIF(ONS_CAPTURE, N_ENABLE, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^BGYou captured %s^BG control point"), "") - MULTITEAM_CENTER(ONS_CAPTURE_TEAM, 4, N_ENABLE, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured %s^BG control point"), "", NAME) + MULTITEAM_CENTER(ONS_CAPTURE_TEAM, N_ENABLE, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured %s^BG control point"), "", NAME) MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED, N_ENABLE, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThis control point currently cannot be captured"), "") MSG_CENTER_NOTIF(ONS_GENERATOR_SHIELDED, N_ENABLE, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "") - MULTITEAM_CENTER(ONS_NOTSHIELDED, 4, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME) + MULTITEAM_CENTER(ONS_NOTSHIELDED, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME) MSG_CENTER_NOTIF(ONS_NOTSHIELDED_TEAM, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "") MSG_CENTER_NOTIF(ONS_TELEPORT, N_ENABLE, 0, 0, "pass_key", CPID_ONSLAUGHT, "0 0", _("^BGPress ^F2%s^BG to teleport"), "") MSG_CENTER_NOTIF(ONS_TELEPORT_ANTISPAM, N_ENABLE, 0, 1, "f1secs", CPID_ONSLAUGHT, "0 0", _("^BGTeleporting disabled for %s"), "") @@ -775,7 +757,7 @@ MSG_CENTER_NOTIF(SUPERWEAPON_LOST, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") - MULTITEAM_CENTER(TEAMCHANGE, 4, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME) + MULTITEAM_CENTER(TEAMCHANGE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME) MSG_CENTER_NOTIF(TEAMCHANGE_AUTO, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "") MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "") MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") @@ -801,17 +783,11 @@ #define N_DISABL 0 #define N_ENABLE 1 -#define MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \ - MSG_MULTI_NOTIF(prefix##_RED, default, anncepre##_RED, infopre##_RED, centerpre##_RED) \ - MSG_MULTI_NOTIF(prefix##_BLUE, default, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) -#define MULTITEAM_MULTI3(prefix, default, anncepre, infopre, centerpre) \ - MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \ - MSG_MULTI_NOTIF(prefix##_YELLOW, default, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) -#define MULTITEAM_MULTI4(prefix, default, anncepre, infopre, centerpre) \ - MULTITEAM_MULTI3(prefix, default, anncepre, infopre, centerpre) \ - MSG_MULTI_NOTIF(prefix##_PINK, default, anncepre##PINK, infopre##PINK, centerpre##PINK) -#define MULTITEAM_MULTI(prefix, teams, default, anncepre, infopre, centerpre) \ - MULTITEAM_MULTI##teams(prefix, default, anncepre, infopre, centerpre) +#define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre) \ + MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \ + MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \ + MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \ + MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK) // MSG_MULTI_NOTIFICATIONS MSG_MULTI_NOTIF(DEATH_MURDER_BUFF, N_ENABLE, NULL, INFO_DEATH_MURDER_BUFF, NULL) @@ -975,19 +951,13 @@ MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER, N_ENABLE, NULL, INFO_WEAPON_VAPORIZER_MURDER, NULL) MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER, N_ENABLE, NULL, INFO_WEAPON_VORTEX_MURDER, NULL) -#define MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \ - MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, challow, chtype, optiona##_RED, optionb##_RED) \ - MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, challow, chtype, optiona##_BLUE, optionb##_BLUE) -#define MULTITEAM_CHOICE3(prefix, default, challow, chtype, optiona, optionb) \ - MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \ - MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) -#define MULTITEAM_CHOICE4(prefix, default, challow, chtype, optiona, optionb) \ - MULTITEAM_CHOICE3(prefix, default, challow, chtype, optiona, optionb) \ - MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, challow, chtype, optiona##_PINK, optionb##_PINK) -#define MULTITEAM_CHOICE(prefix, teams, default, challow, chtype, optiona, optionb) \ - NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, default) \ +#define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb) \ + NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \ NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \ - MULTITEAM_CHOICE##teams(prefix, default, challow, chtype, optiona, optionb) + MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \ + MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \ + MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \ + MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK) #undef N_DISABL #undef N_ENABLE @@ -1005,10 +975,10 @@ #define A_ALWAYS 2 // MSG_CHOICE_NOTIFICATIONS - MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN, 4, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_BROKEN) - MULTITEAM_CHOICE(CTF_CAPTURE_TIME, 4, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_TIME) - MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, 4, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_UNBROKEN) - MULTITEAM_CHOICE(CTF_PICKUP_TEAM, 4, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE) + MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_BROKEN) + MULTITEAM_CHOICE(CTF_CAPTURE_TIME, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_TIME) + MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_UNBROKEN) + MULTITEAM_CHOICE(CTF_PICKUP_TEAM, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE) MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL) MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE) MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE) diff --git a/qcsrc/common/notifications/all.qc b/qcsrc/common/notifications/all.qc index b8e0d5c69..663269c93 100644 --- a/qcsrc/common/notifications/all.qc +++ b/qcsrc/common/notifications/all.qc @@ -761,7 +761,7 @@ void Create_Notification_Entity_Choice(entity notif, #ifdef SVQC void Notification_GetCvars(entity this) { - FOREACH(Notifications, it.nent_type == MSG_CHOICE, { + FOREACH(Notifications, it.nent_type == MSG_CHOICE && (!it.nent_teamnum || it.nent_teamnum == NUM_TEAM_1), { GetCvars_handleFloat( this, CS(this), diff --git a/qcsrc/common/notifications/all.qh b/qcsrc/common/notifications/all.qh index dc63a7080..ee39b1881 100644 --- a/qcsrc/common/notifications/all.qh +++ b/qcsrc/common/notifications/all.qh @@ -295,7 +295,7 @@ void Send_Notification_WOCOVA( // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP // NOTIFICATIONS FUNCTION IN THE .QC FILE! -#define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default; +#define NOTIF_ADD_AUTOCVAR(name,defaultvalue) float autocvar_notification_##name = defaultvalue; float autocvar_notification_show_location = false; string autocvar_notification_show_location_string = ""; //_(" at the %s"); @@ -699,7 +699,9 @@ REGISTRY_SORT(Notifications); STATIC_INIT(Notifications) { FOREACH(Notifications, true, it.m_id = i); } REGISTRY_CHECK(Notifications) -const int NOTIF_CHOICE_MAX = 50; +const int NOTIF_CHOICE_MAX = 20; +// NOTE: a team choice is actually made of 4 choices (one per team) with the same nent_choice_idx +// thus they are counted as 1 in nent_choice_count int nent_choice_count = 0; .int nent_choice_idx; .int msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices @@ -707,12 +709,11 @@ int nent_choice_count = 0; bool notif_error; bool notif_global_error; -STATIC_INIT_LATE(Notif_Choices) { - int c = 0; - FOREACH(Notifications, it.nent_type == MSG_CHOICE, { c++; }); - if (c > NOTIF_CHOICE_MAX) { - LOG_FATALF("Too many MSG_CHOICE notifications (%d)", c); - } +STATIC_INIT_LATE(Notif_Choices) +{ + if (nent_choice_count > NOTIF_CHOICE_MAX) + LOG_FATALF("Too many MSG_CHOICE notifications (%d), hit NOTIF_CHOICE_MAX (%d) limit", + nent_choice_count, NOTIF_CHOICE_MAX); } string Get_Notif_CvarName(Notification notif) @@ -736,16 +737,16 @@ Notification Get_Notif_Ent(MSG net_type, int net_name) return it; } -#define MSG_ANNCE_NOTIF_TEAM(teamnum, name, cvarname, default, sound, channel, volume, position) \ - MSG_ANNCE_NOTIF_(teamnum, ANNCE_##name, ANNCE_##cvarname, default, sound, channel, volume, position) +#define MSG_ANNCE_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, sound, channel, volume, position) \ + MSG_ANNCE_NOTIF_(teamnum, ANNCE_##name, ANNCE_##cvarname, defaultvalue, sound, channel, volume, position) -#define MSG_ANNCE_NOTIF(name, default, sound, channel, volume, position) \ - NOTIF_ADD_AUTOCVAR(ANNCE_##name, default) \ - MSG_ANNCE_NOTIF_(0, ANNCE_##name, ANNCE_##name, default, sound, channel, volume, position) +#define MSG_ANNCE_NOTIF(name, defaultvalue, sound, channel, volume, position) \ + NOTIF_ADD_AUTOCVAR(ANNCE_##name, defaultvalue) \ + MSG_ANNCE_NOTIF_(0, ANNCE_##name, ANNCE_##name, defaultvalue, sound, channel, volume, position) -#define MSG_ANNCE_NOTIF_(teamnum, name, cvarname, default, sound, channel, volume, position) \ +#define MSG_ANNCE_NOTIF_(teamnum, name, cvarname, defaultvalue, sound, channel, volume, position) \ REGISTER(Notifications, name, m_id, new_pure(msg_annce_notification)) { \ - Create_Notification_Entity (this, default, ACVNN(cvarname), MSG_ANNCE, strtoupper(#name), teamnum); \ + Create_Notification_Entity (this, defaultvalue, ACVNN(cvarname), MSG_ANNCE, strtoupper(#name), teamnum); \ Create_Notification_Entity_Annce(this, ACVNN(cvarname), strtoupper(#name), \ channel, /* channel */ \ sound, /* snd */ \ @@ -753,16 +754,16 @@ Notification Get_Notif_Ent(MSG net_type, int net_name) position); /* position */ \ } -#define MSG_INFO_NOTIF_TEAM(teamnum, name, cvarname, default, strnum, flnum, args, hudargs, icon, normal, gentle) \ - MSG_INFO_NOTIF_(teamnum, INFO_##name, INFO_##cvarname, default, strnum, flnum, args, hudargs, icon, normal, gentle) +#define MSG_INFO_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) \ + MSG_INFO_NOTIF_(teamnum, INFO_##name, INFO_##cvarname, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) -#define MSG_INFO_NOTIF(name, default, strnum, flnum, args, hudargs, icon, normal, gentle) \ - NOTIF_ADD_AUTOCVAR(INFO_##name, default) \ - MSG_INFO_NOTIF_(0, INFO_##name, INFO_##name, default, strnum, flnum, args, hudargs, icon, normal, gentle) +#define MSG_INFO_NOTIF(name, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) \ + NOTIF_ADD_AUTOCVAR(INFO_##name, defaultvalue) \ + MSG_INFO_NOTIF_(0, INFO_##name, INFO_##name, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) -#define MSG_INFO_NOTIF_(teamnum, name, cvarname, default, strnum, flnum, args, hudargs, icon, normal, gentle) \ +#define MSG_INFO_NOTIF_(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) \ REGISTER(Notifications, name, m_id, new_pure(msg_info_notification)) { \ - Create_Notification_Entity (this, default, ACVNN(cvarname), MSG_INFO, strtoupper(#name), teamnum); \ + Create_Notification_Entity (this, defaultvalue, ACVNN(cvarname), MSG_INFO, strtoupper(#name), teamnum); \ Create_Notification_Entity_InfoCenter(this, ACVNN(cvarname), strtoupper(#name), strnum, flnum, \ args, /* args */ \ hudargs, /* hudargs */ \ @@ -774,12 +775,12 @@ Notification Get_Notif_Ent(MSG net_type, int net_name) } .string nent_iconargs; -#define MULTIICON_INFO(name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \ - MULTIICON_INFO_(INFO_##name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) -#define MULTIICON_INFO_(name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \ - NOTIF_ADD_AUTOCVAR(name, default) \ +#define MULTIICON_INFO(name, defaultvalue, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \ + MULTIICON_INFO_(INFO_##name, defaultvalue, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) +#define MULTIICON_INFO_(name, defaultvalue, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \ + NOTIF_ADD_AUTOCVAR(name, defaultvalue) \ REGISTER(Notifications, name, m_id, new_pure(msg_info_notification)) { \ - Create_Notification_Entity (this, default, ACVNN(name), MSG_INFO, strtoupper(#name), 0); \ + Create_Notification_Entity (this, defaultvalue, ACVNN(name), MSG_INFO, strtoupper(#name), 0); \ Create_Notification_Entity_InfoCenter(this, ACVNN(name), strtoupper(#name), strnum, flnum, \ args, /* args */ \ hudargs, /* hudargs */ \ @@ -791,16 +792,16 @@ Notification Get_Notif_Ent(MSG net_type, int net_name) this.nent_iconargs = iconargs; \ } -#define MSG_CENTER_NOTIF_TEAM(teamnum, name, cvarname, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \ - MSG_CENTER_NOTIF_(teamnum, CENTER_##name, CENTER_##cvarname, default, strnum, flnum, args, cpid, durcnt, normal, gentle) +#define MSG_CENTER_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) \ + MSG_CENTER_NOTIF_(teamnum, CENTER_##name, CENTER_##cvarname, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) -#define MSG_CENTER_NOTIF(name, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \ - NOTIF_ADD_AUTOCVAR(CENTER_##name, default) \ - MSG_CENTER_NOTIF_(0, CENTER_##name, CENTER_##name, default, strnum, flnum, args, cpid, durcnt, normal, gentle) +#define MSG_CENTER_NOTIF(name, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) \ + NOTIF_ADD_AUTOCVAR(CENTER_##name, defaultvalue) \ + MSG_CENTER_NOTIF_(0, CENTER_##name, CENTER_##name, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) -#define MSG_CENTER_NOTIF_(teamnum, name, cvarname, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \ +#define MSG_CENTER_NOTIF_(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) \ REGISTER(Notifications, name, m_id, new_pure(msg_center_notification)) { \ - Create_Notification_Entity (this, default, ACVNN(cvarname), MSG_CENTER, strtoupper(#name), teamnum); \ + Create_Notification_Entity (this, defaultvalue, ACVNN(cvarname), MSG_CENTER, strtoupper(#name), teamnum); \ Create_Notification_Entity_InfoCenter(this, ACVNN(cvarname), strtoupper(#name), strnum, flnum, \ args, /* args */ \ "", /* hudargs */ \ @@ -811,28 +812,30 @@ Notification Get_Notif_Ent(MSG net_type, int net_name) gentle); /* gentle */ \ } -#define MSG_MULTI_NOTIF(name, default, anncename, infoname, centername) \ - NOTIF_ADD_AUTOCVAR(name, default) \ +#define MSG_MULTI_NOTIF(name, defaultvalue, anncename, infoname, centername) \ + NOTIF_ADD_AUTOCVAR(name, defaultvalue) \ REGISTER(Notifications, name, m_id, new_pure(msg_multi_notification)) { \ - Create_Notification_Entity (this, default, ACVNN(name), MSG_MULTI, strtoupper(#name), 0); \ + Create_Notification_Entity (this, defaultvalue, ACVNN(name), MSG_MULTI, strtoupper(#name), 0); \ Create_Notification_Entity_Multi(this, ACVNN(name), strtoupper(#name), \ anncename, /* anncename */ \ infoname, /* infoname */ \ centername); /* centername */ \ } -#define MSG_CHOICE_NOTIF_TEAM(teamnum, name, cvarname, default, challow, chtype, optiona, optionb) \ - MSG_CHOICE_NOTIF_(teamnum, CHOICE_##name, CHOICE_##cvarname, default, challow, chtype, optiona, optionb) +#define MSG_CHOICE_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, challow, chtype, optiona, optionb) \ + MSG_CHOICE_NOTIF_(teamnum, CHOICE_##name, CHOICE_##cvarname, defaultvalue, challow, chtype, optiona, optionb) -#define MSG_CHOICE_NOTIF(name, default, challow, chtype, optiona, optionb) \ - NOTIF_ADD_AUTOCVAR(CHOICE_##name, default) \ +#define MSG_CHOICE_NOTIF(name, defaultvalue, challow, chtype, optiona, optionb) \ + NOTIF_ADD_AUTOCVAR(CHOICE_##name, defaultvalue) \ NOTIF_ADD_AUTOCVAR(CHOICE_##name##_ALLOWED, challow) \ - MSG_CHOICE_NOTIF_(0, CHOICE_##name, CHOICE_##name, default, challow, chtype, optiona, optionb) + MSG_CHOICE_NOTIF_(0, CHOICE_##name, CHOICE_##name, defaultvalue, challow, chtype, optiona, optionb) -#define MSG_CHOICE_NOTIF_(teamnum, name, cvarname, default, challow, chtype, optiona, optionb) \ +#define MSG_CHOICE_NOTIF_(teamnum, name, cvarname, defaultvalue, challow, chtype, optiona, optionb) \ REGISTER(Notifications, name, m_id, new_pure(msg_choice_notification)) { \ - this.nent_choice_idx = nent_choice_count++; \ - Create_Notification_Entity (this, default, ACVNN(cvarname), MSG_CHOICE, strtoupper(#name), teamnum); \ + this.nent_choice_idx = nent_choice_count; \ + if (!teamnum || teamnum == NUM_TEAM_4) \ + nent_choice_count++; \ + Create_Notification_Entity (this, defaultvalue, ACVNN(cvarname), MSG_CHOICE, strtoupper(#name), teamnum); \ Create_Notification_Entity_Choice(this, ACVNN(cvarname), strtoupper(#name), \ challow, /* challow_def */ \ autocvar_notification_##cvarname##_ALLOWED, /* challow_var */ \ @@ -856,4 +859,17 @@ REGISTRY_END(Notifications) LOG_SEVERE("Notification initialization failed! Read above and fix the errors!"); } +#ifdef CSQC +.int cvar_value; +void ReplicateVars(bool would_destroy) +{ + if (!would_destroy) + FOREACH(Notifications, it.nent_type == MSG_CHOICE, { + string cvarname = sprintf("notification_%s", Get_Notif_CvarName(it)); + // NOTE: REPLICATE_SIMPLE can return; + REPLICATE_SIMPLE(it.cvar_value, cvarname); + }); +} +#endif + #include "all.inc" diff --git a/qcsrc/common/physics/movetypes/movetypes.qc b/qcsrc/common/physics/movetypes/movetypes.qc index cbb54cd26..8eb2277d5 100644 --- a/qcsrc/common/physics/movetypes/movetypes.qc +++ b/qcsrc/common/physics/movetypes/movetypes.qc @@ -34,8 +34,10 @@ void _Movetype_WallFriction(entity this, vector stepnormal) // SV_WallFriction } vector planes[MAX_CLIP_PLANES]; -int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight) // SV_FlyMove +int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepnormal, float stepheight) // SV_FlyMove { + move_stepnormal = '0 0 0'; + if(dt <= 0) return 0; @@ -150,8 +152,8 @@ int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnorma // step - return it to caller blocked |= 2; // save the trace for player extrafriction - if(stepnormal) - stepnormal = trace_plane_normal; + if(applystepnormal) + move_stepnormal = trace_plane_normal; } if(my_trace_fraction >= 0.001) @@ -348,6 +350,10 @@ void _Movetype_LinkEdict_TouchAreaGrid(entity this) // SV_LinkEdict_TouchAreaGr trace_plane_normal = '0 0 1'; trace_plane_dist = 0; trace_ent = this; + trace_dpstartcontents = 0; + trace_dphitcontents = 0; + trace_dphitq3surfaceflags = 0; + trace_dphittexturename = string_null; gettouch(it)(it, this); } @@ -505,10 +511,11 @@ bool _Movetype_PushEntity(entity this, vector push, bool failonstartsolid, bool { _Movetype_PushEntityTrace(this, push); + // NOTE: this is a workaround for the QC's lack of a worldstartsolid trace parameter if(trace_startsolid && failonstartsolid) { int oldtype = this.move_nomonsters; - this.move_nomonsters = MOVE_NOMONSTERS; + this.move_nomonsters = MOVE_WORLDONLY; _Movetype_PushEntityTrace(this, push); this.move_nomonsters = oldtype; if(trace_startsolid) @@ -523,7 +530,7 @@ bool _Movetype_PushEntity(entity this, vector push, bool failonstartsolid, bool _Movetype_LinkEdict(this, true); if(trace_fraction < 1) - if(this.solid >= SOLID_TRIGGER && (!IS_ONGROUND(this) || (this.groundentity != trace_ent))) + if(this.solid >= SOLID_TRIGGER && trace_ent && (!IS_ONGROUND(this) || (this.groundentity != trace_ent))) _Movetype_Impact(this, trace_ent); return (this.origin == last_origin); // false if teleported by touch diff --git a/qcsrc/common/physics/movetypes/movetypes.qh b/qcsrc/common/physics/movetypes/movetypes.qh index 1eb2d95e4..51da5e730 100644 --- a/qcsrc/common/physics/movetypes/movetypes.qh +++ b/qcsrc/common/physics/movetypes/movetypes.qh @@ -85,8 +85,11 @@ const int UNSTICK_FINE = 0; const int UNSTICK_FIXED = 1; const int UNSTICK_STUCK = 2; +// set by _Movetype_FlyMove +vector move_stepnormal; + void _Movetype_WallFriction(entity this, vector stepnormal); -int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight); +int _Movetype_FlyMove(entity this, float dt, bool applygravity, bool applystepnormal, float stepheight); void _Movetype_CheckVelocity(entity this); void _Movetype_CheckWaterTransition(entity ent); void _Movetype_CheckStuck(entity this); diff --git a/qcsrc/common/physics/movetypes/step.qc b/qcsrc/common/physics/movetypes/step.qc index a41269f79..30ebe6afa 100644 --- a/qcsrc/common/physics/movetypes/step.qc +++ b/qcsrc/common/physics/movetypes/step.qc @@ -7,14 +7,14 @@ void _Movetype_Physics_Step(entity this, float dt) // SV_Physics_Step { UNSET_ONGROUND(this); _Movetype_CheckVelocity(this); - _Movetype_FlyMove(this, dt, true, '0 0 0', 0); + _Movetype_FlyMove(this, dt, true, false, 0); _Movetype_LinkEdict(this, true); } } else { _Movetype_CheckVelocity(this); - _Movetype_FlyMove(this, dt, true, '0 0 0', 0); + _Movetype_FlyMove(this, dt, true, false, 0); _Movetype_LinkEdict(this, true); // TODO? movetypesteplandevent diff --git a/qcsrc/common/physics/movetypes/walk.qc b/qcsrc/common/physics/movetypes/walk.qc index 5c7ae9ee2..13224f8a3 100644 --- a/qcsrc/common/physics/movetypes/walk.qc +++ b/qcsrc/common/physics/movetypes/walk.qc @@ -1,8 +1,6 @@ #include "walk.qh" void _Movetype_Physics_Walk(entity this, float dt) // SV_WalkMove { - vector stepnormal = '0 0 0'; - // if frametime is 0 (due to client sending the same timestamp twice), don't move if (dt <= 0) return; @@ -28,7 +26,7 @@ void _Movetype_Physics_Walk(entity this, float dt) // SV_WalkMove this.pm_time -= dt; } - int clip = _Movetype_FlyMove(this, dt, applygravity, stepnormal, GAMEPLAYFIX_STEPMULTIPLETIMES(this) ? PHYS_STEPHEIGHT(this) : 0); + int clip = _Movetype_FlyMove(this, dt, applygravity, false, GAMEPLAYFIX_STEPMULTIPLETIMES(this) ? PHYS_STEPHEIGHT(this) : 0); if (GAMEPLAYFIX_DOWNTRACEONGROUND(this) && !(clip & 1)) { @@ -108,7 +106,7 @@ void _Movetype_Physics_Walk(entity this, float dt) // SV_WalkMove // move forward this.velocity_z = 0; - clip = _Movetype_FlyMove(this, dt, applygravity, stepnormal, 0); + clip = _Movetype_FlyMove(this, dt, applygravity, true, 0); this.velocity_z += start_velocity.z; if (clip & 8) { @@ -142,7 +140,7 @@ void _Movetype_Physics_Walk(entity this, float dt) // SV_WalkMove // extra friction based on view angle if ((clip & 2) && PHYS_WALLFRICTION(this)) - _Movetype_WallFriction(this, stepnormal); + _Movetype_WallFriction(this, move_stepnormal); } // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground else if (!GAMEPLAYFIX_STEPDOWN(this) || this.waterlevel >= 3 || start_velocity.z >= (1.0 / 32.0) || !oldonground || IS_ONGROUND(this)) diff --git a/qcsrc/common/physics/player.qc b/qcsrc/common/physics/player.qc index acef8c97a..5ba6e8268 100644 --- a/qcsrc/common/physics/player.qc +++ b/qcsrc/common/physics/player.qc @@ -41,14 +41,18 @@ void Physics_UpdateStats(entity this) MUTATOR_CALLHOOK(PlayerPhysics_UpdateStats, this); float maxspd_mod = PHYS_HIGHSPEED(this); - - STAT(MOVEVARS_AIRACCEL_QW, this) = AdjustAirAccelQW(Physics_ClientOption(this, "airaccel_qw", autocvar_sv_airaccel_qw), maxspd_mod); - STAT(MOVEVARS_AIRSTRAFEACCEL_QW, this) = (Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw)) - ? AdjustAirAccelQW(Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw), maxspd_mod) - : 0; - STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw", autocvar_sv_airspeedlimit_nonqw) * maxspd_mod; - STAT(MOVEVARS_MAXSPEED, this) = Physics_ClientOption(this, "maxspeed", autocvar_sv_maxspeed) * maxspd_mod; // also slow walking - + STAT(MOVEVARS_MAXSPEED, this) = Physics_ClientOption(this, "maxspeed", autocvar_sv_maxspeed) * maxspd_mod; // also slow walking + if (autocvar_g_movement_highspeed_q3_compat) { + STAT(MOVEVARS_AIRACCEL_QW, this) = Physics_ClientOption(this, "airaccel_qw", autocvar_sv_airaccel_qw); + STAT(MOVEVARS_AIRSTRAFEACCEL_QW, this) = Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw); + STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw", autocvar_sv_airspeedlimit_nonqw); + } else { + STAT(MOVEVARS_AIRACCEL_QW, this) = AdjustAirAccelQW(Physics_ClientOption(this, "airaccel_qw", autocvar_sv_airaccel_qw), maxspd_mod); + STAT(MOVEVARS_AIRSTRAFEACCEL_QW, this) = (Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw)) + ? AdjustAirAccelQW(Physics_ClientOption(this, "airstrafeaccel_qw", autocvar_sv_airstrafeaccel_qw), maxspd_mod) + : 0; + STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, this) = Physics_ClientOption(this, "airspeedlimit_nonqw", autocvar_sv_airspeedlimit_nonqw) * maxspd_mod; + } bool vq3compat = autocvar_sv_vq3compat && autocvar_sv_vq3compat_changehitbox; // NOTE: these hitboxes are off by 1 due to engine differences STAT(PL_MIN, this) = (vq3compat) ? '-15 -15 -24' : autocvar_sv_player_mins; STAT(PL_MAX, this) = (vq3compat) ? '15 15 32' : autocvar_sv_player_maxs; @@ -61,7 +65,12 @@ void Physics_UpdateStats(entity this) // fix some new settings STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, this) = Physics_ClientOption(this, "airaccel_qw_stretchfactor", autocvar_sv_airaccel_qw_stretchfactor); STAT(MOVEVARS_MAXAIRSTRAFESPEED, this) = Physics_ClientOption(this, "maxairstrafespeed", autocvar_sv_maxairstrafespeed); - STAT(MOVEVARS_MAXAIRSPEED, this) = Physics_ClientOption(this, "maxairspeed", autocvar_sv_maxairspeed); + if (autocvar_g_movement_highspeed_q3_compat) { + STAT(MOVEVARS_MAXAIRSPEED, this) = Physics_ClientOption(this, "maxairspeed", autocvar_sv_maxairspeed) * maxspd_mod; + } else { + STAT(MOVEVARS_MAXAIRSPEED, this) = Physics_ClientOption(this, "maxairspeed", autocvar_sv_maxairspeed); + } + STAT(MOVEVARS_AIRSTRAFEACCELERATE, this) = Physics_ClientOption(this, "airstrafeaccelerate", autocvar_sv_airstrafeaccelerate); STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, this) = Physics_ClientOption(this, "warsowbunny_turnaccel", autocvar_sv_warsowbunny_turnaccel); STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, this) = Physics_ClientOption(this, "airaccel_sideways_friction", autocvar_sv_airaccel_sideways_friction); @@ -472,7 +481,7 @@ void CheckPlayerJump(entity this) bool air_jump = !playerjump || M_ARGV(2, bool); bool activate = JETPACK_JUMP(this) && air_jump && PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_JETPACK(this); - bool has_fuel = !PHYS_JETPACK_FUEL(this) || PHYS_AMMO_FUEL(this) || (ITEMS_STAT(this) & IT_UNLIMITED_WEAPON_AMMO); + bool has_fuel = !PHYS_JETPACK_FUEL(this) || PHYS_AMMO_FUEL(this) || (ITEMS_STAT(this) & IT_UNLIMITED_AMMO); if (!(ITEMS_STAT(this) & ITEM_Jetpack.m_itemid)) { } else if (this.jetpack_stopped) { } @@ -785,7 +794,7 @@ void PM_jetpack(entity this, float maxspd_mod, float dt) wishvel_z = (wishvel_z - PHYS_GRAVITY(this)) * fz + PHYS_GRAVITY(this); fvel = min(1, vlen(wishvel) / best); - if (PHYS_JETPACK_FUEL(this) && !(ITEMS_STAT(this) & IT_UNLIMITED_WEAPON_AMMO)) + if (PHYS_JETPACK_FUEL(this) && !(ITEMS_STAT(this) & IT_UNLIMITED_AMMO)) f = min(1, PHYS_AMMO_FUEL(this) / (PHYS_JETPACK_FUEL(this) * dt * fvel)); else f = 1; @@ -798,7 +807,7 @@ void PM_jetpack(entity this, float maxspd_mod, float dt) UNSET_ONGROUND(this); #ifdef SVQC - if (!(ITEMS_STAT(this) & IT_UNLIMITED_WEAPON_AMMO)) + if (!(ITEMS_STAT(this) & IT_UNLIMITED_AMMO)) TakeResource(this, RES_FUEL, PHYS_JETPACK_FUEL(this) * dt * fvel * f); ITEMS_STAT(this) |= IT_USING_JETPACK; diff --git a/qcsrc/common/playerstats.qc b/qcsrc/common/playerstats.qc index 2c9bbcde8..cf272e563 100644 --- a/qcsrc/common/playerstats.qc +++ b/qcsrc/common/playerstats.qc @@ -152,6 +152,8 @@ void PlayerStats_GameReport_FinalizePlayer(entity p) if(latency) PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, latency); } + + db_put(PS_GR_OUT_DB, sprintf("%s:_ranked", p.playerstats_id), ftos(CS(p).cvar_cl_allow_uidranking)); } strfree(p.playerstats_id); @@ -376,6 +378,10 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status) url_fputs(fh, sprintf("t %s\n", tt)); } + // elo ranking enabled + nn = db_get(PS_GR_OUT_DB, sprintf("%s:_ranked", p)); + if(nn != "") { url_fputs(fh, sprintf("r %s\n", nn)); } + // output player events for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en) { diff --git a/qcsrc/common/state.qc b/qcsrc/common/state.qc index 2a1168eae..0f40acfc6 100644 --- a/qcsrc/common/state.qc +++ b/qcsrc/common/state.qc @@ -5,6 +5,9 @@ void Inventory_delete(entity this); void PlayerState_attach(entity this) { + if (PS(this)) + return; + this._ps = NEW(PlayerState, this); Inventory_new(PS(this)); @@ -38,8 +41,6 @@ void ClientState_attach(entity this) { this._cs = NEW(ClientState, this); - GetCvars(this, CS(this), 0); // get other cvars from player - // TODO: fold all of these into ClientState DecodeLevelParms(this); diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index cf51ea66b..488d44220 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -43,8 +43,12 @@ const int MAX_CL_STATS = 256; #endif #ifdef SVQC +/// all the weapons actually spawned in the map, does not include filtered items vector weaponsInMap; +/// all the weapons placed by the mapper (weaponreplace applied), ignores most filters +vector weaponsInMapAll; #endif + REGISTER_STAT(WEAPONS, vectori) REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap) @@ -183,12 +187,12 @@ REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref) REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer) #ifdef SVQC -int autocvar_sv_gameplayfix_downtracesupportsongroundflag; -int autocvar_sv_gameplayfix_easierwaterjump; -int autocvar_sv_gameplayfix_stepdown; -int autocvar_sv_gameplayfix_stepmultipletimes; -int autocvar_sv_gameplayfix_unstickplayers; -int autocvar_sv_gameplayfix_fixedcheckwatertransition; +int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1; +int autocvar_sv_gameplayfix_easierwaterjump = 1; +int autocvar_sv_gameplayfix_stepdown = 2; +int autocvar_sv_gameplayfix_stepmultipletimes = 1; +int autocvar_sv_gameplayfix_unstickplayers = 1; +int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1; #endif REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag) REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump) @@ -325,7 +329,7 @@ REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool) REGISTER_STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, bool) -noref bool autocvar_sv_gameplayfix_nogravityonground; +noref bool autocvar_sv_gameplayfix_nogravityonground = true; REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0) | (autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND : 0) @@ -370,14 +374,6 @@ int autocvar_sv_wallclip; #endif REGISTER_STAT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip) - -#ifdef CSQC -noref int autocvar_cl_gunalign; -#endif -#ifdef SVQC -.int cvar_cl_gunalign; -REPLICATE(cvar_cl_gunalign, int, "cl_gunalign"); -#endif REGISTER_STAT(GUNALIGN, int) #ifdef SVQC SPECTATE_COPYFIELD(_STAT(GUNALIGN)) diff --git a/qcsrc/common/t_items.qc b/qcsrc/common/t_items.qc index eb5a30f6c..9d595b959 100644 --- a/qcsrc/common/t_items.qc +++ b/qcsrc/common/t_items.qc @@ -356,8 +356,8 @@ bool ItemSend(entity this, entity to, int sf) { WriteShort(MSG_ENTITY, this.colormap); WriteByte(MSG_ENTITY, this.glowmod.x * 255.0); - WriteByte(MSG_ENTITY, this.glowmod.y * 255.0); - WriteByte(MSG_ENTITY, this.glowmod.z * 255.0); + WriteByte(MSG_ENTITY, this.glowmod.y * 255.0); + WriteByte(MSG_ENTITY, this.glowmod.z * 255.0); } if(sf & ISF_DROP) @@ -402,7 +402,7 @@ bool have_pickup_item(entity this) return true; } -void Item_Show (entity e, int mode) +void Item_Show(entity e, int mode) { e.effects &= ~(EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST); e.ItemStatus &= ~ITS_STAYWEP; @@ -479,13 +479,13 @@ float Item_ItemsTime_UpdateTime(entity e, float t); void Item_ItemsTime_SetTime(entity e, float t); void Item_ItemsTime_SetTimesForAllPlayers(); -void Item_Respawn (entity this) +void Item_Respawn(entity this) { Item_Show(this, 1); sound(this, CH_TRIGGER, this.itemdef.m_respawnsound, VOL_BASE, ATTEN_NORM); // play respawn sound setorigin(this, this.origin); - if (Item_ItemsTime_Allow(this.itemdef) || (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS)) + if (Item_ItemsTime_Allow(this.itemdef) || (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS)) { float t = Item_ItemsTime_UpdateTime(this, 0); Item_ItemsTime_SetTime(this, t); @@ -499,7 +499,7 @@ void Item_Respawn (entity this) Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(this), '0 0 0', 1); } -void Item_RespawnCountdown (entity this) +void Item_RespawnCountdown(entity this) { if(this.item_respawncounter >= ITEM_RESPAWN_TICKS) { @@ -624,7 +624,7 @@ float adjust_respawntime(float normal_respawntime) { } } TeamBalance_Destroy(balance); - + if (players >= 2) { return normal_respawntime * (r / (players + o) + l); } else { @@ -780,14 +780,14 @@ bool Item_GiveTo(entity item, entity player) } } bool pickedup = false; - pickedup = (pickedup || Item_GiveAmmoTo(item, player, RES_HEALTH, item.max_health)); - pickedup = (pickedup || Item_GiveAmmoTo(item, player, RES_ARMOR, item.max_armorvalue)); - pickedup = (pickedup || Item_GiveAmmoTo(item, player, RES_SHELLS, g_pickup_shells_max)); - pickedup = (pickedup || Item_GiveAmmoTo(item, player, RES_BULLETS, g_pickup_nails_max)); - pickedup = (pickedup || Item_GiveAmmoTo(item, player, RES_ROCKETS, g_pickup_rockets_max)); - pickedup = (pickedup || Item_GiveAmmoTo(item, player, RES_CELLS, g_pickup_cells_max)); - pickedup = (pickedup || Item_GiveAmmoTo(item, player, RES_PLASMA, g_pickup_plasma_max)); - pickedup = (pickedup || Item_GiveAmmoTo(item, player, RES_FUEL, g_pickup_fuel_max)); + pickedup |= Item_GiveAmmoTo(item, player, RES_HEALTH, item.max_health); + pickedup |= Item_GiveAmmoTo(item, player, RES_ARMOR, item.max_armorvalue); + pickedup |= Item_GiveAmmoTo(item, player, RES_SHELLS, g_pickup_shells_max); + pickedup |= Item_GiveAmmoTo(item, player, RES_BULLETS, g_pickup_nails_max); + pickedup |= Item_GiveAmmoTo(item, player, RES_ROCKETS, g_pickup_rockets_max); + pickedup |= Item_GiveAmmoTo(item, player, RES_CELLS, g_pickup_cells_max); + pickedup |= Item_GiveAmmoTo(item, player, RES_PLASMA, g_pickup_plasma_max); + pickedup |= Item_GiveAmmoTo(item, player, RES_FUEL, g_pickup_fuel_max); if (item.itemdef.instanceOfWeaponPickup) { WepSet w; @@ -1008,8 +1008,8 @@ void Item_FindTeam(entity this) }); e = RandomSelection_chosen_ent; - e.state = 0; - Item_Show(e, 1); + if (!e) + return; IL_EACH(g_items, it.team == this.team, { @@ -1021,11 +1021,11 @@ void Item_FindTeam(entity this) Item_Show(it, -1); it.state = 1; // state 1 = initially hidden item, apparently } + else + Item_Reset(it); it.effects &= ~EF_NODRAW; } }); - - Item_Reset(this); } } @@ -1172,7 +1172,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default { string itemname = def.m_name; Model itemmodel = def.m_model; - Sound pickupsound = def.m_sound; + Sound pickupsound = def.m_sound; float(entity player, entity item) pickupevalfunc = def.m_pickupevalfunc; float pickupbasevalue = def.m_botvalue; int itemflags = def.m_itemflags; @@ -1180,10 +1180,10 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default startitem_failed = false; this.item_model_ent = itemmodel; - this.item_pickupsound_ent = pickupsound; + this.item_pickupsound_ent = pickupsound; - if(def.m_iteminit) - def.m_iteminit(def, this); + if(def.m_iteminit) + def.m_iteminit(def, this); if(!this.respawntime) // both need to be set { @@ -1317,7 +1317,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default || (def.instanceOfHealth && def != ITEM_HealthSmall) || (def.instanceOfArmor && def != ITEM_ArmorSmall) || (itemid & (IT_KEY1 | IT_KEY2)) - ) + ) { if(!this.target || this.target == "") this.target = "###item###"; // for finding the nearest item using findnearest @@ -1360,7 +1360,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default } this.state = 0; - if(this.team) // broken, no idea why. + if(this.team) { if(!this.cnt) this.cnt = 1; // item probability weight @@ -1477,9 +1477,6 @@ void target_items_use(entity this, entity actor, entity trigger) spawnfunc(target_items) { - int n; - string s; - this.use = target_items_use; if(!this.strength_finished) this.strength_finished = autocvar_g_balance_powerup_strength_time; @@ -1488,7 +1485,7 @@ spawnfunc(target_items) if(!this.superweapons_finished) this.superweapons_finished = autocvar_g_balance_superweapons_time; - n = tokenize_console(this.netname); + int n = tokenize_console(this.netname); if(argv(0) == "give") { this.netname = substring(this.netname, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)); @@ -1497,8 +1494,9 @@ spawnfunc(target_items) { for(int j = 0; j < n; ++j) { - if (argv(j) == "unlimited_ammo") this.items |= IT_UNLIMITED_AMMO; - else if(argv(j) == "unlimited_weapon_ammo") this.items |= IT_UNLIMITED_WEAPON_AMMO; + // this is from a time when unlimited superweapons were handled together with ammo in some parts of the code + if (argv(j) == "unlimited_ammo") this.items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS; + else if(argv(j) == "unlimited_weapon_ammo") this.items |= IT_UNLIMITED_AMMO; else if(argv(j) == "unlimited_superweapons") this.items |= IT_UNLIMITED_SUPERWEAPONS; else if(argv(j) == "strength") this.items |= ITEM_Strength.m_itemid; else if(argv(j) == "invincible") this.items |= ITEM_Shield.m_itemid; @@ -1509,15 +1507,17 @@ spawnfunc(target_items) { FOREACH(Buffs, it != BUFF_Null, { - s = Buff_UndeprecateName(argv(j)); - if(s == it.m_name) + string s = Buff_UndeprecateName(argv(j)); + if(s == it.netname) { STAT(BUFFS, this) |= (it.m_itemid); + if(!STAT(BUFF_TIME, this)) + STAT(BUFF_TIME, this) = it.m_time(it); break; } }); FOREACH(Weapons, it != WEP_Null, { - s = W_UndeprecateName(argv(j)); + string s = W_UndeprecateName(argv(j)); if(s == it.netname) { STAT(WEAPONS, this) |= (it.m_wepset); @@ -1557,7 +1557,7 @@ spawnfunc(target_items) } this.netname = ""; - this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, boolean(this.items & IT_UNLIMITED_WEAPON_AMMO), "unlimited_weapon_ammo"); + this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, boolean(this.items & IT_UNLIMITED_AMMO), "unlimited_weapon_ammo"); this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, boolean(this.items & IT_UNLIMITED_SUPERWEAPONS), "unlimited_superweapons"); this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, this.strength_finished * boolean(this.items & ITEM_Strength.m_itemid), "strength"); this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, this.invincible_finished * boolean(this.items & ITEM_Shield.m_itemid), "invincible"); @@ -1572,7 +1572,7 @@ spawnfunc(target_items) if(GetResource(this, RES_FUEL) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_FUEL)), "fuel"); if(GetResource(this, RES_HEALTH) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_HEALTH)), "health"); if(GetResource(this, RES_ARMOR) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_ARMOR)), "armor"); - FOREACH(Buffs, it != BUFF_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(BUFFS, this) & (it.m_itemid)), it.m_name)); + FOREACH(Buffs, it != BUFF_Null && (STAT(BUFFS, this) & it.m_itemid), this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, STAT(BUFF_TIME, this)), it.netname)); FOREACH(Weapons, it != WEP_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(WEAPONS, this) & (it.m_wepset)), it.netname)); } this.netname = strzone(this.netname); @@ -1582,8 +1582,8 @@ spawnfunc(target_items) for(int j = 0; j < n; ++j) { FOREACH(Weapons, it != WEP_Null && W_UndeprecateName(argv(j)) == it.netname, { - it.wr_init(it); - break; + it.wr_init(it); + break; }); } } @@ -1622,28 +1622,28 @@ float GiveWeapon(entity e, float wpn, float op, float val) bool GiveBuff(entity e, Buff thebuff, int op, int val) { bool had_buff = (STAT(BUFFS, e) & thebuff.m_itemid); - switch(op) + switch (op) { case OP_SET: - if(val > 0) - STAT(BUFFS, e) |= thebuff.m_itemid; - else - STAT(BUFFS, e) &= ~thebuff.m_itemid; + STAT(BUFF_TIME, e) = val; break; case OP_MIN: - case OP_PLUS: - if(val > 0) - STAT(BUFFS, e) |= thebuff.m_itemid; + STAT(BUFF_TIME, e) = max(STAT(BUFF_TIME, e), val); break; case OP_MAX: - if(val <= 0) - STAT(BUFFS, e) &= ~thebuff.m_itemid; + STAT(BUFF_TIME, e) = min(STAT(BUFF_TIME, e), val); + break; + case OP_PLUS: + STAT(BUFF_TIME, e) += val; break; case OP_MINUS: - if(val > 0) - STAT(BUFFS, e) &= ~thebuff.m_itemid; + STAT(BUFF_TIME, e) -= val; break; } + if(STAT(BUFF_TIME, e) <= 0) + STAT(BUFFS, e) &= ~thebuff.m_itemid; + else + STAT(BUFFS, e) = thebuff.m_itemid; // NOTE: replaces any existing buffs on the player! bool have_buff = (STAT(BUFFS, e) & thebuff.m_itemid); return (had_buff != have_buff); } @@ -1713,6 +1713,7 @@ float GiveItems(entity e, float beginarg, float endarg) e.strength_finished = max(0, e.strength_finished - time); e.invincible_finished = max(0, e.invincible_finished - time); e.superweapons_finished = max(0, e.superweapons_finished - time); + STAT(BUFF_TIME, e) = max(0, STAT(BUFF_TIME, e) - time); PREGIVE(e, items); PREGIVE_WEAPONS(e); @@ -1760,7 +1761,7 @@ float GiveItems(entity e, float beginarg, float endarg) got += GiveValue(e, strength_finished, op, val); got += GiveValue(e, invincible_finished, op, val); got += GiveValue(e, superweapons_finished, op, val); - got += GiveBit(e, items, IT_UNLIMITED_AMMO, op, val); + got += GiveBit(e, items, IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS, op, val); case "all": got += GiveBit(e, items, ITEM_Jetpack.m_itemid, op, val); got += GiveResourceValue(e, RES_HEALTH, op, val); @@ -1778,10 +1779,11 @@ float GiveItems(entity e, float beginarg, float endarg) got += GiveResourceValue(e, RES_FUEL, op, val); break; case "unlimited_ammo": - got += GiveBit(e, items, IT_UNLIMITED_AMMO, op, val); + // this is from a time when unlimited superweapons were handled together with ammo in some parts of the code + got += GiveBit(e, items, IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS, op, val); break; case "unlimited_weapon_ammo": - got += GiveBit(e, items, IT_UNLIMITED_WEAPON_AMMO, op, val); + got += GiveBit(e, items, IT_UNLIMITED_AMMO, op, val); break; case "unlimited_superweapons": got += GiveBit(e, items, IT_UNLIMITED_SUPERWEAPONS, op, val); @@ -1827,7 +1829,7 @@ float GiveItems(entity e, float beginarg, float endarg) got += GiveResourceValue(e, RES_FUEL, op, val); break; default: - FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.m_name, + FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.netname, { got += GiveBuff(e, it, op, val); break; @@ -1844,7 +1846,7 @@ float GiveItems(entity e, float beginarg, float endarg) POSTGIVE_BIT(e, items, ITEM_JetpackRegen.m_itemid, SND_ITEMPICKUP, SND_Null); POSTGIVE_BIT(e, items, IT_UNLIMITED_SUPERWEAPONS, SND_POWERUP, SND_POWEROFF); - POSTGIVE_BIT(e, items, IT_UNLIMITED_WEAPON_AMMO, SND_POWERUP, SND_POWEROFF); + POSTGIVE_BIT(e, items, IT_UNLIMITED_AMMO, SND_POWERUP, SND_POWEROFF); POSTGIVE_BIT(e, items, ITEM_Jetpack.m_itemid, SND_ITEMPICKUP, SND_Null); FOREACH(Weapons, it != WEP_Null, { POSTGIVE_WEAPON(e, it, SND_WEAPONPICKUP, SND_Null); @@ -1865,7 +1867,7 @@ float GiveItems(entity e, float beginarg, float endarg) POSTGIVE_RES_ROT(e, RES_HEALTH, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null); if(e.superweapons_finished <= 0) - if(!g_weaponarena && STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS) + if(!g_weaponarena && (STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS)) e.superweapons_finished = autocvar_g_balance_superweapons_time; if(e.strength_finished <= 0) @@ -1880,6 +1882,10 @@ float GiveItems(entity e, float beginarg, float endarg) e.superweapons_finished = 0; else e.superweapons_finished += time; + if(STAT(BUFF_TIME, e) <= 0) + STAT(BUFF_TIME, e) = 0; + else + STAT(BUFF_TIME, e) += time; for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { diff --git a/qcsrc/common/t_items.qh b/qcsrc/common/t_items.qh index a0321c244..5c916866f 100644 --- a/qcsrc/common/t_items.qh +++ b/qcsrc/common/t_items.qh @@ -1,6 +1,6 @@ #pragma once -const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel +const int AMMO_COUNT = 4; // amount of ammo types to show in the ammo panel // item networking const int ISF_LOCATION = BIT(1); diff --git a/qcsrc/common/turrets/turret/phaser_weapon.qc b/qcsrc/common/turrets/turret/phaser_weapon.qc index 0a3627631..6b5b4fae8 100644 --- a/qcsrc/common/turrets/turret/phaser_weapon.qc +++ b/qcsrc/common/turrets/turret/phaser_weapon.qc @@ -42,7 +42,7 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity beam.attack_finished_single[0] = actor.attack_finished_single[0]; actor.attack_finished_single[0] = time; // + autocvar_sys_ticrate; - setattachment(beam,actor.tur_head, "tag_fire"); + setattachment(beam, actor.tur_head, "tag_fire"); soundat (actor, trace_endpos, CH_SHOTS, SND(NEXIMPACT), VOL_BASE, ATTEN_NORM); if (!isPlayer) @@ -53,17 +53,18 @@ METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity void beam_think(entity this) { - if ((time > this.cnt) || (IS_DEAD(this.owner))) + entity actor = this.owner; + if ((time > this.cnt) || (IS_DEAD(actor))) { - this.owner.attack_finished_single[0] = time + this.owner.shot_refire; - this.owner.fireflag = 2; - this.owner.tur_head.frame = 10; + actor.attack_finished_single[0] = time + actor.shot_refire; + actor.fireflag = 2; + actor.tur_head.frame = 10; sound (this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM); delete(this); return; } - turret_do_updates(this.owner); + turret_do_updates(actor); if (time - this.shot_spread > 0) { @@ -71,20 +72,18 @@ void beam_think(entity this) sound (this, CH_SHOTS_SINGLE, SND_TUR_PHASER, VOL_BASE, ATTEN_NORM); } - this.nextthink = time + this.ticrate; - this.owner.attack_finished_single[0] = time + frametime; - FireImoBeam ( this.owner, this.tur_shotorg, - this.tur_shotorg + this.tur_shotdir_updated * this.target_range, - '-1 -1 -1' * this.shot_radius, - '1 1 1' * this.shot_radius, - this.shot_force, + actor.attack_finished_single[0] = time + frametime; + FireImoBeam ( actor, actor.tur_shotorg, + actor.tur_shotorg + actor.tur_shotdir_updated * actor.target_range, + '-1 -1 -1' * actor.shot_radius, + '1 1 1' * actor.shot_radius, + actor.shot_force, this.shot_dmg, 0.75, DEATH_TURRET_PHASER.m_id); - this.scale = vlen(this.owner.tur_shotorg - trace_endpos) / 256; - + this.scale = vlen(actor.tur_shotorg - trace_endpos) / 256; } #endif diff --git a/qcsrc/common/turrets/util.qc b/qcsrc/common/turrets/util.qc index 817487c6d..6857ccad8 100644 --- a/qcsrc/common/turrets/util.qc +++ b/qcsrc/common/turrets/util.qc @@ -28,72 +28,88 @@ void FireImoBeam(entity this, vector start, vector end, vector smin, vector smax float bforce, float f_dmg, float f_velfactor, int deathtype) { - vector hitloc, force, endpoint, dir; - entity ent; - - dir = normalize(end - start); - force = dir * bforce; + vector dir = normalize(end - start); + vector force = dir * bforce; // go a little bit into the wall because we need to hit this wall later end = end + dir; // trace multiple times until we hit a wall, each obstacle will be made unsolid. // note down which entities were hit so we can damage them later + entity o = this; while (1) { - tracebox(start, smin, smax, end, false, this); + if(CS(this).antilag_debug) + WarpZone_tracebox_antilag (this, start, smin, smax, end, false, o, CS(this).antilag_debug); + else + WarpZone_tracebox_antilag (this, start, smin, smax, end, false, o, ANTILAG_LATENCY(this)); + if(o && WarpZone_trace_firstzone) + { + o = NULL; + continue; + } // if it is NULL we can't hurt it so stop now if (trace_ent == NULL || trace_fraction == 1) break; - if (trace_ent.solid == SOLID_BSP) - break; - // make the entity non-solid so we can hit the next one + IL_PUSH(g_railgunhit, trace_ent); trace_ent.railgunhit = true; trace_ent.railgunhitloc = end; trace_ent.railgunhitsolidbackup = trace_ent.solid; + trace_ent.railgundistance = vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - start); + trace_ent.railgunforce = WarpZone_TransformVelocity(WarpZone_trace_transform, force); // stop if this is a wall + if (trace_ent.solid == SOLID_BSP) + break; // make the entity non-solid trace_ent.solid = SOLID_NOT; } - endpoint = trace_endpos; + vector endpoint = trace_endpos; + entity endent = trace_ent; + float endq3surfaceflags = trace_dphitq3surfaceflags; // find all the entities the railgun hit and restore their solid state - ent = findfloat(NULL, railgunhit, true); - while (ent) + IL_EACH(g_railgunhit, it.railgunhit, { - // restore their solid type - ent.solid = ent.railgunhitsolidbackup; - ent = findfloat(ent, railgunhit, true); - } + it.solid = it.railgunhitsolidbackup; + }); + + /* + Unlike the railgun, this does NOT check for targets close by + */ // find all the entities the railgun hit and hurt them - ent = findfloat(NULL, railgunhit, true); - while (ent) + IL_EACH(g_railgunhit, it.railgunhit, { - // get the details we need to call the damage function - hitloc = ent.railgunhitloc; - ent.railgunhitloc = '0 0 0'; - ent.railgunhitsolidbackup = SOLID_NOT; - ent.railgunhit = false; + // removal from the list is handled below + /* no falloff applied */ // apply the damage - if (ent.takedamage) + if (it.takedamage) { - Damage (ent, this, this, f_dmg, deathtype, DMG_NOWEP, hitloc, force); - ent.velocity = ent.velocity * f_velfactor; - //ent.alpha = 0.25 + random() * 0.75; + Damage(it, this, this, f_dmg, deathtype, DMG_NOWEP, it.railgunhitloc, it.railgunforce); + // slow down the target + it.velocity = it.velocity * f_velfactor; } - // advance to the next entity - ent = findfloat(ent, railgunhit, true); - } + it.railgunhitloc = '0 0 0'; + it.railgunhitsolidbackup = SOLID_NOT; + it.railgunhit = false; + it.railgundistance = 0; + }); + + IL_CLEAR(g_railgunhit); + + /* no accuracy, as a weapon entity is not attached */ + trace_endpos = endpoint; + trace_ent = endent; + trace_dphitq3surfaceflags = endq3surfaceflags; } #ifdef TURRET_DEBUG diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index 2033aa94b..756e02cf5 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -201,7 +201,7 @@ void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t #else #define GENTLE autocvar_sv_gentle #endif - #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal) + #define normal_or_gentle(normal, gentle) ((GENTLE && (gentle != "")) ? gentle : normal) #endif #ifdef GAMEQC diff --git a/qcsrc/common/vehicles/sv_vehicles.qc b/qcsrc/common/vehicles/sv_vehicles.qc index c8e47dabc..6785a9f21 100644 --- a/qcsrc/common/vehicles/sv_vehicles.qc +++ b/qcsrc/common/vehicles/sv_vehicles.qc @@ -777,17 +777,12 @@ void vehicles_impact(entity this, float _minspeed, float _speedfac, float _maxpa if(this.play_time < time) { - float wc = vlen(this.velocity - this.oldvelocity); - //dprint("oldvel: ", vtos(this.oldvelocity), "\n"); - //dprint("vel: ", vtos(this.velocity), "\n"); - if(_minspeed < wc) + if(vdist(this.velocity - this.oldvelocity, >, _minspeed)) { + float wc = vlen(this.velocity - this.oldvelocity); float take = min(_speedfac * wc, _maxpain); - Damage (this, NULL, NULL, take, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0'); + Damage(this, NULL, NULL, take, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0'); this.play_time = time + 0.25; - - //dprint("wc: ", ftos(wc), "\n"); - //dprint("take: ", ftos(take), "\n"); } } } @@ -924,12 +919,12 @@ void vehicles_touch(entity this, entity toucher) // Vehicle currently in use if(this.owner) { - if(!weaponLocked(this.owner)) if(toucher != NULL) if((this.origin_z + this.maxs_z) > (toucher.origin_z)) if(vehicles_crushable(toucher)) + if(!weaponLocked(this.owner)) { - if(vdist(this.velocity, >=, 30)) + if(vdist(this.velocity, >=, autocvar_g_vehicles_crush_minspeed)) Damage(toucher, this, this.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH.m_id, DMG_NOWEP, '0 0 0', normalize(toucher.origin - this.origin) * autocvar_g_vehicles_crush_force); return; // Dont do selfdamage when hitting "soft targets". diff --git a/qcsrc/common/vehicles/sv_vehicles.qh b/qcsrc/common/vehicles/sv_vehicles.qh index 9870814d3..0d707b52f 100644 --- a/qcsrc/common/vehicles/sv_vehicles.qh +++ b/qcsrc/common/vehicles/sv_vehicles.qh @@ -12,6 +12,7 @@ AUTOCVAR(g_vehicles_steal, bool, true, "allow stealing enemy vehicles in teampla AUTOCVAR(g_vehicles_steal_show_waypoint, bool, true, "show a waypoint above the thief"); float autocvar_g_vehicles_crush_dmg = 70; float autocvar_g_vehicles_crush_force = 50; +float autocvar_g_vehicles_crush_minspeed = 100; bool autocvar_g_vehicles_delayspawn = true; float autocvar_g_vehicles_delayspawn_jitter = 10; float autocvar_g_vehicles_allow_bots; diff --git a/qcsrc/common/weapons/all.qh b/qcsrc/common/weapons/all.qh index 43398e6a5..0be413f0f 100644 --- a/qcsrc/common/weapons/all.qh +++ b/qcsrc/common/weapons/all.qh @@ -384,6 +384,13 @@ ENUMCLASS_END(WFRAME) vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn); void CL_WeaponEntity_SetModel(entity this, string name, bool _anim); +#ifdef CSQC +bool cvar_cl_accuracy_data_share; +REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share"); +bool cvar_cl_accuracy_data_receive; +REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive"); +#endif + #ifdef SVQC void wframe_send(entity actor, entity weaponentity, vector a, bool restartanim); #endif diff --git a/qcsrc/common/weapons/weapon/arc.qc b/qcsrc/common/weapons/weapon/arc.qc index 6efb21495..5948d6a12 100644 --- a/qcsrc/common/weapons/weapon/arc.qc +++ b/qcsrc/common/weapons/weapon/arc.qc @@ -232,7 +232,7 @@ void W_Arc_Beam_Think(entity this) } if(this == own.(weaponentity).arc_beam) { own.(weaponentity).arc_beam = NULL; } - if(!thiswep.wr_checkammo1(thiswep, own, weaponentity) && !(own.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!thiswep.wr_checkammo1(thiswep, own, weaponentity) && !(own.items & IT_UNLIMITED_AMMO)) { // note: this doesn't force the switch W_SwitchToOtherWeapon(own, weaponentity); @@ -244,7 +244,7 @@ void W_Arc_Beam_Think(entity this) // decrease ammo float coefficient = frametime; - if(!(own.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(own.items & IT_UNLIMITED_AMMO)) { float rootammo; if(burst) diff --git a/qcsrc/common/weapons/weapon/blaster.qc b/qcsrc/common/weapons/weapon/blaster.qc index e3d713d47..310ea19a1 100644 --- a/qcsrc/common/weapons/weapon/blaster.qc +++ b/qcsrc/common/weapons/weapon/blaster.qc @@ -8,15 +8,19 @@ void W_Blaster_Touch(entity this, entity toucher) this.event_damage = func_null; - RadiusDamage( + RadiusDamageForSource( this, + (this.origin + (this.mins + this.maxs) * 0.5), + this.velocity, this.realowner, this.blaster_damage, this.blaster_edgedamage, this.blaster_radius, NULL, NULL, + false, this.blaster_force, + this.blaster_force_zscale, this.projectiledeathtype, this.weaponentity_fld, toucher @@ -42,6 +46,7 @@ void W_Blaster_Attack( float atk_edgedamage, float atk_radius, float atk_force, + float atk_force_zscale, float atk_speed, float atk_spread, float atk_delay, @@ -62,6 +67,7 @@ void W_Blaster_Attack( missile.blaster_edgedamage = atk_edgedamage; missile.blaster_radius = atk_radius; missile.blaster_force = atk_force; + missile.blaster_force_zscale = atk_force_zscale; missile.blaster_lifetime = atk_lifetime; setorigin(missile, w_shotorg); @@ -129,6 +135,7 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti WEP_CVAR_PRI(blaster, edgedamage), WEP_CVAR_PRI(blaster, radius), WEP_CVAR_PRI(blaster, force), + WEP_CVAR_PRI(blaster, force_zscale), WEP_CVAR_PRI(blaster, speed), WEP_CVAR_PRI(blaster, spread), WEP_CVAR_PRI(blaster, delay), @@ -161,6 +168,7 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti WEP_CVAR_SEC(blaster, edgedamage), WEP_CVAR_SEC(blaster, radius), WEP_CVAR_SEC(blaster, force), + WEP_CVAR_SEC(blaster, force_zscale), WEP_CVAR_SEC(blaster, speed), WEP_CVAR_SEC(blaster, spread), WEP_CVAR_SEC(blaster, delay), diff --git a/qcsrc/common/weapons/weapon/blaster.qh b/qcsrc/common/weapons/weapon/blaster.qh index 6297bdf37..87824310c 100644 --- a/qcsrc/common/weapons/weapon/blaster.qh +++ b/qcsrc/common/weapons/weapon/blaster.qh @@ -58,6 +58,7 @@ STATIC_INIT(OFFHAND_BLASTER) { OFFHAND_BLASTER = NEW(OffhandBlaster); } .float blaster_edgedamage; .float blaster_radius; .float blaster_force; +.float blaster_force_zscale; .float blaster_lifetime; // Will be demacroed after WEP_CVAR macros are also demacroed. @@ -72,6 +73,7 @@ STATIC_INIT(OFFHAND_BLASTER) { OFFHAND_BLASTER = NEW(OffhandBlaster); } WEP_CVAR_SEC(weapon_name, edgedamage), \ WEP_CVAR_SEC(weapon_name, radius), \ WEP_CVAR_SEC(weapon_name, force), \ + WEP_CVAR_SEC(weapon_name, force_zscale), \ WEP_CVAR_SEC(weapon_name, speed), \ WEP_CVAR_SEC(weapon_name, spread), \ WEP_CVAR_SEC(weapon_name, delay), \ diff --git a/qcsrc/common/weapons/weapon/crylink.qc b/qcsrc/common/weapons/weapon/crylink.qc index 358914635..a69f43fbd 100644 --- a/qcsrc/common/weapons/weapon/crylink.qc +++ b/qcsrc/common/weapons/weapon/crylink.qc @@ -43,9 +43,15 @@ void W_Crylink_Dequeue(entity e) W_Crylink_Dequeue_Raw(e.crylink_owner, e.queueprev, e, e.queuenext); } +void W_Crylink_DeleteLink(entity this) +{ + if(this.classname != "spike_oktoremove") + W_Crylink_Dequeue(this); + delete_fn(this); +} + void W_Crylink_Reset(entity this) { - W_Crylink_Dequeue(this); delete(this); } @@ -263,7 +269,6 @@ void W_Crylink_Touch(entity this, entity toucher) else if(finalhit) { // just unlink - W_Crylink_Dequeue(this); delete(this); return; } @@ -278,7 +283,6 @@ void W_Crylink_Touch(entity this, entity toucher) void W_Crylink_Fadethink(entity this) { - W_Crylink_Dequeue(this); delete(this); } @@ -308,6 +312,7 @@ void W_Crylink_Attack(Weapon thiswep, entity actor, .entity weaponentity) for(counter = 0; counter < shots; ++counter) { proj = new(spike); + proj.dtor = W_Crylink_DeleteLink; proj.reset = W_Crylink_Reset; proj.realowner = proj.owner = actor; proj.crylink_owner = actor; @@ -420,6 +425,7 @@ void W_Crylink_Attack2(Weapon thiswep, entity actor, .entity weaponentity) for(counter = 0; counter < shots; ++counter) { proj = new(spike); + proj.dtor = W_Crylink_DeleteLink; proj.weaponentity_fld = weaponentity; proj.reset = W_Crylink_Reset; proj.realowner = proj.owner = actor; @@ -568,7 +574,7 @@ METHOD(Crylink, wr_think, void(entity thiswep, entity actor, .entity weaponentit } actor.(weaponentity).crylink_waitrelease = 0; if(!thiswep.wr_checkammo1(thiswep, actor, weaponentity) && !thiswep.wr_checkammo2(thiswep, actor, weaponentity)) - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) { // ran out of ammo! actor.cnt = thiswep.m_id; diff --git a/qcsrc/common/weapons/weapon/devastator.qc b/qcsrc/common/weapons/weapon/devastator.qc index 5654488dd..fce84c3b8 100644 --- a/qcsrc/common/weapons/weapon/devastator.qc +++ b/qcsrc/common/weapons/weapon/devastator.qc @@ -47,7 +47,7 @@ void W_Devastator_Explode(entity this, entity directhitentity) if(this.realowner.(weaponentity).m_weapon == thiswep) { if(GetResource(this.realowner, thiswep.ammo_type) < WEP_CVAR(devastator, ammo)) - if(!(this.realowner.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(this.realowner.items & IT_UNLIMITED_AMMO)) { this.realowner.cnt = thiswep.m_id; ATTACK_FINISHED(this.realowner, weaponentity) = time; @@ -71,8 +71,11 @@ void W_Devastator_DoRemoteExplode(entity this, .entity weaponentity) bool handled_as_rocketjump = false; entity head = NULL; + bool allow_rocketjump = WEP_CVAR(devastator, remote_jump); + MUTATOR_CALLHOOK(AllowRocketJumping, allow_rocketjump); + allow_rocketjump = M_ARGV(0, bool); - if(WEP_CVAR(devastator, remote_jump_radius)) + if(allow_rocketjump && WEP_CVAR(devastator, remote_jump_radius)) { head = WarpZone_FindRadius( this.origin, @@ -140,7 +143,7 @@ void W_Devastator_DoRemoteExplode(entity this, .entity weaponentity) if(this.realowner.(weaponentity).m_weapon == thiswep) { if(GetResource(this.realowner, thiswep.ammo_type) < WEP_CVAR(devastator, ammo)) - if(!(this.realowner.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(this.realowner.items & IT_UNLIMITED_AMMO)) { this.realowner.cnt = thiswep.m_id; ATTACK_FINISHED(this.realowner, weaponentity) = time; @@ -314,7 +317,7 @@ void W_Devastator_Attack(Weapon thiswep, entity actor, .entity weaponentity, int if(WEP_CVAR(devastator, detonatedelay) >= 0) missile.spawnshieldtime = time + WEP_CVAR(devastator, detonatedelay); else - missile.spawnshieldtime = -1; + missile.spawnshieldtime = -1; // NOTE: proximity based when rocket jumping missile.pushltime = time + WEP_CVAR(devastator, guidedelay); missile.classname = "rocket"; missile.bot_dodge = true; diff --git a/qcsrc/common/weapons/weapon/devastator.qh b/qcsrc/common/weapons/weapon/devastator.qh index 33814a5e1..679f75499 100644 --- a/qcsrc/common/weapons/weapon/devastator.qh +++ b/qcsrc/common/weapons/weapon/devastator.qh @@ -40,6 +40,7 @@ CLASS(Devastator, Weapon) P(class, prefix, remote_damage, float, NONE) \ P(class, prefix, remote_edgedamage, float, NONE) \ P(class, prefix, remote_force, float, NONE) \ + P(class, prefix, remote_jump, float, NONE) \ P(class, prefix, remote_jump_damage, float, NONE) \ P(class, prefix, remote_jump_force, float, NONE) \ P(class, prefix, remote_jump_radius, float, NONE) \ diff --git a/qcsrc/common/weapons/weapon/hagar.qc b/qcsrc/common/weapons/weapon/hagar.qc index 51699bf0c..0ffa0c74d 100644 --- a/qcsrc/common/weapons/weapon/hagar.qc +++ b/qcsrc/common/weapons/weapon/hagar.qc @@ -264,7 +264,7 @@ void W_Hagar_Attack2_Load(Weapon thiswep, entity actor, .entity weaponentity) // this is different than WR_CHECKAMMO when it comes to reloading bool enough_ammo; - if(actor.items & IT_UNLIMITED_WEAPON_AMMO) + if(actor.items & IT_UNLIMITED_AMMO) enough_ammo = true; else if(autocvar_g_balance_hagar_reload_ammo) enough_ammo = actor.(weaponentity).(weapon_load[thiswep.m_id]) >= WEP_CVAR_SEC(hagar, ammo); @@ -352,7 +352,7 @@ void W_Hagar_Attack2_Load(Weapon thiswep, entity actor, .entity weaponentity) // we aren't checking ammo during an attack, so we must do it here if(!(thiswep.wr_checkammo1(thiswep, actor, weaponentity) + thiswep.wr_checkammo2(thiswep, actor, weaponentity))) - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) { // note: this doesn't force the switch W_SwitchToOtherWeapon(actor, weaponentity); @@ -370,7 +370,7 @@ void W_Hagar_Attack_Auto(Weapon thiswep, entity actor, .entity weaponentity, int } if(!thiswep.wr_checkammo1(thiswep, actor, weaponentity)) - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) { W_SwitchWeapon_Force(actor, w_getbestweapon(actor, weaponentity), weaponentity); w_ready(thiswep, actor, weaponentity, fire); diff --git a/qcsrc/common/weapons/weapon/hlac.qc b/qcsrc/common/weapons/weapon/hlac.qc index 849859763..6511d22b5 100644 --- a/qcsrc/common/weapons/weapon/hlac.qc +++ b/qcsrc/common/weapons/weapon/hlac.qc @@ -127,7 +127,7 @@ void W_HLAC_Attack_Frame(Weapon thiswep, entity actor, .entity weaponentity, int if(PHYS_INPUT_BUTTON_ATCK(actor)) { if(!thiswep.wr_checkammo1(thiswep, actor, weaponentity)) - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) { W_SwitchWeapon_Force(actor, w_getbestweapon(actor, weaponentity), weaponentity); w_ready(thiswep, actor, weaponentity, fire); diff --git a/qcsrc/common/weapons/weapon/hook.qc b/qcsrc/common/weapons/weapon/hook.qc index d8cebd740..d9e11dc01 100644 --- a/qcsrc/common/weapons/weapon/hook.qc +++ b/qcsrc/common/weapons/weapon/hook.qc @@ -145,7 +145,7 @@ METHOD(Hook, wr_think, void(entity thiswep, entity actor, .entity weaponentity, actor.(weaponentity).hook_refire = max(actor.(weaponentity).hook_refire, time + WEP_CVAR_PRI(hook, refire) * W_WeaponRateFactor(actor)); // hook also inhibits health regeneration, but only for 1 second - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) actor.pauseregen_finished = max(actor.pauseregen_finished, time + autocvar_g_balance_pause_fuel_regen); } @@ -163,7 +163,7 @@ METHOD(Hook, wr_think, void(entity thiswep, entity actor, .entity weaponentity, { if( time > actor.(weaponentity).hook_time_fueldecrease ) { - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) { if( GetResource(actor, RES_FUEL) >= (time - actor.(weaponentity).hook_time_fueldecrease) * hooked_fuel ) { diff --git a/qcsrc/common/weapons/weapon/machinegun.qc b/qcsrc/common/weapons/weapon/machinegun.qc index 2d88a9deb..86de79f60 100644 --- a/qcsrc/common/weapons/weapon/machinegun.qc +++ b/qcsrc/common/weapons/weapon/machinegun.qc @@ -2,15 +2,6 @@ #ifdef SVQC -METHOD(MachineGun, m_spawnfunc_hookreplace, Weapon(MachineGun this, entity e)) -{ - if (autocvar_sv_q3acompat_machineshotgunswap && !Item_IsLoot(e)) - { - return WEP_SHOCKWAVE; - } - return this; -} - void W_MachineGun_MuzzleFlash_Think(entity this) { this.frame += 2; @@ -93,7 +84,7 @@ void W_MachineGun_Attack_Frame(Weapon thiswep, entity actor, .entity weaponentit if(PHYS_INPUT_BUTTON_ATCK(actor)) { if(!thiswep.wr_checkammo2(thiswep, actor, weaponentity)) - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) { W_SwitchWeapon_Force(actor, w_getbestweapon(actor, weaponentity), weaponentity); w_ready(thiswep, actor, weaponentity, fire); @@ -119,7 +110,7 @@ void W_MachineGun_Attack_Auto(Weapon thiswep, entity actor, .entity weaponentity } if(!thiswep.wr_checkammo1(thiswep, actor, weaponentity)) - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) { W_SwitchWeapon_Force(actor, w_getbestweapon(actor, weaponentity), weaponentity); w_ready(thiswep, actor, weaponentity, fire); @@ -199,10 +190,14 @@ METHOD(MachineGun, wr_aim, void(entity thiswep, entity actor, .entity weaponenti } METHOD(MachineGun, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { - if(WEP_CVAR(machinegun, reload_ammo) && actor.(weaponentity).clip_load < min(max(WEP_CVAR(machinegun, sustained_ammo), WEP_CVAR(machinegun, first_ammo)), WEP_CVAR(machinegun, burst_ammo))) { // forced reload + // forced reload - wait until the bulletcounter is 0 so a burst loop can finish + if(WEP_CVAR(machinegun, reload_ammo) + && actor.(weaponentity).clip_load < min(max(WEP_CVAR(machinegun, sustained_ammo), WEP_CVAR(machinegun, first_ammo)), WEP_CVAR(machinegun, burst_ammo)) + && actor.(weaponentity).misc_bulletcounter >= 0) + { thiswep.wr_reload(thiswep, actor, weaponentity); - } else - if(WEP_CVAR(machinegun, mode) == 1) + } + else if(WEP_CVAR(machinegun, mode) == 1) { if(fire & 1) if(weapon_prepareattack(thiswep, actor, weaponentity, false, 0)) @@ -211,20 +206,39 @@ METHOD(MachineGun, wr_think, void(entity thiswep, entity actor, .entity weaponen W_MachineGun_Attack_Auto(thiswep, actor, weaponentity, fire); } + // You can "shoot" more rounds than what's "used", and vice versa. if(fire & 2) if(weapon_prepareattack(thiswep, actor, weaponentity, true, 0)) { if(!thiswep.wr_checkammo2(thiswep, actor, weaponentity)) - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) { W_SwitchWeapon_Force(actor, w_getbestweapon(actor, weaponentity), weaponentity); w_ready(thiswep, actor, weaponentity, fire); return; } - W_DecreaseAmmo(thiswep, actor, WEP_CVAR(machinegun, burst_ammo), weaponentity); + float ammo_available; + if (WEP_CVAR(machinegun, reload_ammo) > 0) + { + ammo_available = actor.(weaponentity).clip_load; + } + else + { + ammo_available = GetResource(actor, thiswep.ammo_type); + } - actor.(weaponentity).misc_bulletcounter = WEP_CVAR(machinegun, burst) * -1; + // We don't want to shoot 3 rounds if there's 2 left in the mag, so we'll use a fraction. + // Also keep the fraction <= 1 otherwise we'd mag dump in one burst. + float burst_fraction = min(1, ammo_available / WEP_CVAR(machinegun, burst_ammo)); + int to_shoot = floor(WEP_CVAR(machinegun, burst) * burst_fraction); + + // We also don't want to use 3 rounds if there's only 2 left. + int to_use = min(WEP_CVAR(machinegun, burst_ammo), ammo_available); + W_DecreaseAmmo(thiswep, actor, to_use, weaponentity); + + // Bursting counts up to 0 from a negative. + actor.(weaponentity).misc_bulletcounter = -to_shoot; W_MachineGun_Attack_Burst(thiswep, actor, weaponentity, fire); } } @@ -268,15 +282,16 @@ METHOD(MachineGun, wr_checkammo1, bool(entity thiswep, entity actor, .entity wea METHOD(MachineGun, wr_checkammo2, bool(entity thiswep, entity actor, .entity weaponentity)) { float ammo_amount; + float burst_ammo_per_shot = WEP_CVAR(machinegun, burst_ammo) / WEP_CVAR(machinegun, burst); if(WEP_CVAR(machinegun, mode) == 1) - ammo_amount = GetResource(actor, thiswep.ammo_type) >= WEP_CVAR(machinegun, burst_ammo); + ammo_amount = GetResource(actor, thiswep.ammo_type) >= burst_ammo_per_shot; else ammo_amount = GetResource(actor, thiswep.ammo_type) >= WEP_CVAR(machinegun, first_ammo); if(WEP_CVAR(machinegun, reload_ammo)) { if(WEP_CVAR(machinegun, mode) == 1) - ammo_amount += actor.(weaponentity).(weapon_load[thiswep.m_id]) >= WEP_CVAR(machinegun, burst_ammo); + ammo_amount += actor.(weaponentity).(weapon_load[thiswep.m_id]) >= burst_ammo_per_shot; else ammo_amount += actor.(weaponentity).(weapon_load[thiswep.m_id]) >= WEP_CVAR(machinegun, first_ammo); } @@ -284,6 +299,8 @@ METHOD(MachineGun, wr_checkammo2, bool(entity thiswep, entity actor, .entity wea } METHOD(MachineGun, wr_reload, void(entity thiswep, entity actor, .entity weaponentity)) { + if(actor.(weaponentity).misc_bulletcounter < 0) + return; W_Reload(actor, weaponentity, min(max(WEP_CVAR(machinegun, sustained_ammo), WEP_CVAR(machinegun, first_ammo)), WEP_CVAR(machinegun, burst_ammo)), SND_RELOAD); } METHOD(MachineGun, wr_suicidemessage, Notification(entity thiswep)) diff --git a/qcsrc/common/weapons/weapon/seeker.qc b/qcsrc/common/weapons/weapon/seeker.qc index f8c2be1d5..d7ba289f5 100644 --- a/qcsrc/common/weapons/weapon/seeker.qc +++ b/qcsrc/common/weapons/weapon/seeker.qc @@ -342,8 +342,6 @@ void W_Seeker_Attack(Weapon thiswep, entity actor, .entity weaponentity) void W_Seeker_Vollycontroller_Think(entity this) // TODO: Merge this with W_Seeker_Attack { - float c; - entity oldenemy; this.cnt = this.cnt - 1; Weapon thiswep = WEP_SEEKER; @@ -358,11 +356,10 @@ void W_Seeker_Vollycontroller_Think(entity this) // TODO: Merge this with W_Seek entity own = this.realowner; - oldenemy = own.enemy; + entity oldenemy = own.enemy; own.enemy = this.enemy; - c = own.cnt % 4; - switch(c) + switch(own.cnt % 4) { case 0: W_Seeker_Fire_Missile(thiswep, own, weaponentity, '-1.25 -3.75 0', own.enemy); // TODO diff --git a/qcsrc/common/weapons/weapon/shockwave.qc b/qcsrc/common/weapons/weapon/shockwave.qc index cdd0a0f92..94f84ba5b 100644 --- a/qcsrc/common/weapons/weapon/shockwave.qc +++ b/qcsrc/common/weapons/weapon/shockwave.qc @@ -3,6 +3,8 @@ REGISTER_NET_TEMP(TE_CSQC_SHOCKWAVEPARTICLE) #ifdef SVQC +// enable when shockwave replaces shotgun +#if 0 METHOD(Shockwave, m_spawnfunc_hookreplace, Weapon(Shockwave this, entity e)) { //if(autocvar_sv_q3acompat_machineshockwaveswap) // WEAPONTODO @@ -12,6 +14,7 @@ METHOD(Shockwave, m_spawnfunc_hookreplace, Weapon(Shockwave this, entity e)) } return this; } +#endif const float MAX_SHOCKWAVE_HITS = 10; //#define DEBUG_SHOCKWAVE diff --git a/qcsrc/common/weapons/weapon/shotgun.qc b/qcsrc/common/weapons/weapon/shotgun.qc index a3bf16145..e2f4b640a 100644 --- a/qcsrc/common/weapons/weapon/shotgun.qc +++ b/qcsrc/common/weapons/weapon/shotgun.qc @@ -2,13 +2,31 @@ #ifdef SVQC +METHOD(Shotgun, m_spawnfunc_hookreplace, Weapon(Shotgun this, entity e)) +{ + if (autocvar_sv_q3acompat_machineshotgunswap && !Item_IsLoot(e)) + { + return WEP_MACHINEGUN; + } + return this; +} + void W_Shotgun_Attack(Weapon thiswep, entity actor, .entity weaponentity, float isprimary, float ammocount, float damage, float bullets, float spread, float solidpenetration, float force, entity bullet_trail_effect) { W_DecreaseAmmo(thiswep, actor, ammocount, weaponentity); W_SetupShot(actor, weaponentity, true, 5, SND_SHOTGUN_FIRE, ((isprimary) ? CH_WEAPON_A : CH_WEAPON_SINGLE), damage * bullets, thiswep.m_id); + + // TRICK: do the antilag outside the regular fireBullet function, so it isn't performed unnecessarily on every single bullet! + float lag = antilag_getlag(actor); + if(lag && bullets > 0) + antilag_takeback_all(actor, lag); + for(int sc = 0;sc < bullets;sc = sc + 1) - fireBullet(actor, weaponentity, w_shotorg, w_shotdir, spread, solidpenetration, damage, force, thiswep.m_id, bullet_trail_effect); + fireBullet_antilag(actor, weaponentity, w_shotorg, w_shotdir, spread, solidpenetration, damage, force, thiswep.m_id, bullet_trail_effect, false); + + if(lag && bullets > 0) + antilag_restore_all(actor); Send_Effect(EFFECT_SHOTGUN_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, ammocount); @@ -144,7 +162,7 @@ void W_Shotgun_Attack2(Weapon thiswep, entity actor, .entity weaponentity, int f void W_Shotgun_Attack3_Frame2(Weapon thiswep, entity actor, .entity weaponentity, int fire) { if (!thiswep.wr_checkammo2(thiswep, actor, weaponentity)) - if (!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if (!(actor.items & IT_UNLIMITED_AMMO)) { W_SwitchWeapon_Force(actor, w_getbestweapon(actor, weaponentity), weaponentity); w_ready(thiswep, actor, weaponentity, fire); @@ -165,7 +183,7 @@ void W_Shotgun_Attack3_Frame2(Weapon thiswep, entity actor, .entity weaponentity void W_Shotgun_Attack3_Frame1(Weapon thiswep, entity actor, .entity weaponentity, int fire) { if (!thiswep.wr_checkammo2(thiswep, actor, weaponentity)) - if (!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if (!(actor.items & IT_UNLIMITED_AMMO)) { W_SwitchWeapon_Force(actor, w_getbestweapon(actor, weaponentity), weaponentity); w_ready(thiswep, actor, weaponentity, fire); @@ -245,7 +263,7 @@ METHOD(Shotgun, wr_think, void(entity thiswep, entity actor, .entity weaponentit } if(actor.(weaponentity).clip_load >= 0) // we are not currently reloading if(WEP_CVAR(shotgun, secondary) == 1) - if(((fire & 1) && GetResource(actor, thiswep.ammo_type) <= 0 && !(actor.items & IT_UNLIMITED_WEAPON_AMMO)) || (fire & 2)) + if(((fire & 1) && GetResource(actor, thiswep.ammo_type) <= 0 && !(actor.items & IT_UNLIMITED_AMMO)) || (fire & 2)) if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR_SEC(shotgun, refire))) { // attempt forcing playback of the anim by switching to another anim (that we never play) here... diff --git a/qcsrc/common/weapons/weapon/vaporizer.qh b/qcsrc/common/weapons/weapon/vaporizer.qh index 207ae8e63..f87a800a9 100644 --- a/qcsrc/common/weapons/weapon/vaporizer.qh +++ b/qcsrc/common/weapons/weapon/vaporizer.qh @@ -31,6 +31,7 @@ CLASS(Vaporizer, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \ diff --git a/qcsrc/common/weapons/weapon/vortex.qc b/qcsrc/common/weapons/weapon/vortex.qc index fec4d756e..46fd4d8c0 100644 --- a/qcsrc/common/weapons/weapon/vortex.qc +++ b/qcsrc/common/weapons/weapon/vortex.qc @@ -159,6 +159,12 @@ void W_Vortex_Attack(Weapon thiswep, entity actor, .entity weaponentity, float i .float vortex_chargepool_pauseregen_finished; +void W_Vortex_Charge(entity actor, .entity weaponentity, float dt) +{ + if(WEP_CVAR(vortex, charge) && actor.(weaponentity).vortex_charge < WEP_CVAR(vortex, charge_limit)) + actor.(weaponentity).vortex_charge = min(1, actor.(weaponentity).vortex_charge + WEP_CVAR(vortex, charge_rate) * dt / W_TICSPERFRAME); +} + METHOD(Vortex, wr_aim, void(entity thiswep, entity actor, .entity weaponentity)) { if(bot_aim(actor, weaponentity, 1000000, 0, 1, false)) @@ -171,8 +177,8 @@ METHOD(Vortex, wr_aim, void(entity thiswep, entity actor, .entity weaponentity)) } METHOD(Vortex, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { - if(WEP_CVAR(vortex, charge) && actor.(weaponentity).vortex_charge < WEP_CVAR(vortex, charge_limit)) - actor.(weaponentity).vortex_charge = min(1, actor.(weaponentity).vortex_charge + WEP_CVAR(vortex, charge_rate) * frametime / W_TICSPERFRAME); + if(!WEP_CVAR(vortex, charge_always)) + W_Vortex_Charge(actor, weaponentity, frametime); if(WEP_CVAR_SEC(vortex, chargepool)) if(actor.(weaponentity).vortex_chargepool_ammo < 1) @@ -224,7 +230,7 @@ METHOD(Vortex, wr_think, void(entity thiswep, entity actor, .entity weaponentity if(fire & 2) // only eat ammo when the button is pressed { dt = min(dt, (1 - actor.(weaponentity).vortex_charge) / WEP_CVAR(vortex, charge_rate)); - if(!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if(!(actor.items & IT_UNLIMITED_AMMO)) { // if this weapon is reloadable, decrease its load. Else decrease the player's ammo if(autocvar_g_balance_vortex_reload_ammo) diff --git a/qcsrc/common/weapons/weapon/vortex.qh b/qcsrc/common/weapons/weapon/vortex.qh index 570464cb9..783e42a8e 100644 --- a/qcsrc/common/weapons/weapon/vortex.qh +++ b/qcsrc/common/weapons/weapon/vortex.qh @@ -27,6 +27,7 @@ CLASS(Vortex, Weapon) P(class, prefix, chargepool_pause_regen, float, SEC) \ P(class, prefix, chargepool_regen, float, SEC) \ P(class, prefix, charge, float, NONE) \ + P(class, prefix, charge_always, float, NONE) \ P(class, prefix, charge_animlimit, float, NONE) \ P(class, prefix, charge_limit, float, NONE) \ P(class, prefix, charge_maxspeed, float, NONE) \ @@ -66,4 +67,6 @@ SPAWNFUNC_WEAPON(weapon_nex, WEP_VORTEX) #ifdef SVQC .float vortex_lasthit; + +void W_Vortex_Charge(entity actor, .entity weaponentity, float dt); #endif diff --git a/qcsrc/common/wepent.qc b/qcsrc/common/wepent.qc index 9193c4ef1..38ef3bd1f 100644 --- a/qcsrc/common/wepent.qc +++ b/qcsrc/common/wepent.qc @@ -73,6 +73,10 @@ MACRO_END PROP(false, clip_size, WEPENT_SET_NORMAL, \ { WriteShort(chan, this.clip_size); }, \ { (viewmodels[this.m_wepent_slot]).clip_size = ReadShort(); }) \ + \ + PROP(false, skin, WEPENT_SET_NORMAL, \ + { WriteShort(chan, this.skin); }, \ + { (viewmodels[this.m_wepent_slot]).m_skin = ReadShort(); }) \ \ /**/ diff --git a/qcsrc/common/wepent.qh b/qcsrc/common/wepent.qh index 556f58194..6d7128c33 100644 --- a/qcsrc/common/wepent.qh +++ b/qcsrc/common/wepent.qh @@ -37,6 +37,8 @@ REGISTER_NET_TEMP(CLIENT_WEPENT) .float m_alpha; + .int m_skin; + // only for Porto .bool angles_held_status; .vector angles_held; diff --git a/qcsrc/lib/csqcmodel/cl_model.qc b/qcsrc/lib/csqcmodel/cl_model.qc index 12be0dbaa..ccf675117 100644 --- a/qcsrc/lib/csqcmodel/cl_model.qc +++ b/qcsrc/lib/csqcmodel/cl_model.qc @@ -277,6 +277,9 @@ NET_HANDLE(ENT_CLIENT_MODEL, bool isnew) this.csqcmodel_teleported = 1; } + if(sf & BIT(3)) + this.alpha = this.m_alpha; + if(sf & BIT(14)) viewloc_SetTags(this); diff --git a/qcsrc/lib/csqcmodel/cl_model.qh b/qcsrc/lib/csqcmodel/cl_model.qh index b5d9f8bd3..621186844 100644 --- a/qcsrc/lib/csqcmodel/cl_model.qh +++ b/qcsrc/lib/csqcmodel/cl_model.qh @@ -27,7 +27,8 @@ #define CSQCMODEL_ENDIF #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \ .t f; -#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f) +#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \ + .t f; ALLPROPERTIES #undef CSQCMODEL_PROPERTY_SCALED #undef CSQCMODEL_PROPERTY diff --git a/qcsrc/lib/csqcmodel/sv_model.qc b/qcsrc/lib/csqcmodel/sv_model.qc index 584bfc23f..70e2c1a15 100644 --- a/qcsrc/lib/csqcmodel/sv_model.qc +++ b/qcsrc/lib/csqcmodel/sv_model.qc @@ -48,7 +48,11 @@ bool CSQCModel_Send(entity this, entity to, int sf) { \ w(MSG_ENTITY, this.csqcmodel_##f); \ } -#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f) +#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \ + if(sf & flag) \ + { \ + w(MSG_ENTITY, this.csqcmodel_##f); \ + } ALLPROPERTIES #undef CSQCMODEL_PROPERTY_SCALED #undef CSQCMODEL_PROPERTY diff --git a/qcsrc/lib/csqcmodel/sv_model.qh b/qcsrc/lib/csqcmodel/sv_model.qh index e963f12a1..f70ecea88 100644 --- a/qcsrc/lib/csqcmodel/sv_model.qh +++ b/qcsrc/lib/csqcmodel/sv_model.qh @@ -34,7 +34,9 @@ void CSQCModel_UnlinkEntity(entity e); #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \ .t f; \ .t csqcmodel_##f; -#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f) +#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \ + .t f; \ + .t csqcmodel_##f; ALLPROPERTIES #undef CSQCMODEL_PROPERTY_SCALED #undef CSQCMODEL_PROPERTY diff --git a/qcsrc/lib/replicate.qh b/qcsrc/lib/replicate.qh index 656989782..a88bde462 100644 --- a/qcsrc/lib/replicate.qh +++ b/qcsrc/lib/replicate.qh @@ -12,27 +12,31 @@ #define REPLICATE(...) EVAL_REPLICATE(OVERLOAD(REPLICATE, __VA_ARGS__)) #define EVAL_REPLICATE(...) __VA_ARGS__ + #if defined(SVQC) ACCUMULATE void ReplicateVars(entity this, entity store, string thisname, int i) {} + #elif defined(CSQC) + ACCUMULATE void ReplicateVars(bool would_destroy) {} + #endif #define REPLICATE_3(fld, type, var) REPLICATE_4(fld, type, var, ) #define REPLICATE_4(fld, type, var, func) REPLICATE_##type(fld, var, func) - #define REPLICATE_string(fld, var, func) \ - REPLICATE_7(fld, string, var, , \ - { strcpy(field, it); }, \ - { strfree(field); }, \ - { \ - /* also initialize to the default value of func when requesting cvars */ \ - string s = func(field); \ - if (s != field) \ + #if defined(SVQC) + #define REPLICATE_string(fld, var, func) \ + REPLICATE_7(fld, string, var, , \ + { strcpy(field, it); }, \ + { strfree(field); }, \ { \ - strcpy(field, s); \ - } \ - }) - #define REPLICATE_float(fld, var, func) REPLICATE_7(fld, float, var, func, { field = stof(it); }, , ) - #define REPLICATE_bool(fld, var, func) REPLICATE_7(fld, bool, var, func, { field = boolean(stoi(it)); }, , ) - #define REPLICATE_int(fld, var, func) REPLICATE_7(fld, int, var, func, { field = stoi(it); }, , ) + /* also initialize to the default value of func when requesting cvars */ \ + string s = func(field); \ + if (s != field) \ + { \ + strcpy(field, s); \ + } \ + }) + #define REPLICATE_float(fld, var, func) REPLICATE_7(fld, float, var, func, { field = stof(it); }, , ) + #define REPLICATE_bool(fld, var, func) REPLICATE_7(fld, bool, var, func, { field = boolean(stoi(it)); }, , ) + #define REPLICATE_int(fld, var, func) REPLICATE_7(fld, int, var, func, { field = stoi(it); }, , ) - #if defined(SVQC) #define REPLICATE_7(fld, type, var, func, create, destroy, after) \ void ReplicateVars(entity this, entity store, string thisname, int i) \ { \ @@ -48,15 +52,44 @@ } \ else \ { \ - stuffcmd(this, "cl_cmd sendcvar " var "\n"); \ + stuffcmd(this, strcat("cl_cmd sendcvar ", var, "\n")); \ } \ if (current) { after } \ } \ store.fld = field; \ } #elif defined(CSQC) - // TODO - #define REPLICATE_7(fld, type, var, func, create, destroy, after) + float ReplicateVars_time; + #define ReplicateVars_NOT_SENDING() (time > ReplicateVars_time) + #define ReplicateVars_DELAY(t) ReplicateVars_time = time + t + #define ReplicateVars_DELAY_1FRAME() ReplicateVars_time = time + #define REPLICATE_string(fld, var, func) REPLICATE_7(fld, float, var, func, (fld != cvar_string(var)), { strcpy(fld, cvar_string(var)); }, { strfree(fld); }) + #define REPLICATE_float(fld, var, func) REPLICATE_7(fld, float, var, func, (fld != cvar(var)), { fld = cvar(var); }, ) + #define REPLICATE_bool(fld, var, func) REPLICATE_7(fld, bool, var, func, (fld != cvar(var)), { fld = cvar(var); }, ) + #define REPLICATE_int(fld, var, func) REPLICATE_7(fld, int, var, func, (fld != cvar(var)), { fld = cvar(var); }, ) + + #define REPLICATE_7(fld, type, var, func, check, update, destroy) \ + void ReplicateVars(bool would_destroy) \ + { \ + if (would_destroy) { destroy } \ + else if (ReplicateVars_NOT_SENDING() && check) \ + { \ + localcmd(strcat("cl_cmd sendcvar ", var, "\n")); \ + ReplicateVars_DELAY_1FRAME(); \ + update \ + return; \ + } \ + } + + #define REPLICATE_SIMPLE(field, cvarname) MACRO_BEGIN \ + if (ReplicateVars_NOT_SENDING() && field != cvar(cvarname)) \ + { \ + localcmd(strcat("cl_cmd sendcvar ", cvarname, "\n")); \ + ReplicateVars_DELAY_1FRAME(); \ + field = cvar(cvarname); \ + return; \ + } \ + MACRO_END #endif #endif diff --git a/qcsrc/lib/spawnfunc.qh b/qcsrc/lib/spawnfunc.qh index 244665cc5..bcc1f2c69 100644 --- a/qcsrc/lib/spawnfunc.qh +++ b/qcsrc/lib/spawnfunc.qh @@ -202,8 +202,12 @@ noref bool require_spawnfunc_prefix; FIELD_SCALAR(fld, target_range) \ FIELD_SCALAR(fld, team) \ FIELD_SCALAR(fld, trigger_reverse) \ + FIELD_SCALAR(fld, turret_scale_aim) \ + FIELD_SCALAR(fld, turret_scale_ammo) \ + FIELD_SCALAR(fld, turret_scale_damage) \ FIELD_SCALAR(fld, turret_scale_health) \ FIELD_SCALAR(fld, turret_scale_range) \ + FIELD_SCALAR(fld, turret_scale_refire) \ FIELD_SCALAR(fld, turret_scale_respawn) \ FIELD_SCALAR(fld, volume) \ FIELD_SCALAR(fld, wait) \ diff --git a/qcsrc/lib/warpzone/client.qc b/qcsrc/lib/warpzone/client.qc index 7f8b0cdc8..df1ab6b80 100644 --- a/qcsrc/lib/warpzone/client.qc +++ b/qcsrc/lib/warpzone/client.qc @@ -29,7 +29,10 @@ void WarpZone_Touch(entity this, entity toucher); NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew) { if(!warpzone_warpzones_exist) + { cvar_settemp("r_water", "1"); // HACK for DarkPlaces: always enable reflections when a map has warpzones + cvar_settemp("r_water_resolutionmultiplier", "1"); // HACK for DarkPlaces: enforce full quality so entities can be seen clearly through warpzones + } warpzone_warpzones_exist = 1; if (!this.enemy) { @@ -87,7 +90,10 @@ NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew) NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew) { if(!warpzone_cameras_exist) + { cvar_settemp("r_water", "1"); // HACK for DarkPlaces: always enable reflections when a map has cameras + cvar_settemp("r_water_resolutionmultiplier", "1"); // HACK for DarkPlaces: enforce full quality so entities can be seen clearly through warpzones + } warpzone_cameras_exist = 1; this.classname = "func_warpzone_camera"; diff --git a/qcsrc/menu/skin-customizables.inc b/qcsrc/menu/skin-customizables.inc index 3889b341b..54f6283b8 100644 --- a/qcsrc/menu/skin-customizables.inc +++ b/qcsrc/menu/skin-customizables.inc @@ -1,4 +1,4 @@ -#if 0 +/* "Perl code to convert this to a skinvalues.txt file."; print "title Generic\n"; print "author Morphed\n"; @@ -32,7 +32,7 @@ while() } } __DATA__ -#endif +*/ SKINBEGIN // font sizes (used for everything) SKINFLOAT(FONTSIZE_NORMAL, 12); diff --git a/qcsrc/menu/xonotic/_mod.inc b/qcsrc/menu/xonotic/_mod.inc index 05f2df83c..e77af222b 100644 --- a/qcsrc/menu/xonotic/_mod.inc +++ b/qcsrc/menu/xonotic/_mod.inc @@ -60,6 +60,7 @@ #include #include #include +#include #include #include #include @@ -71,7 +72,6 @@ #include #include #include -#include #include #include #include diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_media_screenshot.qc b/qcsrc/menu/xonotic/dialog_multiplayer_media_screenshot.qc index afde0914a..087305112 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_media_screenshot.qc +++ b/qcsrc/menu/xonotic/dialog_multiplayer_media_screenshot.qc @@ -39,6 +39,7 @@ void XonoticScreenshotBrowserTab_fill(entity me) me.gotoRC(me, 0, 3.1); me.TD(me, 1, 1.9, e = makeXonoticCheckBoxEx(2, 1, "cl_autoscreenshot", _("Auto screenshot scoreboard"))); + e.sendCvars = true; me.TD(me, 1, 1, e = makeXonoticButton(_("Refresh"), '0 0 0')); e.onClick = ScreenshotList_Refresh_Click; e.onClickEntity = slist; diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc b/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc index 8705e5ff7..4405d98de 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc +++ b/qcsrc/menu/xonotic/dialog_multiplayer_profile.qc @@ -40,8 +40,6 @@ void XonoticProfileTab_fill(entity me) "name \"$_cl_name\";" "playermodel $_cl_playermodel;" "playerskin $_cl_playerskin;" - "sendcvar cl_allow_uidtracking;" - "sendcvar cl_allow_uid2name;" , COMMANDBUTTON_APPLY); profileApplyButton.disableOnClick = true; @@ -127,13 +125,18 @@ void XonoticProfileTab_fill(entity me) me.TR(me); me.TDempty(me, 0.25); me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uidtracking", _("Allow player statistics to track your client"))); - e.applyButton = profileApplyButton; + e.sendCvars = true; me.TR(me); me.TDempty(me, 0.25); me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uid2name", _("Allow player statistics to use your nickname"))); - e.applyButton = profileApplyButton; + e.sendCvars = true; + setDependent(e, "cl_allow_uidtracking", 1, 1); + me.TR(me); + me.TDempty(me, 0.25); + me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uidranking", _("Allow player statistics to rank you in leaderboards"))); + e.sendCvars = true; setDependent(e, "cl_allow_uidtracking", 1, 1); - me.gotoRC(me, 4, 3.1); // TOP RIGHT + me.gotoRC(me, 4.5, 3.1); // TOP RIGHT //me.gotoRC(me, 12.5, 3.1); // BOTTOM RIGHT //me.gotoRC(me, 12.5, 0); // BOTTOM LEFT me.TDempty(me, 0.25); diff --git a/qcsrc/menu/xonotic/dialog_settings_game_view.qc b/qcsrc/menu/xonotic/dialog_settings_game_view.qc index c1caddd7d..0b3a9ff6c 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_view.qc +++ b/qcsrc/menu/xonotic/dialog_settings_game_view.qc @@ -65,6 +65,7 @@ void XonoticGameViewSettingsTab_fill(entity me) me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating"))); + e.sendCvars = true; me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:"))); diff --git a/qcsrc/menu/xonotic/dialog_settings_game_weapons.qc b/qcsrc/menu/xonotic/dialog_settings_game_weapons.qc index 1d75ecb49..8eac7301a 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_weapons.qc +++ b/qcsrc/menu/xonotic/dialog_settings_game_weapons.qc @@ -23,9 +23,7 @@ void XonoticGameWeaponsSettingsTab_fill(entity me) { entity e; entity weaponsApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0', - "sendcvar cl_autoswitch;" "sendcvar cl_weaponpriority;" - "sendcvar cl_weaponimpulsemode;" , COMMANDBUTTON_APPLY); weaponsApplyButton.disableOnClick = true; @@ -51,12 +49,12 @@ void XonoticGameWeaponsSettingsTab_fill(entity me) _("Make use of the list above when cycling through weapons with the mouse wheel"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_weaponimpulsemode", _("Cycle through only usable weapon selections"))); - e.applyButton = weaponsApplyButton; + e.sendCvars = true; me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "cl_autoswitch", _("Auto switch weapons on pickup"), _("Automatically switch to newly picked up weapons if they are better than what you are carrying"))); - e.applyButton = weaponsApplyButton; + e.sendCvars = true; me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_attack_on_weapon_switch", _("Release attack buttons when you switch weapons"))); me.TR(me); diff --git a/qcsrc/menu/xonotic/dialog_settings_misc.qc b/qcsrc/menu/xonotic/dialog_settings_misc.qc index 1c7da7291..ca812d304 100644 --- a/qcsrc/menu/xonotic/dialog_settings_misc.qc +++ b/qcsrc/menu/xonotic/dialog_settings_misc.qc @@ -36,8 +36,8 @@ void XonoticMiscSettingsTab_fill(entity me) _("Specify your network speed"))); e.addValue(e, _("56k"), "4000"); e.addValue(e, _("ISDN"), "7000"); - e.addValue(e, _("Slow ADSL"), "15000"); - e.addValue(e, _("Fast ADSL"), "20000"); + e.addValue(e, _("Slow ADSL"), "20000"); + e.addValue(e, _("Fast ADSL"), "40000"); e.addValue(e, _("Broadband"), "66666"); e.configureXonoticTextSliderValues(e); me.TR(me); @@ -87,15 +87,13 @@ void XonoticMiscSettingsTab_fill(entity me) me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Maximum:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_maxfps")); ADDVALUE_FPS(30); - ADDVALUE_FPS(40); - ADDVALUE_FPS(50); ADDVALUE_FPS(60); - ADDVALUE_FPS(70); - ADDVALUE_FPS(80); ADDVALUE_FPS(100); ADDVALUE_FPS(125); ADDVALUE_FPS(150); ADDVALUE_FPS(200); + ADDVALUE_FPS(250); + ADDVALUE_FPS(400); e.addValue(e, ZCTX(_("MAXFPS^Unlimited")), "0"); e.configureXonoticTextSliderValues(e); me.TR(me); @@ -103,14 +101,13 @@ void XonoticMiscSettingsTab_fill(entity me) me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_minfps")); e.addValue(e, ZCTX(_("TRGT^Disabled")), "0"); ADDVALUE_FPS(30); - ADDVALUE_FPS(40); - ADDVALUE_FPS(50); ADDVALUE_FPS(60); - ADDVALUE_FPS(80); ADDVALUE_FPS(100); ADDVALUE_FPS(125); ADDVALUE_FPS(150); ADDVALUE_FPS(200); + ADDVALUE_FPS(250); + ADDVALUE_FPS(400); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Idle limit:"))); diff --git a/qcsrc/menu/xonotic/dialog_settings_user.qc b/qcsrc/menu/xonotic/dialog_settings_user.qc index 27d6d4a82..5e5b707fa 100644 --- a/qcsrc/menu/xonotic/dialog_settings_user.qc +++ b/qcsrc/menu/xonotic/dialog_settings_user.qc @@ -17,8 +17,6 @@ entity makeXonoticUserSettingsTab() void XonoticUserSettingsTab_fill(entity me) { entity e, sk; - entity userApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "sendcvar cl_gentle;", COMMANDBUTTON_APPLY); - userApplyButton.disableOnClick = true; me.TR(me); me.TDempty(me, 0.25); @@ -73,9 +71,5 @@ void XonoticUserSettingsTab_fill(entity me) me.gotoRC(me, 11.5, 3.25); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 2.5, e = makeXonoticCheckBox_T(0, "cl_gentle", _("Disable gore effects and harsh language"), _("Replace blood and gibs with content that does not have any gore effects"))); - e.applyButton = userApplyButton; - - me.gotoRC(me, me.rows - 1, 0); - me.TD(me, 1, 6, userApplyButton); - + e.sendCvars = true; } diff --git a/qcsrc/menu/xonotic/dialog_singleplayer.qc b/qcsrc/menu/xonotic/dialog_singleplayer.qc index 20984034d..dc39346aa 100644 --- a/qcsrc/menu/xonotic/dialog_singleplayer.qc +++ b/qcsrc/menu/xonotic/dialog_singleplayer.qc @@ -11,7 +11,6 @@ void InstantAction_LoadMap(entity btn, entity dummy) float pmin = 2, pmax = 16, pstep = 1; cvar_set("timelimit_override", "10"); - cvar_set("g_lms_lives_override", "9"); if(random() < 0.4) // 40% are DM { diff --git a/qcsrc/menu/xonotic/keybinder.qc b/qcsrc/menu/xonotic/keybinder.qc index 6e59b8b1f..4f6e4a04a 100644 --- a/qcsrc/menu/xonotic/keybinder.qc +++ b/qcsrc/menu/xonotic/keybinder.qc @@ -122,6 +122,7 @@ void KeyBinds_Read() KEYBIND_DEF("kill" , _("respawn")); KEYBIND_DEF("quickmenu" , _("quick menu")); KEYBIND_DEF("menu_showsandboxtools" , _("sandbox menu")); + KEYBIND_DEF("wpeditor_menu" , _("waypoint editor menu")); KEYBIND_DEF("+button8" , _("drag object")); KEYBIND_EMPTY_LINE(); diff --git a/qcsrc/menu/xonotic/statslist.qc b/qcsrc/menu/xonotic/statslist.qc index 2c600b6f5..7d19516cf 100644 --- a/qcsrc/menu/xonotic/statslist.qc +++ b/qcsrc/menu/xonotic/statslist.qc @@ -41,12 +41,11 @@ string XonoticStatsList_convertDate(string input) default: return input; // failed, why? } - return sprintf( - "%s %s, %d", - monthname, - count_ordinal(stof(substring(input, 8, 2))), - stof(substring(input, 0, 4)) - ); + string date = ZCTX(_("DATE^%m %d, %Y")); + date = strreplace("%Y", substring(input, 0, 4), date); + date = strreplace("%d", ftos(stof(substring(input, 8, 2))), date); // ftos-stof removes leading 0 + date = strreplace("%m", monthname, date); + return date; } void XonoticStatsList_getStats(entity me) diff --git a/qcsrc/server/antilag.qc b/qcsrc/server/antilag.qc index c6e26e09e..93ca6acf9 100644 --- a/qcsrc/server/antilag.qc +++ b/qcsrc/server/antilag.qc @@ -148,6 +148,16 @@ void antilag_restore_all(entity ignore) }); } +float antilag_getlag(entity e) +{ + float lag = ((IS_REAL_CLIENT(e)) ? ANTILAG_LATENCY(e) : 0); + bool noantilag = ((IS_CLIENT(e)) ? CS(e).cvar_cl_noantilag : false); + if(autocvar_g_antilag == 0 || noantilag || lag < 0.001) + lag = 0; + + return lag; +} + /* ================== traceline_antilag diff --git a/qcsrc/server/antilag.qh b/qcsrc/server/antilag.qh index c3be5553a..f02803387 100644 --- a/qcsrc/server/antilag.qh +++ b/qcsrc/server/antilag.qh @@ -9,6 +9,8 @@ void antilag_clear(entity e, entity store); void antilag_takeback_all(entity ignore, float lag); void antilag_restore_all(entity ignore); +float antilag_getlag(entity e); // returns antilag latency for clients, plus any modifiers (such as noantilag) + .float antilag_debug; #define ANTILAG_LATENCY(e) min(0.4, CS(e).ping * 0.001) diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 4b71e28e8..a783d7231 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -91,7 +91,8 @@ float autocvar_g_balance_selfdamagepercent; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; -bool autocvar_g_ballistics_penetrate_clips; +bool autocvar_g_ballistics_penetrate_clips = true; +float autocvar_g_ballistics_solidpenetration_exponent = 0.25; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; float autocvar_g_ban_sync_interval; @@ -157,6 +158,7 @@ bool autocvar_g_maplist_votable_suggestions; bool autocvar_g_maplist_votable_suggestions_override_mostrecent; float autocvar_g_maplist_votable_timeout; bool autocvar_g_maplist_ignore_sizes; +bool autocvar_g_maplist_sizes_count_bots = true; int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; @@ -167,6 +169,7 @@ float autocvar_g_maxspeed; bool autocvar_g_mirrordamage_onlyweapons; float autocvar_g_movement_highspeed = 1; +bool autocvar_g_movement_highspeed_q3_compat = 0; string autocvar_g_mutatormsg; //float autocvar_g_nick_flood_penalty; int autocvar_g_nick_flood_penalty_red; @@ -288,6 +291,7 @@ string autocvar_sv_defaultplayermodel_pink; string autocvar_sv_defaultplayermodel_red; string autocvar_sv_defaultplayermodel_yellow; int autocvar_sv_defaultplayerskin; +bool autocvar_sv_doors_always_open; bool autocvar_sv_doublejump; bool autocvar_sv_eventlog; bool autocvar_sv_eventlog_console; @@ -298,7 +302,7 @@ string autocvar_sv_eventlog_files_namesuffix; bool autocvar_sv_eventlog_files_timestamps; float autocvar_sv_friction_on_land; var float autocvar_sv_friction_slick = 0.5; -float autocvar_sv_gameplayfix_q2airaccelerate; +float autocvar_sv_gameplayfix_q2airaccelerate = 1; int autocvar_sv_gentle; #define autocvar_sv_gravity cvar("sv_gravity") string autocvar_sv_intermission_cdtrack; @@ -372,8 +376,8 @@ float autocvar_timelimit_overtime; int autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") -float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; -bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag; +bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true; +bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true; float autocvar_g_trueaim_minrange; float autocvar_g_grab_range; int autocvar_g_max_info_autoscreenshot; diff --git a/qcsrc/server/bot/api.qh b/qcsrc/server/bot/api.qh index 35b52e3d9..f8285f634 100644 --- a/qcsrc/server/bot/api.qh +++ b/qcsrc/server/bot/api.qh @@ -7,13 +7,22 @@ const int WAYPOINTFLAG_GENERATED = BIT(23); const int WAYPOINTFLAG_ITEM = BIT(22); const int WAYPOINTFLAG_TELEPORT = BIT(21); // teleports, warpzones and jumppads -const int WAYPOINTFLAG_NORELINK = BIT(20); +//const int WAYPOINTFLAG_NORELINK = BIT(20); // deprecated, see explanation below. Do not recycle this bit. const int WAYPOINTFLAG_PERSONAL = BIT(19); const int WAYPOINTFLAG_PROTECTED = BIT(18); // Useless WP detection never kills these. const int WAYPOINTFLAG_USEFUL = BIT(17); // Useless WP detection temporary flag. const int WAYPOINTFLAG_DEAD_END = BIT(16); // Useless WP detection temporary flag. const int WAYPOINTFLAG_LADDER = BIT(15); const int WAYPOINTFLAG_JUMP = BIT(14); +const int WAYPOINTFLAG_CUSTOM_JP = BIT(13); // jumppad with different destination waypoint (changed in the editor) +const int WAYPOINTFLAG_CROUCH = BIT(12); +const int WAYPOINTFLAG_SUPPORT = BIT(11); + +// removed WAYPOINTFLAG_NORELINK since it breaks backward compatibility +// e.g. support waypoints would have no outgoing links in old Xonotic versions +// In general, old Xonotic versions should spawn a normal waypoint for each unknown waypoint type +const int WAYPOINTFLAG_NORELINK__DEPRECATED = BIT(20); +const int WPFLAGMASK_NORELINK = (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER | WAYPOINTFLAG_JUMP | WAYPOINTFLAG_CUSTOM_JP | WAYPOINTFLAG_SUPPORT); float bot_custom_weapon; float bot_weapons_close[Weapons_MAX]; @@ -48,8 +57,8 @@ float skill; .float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost; .float wpconsidered; .float wpcost; -.float wphardwired; .int wpflags; +.entity wphw00, wphw01, wphw02, wphw03, wphw04, wphw05, wphw06, wphw07; bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity); void bot_aim_reset(entity this); @@ -98,6 +107,7 @@ void navigation_goalrating_timeout_set(entity this); void navigation_goalrating_timeout_force(entity this); void navigation_goalrating_timeout_expire(entity this, float seconds); bool navigation_goalrating_timeout(entity this); +void navigation_goalrating_timeout_extend_if_needed(entity this, float seconds); bool navigation_goalrating_timeout_can_be_anticipated(entity this); void navigation_markroutes(entity this, entity fixed_source_waypoint); void navigation_markroutes_inverted(entity fixed_source_waypoint); @@ -118,9 +128,11 @@ void waypoint_spawnforitem(entity e); void waypoint_spawnforitem_force(entity e, vector org); void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent); void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent); -void waypoint_spawn_fromeditor(entity pl); +void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp); entity waypoint_spawn(vector m1, vector m2, float f); void waypoint_unreachable(entity pl); +void waypoint_start_hardwiredlink(entity pl, bool at_crosshair); +void waypoint_lock(entity pl); void waypoint_getSymmetricalOrigin_cmd(entity caller, bool save, int arg_idx); void waypoint_getSymmetricalAxis_cmd(entity caller, bool save, int arg_idx); diff --git a/qcsrc/server/bot/default/bot.qc b/qcsrc/server/bot/default/bot.qc index 90338d202..40afed179 100644 --- a/qcsrc/server/bot/default/bot.qc +++ b/qcsrc/server/bot/default/bot.qc @@ -580,6 +580,7 @@ void bot_calculate_stepheightvec() stepheightvec = autocvar_sv_stepheight * '0 0 1'; jumpheight_vec = (autocvar_sv_jumpvelocity ** 2) / (2 * autocvar_sv_gravity) * '0 0 1'; jumpstepheightvec = stepheightvec + jumpheight_vec * 0.85; // reduce it a bit to make the jumps easy + jumpheight_time = autocvar_sv_jumpvelocity / autocvar_sv_gravity; } bool bot_fixcount() @@ -756,7 +757,7 @@ void bot_serverframe() if(botframe_cachedwaypointlinks) { if(!botframe_loadedforcedlinks) - waypoint_load_links_hardwired(); + waypoint_load_hardwiredlinks(); } else { diff --git a/qcsrc/server/bot/default/havocbot/havocbot.qc b/qcsrc/server/bot/default/havocbot/havocbot.qc index 2b2dfbf3c..4e32ce99a 100644 --- a/qcsrc/server/bot/default/havocbot/havocbot.qc +++ b/qcsrc/server/bot/default/havocbot/havocbot.qc @@ -89,6 +89,9 @@ void havocbot_ai(entity this) bot_strategytoken_taken = true; } + if (this.goalcurrent && wasfreed(this.goalcurrent)) + navigation_clearroute(this); + if(IS_DEAD(this) || STAT(FROZEN, this)) { if (this.goalcurrent) @@ -267,7 +270,7 @@ void havocbot_bunnyhop(entity this, vector dir) if(this.aistatus & AI_STATUS_ATTACKING) return; - if(IS_PLAYER(this.goalcurrent)) + if (!this.goalcurrent || IS_PLAYER(this.goalcurrent)) return; if((this.aistatus & AI_STATUS_RUNNING) && vdist(this.velocity, <, autocvar_sv_maxspeed * 0.75) @@ -280,7 +283,7 @@ void havocbot_bunnyhop(entity this, vector dir) return; } - if(this.waterlevel > WATERLEVEL_WETFEET) + if(this.waterlevel > WATERLEVEL_WETFEET || IS_DUCKED(this)) { this.aistatus &= ~AI_STATUS_RUNNING; return; @@ -292,8 +295,6 @@ void havocbot_bunnyhop(entity this, vector dir) this.bot_timelastseengoal = 0; } - vector gco = get_closer_dest(this.goalcurrent, this.origin); - // Run only to visible goals if(IS_ONGROUND(this)) if(vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed)) @@ -304,6 +305,7 @@ void havocbot_bunnyhop(entity this, vector dir) // seen it before if(this.bot_timelastseengoal) { + vector gco = get_closer_dest(this.goalcurrent, this.origin); // for a period of time if(time - this.bot_timelastseengoal > autocvar_bot_ai_bunnyhop_firstjumpdelay) { @@ -323,9 +325,10 @@ void havocbot_bunnyhop(entity this, vector dir) if(this.aistatus & AI_STATUS_ROAMING) if(this.goalcurrent.classname == "waypoint") - if(!(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL)) + if (!(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL)) if(fabs(gco.z - this.origin.z) < this.maxs.z - this.mins.z) - if(this.goalstack01 && !wasfreed(this.goalstack01)) + if (this.goalstack01 && !wasfreed(this.goalstack01)) + if (!(this.goalstack01.wpflags & WAYPOINTFLAG_JUMP)) { vector gno = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5; vector deviation = vectoangles(gno - this.origin) - vectoangles(gco - this.origin); @@ -372,6 +375,8 @@ void havocbot_bunnyhop(entity this, vector dir) // return true when bot isn't getting closer to the current goal bool havocbot_checkgoaldistance(entity this, vector gco) { + if (this.bot_stop_moving_timeout > time) + return false; float curr_dist_z = max(20, fabs(this.origin.z - gco.z)); float curr_dist_2d = max(20, vlen(vec2(this.origin - gco))); float distance_time = this.goalcurrent_distance_time; @@ -438,6 +443,8 @@ void havocbot_movetogoal(entity this) CS(this).movement = '0 0 0'; maxspeed = autocvar_sv_maxspeed; + PHYS_INPUT_BUTTON_CROUCH(this) = boolean(this.goalcurrent.wpflags & WAYPOINTFLAG_CROUCH); + PHYS_INPUT_BUTTON_JETPACK(this) = false; // Jetpack navigation if(this.navigation_jetpack_goal) @@ -640,7 +647,8 @@ void havocbot_movetogoal(entity this) return; } - else if(!this.jumppadcount && !this.goalcurrent.wphardwired + else if(!this.jumppadcount && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent) + && !(this.goalcurrent_prev && this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP) && GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR) > ROCKETJUMP_DAMAGE()) { if(this.velocity.z < 0) @@ -955,7 +963,26 @@ void havocbot_movetogoal(entity this) vector flat_diff = vec2(diff); offset = max(32, current_speed * cos(deviation.y * DEG2RAD) * 0.3) * flatdir; vector actual_destorg = this.origin + offset; - if (!this.goalstack01 || this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER)) + if (this.goalcurrent_prev && (this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)) + { + if (time > this.bot_stop_moving_timeout + && fabs(deviation.y) > 20 && current_speed > maxspeed * 0.4 + && vdist(vec2(this.origin - this.goalcurrent_prev.origin), <, 50)) + { + this.bot_stop_moving_timeout = time + 0.1; + } + if (current_speed > autocvar_sv_maxspeed * 0.9 + && vlen2(flat_diff) < vlen2(vec2(this.goalcurrent_prev.origin - destorg)) + && vdist(vec2(this.origin - this.goalcurrent_prev.origin), >, 50) + && vdist(vec2(this.origin - this.goalcurrent_prev.origin), <, 150) + ) + { + PHYS_INPUT_BUTTON_JUMP(this) = true; + // avoid changing route while bot is jumping a gap + navigation_goalrating_timeout_extend_if_needed(this, 1.5); + } + } + else if (!this.goalstack01 || (this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER))) { if (vlen2(flat_diff) < vlen2(offset)) { @@ -991,10 +1018,20 @@ void havocbot_movetogoal(entity this) turning = true; } - LABEL(jump_check); + LABEL(jumpobstacle_check); dir = flatdir = normalize(actual_destorg - this.origin); - if (turning || fabs(deviation.y) < 50) // don't even try to jump if deviation is too high + bool jump_forbidden = false; + if (!turning && fabs(deviation.y) > 50) + jump_forbidden = true; + else if (IS_DUCKED(this)) + { + tracebox(this.origin, PL_MIN_CONST, PL_MAX_CONST, this.origin, false, this); + if (trace_startsolid) + jump_forbidden = true; + } + + if (!jump_forbidden) { tracebox(this.origin, this.mins, this.maxs, actual_destorg, false, this); if (trace_fraction < 1 && trace_plane_normal.z < 0.7) @@ -1010,7 +1047,7 @@ void havocbot_movetogoal(entity this) actual_destorg = destorg; turning = false; this.bot_tracewalk_time = time + 0.25; - goto jump_check; + goto jumpobstacle_check; } s = trace_fraction; // don't artificially reduce max jump height in real-time @@ -1074,7 +1111,9 @@ void havocbot_movetogoal(entity this) bool unreachable = false; s = CONTENT_SOLID; - if(trace_fraction == 1 && this.jumppadcount == 0 && !this.goalcurrent.wphardwired ) + if (trace_fraction == 1 && !this.jumppadcount + && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent) + && !(this.goalcurrent_prev && (this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP))) if((IS_ONGROUND(this)) || (this.aistatus & AI_STATUS_RUNNING) || (this.aistatus & AI_STATUS_ROAMING) || PHYS_INPUT_BUTTON_JUMP(this)) { // Look downwards @@ -1121,7 +1160,7 @@ void havocbot_movetogoal(entity this) } // slow down if bot is in the air and goal is under it - if (!this.goalcurrent.wphardwired + if (!waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent) && vdist(flat_diff, <, 250) && this.origin.z - destorg.z > 120 && (!IS_ONGROUND(this) || vdist(vec2(this.velocity), >, maxspeed * 0.3))) { @@ -1216,9 +1255,7 @@ void havocbot_movetogoal(entity this) havocbot_keyboard_movement(this, destorg); // Bunnyhop! - //if(this.aistatus & AI_STATUS_ROAMING) - if(!bunnyhop_forbidden && this.goalcurrent) - if(skill+this.bot_moveskill >= autocvar_bot_ai_bunnyhop_skilloffset) + if (!bunnyhop_forbidden && skill + this.bot_moveskill >= autocvar_bot_ai_bunnyhop_skilloffset) havocbot_bunnyhop(this, dir); if (dir * v_up >= autocvar_sv_jumpvelocity * 0.5 && IS_ONGROUND(this)) diff --git a/qcsrc/server/bot/default/navigation.qc b/qcsrc/server/bot/default/navigation.qc index d63e15878..d53922f58 100644 --- a/qcsrc/server/bot/default/navigation.qc +++ b/qcsrc/server/bot/default/navigation.qc @@ -47,6 +47,11 @@ bool navigation_goalrating_timeout(entity this) return this.bot_strategytime < time; } +void navigation_goalrating_timeout_extend_if_needed(entity this, float seconds) +{ + this.bot_strategytime = max(this.bot_strategytime, time + seconds); +} + #define MAX_CHASE_DISTANCE 700 bool navigation_goalrating_timeout_can_be_anticipated(entity this) { @@ -917,7 +922,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom vector pm2 = ent.origin + ent.maxs; // do two scans, because box test is cheaper - IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & WAYPOINTFLAG_TELEPORT), + IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)), { if(boxesoverlap(pm1, pm2, it.absmin, it.absmax)) { @@ -948,7 +953,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom waypoint_clearlinks(ent); // initialize wpXXmincost fields IL_EACH(g_waypoints, it != ent, { - if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK)) + if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK)) continue; set_tracewalk_dest(ent, it.origin, false); @@ -964,7 +969,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom // box check failed, try walk IL_EACH(g_waypoints, it != ent, { - if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK)) + if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK)) continue; v = it.origin; @@ -1335,7 +1340,7 @@ void navigation_routerating(entity this, entity e, float f, float rangebias) LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), ", have ", ftos(GetResource(this, RES_FUEL))); // enough fuel ? - if(GetResource(this, RES_FUEL) > fuel || (this.items & IT_UNLIMITED_WEAPON_AMMO)) + if(GetResource(this, RES_FUEL) > fuel || (this.items & IT_UNLIMITED_AMMO)) { // Estimate cost // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship @@ -1577,7 +1582,7 @@ bool navigation_shortenpath(entity this) next = this.goalstack01; // if for some reason the bot is closer to the next goal, pop the current one - if (!IS_MOVABLE(next) // already checked in the previous case + if (!IS_MOVABLE(next) && !(this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)) && vlen2(this.goalcurrent.origin - next.origin) > vlen2(next.origin - this.origin) && checkpvs(this.origin + this.view_ofs, next)) { @@ -1771,7 +1776,7 @@ entity navigation_get_really_close_waypoint(entity this) if(vdist(wp.origin - this.origin, >, 50)) { wp = NULL; - IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_TELEPORT), + IL_EACH(g_waypoints, !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)), { if(vdist(it.origin - this.origin, <, 50)) { diff --git a/qcsrc/server/bot/default/navigation.qh b/qcsrc/server/bot/default/navigation.qh index d002ae29d..026d326b9 100644 --- a/qcsrc/server/bot/default/navigation.qh +++ b/qcsrc/server/bot/default/navigation.qh @@ -10,6 +10,7 @@ float navigation_testtracewalk; vector jumpstepheightvec; vector stepheightvec; vector jumpheight_vec; +float jumpheight_time; entity navigation_bestgoal; @@ -29,6 +30,8 @@ entity navigation_bestgoal; .float goalcurrent_distance_2d; .float goalcurrent_distance_time; +// final goal (item, object or player) is also saved in this field +.entity goalentity; .float goalentity_lock_timeout; .bool goalentity_shouldbefrozen; diff --git a/qcsrc/server/bot/default/waypoints.qc b/qcsrc/server/bot/default/waypoints.qc index 6bc907701..7a40f18e8 100644 --- a/qcsrc/server/bot/default/waypoints.qc +++ b/qcsrc/server/bot/default/waypoints.qc @@ -13,6 +13,7 @@ #include #include +#include #include #include @@ -259,6 +260,99 @@ vector waypoint_getSymmetricalPoint(vector org, int ctf_flags) return new_org; } +void crosshair_trace_waypoints(entity pl); +void waypoint_lock(entity pl) +{ + crosshair_trace_waypoints(pl); + pl.wp_locked = trace_ent; +} + +bool waypoint_has_hardwiredlinks(entity wp) +{ + if (!wp) + return false; + return (wp.wphw00 != NULL); +} + +bool waypoint_is_hardwiredlink(entity wp_from, entity wp_to) +{ + if (!(wp_from && wp_to)) + return false; + + if (!wp_from.wphw00) return false; else if (wp_from.wphw00 == wp_to) return true; + if (!wp_from.wphw01) return false; else if (wp_from.wphw01 == wp_to) return true; + if (!wp_from.wphw02) return false; else if (wp_from.wphw02 == wp_to) return true; + if (!wp_from.wphw03) return false; else if (wp_from.wphw03 == wp_to) return true; + if (!wp_from.wphw04) return false; else if (wp_from.wphw04 == wp_to) return true; + if (!wp_from.wphw05) return false; else if (wp_from.wphw05 == wp_to) return true; + if (!wp_from.wphw06) return false; else if (wp_from.wphw06 == wp_to) return true; + if (!wp_from.wphw07) return false; else if (wp_from.wphw07 == wp_to) return true; + + return false; +} + +void waypoint_setupmodel(entity wp); +void waypoint_mark_hardwiredlink(entity wp_from, entity wp_to) +{ + if (!(wp_from && wp_to)) + return; + + if (!wp_from.wphw00 || wp_from.wphw00 == wp_to) { wp_from.wphw00 = wp_to; waypoint_setupmodel(wp_from); return; } + if (!wp_from.wphw01 || wp_from.wphw01 == wp_to) { wp_from.wphw01 = wp_to; return; } + if (!wp_from.wphw02 || wp_from.wphw02 == wp_to) { wp_from.wphw02 = wp_to; return; } + if (!wp_from.wphw03 || wp_from.wphw03 == wp_to) { wp_from.wphw03 = wp_to; return; } + if (!wp_from.wphw04 || wp_from.wphw04 == wp_to) { wp_from.wphw04 = wp_to; return; } + if (!wp_from.wphw05 || wp_from.wphw05 == wp_to) { wp_from.wphw05 = wp_to; return; } + if (!wp_from.wphw06 || wp_from.wphw06 == wp_to) { wp_from.wphw06 = wp_to; return; } + if (!wp_from.wphw07 || wp_from.wphw07 == wp_to) { wp_from.wphw07 = wp_to; return; } + + return; +} + +void waypoint_unmark_hardwiredlink(entity wp_from, entity wp_to) +{ + if (!(wp_from && wp_to)) + return; + + int removed = -1; + if (removed < 0 && wp_from.wphw00 == wp_to) removed = 0; + if (removed < 0 && wp_from.wphw01 == wp_to) removed = 1; + if (removed < 0 && wp_from.wphw02 == wp_to) removed = 2; + if (removed < 0 && wp_from.wphw03 == wp_to) removed = 3; + if (removed < 0 && wp_from.wphw04 == wp_to) removed = 4; + if (removed < 0 && wp_from.wphw05 == wp_to) removed = 5; + if (removed < 0 && wp_from.wphw06 == wp_to) removed = 6; + if (removed < 0 && wp_from.wphw07 == wp_to) removed = 7; + + if (removed >= 0) + { + if (removed <= 0) wp_from.wphw00 = wp_from.wphw01; + if (removed <= 1) wp_from.wphw01 = wp_from.wphw02; + if (removed <= 2) wp_from.wphw02 = wp_from.wphw03; + if (removed <= 3) wp_from.wphw03 = wp_from.wphw04; + if (removed <= 4) wp_from.wphw04 = wp_from.wphw05; + if (removed <= 5) wp_from.wphw05 = wp_from.wphw06; + if (removed <= 6) wp_from.wphw06 = wp_from.wphw07; + if (removed <= 7) wp_from.wphw07 = NULL; + if (!wp_from.wphw00) + waypoint_setupmodel(wp_from); + } + + return; +} + +void waypoint_restore_hardwiredlinks(entity wp) +{ + if (wp.wphw00) waypoint_addlink(wp, wp.wphw00); + if (wp.wphw01) waypoint_addlink(wp, wp.wphw01); + if (wp.wphw02) waypoint_addlink(wp, wp.wphw02); + if (wp.wphw03) waypoint_addlink(wp, wp.wphw03); + if (wp.wphw04) waypoint_addlink(wp, wp.wphw04); + if (wp.wphw05) waypoint_addlink(wp, wp.wphw05); + if (wp.wphw06) waypoint_addlink(wp, wp.wphw06); + if (wp.wphw07) waypoint_addlink(wp, wp.wphw07); +} + void waypoint_setupmodel(entity wp) { if (autocvar_g_waypointeditor) @@ -270,11 +364,23 @@ void waypoint_setupmodel(entity wp) setsize(wp, m1, m2); wp.effects = EF_LOWPRECISION; if (wp.wpflags & WAYPOINTFLAG_ITEM) - wp.colormod = '1 0 0'; + wp.colormod = '1 0 0'; // red else if (wp.wpflags & WAYPOINTFLAG_GENERATED) - wp.colormod = '1 1 0'; - else if (wp.wphardwired) - wp.colormod = '0.5 0 1'; + wp.colormod = '1 1 0'; // yellow + else if (wp.wpflags & WAYPOINTFLAG_SUPPORT) + wp.colormod = '0 1 0'; // green + else if (wp.wpflags & WAYPOINTFLAG_CUSTOM_JP) + wp.colormod = '1 0.5 0'; // orange + else if (wp.wpflags & WAYPOINTFLAG_TELEPORT) + wp.colormod = '1 0.5 0'; // orange + else if (wp.wpflags & WAYPOINTFLAG_LADDER) + wp.colormod = '1 0.5 0'; // orange + else if (wp.wpflags & WAYPOINTFLAG_JUMP) + wp.colormod = '1 0.5 0'; // orange + else if (wp.wpflags & WAYPOINTFLAG_CROUCH) + wp.colormod = '0 1 1'; // cyan + else if (waypoint_has_hardwiredlinks(wp)) + wp.colormod = '0.5 0 1'; // purple else wp.colormod = '1 1 1'; } @@ -282,21 +388,54 @@ void waypoint_setupmodel(entity wp) wp.model = ""; } +string waypoint_get_type_name(entity wp) +{ + if (wp.wpflags & WAYPOINTFLAG_ITEM) return "^1Item waypoint"; + else if (wp.wpflags & WAYPOINTFLAG_CROUCH) return "^5Crouch waypoint"; + else if (wp.wpflags & WAYPOINTFLAG_JUMP) return "^xf80Jump waypoint"; + else if (wp.wpflags & WAYPOINTFLAG_SUPPORT) return "^2Support waypoint"; + else if (waypoint_has_hardwiredlinks(wp)) return "^x80fHardwired waypoint"; + else if (wp.wpflags & WAYPOINTFLAG_LADDER) return "^3Ladder waypoint"; + else if (wp.wpflags & WAYPOINTFLAG_TELEPORT) + { + if (!wp.wpisbox) return "^3Warpzone waypoint"; + else if (wp.wpflags & WAYPOINTFLAG_CUSTOM_JP) return "^3Custom jumppad waypoint"; + else + { + IL_EACH(g_jumppads, boxesoverlap(wp.absmin, wp.absmax, it.absmin, it.absmax), + { return "^3Jumppad waypoint"; }); + return "^3Teleport waypoint"; + } + } + + return "^7Waypoint"; +} + +entity waypoint_get(vector m1, vector m2) +{ + if (m1 == m2) + { + m1 -= '8 8 8'; + m2 += '8 8 8'; + } + IL_EACH(g_waypoints, boxesoverlap(m1, m2, it.absmin, it.absmax), { return it; }); + + return NULL; +} + +.float createdtime; entity waypoint_spawn(vector m1, vector m2, float f) { if(!(f & (WAYPOINTFLAG_PERSONAL | WAYPOINTFLAG_GENERATED)) && m1 == m2) { - vector em1 = m1 - '8 8 8'; - vector em2 = m2 + '8 8 8'; - IL_EACH(g_waypoints, boxesoverlap(em1, em2, it.absmin, it.absmax), - { - return it; - }); + entity wp_found = waypoint_get(m1, m2); + if (wp_found) + return wp_found; } // spawn only one destination waypoint for teleports teleporting player to the exact same spot // otherwise links loaded from file would be applied only to the first destination // waypoint since link format doesn't specify waypoint entities but just positions - if((f & WAYPOINTFLAG_GENERATED) && !(f & (WAYPOINTFLAG_NORELINK | WAYPOINTFLAG_PERSONAL)) && m1 == m2) + if((f & WAYPOINTFLAG_GENERATED) && !(f & (WPFLAGMASK_NORELINK | WAYPOINTFLAG_PERSONAL)) && m1 == m2) { IL_EACH(g_waypoints, boxesoverlap(m1, m2, it.absmin, it.absmax), { @@ -309,6 +448,7 @@ entity waypoint_spawn(vector m1, vector m2, float f) w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; w.wpflags = f; w.solid = SOLID_TRIGGER; + w.createdtime = time; setorigin(w, (m1 + m2) * 0.5); setsize(w, m1 - w.origin, m2 - w.origin); if (w.size) @@ -316,7 +456,10 @@ entity waypoint_spawn(vector m1, vector m2, float f) if(!w.wpisbox) { - setsize(w, PL_MIN_CONST - '1 1 0', PL_MAX_CONST + '1 1 0'); + if (f & WAYPOINTFLAG_CROUCH) + setsize(w, PL_CROUCH_MIN_CONST - '1 1 0', PL_CROUCH_MAX_CONST + '1 1 0'); + else + setsize(w, PL_MIN_CONST - '1 1 0', PL_MAX_CONST + '1 1 0'); if(!move_out_of_solid(w)) { if(!(f & WAYPOINTFLAG_GENERATED)) @@ -345,10 +488,114 @@ entity waypoint_spawn(vector m1, vector m2, float f) return w; } -void waypoint_spawn_fromeditor(entity pl) +float trigger_push_get_push_time(entity this, vector endpos); +void waypoint_addlink_for_custom_jumppad(entity wp_from, entity wp_to) +{ + entity jp = NULL; + IL_EACH(g_jumppads, boxesoverlap(wp_from.absmin, wp_from.absmax, it.absmin, it.absmax), + { + jp = it; + break; + }); + if (!jp) + return; + + float cost = trigger_push_get_push_time(jp, wp_to.origin); + wp_from.wp00 = wp_to; + wp_from.wp00mincost = cost; + jp.nearestwaypoint = wp_from; + jp.nearestwaypointtimeout = -1; +} + +bool start_wp_is_spawned; +vector start_wp_origin; +bool start_wp_is_hardwired; +bool start_wp_is_support; + +void waypoint_clear_start_wp_globals(entity pl, bool warn) +{ + start_wp_is_spawned = false; + start_wp_origin = '0 0 0'; + pl.wp_locked = NULL; + start_wp_is_hardwired = false; + start_wp_is_support = false; + if (warn) + LOG_INFO("^xf80Start waypoint has been cleared.\n"); +} + +void waypoint_start_hardwiredlink(entity pl, bool at_crosshair) +{ + entity wp = pl.nearestwaypoint; + if (at_crosshair) + { + crosshair_trace_waypoints(pl); + wp = trace_ent; + } + string err = ""; + if (start_wp_is_spawned && !start_wp_is_hardwired) + err = "can't hardwire while in the process of creating a special link"; + else if (!wp) + { + if (at_crosshair) + err = "couldn't find any waypoint at crosshair"; + else + err = "couldn't find any waypoint nearby"; + } + else if (wp.wpflags & WPFLAGMASK_NORELINK) + err = "can't hardwire a waypoint with special links"; + + if (err == "") + { + start_wp_is_hardwired = true; + start_wp_is_spawned = true; + start_wp_origin = wp.origin; + pl.wp_locked = wp; + LOG_INFOF("^x80fWaypoint %s marked as hardwired link origin.\n", vtos(wp.origin)); + } + else + { + start_wp_is_hardwired = false; + LOG_INFO("Error: ", err, "\n"); + } +} + +void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp) { - entity e; + if (WAYPOINT_VERSION < waypoint_version_loaded) + { + LOG_INFOF("^1Editing waypoints with a higher version number (%f) is not allowed.\n" + "Update Xonotic to make them editable.", waypoint_version_loaded); + return; + } + + entity e = NULL, jp = NULL; vector org = pl.origin; + if (at_crosshair) + { + crosshair_trace_waypoints(pl); + org = trace_endpos; + if (!trace_ent) + org.z -= PL_MIN_CONST.z; + if (!(start_wp_is_hardwired || start_wp_is_support)) + IL_EACH(g_jumppads, boxesoverlap(org + PL_MIN_CONST, org + PL_MAX_CONST, it.absmin, it.absmax), + { + jp = it; + break; + }); + if (!jp && !start_wp_is_spawned && trace_ent) + { + if (trace_ent.wpflags & (WAYPOINTFLAG_JUMP)) + is_jump_wp = true; + else if (trace_ent.wpflags & (WAYPOINTFLAG_SUPPORT)) + is_support_wp = true; + } + } + if (jp || is_jump_wp || is_support_wp) + { + if (start_wp_is_spawned) + start_wp_is_spawned = false; + LOG_INFO("^xf80Spawning start waypoint...\n"); + } int ctf_flags = havocbot_symmetry_origin_order; bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2) || (autocvar_g_waypointeditor_symmetrical < 0)); @@ -358,7 +605,7 @@ void waypoint_spawn_fromeditor(entity pl) ctf_flags = 2; int wp_num = ctf_flags; - if(!PHYS_INPUT_BUTTON_CROUCH(pl)) + if(!PHYS_INPUT_BUTTON_CROUCH(pl) && !at_crosshair && !is_jump_wp && !is_support_wp) { // snap waypoint to item's origin if close enough IL_EACH(g_items, true, @@ -373,18 +620,169 @@ void waypoint_spawn_fromeditor(entity pl) }); } + vector start_org = '0 0 0'; + if (start_wp_is_spawned) + { + if (!start_wp_is_hardwired) + LOG_INFO("^xf80Spawning destination waypoint...\n"); + start_org = start_wp_origin; + } + + // save org as it can be modified spawning symmetrycal waypoints + vector initial_origin = '0 0 0'; + bool initial_origin_is_set = false; + LABEL(add_wp); - e = waypoint_spawn(org, org, 0); + + if (jp) + { + e = NULL; + IL_EACH(g_waypoints, (it.wpflags & WPFLAGMASK_NORELINK) + && boxesoverlap(org + PL_MIN_CONST, org + PL_MAX_CONST, it.absmin, it.absmax), + { + e = it; break; + }); + if (!e) + e = waypoint_spawn(jp.absmin - PL_MAX_CONST + '1 1 1', jp.absmax - PL_MIN_CONST + '-1 -1 -1', WAYPOINTFLAG_TELEPORT); + if (!pl.wp_locked) + pl.wp_locked = e; + } + else if (is_jump_wp || is_support_wp) + { + int type_flag = (is_jump_wp) ? WAYPOINTFLAG_JUMP : WAYPOINTFLAG_SUPPORT; + + entity wp_found = waypoint_get(org, org); + if (wp_found && !(wp_found.wpflags & type_flag)) + { + LOG_INFOF("Error: can't spawn a %s waypoint over an existent waypoint of a different type\n", (is_jump_wp) ? "Jump" : "Support"); + return; + } + e = waypoint_spawn(org, org, type_flag); + if (!pl.wp_locked) + pl.wp_locked = e; + } + else + e = waypoint_spawn(org, org, (is_crouch_wp) ? WAYPOINTFLAG_CROUCH : 0); if(!e) { LOG_INFOF("Couldn't spawn waypoint at %v\n", org); + if (start_wp_is_spawned) + waypoint_clear_start_wp_globals(pl, true); return; } - waypoint_schedulerelink(e); - bprint(strcat("Waypoint spawned at ", vtos(e.origin), "\n")); - if(sym) + + if (!initial_origin_is_set) + { + initial_origin = e.origin; + initial_origin_is_set = true; + } + + entity start_wp = NULL; + if (start_wp_is_spawned) + { + IL_EACH(g_waypoints, (start_wp_is_hardwired || (it.wpflags & WPFLAGMASK_NORELINK)) + && boxesoverlap(start_org, start_org, it.absmin, it.absmax), + { + start_wp = it; break; + }); + if(!start_wp) + { + // should not happen + LOG_INFOF("Couldn't find start waypoint at %v\n", start_org); + waypoint_clear_start_wp_globals(pl, true); + return; + } + if (start_wp_is_hardwired) + { + if (waypoint_is_hardwiredlink(start_wp, e)) + { + waypoint_unmark_hardwiredlink(start_wp, e); + waypoint_removelink(start_wp, e); + string s = strcat(vtos(start_wp.origin), "*", vtos(e.origin)); + LOG_INFOF("^x80fRemoved hardwired link %s.\n", s); + } + else + { + if (e.createdtime == time) + { + LOG_INFO("Error: hardwired links can be created only between 2 existing (and unconnected) waypoints.\n"); + waypoint_remove(e); + waypoint_clear_start_wp_globals(pl, true); + waypoint_spawn_fromeditor(pl, at_crosshair, is_jump_wp, is_crouch_wp, is_support_wp); + return; + } + if (start_wp == e) + { + LOG_INFO("Error: start and destination waypoints coincide.\n"); + waypoint_clear_start_wp_globals(pl, true); + return; + } + if (waypoint_islinked(start_wp, e)) + { + LOG_INFO("Error: waypoints are already linked.\n"); + waypoint_clear_start_wp_globals(pl, true); + return; + } + waypoint_addlink(start_wp, e); + waypoint_mark_hardwiredlink(start_wp, e); + string s = strcat(vtos(start_wp.origin), "*", vtos(e.origin)); + LOG_INFOF("^x80fAdded hardwired link %s.\n", s); + } + } + else + { + if (start_wp_is_support) + { + if (e.SUPPORT_WP) + { + LOG_INFOF("Waypoint %v has already a support waypoint, delete it first.\n", e.origin); + waypoint_clear_start_wp_globals(pl, true); + return; + } + // clear all links to e + IL_EACH(g_waypoints, it != e, + { + if (waypoint_islinked(it, e) && !waypoint_is_hardwiredlink(it, e)) + waypoint_removelink(it, e); + }); + } + waypoint_addlink(start_wp, e); + } + } + + if (!(jp || is_jump_wp || is_support_wp || start_wp_is_hardwired)) + waypoint_schedulerelink(e); + + string wp_type_str = waypoint_get_type_name(e); + + bprint(strcat(wp_type_str, "^7 spawned at ", vtos(e.origin), "\n")); + + if (start_wp_is_spawned) + { + pl.wp_locked = NULL; + if (!start_wp_is_hardwired) + waypoint_schedulerelink(start_wp); + if (start_wp.wpflags & WAYPOINTFLAG_TELEPORT) + { + if (start_wp.wp00_original == start_wp.wp00) + start_wp.wpflags &= ~WAYPOINTFLAG_CUSTOM_JP; + else + start_wp.wpflags |= WAYPOINTFLAG_CUSTOM_JP; + } + } + + if (sym) { - org = waypoint_getSymmetricalPoint(e.origin, ctf_flags); + org = waypoint_getSymmetricalPoint(org, ctf_flags); + if (jp) + { + IL_EACH(g_jumppads, boxesoverlap(org + PL_MIN_CONST, org + PL_MAX_CONST, it.absmin, it.absmax), + { + jp = it; break; + }); + } + if (start_wp_is_spawned) + start_org = waypoint_getSymmetricalPoint(start_org, ctf_flags); if (vdist(org - pl.origin, >, 32)) { if(wp_num > 2) @@ -394,20 +792,52 @@ void waypoint_spawn_fromeditor(entity pl) goto add_wp; } } + if (jp || is_jump_wp || is_support_wp) + { + if (!start_wp_is_spawned) + { + // we've just created a custom jumppad waypoint + // the next one created by the user will be the destination waypoint + start_wp_is_spawned = true; + start_wp_origin = initial_origin; + if (is_support_wp) + start_wp_is_support = true; + } + } + else if (start_wp_is_spawned) + { + waypoint_clear_start_wp_globals(pl, false); + } } void waypoint_remove(entity wp) { IL_EACH(g_waypoints, it != wp, { + if (it.SUPPORT_WP == wp) + { + it.SUPPORT_WP = NULL; + waypoint_schedulerelink(it); // restore incoming links + } if (waypoint_islinked(it, wp)) + { + if (waypoint_is_hardwiredlink(it, wp)) + waypoint_unmark_hardwiredlink(it, wp); waypoint_removelink(it, wp); + } }); delete(wp); } void waypoint_remove_fromeditor(entity pl) { + if (WAYPOINT_VERSION < waypoint_version_loaded) + { + LOG_INFOF("^1Editing waypoints with a higher version number (%f) is not allowed.\n" + "Update Xonotic to make them editable.", waypoint_version_loaded); + return; + } + entity e = navigation_findnearestwaypoint(pl, false); int ctf_flags = havocbot_symmetry_origin_order; @@ -421,11 +851,17 @@ void waypoint_remove_fromeditor(entity pl) LABEL(remove_wp); if (!e) return; - if (e.wpflags & WAYPOINTFLAG_GENERATED) return; - if (e.wphardwired) + if (e.wpflags & WAYPOINTFLAG_GENERATED) { - LOG_INFO("^1Warning: ^7Removal of hardwired waypoints is not allowed in the editor. Please remove links from/to this waypoint (", vtos(e.origin), ") by hand from maps/", mapname, ".waypoints.hardwired\n"); + if (start_wp_is_spawned) + waypoint_clear_start_wp_globals(pl, true); + return; + } + + if (waypoint_has_hardwiredlinks(e)) + { + LOG_INFO("Can't remove a waypoint with hardwired links, remove links with \"wpeditor hardwire\" first\n"); return; } @@ -443,6 +879,7 @@ void waypoint_remove_fromeditor(entity pl) } bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n")); + te_explosion(e.origin); waypoint_remove(e); if (sym && wp_sym) @@ -454,11 +891,14 @@ void waypoint_remove_fromeditor(entity pl) sym = false; goto remove_wp; } + + if (start_wp_is_spawned) + waypoint_clear_start_wp_globals(pl, true); } void waypoint_removelink(entity from, entity to) { - if (from == to || (from.wpflags & WAYPOINTFLAG_NORELINK)) + if (from == to || ((from.wpflags & WPFLAGMASK_NORELINK) && !(from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)))) return; entity fromwp31_prev = from.wp31; @@ -567,12 +1007,18 @@ float waypoint_getlinearcost(float dist) return dist / (autocvar_sv_maxspeed * 1.25); return dist / autocvar_sv_maxspeed; } + float waypoint_getlinearcost_underwater(float dist) { // NOTE: underwater speed factor is hardcoded in the engine too, see SV_WaterMove return dist / (autocvar_sv_maxspeed * 0.7); } +float waypoint_getlinearcost_crouched(float dist) +{ + return dist / (autocvar_sv_maxspeed * 0.5); +} + float waypoint_gettravelcost(vector from, vector to, entity from_ent, entity to_ent) { bool submerged_from = navigation_check_submerged_state(from_ent, from); @@ -581,19 +1027,32 @@ float waypoint_gettravelcost(vector from, vector to, entity from_ent, entity to_ if (submerged_from && submerged_to) return waypoint_getlinearcost_underwater(vlen(to - from)); + if ((from_ent.wpflags & WAYPOINTFLAG_CROUCH) && (to_ent.wpflags & WAYPOINTFLAG_CROUCH)) + return waypoint_getlinearcost_crouched(vlen(to - from)); + float c = waypoint_getlinearcost(vlen(to - from)); float height = from.z - to.z; if(height > jumpheight_vec.z && autocvar_sv_gravity > 0) { - float height_cost = sqrt(height / (autocvar_sv_gravity / 2)); + float height_cost; // fall cost + if (from_ent.wpflags & WAYPOINTFLAG_JUMP) + height_cost = jumpheight_time + sqrt((height + jumpheight_vec.z) / (autocvar_sv_gravity / 2)); + else + height_cost = sqrt(height / (autocvar_sv_gravity / 2)); c = waypoint_getlinearcost(vlen(vec2(to - from))); // xy distance cost if(height_cost > c) c = height_cost; } + // consider half path underwater if (submerged_from || submerged_to) return (c + waypoint_getlinearcost_underwater(vlen(to - from))) / 2; + + // consider half path crouched + if ((from_ent.wpflags & WAYPOINTFLAG_CROUCH) || (to_ent.wpflags & WAYPOINTFLAG_CROUCH)) + return (c + waypoint_getlinearcost_crouched(vlen(to - from))) / 2; + return c; } @@ -624,7 +1083,7 @@ void waypoint_addlink_customcost(entity from, entity to, float c) { if (from == to || waypoint_islinked(from, to)) return; - if (c == -1 && (from.wpflags & WAYPOINTFLAG_NORELINK)) + if (c == -1 && (from.wpflags & WPFLAGMASK_NORELINK) && !(from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT))) return; if(c == -1) @@ -667,7 +1126,13 @@ void waypoint_addlink_customcost(entity from, entity to, float c) void waypoint_addlink(entity from, entity to) { - waypoint_addlink_customcost(from, to, -1); + if ((from.wpflags & WPFLAGMASK_NORELINK) && !(from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT))) + waypoint_addlink_for_custom_jumppad(from, to); + else + waypoint_addlink_customcost(from, to, -1); + + if (from.wpflags & WAYPOINTFLAG_SUPPORT) + to.SUPPORT_WP = from; } // relink this spawnfunc_waypoint @@ -690,8 +1155,10 @@ void waypoint_think(entity this) { if (boxesoverlap(this.absmin, this.absmax, it.absmin, it.absmax)) { - waypoint_addlink(this, it); - waypoint_addlink(it, this); + if (!(this.wpflags & WPFLAGMASK_NORELINK)) + waypoint_addlink(this, it); + if (!(it.wpflags & WPFLAGMASK_NORELINK)) + waypoint_addlink(it, this); } else { @@ -711,7 +1178,22 @@ void waypoint_think(entity this) dv = ev - sv; dv.z = 0; - if(vdist(dv, >=, 1050)) // max search distance in XY + int maxdist = 1050; + vector m1 = PL_MIN_CONST; + vector m2 = PL_MAX_CONST; + + if ((this.wpflags & WAYPOINTFLAG_CROUCH) || (it.wpflags & WAYPOINTFLAG_CROUCH)) + { + m1 = PL_CROUCH_MIN_CONST; + m2 = PL_CROUCH_MAX_CONST; + // links from crouch wp to normal wp (and viceversa) are very short to avoid creating many links + // that would be wasted due to rough travel cost calculation (the longer link is, the higher cost is) + // links from crouch wp to crouch wp can be as long as normal links + if (!((this.wpflags & WAYPOINTFLAG_CROUCH) && (it.wpflags & WAYPOINTFLAG_CROUCH))) + maxdist = 100; + } + + if (vdist(dv, >=, maxdist)) // max search distance in XY { ++relink_lengthculled; continue; @@ -721,30 +1203,45 @@ void waypoint_think(entity this) //traceline(this.origin, it.origin, false, NULL); //if (trace_fraction == 1) - if (this.wpisbox) + if (this.wpisbox || (this.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)) // forbid outgoing links + || it.SUPPORT_WP) // forbid incoming links + { relink_walkculled += 0.5; + } else { - if (tracewalk(this, sv, PL_MIN_CONST, PL_MAX_CONST, ev2, ev2_height, MOVE_NOMONSTERS)) + if (tracewalk(this, sv, m1, m2, ev2, ev2_height, MOVE_NOMONSTERS)) waypoint_addlink(this, it); else relink_walkculled += 0.5; } - if (it.wpisbox) + // reverse direction + if (it.wpisbox || (it.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)) // forbid incoming links + || this.SUPPORT_WP) // forbid outgoing links + { relink_walkculled += 0.5; + } else { - if (tracewalk(this, ev, PL_MIN_CONST, PL_MAX_CONST, sv2, sv2_height, MOVE_NOMONSTERS)) + if (tracewalk(this, ev, m1, m2, sv2, sv2_height, MOVE_NOMONSTERS)) waypoint_addlink(it, this); else relink_walkculled += 0.5; } } }); + + // waypoint_clearlinks preserves references to old hardwired links (.wphwXX links) + // so they can be restored here when a wp is spawned over an existing one + waypoint_restore_hardwiredlinks(this); + navigation_testtracewalk = 0; this.wplinked = true; this.dphitcontentsmask = dphitcontentsmask_save; + + setthink(this, func_null); + this.nextthink = 0; } void waypoint_clearlinks(entity wp) @@ -761,6 +1258,8 @@ void waypoint_clearlinks(entity wp) wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f; wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f; + // don't remove references to hardwired links (.wphwXX fields) + wp.wplinked = false; } @@ -775,7 +1274,7 @@ void waypoint_schedulerelink(entity wp) wp.enemy = NULL; if (!(wp.wpflags & WAYPOINTFLAG_PERSONAL)) wp.owner = NULL; - if (!(wp.wpflags & WAYPOINTFLAG_NORELINK)) + if (!(wp.wpflags & WPFLAGMASK_NORELINK)) waypoint_clearlinks(wp); // schedule an actual relink on next frame setthink(wp, waypoint_think); @@ -803,7 +1302,7 @@ void waypoint_schedulerelinkall() { waypoint_schedulerelink(it); }); - waypoint_load_links_hardwired(); + waypoint_load_hardwiredlinks(); } #define GET_GAMETYPE_EXTENSION() ((g_race) ? ".race" : "") @@ -933,6 +1432,8 @@ bool waypoint_load_links() ++c; waypoint_addlink(wp_from, wp_to); + if (wp_from.wp00_original && wp_from.wp00_original != wp_from.wp00) + wp_from.wpflags |= WAYPOINTFLAG_CUSTOM_JP; } fclose(file); @@ -955,7 +1456,7 @@ bool waypoint_load_links() return true; } -void waypoint_load_or_remove_links_hardwired(bool removal_mode) +void waypoint_load_hardwiredlinks() { string s; float file, tokens, c = 0, found; @@ -978,11 +1479,11 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode) if (file < 0) { - if(!removal_mode) - LOG_TRACE("waypoint links load from ", filename, " failed"); + LOG_TRACE("waypoint links load from ", filename, " failed"); return; } + bool is_special = false; while ((s = fgets(file))) { if(substring(s, 0, 2)=="//") @@ -991,6 +1492,14 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode) if(substring(s, 0, 1)=="#") continue; + // special links start with *, so old xonotic versions don't load them + is_special = false; + if (substring(s, 0, 1) == "*") + { + is_special = true; + s = substring(s, 1, -1); + } + tokens = tokenizebyseparator(s, "*"); if (tokens!=2) @@ -1017,8 +1526,8 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode) if(!found) { - if(!removal_mode) - LOG_INFO("NOTICE: Can not find origin waypoint for the hardwired link ", s, ". Path skipped"); + s = strcat(((is_special) ? "special link " : "hardwired link "), s); + LOG_INFO("NOTICE: Can not find origin waypoint of the ", s, ". Path skipped"); continue; } } @@ -1039,29 +1548,28 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode) if(!found) { - if(!removal_mode) - LOG_INFO("NOTICE: Can not find destination waypoint for the hardwired link ", s, ". Path skipped"); + s = strcat(((is_special) ? "special link " : "hardwired link "), s); + LOG_INFO("NOTICE: Can not find destination waypoint of the ", s, ". Path skipped"); continue; } ++c; - if(removal_mode) + + if (!is_special) { - waypoint_removelink(wp_from, wp_to); - continue; + waypoint_addlink(wp_from, wp_to); + waypoint_mark_hardwiredlink(wp_from, wp_to); + } else if (wp_from.wpflags & WPFLAGMASK_NORELINK + && ((wp_from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)) + || (wp_from.wpisbox && wp_from.wpflags & WAYPOINTFLAG_TELEPORT))) + { + waypoint_addlink(wp_from, wp_to); } - - waypoint_addlink(wp_from, wp_to); - wp_from.wphardwired = true; - wp_to.wphardwired = true; - waypoint_setupmodel(wp_from); - waypoint_setupmodel(wp_to); } fclose(file); - LOG_TRACE(((removal_mode) ? "unloaded " : "loaded "), - ftos(c), " waypoint links from maps/", mapname, ".waypoints.hardwired"); + LOG_TRACE("loaded ", ftos(c), " waypoint links from maps/", mapname, ".waypoints.hardwired"); } entity waypoint_get_link(entity w, float i) @@ -1104,12 +1612,63 @@ entity waypoint_get_link(entity w, float i) } } +// Save all hardwired waypoint links to a file +void waypoint_save_hardwiredlinks() +{ + string gt_ext = GET_GAMETYPE_EXTENSION(); + + string filename = sprintf("maps/%s.waypoints.hardwired", strcat(mapname, gt_ext)); + int file = fopen(filename, FILE_WRITE); + if (file < 0) + { + LOG_TRACE("waypoint hardwired links ", filename, " creation failed"); + return; + } + + // write hardwired links to file + int count = 0; + fputs(file, "// HARDWIRED LINKS\n"); + IL_EACH(g_waypoints, waypoint_has_hardwiredlinks(it), + { + for (int j = 0; j < 32; ++j) + { + entity link = waypoint_get_link(it, j); + if (waypoint_is_hardwiredlink(it, link)) + { + // NOTE: vtos rounds vector components to 1 decimal place + string s = strcat(vtos(it.origin), "*", vtos(link.origin), "\n"); + fputs(file, s); + ++count; + } + } + }); + + // write special links to file + int count2 = 0; + fputs(file, "\n// SPECIAL LINKS\n"); + IL_EACH(g_waypoints, it.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT | WAYPOINTFLAG_CUSTOM_JP), + { + for (int j = 0; j < 32; ++j) + { + entity link = waypoint_get_link(it, j); + if (link) + { + // NOTE: vtos rounds vector components to 1 decimal place + string s = strcat("*", vtos(it.origin), "*", vtos(link.origin), "\n"); + fputs(file, s); + ++count2; + } + } + }); + + fclose(file); + + LOG_INFOF("saved %d hardwired links and %d special links to %s", count, count2, filename); +} + // Save all waypoint links to a file void waypoint_save_links() { - // temporarily remove hardwired links so they don't get saved among normal links - waypoint_remove_links_hardwired(); - string gt_ext = GET_GAMETYPE_EXTENSION(); string filename = sprintf("maps/%s.waypoints.cache", strcat(mapname, gt_ext)); @@ -1125,12 +1684,12 @@ void waypoint_save_links() fputs(file, strcat("//", "WAYPOINT_TIME ", waypoint_time, "\n")); int c = 0; - IL_EACH(g_waypoints, true, + IL_EACH(g_waypoints, !(it.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT | WAYPOINTFLAG_CUSTOM_JP)), { for(int j = 0; j < 32; ++j) { entity link = waypoint_get_link(it, j); - if(link) + if (link && !waypoint_is_hardwiredlink(it, link)) { // NOTE: vtos rounds vector components to 1 decimal place string s = strcat(vtos(it.origin), "*", vtos(link.origin), "\n"); @@ -1144,13 +1703,17 @@ void waypoint_save_links() botframe_cachedwaypointlinks = true; LOG_INFOF("saved %d waypoint links to %s", c, filename); - - waypoint_load_links_hardwired(); } // save waypoints to gamedir/data/maps/mapname.waypoints void waypoint_saveall() { + if (WAYPOINT_VERSION < waypoint_version_loaded) + { + LOG_INFOF("^1Overwriting waypoints with a higher version number (%f) is not allowed.\n" + "Update Xonotic to make them editable.", waypoint_version_loaded); + return; + } string gt_ext = GET_GAMETYPE_EXTENSION(); string filename = sprintf("maps/%s.waypoints", strcat(mapname, gt_ext)); @@ -1216,8 +1779,11 @@ void waypoint_saveall() }); fclose(file); waypoint_save_links(); + waypoint_save_hardwiredlinks(); + botframe_loadedforcedlinks = false; + waypoint_version_loaded = WAYPOINT_VERSION; LOG_INFOF("saved %d waypoints to %s", c, filename); } @@ -1225,7 +1791,7 @@ void waypoint_saveall() float waypoint_loadall() { string s; - float file, cwp, cwb, fl; + int file, cwp, cwb, fl; vector m1, m2; cwp = 0; cwb = 0; @@ -1292,6 +1858,7 @@ float waypoint_loadall() if (!s) break; fl = stof(s); + fl &= ~WAYPOINTFLAG_NORELINK__DEPRECATED; waypoint_spawn(m1, m2, fl); if (m1 == m2) cwp = cwp + 1; @@ -1299,6 +1866,7 @@ float waypoint_loadall() cwb = cwb + 1; } fclose(file); + waypoint_version_loaded = ver; LOG_TRACE("loaded ", ftos(cwp), " waypoints and ", ftos(cwb), " wayboxes from maps/", mapname, ".waypoints"); if (autocvar_g_waypointeditor && autocvar_g_waypointeditor_symmetrical_allowload) @@ -1333,6 +1901,10 @@ float waypoint_loadall() LOG_INFO(strcat("g_waypointeditor_symmetrical", " has been set to ", cvar_string("g_waypointeditor_symmetrical"))); } + if (WAYPOINT_VERSION < waypoint_version_loaded) + LOG_INFOF("^1Editing waypoints with a higher version number (%f) is not allowed.\n" + "Update Xonotic to make them editable.", waypoint_version_loaded); + return cwp + cwb; } @@ -1393,9 +1965,10 @@ void waypoint_spawnforteleporter_boxes(entity e, int teleport_flag, vector org1, { entity w; entity dw; - w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | teleport_flag | WAYPOINTFLAG_NORELINK); + w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | teleport_flag); dw = waypoint_spawn(destination1, destination2, WAYPOINTFLAG_GENERATED); // one way link to the destination + w.wp00_original = dw; w.wp00 = dw; w.wp00mincost = timetaken; // this is just for jump pads // the teleporter's nearest spawnfunc_waypoint is this one @@ -1472,7 +2045,7 @@ void waypoint_showlink(entity wp1, entity wp2, int display_type) if (!(wp1 && wp2)) return; - if (wp1.wphardwired && wp2.wphardwired) + if (waypoint_is_hardwiredlink(wp1, wp2) || (wp1.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT | WAYPOINTFLAG_CUSTOM_JP))) te_beam(NULL, wp1.origin, wp2.origin); else if (display_type == 1) te_lightning2(NULL, wp1.origin, wp2.origin); @@ -1489,22 +2062,22 @@ void waypoint_showlinks_to(entity wp, int display_type) void waypoint_showlinks_from(entity wp, int display_type) { - waypoint_showlink(wp.wp00, wp, display_type); waypoint_showlink(wp.wp16, wp, display_type); - waypoint_showlink(wp.wp01, wp, display_type); waypoint_showlink(wp.wp17, wp, display_type); - waypoint_showlink(wp.wp02, wp, display_type); waypoint_showlink(wp.wp18, wp, display_type); - waypoint_showlink(wp.wp03, wp, display_type); waypoint_showlink(wp.wp19, wp, display_type); - waypoint_showlink(wp.wp04, wp, display_type); waypoint_showlink(wp.wp20, wp, display_type); - waypoint_showlink(wp.wp05, wp, display_type); waypoint_showlink(wp.wp21, wp, display_type); - waypoint_showlink(wp.wp06, wp, display_type); waypoint_showlink(wp.wp22, wp, display_type); - waypoint_showlink(wp.wp07, wp, display_type); waypoint_showlink(wp.wp23, wp, display_type); - waypoint_showlink(wp.wp08, wp, display_type); waypoint_showlink(wp.wp24, wp, display_type); - waypoint_showlink(wp.wp09, wp, display_type); waypoint_showlink(wp.wp25, wp, display_type); - waypoint_showlink(wp.wp10, wp, display_type); waypoint_showlink(wp.wp26, wp, display_type); - waypoint_showlink(wp.wp11, wp, display_type); waypoint_showlink(wp.wp27, wp, display_type); - waypoint_showlink(wp.wp12, wp, display_type); waypoint_showlink(wp.wp28, wp, display_type); - waypoint_showlink(wp.wp13, wp, display_type); waypoint_showlink(wp.wp29, wp, display_type); - waypoint_showlink(wp.wp14, wp, display_type); waypoint_showlink(wp.wp30, wp, display_type); - waypoint_showlink(wp.wp15, wp, display_type); waypoint_showlink(wp.wp31, wp, display_type); + waypoint_showlink(wp, wp.wp00, display_type); waypoint_showlink(wp, wp.wp16, display_type); + waypoint_showlink(wp, wp.wp01, display_type); waypoint_showlink(wp, wp.wp17, display_type); + waypoint_showlink(wp, wp.wp02, display_type); waypoint_showlink(wp, wp.wp18, display_type); + waypoint_showlink(wp, wp.wp03, display_type); waypoint_showlink(wp, wp.wp19, display_type); + waypoint_showlink(wp, wp.wp04, display_type); waypoint_showlink(wp, wp.wp20, display_type); + waypoint_showlink(wp, wp.wp05, display_type); waypoint_showlink(wp, wp.wp21, display_type); + waypoint_showlink(wp, wp.wp06, display_type); waypoint_showlink(wp, wp.wp22, display_type); + waypoint_showlink(wp, wp.wp07, display_type); waypoint_showlink(wp, wp.wp23, display_type); + waypoint_showlink(wp, wp.wp08, display_type); waypoint_showlink(wp, wp.wp24, display_type); + waypoint_showlink(wp, wp.wp09, display_type); waypoint_showlink(wp, wp.wp25, display_type); + waypoint_showlink(wp, wp.wp10, display_type); waypoint_showlink(wp, wp.wp26, display_type); + waypoint_showlink(wp, wp.wp11, display_type); waypoint_showlink(wp, wp.wp27, display_type); + waypoint_showlink(wp, wp.wp12, display_type); waypoint_showlink(wp, wp.wp28, display_type); + waypoint_showlink(wp, wp.wp13, display_type); waypoint_showlink(wp, wp.wp29, display_type); + waypoint_showlink(wp, wp.wp14, display_type); waypoint_showlink(wp, wp.wp30, display_type); + waypoint_showlink(wp, wp.wp15, display_type); waypoint_showlink(wp, wp.wp31, display_type); } void crosshair_trace_waypoints(entity pl) @@ -1515,15 +2088,18 @@ void crosshair_trace_waypoints(entity pl) setsize(it, '-16 -16 -16', '16 16 16'); }); - crosshair_trace(pl); + WarpZone_crosshair_trace(pl); IL_EACH(g_waypoints, true, { it.solid = SOLID_TRIGGER; if (!it.wpisbox) setsize(it, '0 0 0', '0 0 0'); }); + if (trace_ent.classname != "waypoint") trace_ent = NULL; + else if (!trace_ent.wpisbox) + trace_endpos = trace_ent.origin; } void botframe_showwaypointlinks() @@ -1538,8 +2114,6 @@ void botframe_showwaypointlinks() it.wp_aimed = NULL; if (wasfreed(it.wp_locked)) it.wp_locked = NULL; - if (PHYS_INPUT_BUTTON_USE(it)) - it.wp_locked = it.wp_aimed; entity head = it.wp_locked; if (!head) head = navigation_findnearestwaypoint(it, false); @@ -1547,7 +2121,7 @@ void botframe_showwaypointlinks() it.nearestwaypointtimeout = time + 2; // while I'm at it... if (IS_ONGROUND(it) || it.waterlevel > WATERLEVEL_NONE || it.wp_locked) display_type = 1; // default - else if(head && (head.wphardwired)) + else if(waypoint_has_hardwiredlinks(head)) display_type = 2; // only hardwired if (display_type) @@ -1574,13 +2148,14 @@ void botframe_showwaypointlinks() wp = trace_ent; if (wp != it.wp_aimed) { - str = sprintf("\necho ^2WP info^7: entity: %d, flags: %d, origin: '%s'\n", etof(wp), wp.wpflags, vtos(wp.origin)); + string wp_type_str = waypoint_get_type_name(wp); + str = sprintf("\necho Entity %d: %s^7, flags: %d, origin: %s\n", etof(wp), wp_type_str, wp.wpflags, vtos(wp.origin)); if (wp.wpisbox) - str = strcat(str, sprintf("echo \" absmin: '%s', absmax: '%s'\"\n", vtos(wp.absmin), vtos(wp.absmax))); + str = strcat(str, sprintf("echo \" absmin: %s, absmax: %s\"\n", vtos(wp.absmin), vtos(wp.absmax))); stuffcmd(it, str); - str = sprintf("entity: %d\nflags: %d\norigin: \'%s\'", etof(wp), wp.wpflags, vtos(wp.origin)); + str = sprintf("Entity %d: %s^7\nflags: %d\norigin: %s", etof(wp), wp_type_str, wp.wpflags, vtos(wp.origin)); if (wp.wpisbox) - str = strcat(str, sprintf(" \nabsmin: '%s'\nabsmax: '%s'", vtos(wp.absmin), vtos(wp.absmax))); + str = strcat(str, sprintf(" \nabsmin: %s\nabsmax: %s", vtos(wp.absmin), vtos(wp.absmax))); debug_text_3d(wp.origin, str, 0, 7, '0 0 0'); } } @@ -1648,7 +2223,7 @@ float botframe_autowaypoints_fix_from(entity p, float walkfromwp, entity wp, .en } float bestdist = maxdist; - IL_EACH(g_waypoints, it != wp && !(it.wpflags & WAYPOINTFLAG_NORELINK), + IL_EACH(g_waypoints, it != wp && !(it.wpflags & WPFLAGMASK_NORELINK), { float d = vlen(wp.origin - it.origin) + vlen(it.origin - porg); if(d < bestdist) diff --git a/qcsrc/server/bot/default/waypoints.qh b/qcsrc/server/bot/default/waypoints.qh index 0b69dcbb8..25356446a 100644 --- a/qcsrc/server/bot/default/waypoints.qh +++ b/qcsrc/server/bot/default/waypoints.qh @@ -6,7 +6,8 @@ // increase by 0.01 when changes require only waypoint relinking // increase by 1 when changes require to manually edit waypoints // max 2 decimal places, always specified -const float WAYPOINT_VERSION = 1.02; +const float WAYPOINT_VERSION = 1.04; +float waypoint_version_loaded; string waypoint_time; // fields you can query using prvm_global server to get some statistics about waypoint linking culling @@ -21,23 +22,42 @@ float botframe_cachedwaypointlinks; .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07, wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15; .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31; +// used by jumppads to store original destination wp, used in case it gets changed in the editor +.entity wp00_original; + .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost; .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost; .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost; .float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost; -.float wpfire, wpcost, wpconsidered, wpisbox, wplinked, wphardwired; +// hardwired links are saved to the .wpXX fields among normal links +// AND to the supporting .wphwXX fields to allow identifying them precisely +// these links are not sorted, unlike normal links +.entity wphw00, wphw01, wphw02, wphw03, wphw04, wphw05, wphw06, wphw07; + +.float wpcost; +.int wpfire, wpconsidered, wpisbox, wplinked; .int wpflags; .entity wp_aimed; .entity wp_locked; .vector wpnearestpoint; +// holds reference to the support waypoint, if any +.entity goalentity; +#define SUPPORT_WP goalentity + /* * Functions */ spawnfunc(waypoint); + +bool waypoint_has_hardwiredlinks(entity wp); +bool waypoint_is_hardwiredlink(entity wp_from, entity wp_to); +void waypoint_mark_hardwiredlink(entity wp_from, entity wp_to); +void waypoint_unmark_hardwiredlink(entity wp_from, entity wp_to); + void waypoint_removelink(entity from, entity to); int waypoint_getlinknum(entity from, entity to); bool waypoint_islinked(entity from, entity to); @@ -66,11 +86,9 @@ void botframe_showwaypointlinks(); float waypoint_loadall(); bool waypoint_load_links(); -#define waypoint_load_links_hardwired() waypoint_load_or_remove_links_hardwired(false) -#define waypoint_remove_links_hardwired() waypoint_load_or_remove_links_hardwired(true) -void waypoint_load_or_remove_links_hardwired(bool removal_mode); +void waypoint_load_hardwiredlinks(); -void waypoint_spawn_fromeditor(entity pl); +void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp); entity waypoint_spawn(vector m1, vector m2, float f); entity waypoint_spawnpersonal(entity this, vector position); diff --git a/qcsrc/server/bot/null/bot_null.qc b/qcsrc/server/bot/null/bot_null.qc index bdca146c2..a7f8e99f1 100644 --- a/qcsrc/server/bot/null/bot_null.qc +++ b/qcsrc/server/bot/null/bot_null.qc @@ -39,6 +39,6 @@ void waypoint_spawnforitem(entity e) { } void waypoint_spawnforitem_force(entity e, vector org) { } void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent) { } void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent) { } -void waypoint_spawn_fromeditor(entity pl) { } +void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp) { } entity waypoint_spawn(vector m1, vector m2, float f) { return NULL; } #endif diff --git a/qcsrc/server/cheats.qc b/qcsrc/server/cheats.qc index c2dbb7411..1acab9c00 100644 --- a/qcsrc/server/cheats.qc +++ b/qcsrc/server/cheats.qc @@ -161,6 +161,8 @@ float CheatImpulse(entity this, int imp) SetResource(this.personal, RES_HEALTH, max(1, GetResource(this, RES_HEALTH))); SetResource(this.personal, RES_ARMOR, GetResource(this, RES_ARMOR)); STAT(WEAPONS, this.personal) = STAT(WEAPONS, this); + STAT(BUFFS, this.personal) = STAT(BUFFS, this); + STAT(BUFF_TIME, this.personal) = STAT(BUFF_TIME, this); this.personal.items = this.items; this.personal.pauserotarmor_finished = this.pauserotarmor_finished; this.personal.pauserothealth_finished = this.pauserothealth_finished; @@ -220,6 +222,8 @@ float CheatImpulse(entity this, int imp) SetResource(this, RES_HEALTH, GetResource(this.personal, RES_HEALTH)); SetResource(this, RES_ARMOR, GetResource(this.personal, RES_ARMOR)); STAT(WEAPONS, this) = STAT(WEAPONS, this.personal); + STAT(BUFFS, this) = STAT(BUFFS, this.personal); + STAT(BUFF_TIME, this) = STAT(BUFF_TIME, this.personal); this.items = this.personal.items; this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time; this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time; diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 209958389..98616a763 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -641,6 +641,10 @@ void PutPlayerInServer(entity this) STAT(REVIVE_PROGRESS, this) = 0; this.revival_time = 0; + // TODO: we can't set these in the PlayerSpawn hook since the target code is called before it! + STAT(BUFFS, this) = 0; + STAT(BUFF_TIME, this) = 0; + this.air_finished = time + 12; this.waterlevel = WATERLEVEL_NONE; this.watertype = CONTENT_EMPTY; @@ -1613,7 +1617,7 @@ void player_regen(entity this) this.event_damage(this, this, this, 1, DEATH_ROT.m_id, DMG_NOWEP, this.origin, '0 0 0'); } - if (!(this.items & IT_UNLIMITED_WEAPON_AMMO)) + if (!(this.items & IT_UNLIMITED_AMMO)) { float minf, maxf, limitf; @@ -1679,6 +1683,7 @@ void SpectateCopy(entity this, entity spectatee) this.effects = spectatee.effects & EFMASK_CHEAP; // eat performance SetResourceExplicit(this, RES_HEALTH, GetResource(spectatee, RES_HEALTH)); CS(this).impulse = 0; + this.disableclientprediction = 1; // no need to run prediction on a spectator this.items = spectatee.items; STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee); STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee); @@ -2190,6 +2195,8 @@ bool PlayerThink(entity this) for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { .entity weaponentity = weaponentities[slot]; + if(WEP_CVAR(vortex, charge_always)) + W_Vortex_Charge(this, weaponentity, frametime); W_WeaponFrame(this, weaponentity); } diff --git a/qcsrc/server/client.qh b/qcsrc/server/client.qh index 012e040f8..b20a8af93 100644 --- a/qcsrc/server/client.qh +++ b/qcsrc/server/client.qh @@ -98,7 +98,7 @@ CLASS(Client, Object) ATTRIB(Client, zoomstate, bool, this.zoomstate); ATTRIB(Client, just_joined, bool, this.just_joined); ATTRIB(Client, race_completed, bool, this.race_completed); - ATTRIBARRAY(Client, msg_choice_choices, int, 50); // TODO: actually NOTIF_CHOICE_MAX + ATTRIBARRAY(Client, msg_choice_choices, int, 20); // TODO: actually NOTIF_CHOICE_MAX ATTRIB(Client, latency_sum, float, this.latency_sum); ATTRIB(Client, latency_cnt, int, this.latency_cnt); ATTRIB(Client, latency_time, float, this.latency_time); @@ -139,6 +139,7 @@ CLASS(Client, Object) ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode); ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion); ATTRIB(Client, autoswitch, bool, this.autoswitch); + ATTRIB(Client, cvar_cl_casings, bool, this.cvar_cl_casings); ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout); ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump); ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share); diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index 1395986b9..4606638f6 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -184,10 +184,11 @@ void ClientCommand_wpeditor(entity caller, int request, int argc) { if (argv(1) == "spawn") { + string s = argv(2); if (!IS_PLAYER(caller)) sprint(caller, "ERROR: this command works only if you are player\n"); else - waypoint_spawn_fromeditor(caller); + waypoint_spawn_fromeditor(caller, (s == "crosshair"), (s == "jump"), (s == "crouch"), (s == "support")); return; } else if (argv(1) == "remove") @@ -198,6 +199,17 @@ void ClientCommand_wpeditor(entity caller, int request, int argc) waypoint_remove_fromeditor(caller); return; } + else if (argv(1) == "hardwire") + { + string s = argv(2); + waypoint_start_hardwiredlink(caller, (s == "crosshair")); + return; + } + else if (argv(1) == "lock") + { + waypoint_lock(caller); + return; + } else if (argv(1) == "unreachable") { if (!IS_PLAYER(caller)) @@ -240,13 +252,28 @@ void ClientCommand_wpeditor(entity caller, int request, int argc) case CMD_REQUEST_USAGE: { sprint(caller, "\nUsage:^3 cmd wpeditor action\n"); - sprint(caller, " Where 'action' can be: spawn, remove, unreachable, saveall, relinkall,\n"); - sprint(caller, " symorigin get|set\n"); - sprint(caller, " symorigin get|set p1 p2 ... pX\n"); - sprint(caller, " symaxis get|set p1 p2\n"); - sprint(caller, " where p1 p2 ... pX are positions \"x y z\" (z can be omitted)\n"); - sprint(caller, " symorigin and symaxis commands are useful to determine origin/axis of symmetry" - " on maps without ctf flags or where flags aren't perfectly symmetrical\n"); + sprint(caller, " Where 'action' can be:\n"); + sprint(caller, " ^5spawn^7: spawns a waypoint at player's position\n"); + sprint(caller, " ^5remove^7: removes player's nearest waypoint\n"); + sprint(caller, " ^5unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n"); + sprint(caller, " ^5saveall^7: saves all waypoints and links to file\n"); + sprint(caller, " ^5relinkall^7: relinks all waypoints as if they were respawned\n"); + sprint(caller, " ^5spawn crosshair^7: spawns a waypoint at crosshair's position\n"); + sprint(caller, " ^7 in general useful to create special and hardwired links with ease from existing waypoints\n"); + sprint(caller, " ^7 in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n"); + sprint(caller, " ^5spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n"); + sprint(caller, " ^5spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n"); + sprint(caller, " ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n"); + sprint(caller, " ^7 useful to replace links to problematic jumppad/teleport waypoints\n"); + sprint(caller, " ^5hardwire^7: marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination)\n"); + sprint(caller, " ^5hardwire crosshair^7: marks the waypoint at crosshair instead of the nearest waypoint\n"); + sprint(caller, " ^5lock^7: locks link display of the aimed waypoint (unlocks if no waypoint is found at crosshair's position)\n"); + sprint(caller, " ^5symorigin get|set\n"); + sprint(caller, " ^5symorigin get|set p1 p2 ... pX\n"); + sprint(caller, " ^5symaxis get|set p1 p2\n"); + sprint(caller, " ^7 where p1 p2 ... pX are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical" + " so you can determine origin/axis of symmetry of maps without ctf flags or where flags aren't perfectly symmetrical\n"); + sprint(caller, " See 'wpeditor_menu' for a selectable list of various commands and useful settings to edit waypoints.\n"); return; } } @@ -328,7 +355,7 @@ void ClientCommand_physics(entity caller, int request, int argc) if (Physics_Valid(command) || command == "default") { - stuffcmd(caller, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n")); + stuffcmd(caller, strcat("\nseta cl_physics ", command, "\n")); sprint(caller, strcat("^2Physics set successfully changed to ^3", command, "\n")); return; } @@ -735,6 +762,12 @@ void ClientCommand_voice(entity caller, int request, int argc, string command) sprint(caller, sprintf("Invalid voice. Use one of: %s\n", allvoicesamples)); return; } + if (IS_DEAD(caller)) + { + // don't warn the caller when trying to taunt while dead, just don't play any sounds! + // we still allow them to see warnings if it's invalid, so a dead player can find out the sounds in peace + return; + } string msg = ""; if (argc >= 3) msg = substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)); @@ -883,6 +916,7 @@ void SV_ParseClientCommand(entity this, string command) case "prespawn": break; // handled by engine in host_cmd.c case "sentcvar": break; // handled by server in this file case "spawn": break; // handled by engine in host_cmd.c + case "color": case "topcolor": case "bottomcolor": if(teamplay) return; else break; // handled by engine in host_cmd.c case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh default: diff --git a/qcsrc/server/command/vote.qc b/qcsrc/server/command/vote.qc index d79c2418d..a5cc73834 100644 --- a/qcsrc/server/command/vote.qc +++ b/qcsrc/server/command/vote.qc @@ -440,6 +440,8 @@ void ReadyRestart_force() restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use // disable the warmup global for the server + if(warmup_stage) + localcmd("\nsv_hook_warmupend\n"); warmup_stage = 0; // once the game is restarted the game is in match stage // reset the .ready status of all players (also spectators) diff --git a/qcsrc/server/compat/quake3.qc b/qcsrc/server/compat/quake3.qc index 112a7f039..8205b8128 100644 --- a/qcsrc/server/compat/quake3.qc +++ b/qcsrc/server/compat/quake3.qc @@ -7,6 +7,8 @@ #include #include #include +#include +#include #include //*********************** @@ -119,7 +121,16 @@ void target_init_use(entity this, entity actor, entity trigger) { actor.strength_finished = 0; actor.invincible_finished = 0; - STAT(BUFFS, actor) = 0; + if(STAT(BUFFS, actor)) // TODO: make a dropbuffs function to handle this + { + int buffid = buff_FirstFromFlags(STAT(BUFFS, actor)).m_id; + Send_Notification(NOTIF_ONE, actor, MSG_MULTI, ITEM_BUFF_DROP, buffid); + sound(actor, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM); + if(!IS_INDEPENDENT_PLAYER(actor)) + Send_Notification(NOTIF_ALL_EXCEPT, actor, MSG_INFO, INFO_ITEM_BUFF_LOST, actor.netname, buffid); + STAT(BUFFS, actor) = 0; + STAT(BUFF_TIME, actor) = 0; + } } if (!(this.spawnflags & 16)) @@ -169,6 +180,12 @@ void target_give_init(entity this) SetResourceExplicit(this, RES_ARMOR, 100); else if (it.classname == "item_health_mega") SetResourceExplicit(this, RES_HEALTH, 200); + else if (it.classname == "item_buff") { + entity buff = buff_FirstFromFlags(STAT(BUFFS, it)); + this.netname = cons(this.netname, buff.netname); + STAT(BUFF_TIME, this) = it.count; + } + //remove(it); // removing ents in init functions causes havoc, workaround: setthink(it, SUB_Remove); it.nextthink = time; diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index b52649a34..b1d73f6a3 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -163,6 +163,7 @@ float default_player_alpha; float default_weapon_alpha; .float cvar_cl_handicap; +.int cvar_cl_gunalign; .float cvar_cl_clippedspectating; .float cvar_cl_autoscreenshot; .float cvar_cl_jetpack_jump; @@ -181,6 +182,7 @@ float default_weapon_alpha; .float cvar_cl_allow_uid2name; .float cvar_cl_allow_uidtracking; +.bool cvar_cl_allow_uidranking; .string stored_netname; string gamemode_name; @@ -190,9 +192,6 @@ string W_Apply_Weaponreplace(string in); void FixIntermissionClient(entity e); void FixClientCvars(entity e); -// WEAPONTODO: remove this -//WepSet weaponsInMap; - .float respawn_countdown; // next number to count float bot_waypoints_for_items; @@ -333,7 +332,7 @@ string deathmessage; .float cvar_cl_weaponimpulsemode; .int selectweapon; // last selected weapon of the player -.float ballistics_density; // wall piercing factor, larger = bullet can pass through more +.float ballistics_density; //const int FROZEN_NOT = 0; const int FROZEN_NORMAL = 1; diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 1688f506c..e14ecd6ce 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -862,7 +862,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de } float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, - float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity) + float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity) // Returns total damage applies to creatures { entity targ; @@ -949,8 +949,10 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in force = force * (finaldmg / coredamage) * forceintensity; hitloc = nearest; - if(deathtype & WEP_BLASTER.m_id) - force.z *= WEP_CVAR_BOTH(blaster, !(deathtype & HITTYPE_SECONDARY), force_zscale); + // apply special scaling along the z axis if set + // NOTE: 0 value is not allowed for compatibility, in the case of weapon cvars not being set + if(forcezscale) + force.z *= forcezscale; if(targ != directhitentity) { @@ -1053,7 +1055,8 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity) { - return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity); + return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, + cantbe, mustbe, false, forceintensity, 1, deathtype, weaponentity, directhitentity); } bool Heal(entity targ, entity inflictor, float amount, float limit) diff --git a/qcsrc/server/g_damage.qh b/qcsrc/server/g_damage.qh index efe6b2e1b..a99846c73 100644 --- a/qcsrc/server/g_damage.qh +++ b/qcsrc/server/g_damage.qh @@ -91,7 +91,7 @@ void Unfreeze(entity targ, bool reset_health); void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force); float RadiusDamage_running; -float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity); +float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity); // Returns total damage applies to creatures float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity); diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index 8680b83a5..30ed368f3 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -266,6 +266,7 @@ void cvar_changes_init() BADCVAR("g_domination"); BADCVAR("g_domination_default_teams"); BADCVAR("g_duel"); + BADCVAR("g_duel_not_dm_maps"); BADCVAR("g_freezetag"); BADCVAR("g_freezetag_teams"); BADCVAR("g_invasion_teams"); @@ -283,8 +284,10 @@ void cvar_changes_init() BADCVAR("g_race_qualifying_timelimit"); BADCVAR("g_race_qualifying_timelimit_override"); BADCVAR("g_runematch"); + BADCVAR("g_shootfromeye"); BADCVAR("g_snafu"); BADCVAR("g_tdm"); + BADCVAR("g_tdm_on_dm_maps"); BADCVAR("g_tdm_teams"); BADCVAR("g_vip"); BADCVAR("leadlimit"); @@ -292,6 +295,8 @@ void cvar_changes_init() BADCVAR("teamplay"); BADCVAR("timelimit"); BADCVAR("g_mapinfo_ignore_warnings"); + BADCVAR("g_maplist_ignore_sizes"); + BADCVAR("g_maplist_sizes_count_bots"); // long BADCVAR("hostname"); @@ -320,6 +325,7 @@ void cvar_changes_init() BADCVAR("captureleadlimit_override"); BADCVAR("condump_stripcolors"); BADCVAR("gameversion"); + BADCVAR("fs_gamedir"); BADCVAR("g_allow_oldvortexbeam"); BADCVAR("g_balance_kill_delay"); BADCVAR("g_buffs_pickup_anyway"); @@ -339,10 +345,12 @@ void cvar_changes_init() BADCVAR("g_jump_grunt"); BADCVAR("g_keyhunt_point_leadlimit"); BADCVAR("g_nexball_goalleadlimit"); + BADCVAR("g_new_toys_autoreplace"); BADCVAR("g_new_toys_use_pickupsound"); BADCVAR("g_physics_predictall"); BADCVAR("g_piggyback"); BADCVAR("g_playerclip_collisions"); + BADCVAR("g_spawn_alloweffects"); BADCVAR("g_tdm_point_leadlimit"); BADCVAR("g_tdm_point_limit"); BADCVAR("leadlimit_and_fraglimit"); @@ -402,6 +410,7 @@ void cvar_changes_init() BADCVAR("g_ban_sync_uri"); BADCVAR("g_buffs"); BADCVAR("g_ca_teams_override"); + BADCVAR("g_ctf_fullbrightflags"); BADCVAR("g_ctf_ignore_frags"); BADCVAR("g_ctf_leaderboard"); BADCVAR("g_domination_point_limit"); @@ -421,6 +430,9 @@ void cvar_changes_init() BADCVAR("g_physics_clientselect"); BADCVAR("g_pinata"); BADCVAR("g_powerups"); + BADCVAR("g_player_brightness"); + BADCVAR("g_rocket_flying"); + BADCVAR("g_rocket_flying_disabledelays"); BADCVAR("g_spawnshieldtime"); BADCVAR("g_start_delay"); BADCVAR("g_superspectate"); @@ -474,6 +486,18 @@ void cvar_changes_init() BADCVAR("g_grappling_hook"); BADCVAR("g_jetpack"); + // temporary for testing + // TODO remove before 0.8.3 release + BADCVAR("g_ca_weaponarena"); + BADCVAR("g_freezetag_weaponarena"); + BADCVAR("g_lms_weaponarena"); + + if(cvar_string("g_mod_balance") == "Testing") + { + // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed + BADPREFIX("g_balance_"); + } + #undef BADPRESUFFIX #undef BADPREFIX #undef BADCVAR @@ -953,7 +977,7 @@ spawnfunc(worldspawn) // physics/balance/config changes that count as mod if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics")) modname = cvar_string("g_mod_physics"); - if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance")) + if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing") modname = cvar_string("g_mod_balance"); if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config")) modname = cvar_string("g_mod_config"); @@ -1039,18 +1063,21 @@ bool MapHasRightSize(string map) // open map size restriction file string opensize_msg = strcat("opensize ", map); float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ); + int pcount = player_count; + if(!autocvar_g_maplist_sizes_count_bots) + pcount -= currentbots; if(fh >= 0) { opensize_msg = strcat(opensize_msg, ": ok, "); int mapmin = stoi(fgets(fh)); int mapmax = stoi(fgets(fh)); fclose(fh); - if(player_count < mapmin) + if(pcount < mapmin) { LOG_TRACE(opensize_msg, "not enough"); return false; } - if(mapmax && player_count > mapmax) + if(mapmax && pcount > mapmax) { LOG_TRACE(opensize_msg, "too many"); return false; @@ -2038,7 +2065,7 @@ string GotoMap(string m) return "Map switch will happen after scoreboard."; } -bool autocvar_sv_gameplayfix_multiplethinksperframe; +bool autocvar_sv_gameplayfix_multiplethinksperframe = true; void RunThink(entity this) { // don't let things stay in the past. @@ -2067,7 +2094,7 @@ void RunThink(entity this) } bool autocvar_sv_freezenonclients; -bool autocvar_sv_gameplayfix_delayprojectiles; +bool autocvar_sv_gameplayfix_delayprojectiles = false; void Physics_Frame() { if(autocvar_sv_freezenonclients) diff --git a/qcsrc/server/ipban.qc b/qcsrc/server/ipban.qc index 7c6fcbafe..9d74477b4 100644 --- a/qcsrc/server/ipban.qc +++ b/qcsrc/server/ipban.qc @@ -202,12 +202,21 @@ void OnlineBanList_Think(entity this) float i, n; if(autocvar_g_ban_sync_uri == "") - goto killme; + { + delete(this); + return; + } if(autocvar_g_ban_sync_interval == 0) // < 0 is okay, it means "sync on level start only" - goto killme; + { + delete(this); + return; + } argc = tokenize_console(autocvar_g_ban_sync_trusted_servers); if(argc == 0) - goto killme; + { + delete(this); + return; + } string s = argv(0); for(i = 1; i < argc; ++i) s = strcat(s, ";", argv(i)); strcpy(OnlineBanList_Servers, s); @@ -231,14 +240,13 @@ void OnlineBanList_Think(entity this) uri_get(strcat(argv(i), "?", uri), URI_GET_IPBAN + i); // 1000 = "banlist" callback target } - if(autocvar_g_ban_sync_interval > 0) - this.nextthink = time + max(60, autocvar_g_ban_sync_interval * 60); - else - goto killme; - return; + if(autocvar_g_ban_sync_interval <= 0) + { + delete(this); + return; + } -LABEL(killme) - delete(this); + this.nextthink = time + max(60, autocvar_g_ban_sync_interval * 60); } const float BAN_MAX = 256; diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index 522840e76..ded47a638 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -390,6 +390,8 @@ REPLICATE(autoswitch, bool, "cl_autoswitch"); REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name"); +REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking"); + REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot"); REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt"); @@ -398,6 +400,8 @@ REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating"); REPLICATE(cvar_cl_handicap, float, "cl_handicap"); +REPLICATE(cvar_cl_gunalign, int, "cl_gunalign"); + REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump"); REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump"); @@ -429,6 +433,9 @@ void GetCvars(entity this, entity store, int f) { string s = string_null; + if (f == 0) + LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n"); + if (f > 0) s = strcat1(argv(f)); @@ -484,13 +491,12 @@ string playername(entity p, bool team_colorize) return p.netname; } -float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? +float want_weapon(entity weaponinfo, float allguns) { - int i = weaponinfo.m_id; int d = 0; bool allow_mutatorblocked = false; - if(!i) + if(!weaponinfo.m_id) return 0; bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked); @@ -508,7 +514,7 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne float t = weaponinfo.weaponstartoverride; - //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n")); + //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t); // bit order in t: // 1: want or not @@ -522,10 +528,90 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne return t; } +/// Weapons the player normally starts with outside weapon arena. +WepSet weapons_start() +{ + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + int w = want_weapon(it, false); + if (w & 1) + ret |= it.m_wepset; + }); + return ret; +} + +WepSet weapons_all() +{ + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK))) + ret |= it.m_wepset; + }); + return ret; +} + +WepSet weapons_devall() +{ + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, + { + ret |= it.m_wepset; + }); + return ret; +} + +WepSet weapons_most() +{ + WepSet ret = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK))) + ret |= it.m_wepset; + }); + return ret; +} + +void weaponarena_available_all_update(entity this) +{ + if (weaponsInMapAll) + { + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all()); + } + else + { + // if no weapons are available on the map, just fall back to all weapons arena + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all(); + } +} + +void weaponarena_available_devall_update(entity this) +{ + if (weaponsInMapAll) + { + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll; + } + else + { + // if no weapons are available on the map, just fall back to devall weapons arena + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall(); + } +} + +void weaponarena_available_most_update(entity this) +{ + if (weaponsInMapAll) + { + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most()); + } + else + { + // if no weapons are available on the map, just fall back to most weapons arena + start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most(); + } +} + void readplayerstartcvars() { float i, t; - string s; // initialize starting values for players start_weapons = '0 0 0'; @@ -547,7 +633,7 @@ void readplayerstartcvars() g_weaponarena = 0; g_weaponarena_weapons = '0 0 0'; - s = cvar_string("g_weaponarena"); + string s = cvar_string("g_weaponarena"); MUTATOR_CALLHOOK(SetWeaponArena, s); s = M_ARGV(0, string); @@ -564,28 +650,43 @@ void readplayerstartcvars() { g_weaponarena = 1; g_weaponarena_list = "All Weapons"; - FOREACH(Weapons, it != WEP_Null, { - if(!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK))) - g_weaponarena_weapons |= (it.m_wepset); - }); + g_weaponarena_weapons = weapons_all(); } else if (s == "devall") { g_weaponarena = 1; - g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons? - FOREACH(Weapons, it != WEP_Null, - { - g_weaponarena_weapons |= (it.m_wepset); - }); + g_weaponarena_list = "Dev All Weapons"; + g_weaponarena_weapons = weapons_devall(); } else if (s == "most") { g_weaponarena = 1; g_weaponarena_list = "Most Weapons"; - FOREACH(Weapons, it != WEP_Null, { - if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK))) - g_weaponarena_weapons |= (it.m_wepset); - }); + g_weaponarena_weapons = weapons_most(); + } + else if (s == "all_available") + { + g_weaponarena = 1; + g_weaponarena_list = "All Available Weapons"; + + // this needs to run after weaponsInMapAll is initialized + InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET); + } + else if (s == "devall_available") + { + g_weaponarena = 1; + g_weaponarena_list = "Dev All Available Weapons"; + + // this needs to run after weaponsInMapAll is initialized + InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET); + } + else if (s == "most_available") + { + g_weaponarena = 1; + g_weaponarena_list = "Most Available Weapons"; + + // this needs to run after weaponsInMapAll is initialized + InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET); } else if (s == "none") { @@ -614,7 +715,7 @@ void readplayerstartcvars() { g_weapon_stay = 0; // incompatible start_weapons = g_weaponarena_weapons; - start_items |= IT_UNLIMITED_AMMO; + start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS; } else { @@ -636,7 +737,7 @@ void readplayerstartcvars() if(!cvar("g_use_ammunition")) start_items |= IT_UNLIMITED_AMMO; - if(start_items & IT_UNLIMITED_WEAPON_AMMO) + if(start_items & IT_UNLIMITED_AMMO) { start_ammo_shells = 999; start_ammo_nails = 999; @@ -654,56 +755,48 @@ void readplayerstartcvars() start_ammo_plasma = cvar("g_start_ammo_plasma"); start_ammo_fuel = cvar("g_start_ammo_fuel"); random_start_weapons_count = cvar("g_random_start_weapons_count"); - SetResource(random_start_ammo, RES_SHELLS, cvar( - "g_random_start_shells")); - SetResource(random_start_ammo, RES_BULLETS, cvar( - "g_random_start_bullets")); - SetResource(random_start_ammo, RES_ROCKETS, - cvar("g_random_start_rockets")); - SetResource(random_start_ammo, RES_CELLS, cvar( - "g_random_start_cells")); - SetResource(random_start_ammo, RES_PLASMA, cvar( - "g_random_start_plasma")); + SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells")); + SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets")); + SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets")); + SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells")); + SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma")); } - if (warmup_stage) + warmup_start_ammo_shells = start_ammo_shells; + warmup_start_ammo_nails = start_ammo_nails; + warmup_start_ammo_rockets = start_ammo_rockets; + warmup_start_ammo_cells = start_ammo_cells; + warmup_start_ammo_plasma = start_ammo_plasma; + warmup_start_ammo_fuel = start_ammo_fuel; + warmup_start_health = start_health; + warmup_start_armorvalue = start_armorvalue; + warmup_start_weapons = start_weapons; + warmup_start_weapons_default = start_weapons_default; + warmup_start_weapons_defaultmask = start_weapons_defaultmask; + + if (!g_weaponarena) { - warmup_start_ammo_shells = start_ammo_shells; - warmup_start_ammo_nails = start_ammo_nails; - warmup_start_ammo_rockets = start_ammo_rockets; - warmup_start_ammo_cells = start_ammo_cells; - warmup_start_ammo_plasma = start_ammo_plasma; - warmup_start_ammo_fuel = start_ammo_fuel; - warmup_start_health = start_health; - warmup_start_armorvalue = start_armorvalue; - warmup_start_weapons = start_weapons; - warmup_start_weapons_default = start_weapons_default; - warmup_start_weapons_defaultmask = start_weapons_defaultmask; - - if (!g_weaponarena && !g_ca && !g_freezetag) - { - warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells"); - warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails"); - warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets"); - warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells"); - warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma"); - warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel"); - warmup_start_health = cvar("g_warmup_start_health"); - warmup_start_armorvalue = cvar("g_warmup_start_armor"); - warmup_start_weapons = '0 0 0'; - warmup_start_weapons_default = '0 0 0'; - warmup_start_weapons_defaultmask = '0 0 0'; - FOREACH(Weapons, it != WEP_Null, { - int w = want_weapon(it, g_warmup_allguns); - WepSet s = (it.m_wepset); - if(w & 1) - warmup_start_weapons |= s; - if(w & 2) - warmup_start_weapons_default |= s; - if(w & 4) - warmup_start_weapons_defaultmask |= s; - }); - } + warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells"); + warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails"); + warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets"); + warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells"); + warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma"); + warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel"); + warmup_start_health = cvar("g_warmup_start_health"); + warmup_start_armorvalue = cvar("g_warmup_start_armor"); + warmup_start_weapons = '0 0 0'; + warmup_start_weapons_default = '0 0 0'; + warmup_start_weapons_defaultmask = '0 0 0'; + FOREACH(Weapons, it != WEP_Null, { + int w = want_weapon(it, g_warmup_allguns); + WepSet s = it.m_wepset; + if(w & 1) + warmup_start_weapons |= s; + if(w & 2) + warmup_start_weapons_default |= s; + if(w & 4) + warmup_start_weapons_defaultmask |= s; + }); } if (g_jetpack) @@ -724,16 +817,16 @@ void readplayerstartcvars() start_ammo_cells = max(0, start_ammo_cells); start_ammo_plasma = max(0, start_ammo_plasma); start_ammo_fuel = max(0, start_ammo_fuel); - SetResource(random_start_ammo, RES_SHELLS, max(0, - GetResource(random_start_ammo, RES_SHELLS))); - SetResource(random_start_ammo, RES_BULLETS, max(0, - GetResource(random_start_ammo, RES_BULLETS))); - SetResource(random_start_ammo, RES_ROCKETS, max(0, - GetResource(random_start_ammo, RES_ROCKETS))); - SetResource(random_start_ammo, RES_CELLS, max(0, - GetResource(random_start_ammo, RES_CELLS))); - SetResource(random_start_ammo, RES_PLASMA, max(0, - GetResource(random_start_ammo, RES_PLASMA))); + SetResource(random_start_ammo, RES_SHELLS, + max(0, GetResource(random_start_ammo, RES_SHELLS))); + SetResource(random_start_ammo, RES_BULLETS, + max(0, GetResource(random_start_ammo, RES_BULLETS))); + SetResource(random_start_ammo, RES_ROCKETS, + max(0, GetResource(random_start_ammo, RES_ROCKETS))); + SetResource(random_start_ammo, RES_CELLS, + max(0, GetResource(random_start_ammo, RES_CELLS))); + SetResource(random_start_ammo, RES_PLASMA, + max(0, GetResource(random_start_ammo, RES_PLASMA))); warmup_start_ammo_shells = max(0, warmup_start_ammo_shells); warmup_start_ammo_nails = max(0, warmup_start_ammo_nails); @@ -748,9 +841,9 @@ void precache_playermodel(string m) float globhandle, i, n; string f; - if(substring(m, -9,5) == "_lod1") + if(substring(m, -9, 5) == "_lod1") return; - if(substring(m, -9,5) == "_lod2") + if(substring(m, -9, 5) == "_lod2") return; precache_model(m); f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)); @@ -1103,11 +1196,6 @@ bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher return false; // no checks here else if(this.classname == "grapplinghook") RemoveHook(this); - else if(this.classname == "spike") - { - W_Crylink_Dequeue(this); - delete(this); - } else delete(this); return true; diff --git a/qcsrc/server/mutators/events.qh b/qcsrc/server/mutators/events.qh index cd09b1def..a310c6cca 100644 --- a/qcsrc/server/mutators/events.qh +++ b/qcsrc/server/mutators/events.qh @@ -306,6 +306,7 @@ MUTATOR_HOOKABLE(PlayerPreThink, EV_PlayerPreThink); MUTATOR_HOOKABLE(GetPressedKeys, EV_GetPressedKeys); /** is meant to call GetCvars_handle*(get_cvars_s, get_cvars_f, cvarfield, "cvarname") for cvars this mutator needs from the client */ +// NOTE: requesting cvar values (get_cvars_f 0) is deprecated #define EV_GetCvars(i, o) \ /**/ i(float, get_cvars_f) \ /**/ i(string, get_cvars_s) \ @@ -1230,3 +1231,10 @@ MUTATOR_HOOKABLE(GetPlayerLimit, EV_GetPlayerLimit); /**/ o(string, MUTATOR_ARGV_1_string) \ /**/ MUTATOR_HOOKABLE(LogDeath_AppendItemCodes, EV_LogDeath_AppendItemCodes); + +/** Allows disabling or enabling rocket jumping independently of balance, use the parameter to force a preferred setting */ +#define EV_AllowRocketJumping(i, o) \ + /** allow_rocketjump */ i(bool, MUTATOR_ARGV_0_bool) \ + /**/ o(bool, MUTATOR_ARGV_0_bool) \ + /**/ +MUTATOR_HOOKABLE(AllowRocketJumping, EV_AllowRocketJumping); diff --git a/qcsrc/server/player.qc b/qcsrc/server/player.qc index c39f59e72..9e67050cb 100644 --- a/qcsrc/server/player.qc +++ b/qcsrc/server/player.qc @@ -398,7 +398,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if(sound_allowed(MSG_BROADCAST, attacker)) { - if (save > 10) + if (save > 10 && (dh - take) > 0) // don't play armor sound if the attack is fatal sound (this, CH_SHOTS, SND_ARMORIMPACT, VOL_BASE, ATTEN_NORM); else if (take > 30) sound (this, CH_SHOTS, SND_BODYIMPACT2, VOL_BASE, ATTEN_NORM); diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 6b5b19d79..54c974433 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -324,14 +324,17 @@ void SV_OnEntityPreSpawnFunction(entity this) if (this.gametypefilter != "") if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter)) { - goto cleanup; + delete(this); + return; } if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) { - goto cleanup; + delete(this); + return; } if (DoesQ3ARemoveThisEntity(this)) { - goto cleanup; + delete(this); + return; } set_movetype(this, this.movetype); @@ -356,11 +359,9 @@ void SV_OnEntityPreSpawnFunction(entity this) #undef X if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) { - goto cleanup; + delete(this); + return; } - return; -LABEL(cleanup) - delete(this); } void WarpZone_PostInitialize_Callback() diff --git a/qcsrc/server/weapons/selection.qc b/qcsrc/server/weapons/selection.qc index 7f9c6ad0d..f1866eab0 100644 --- a/qcsrc/server/weapons/selection.qc +++ b/qcsrc/server/weapons/selection.qc @@ -70,7 +70,7 @@ bool client_hasweapon(entity this, Weapon wpn, .entity weaponentity, float andam { if (andammo) { - if(this.items & IT_UNLIMITED_WEAPON_AMMO) + if(this.items & IT_UNLIMITED_AMMO) { f = 1; } diff --git a/qcsrc/server/weapons/spawning.qc b/qcsrc/server/weapons/spawning.qc index ba17d3f1f..23a3ee67d 100644 --- a/qcsrc/server/weapons/spawning.qc +++ b/qcsrc/server/weapons/spawning.qc @@ -26,22 +26,21 @@ string W_Apply_Weaponreplace(string in) return out; } -void weapon_defaultspawnfunc(entity this, Weapon e) +void weapon_defaultspawnfunc(entity this, Weapon wpn) { - Weapon wpn = e; - e = wpn = wpn.m_spawnfunc_hookreplace(wpn, this); + wpn = wpn.m_spawnfunc_hookreplace(wpn, this); this.classname = wpn.m_canonical_spawnfunc; if (!Item_IsLoot(this) && !this.m_isreplaced) { - if (e.spawnflags & WEP_FLAG_MUTATORBLOCKED) + if (wpn.spawnflags & WEP_FLAG_MUTATORBLOCKED) { LOG_WARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this); startitem_failed = true; return; } - string s = W_Apply_Weaponreplace(e.netname); - MUTATOR_CALLHOOK(SetWeaponreplace, this, e, s); + string s = W_Apply_Weaponreplace(wpn.netname); + MUTATOR_CALLHOOK(SetWeaponreplace, this, wpn, s); s = M_ARGV(2, string); if (s == "") { @@ -79,6 +78,9 @@ void weapon_defaultspawnfunc(entity this, Weapon e) } } + if(!Item_IsLoot(this)) + weaponsInMapAll |= WepSet_FromWeapon(wpn); + if (!Item_IsDefinitionAllowed(wpn.m_pickup)) { delete(this); diff --git a/qcsrc/server/weapons/tracing.qc b/qcsrc/server/weapons/tracing.qc index 99fa2df74..06bebeba2 100644 --- a/qcsrc/server/weapons/tracing.qc +++ b/qcsrc/server/weapons/tracing.qc @@ -330,25 +330,19 @@ void fireBullet_trace_callback(vector start, vector hit, vector end) fireBullet_last_hit = NULL; } -void fireBullet(entity this, .entity weaponentity, vector start, vector dir, float spread, float max_solid_penetration, float damage, float force, float dtype, entity tracer_effect) +void fireBullet_antilag(entity this, .entity weaponentity, vector start, vector dir, float spread, float max_solid_penetration, float damage, float force, float dtype, entity tracer_effect, bool do_antilag) { - vector end; - dir = normalize(dir + randomvec() * spread); - end = start + dir * max_shot_distance; + vector end = start + dir * max_shot_distance; fireBullet_last_hit = NULL; fireBullet_trace_callback_eff = tracer_effect; - float solid_penetration_left = 1; + float solid_penetration_fraction = 1; + float damage_fraction = 1; float total_damage = 0; - float lag = ((IS_REAL_CLIENT(this)) ? ANTILAG_LATENCY(this) : 0); - if(lag < 0.001) - lag = 0; - bool noantilag = ((IS_CLIENT(this)) ? CS(this).cvar_cl_noantilag : false); - if(autocvar_g_antilag == 0 || noantilag) - lag = 0; // only do hitscan, but no antilag + float lag = ((do_antilag) ? antilag_getlag(this) : 0); if(lag) antilag_takeback_all(this, lag); @@ -361,7 +355,6 @@ void fireBullet(entity this, .entity weaponentity, vector start, vector dir, flo for (;;) { - // TODO also show effect while tracing WarpZone_TraceBox_ThroughZone(start, '0 0 0', '0 0 0', end, false, WarpZone_trace_forent, NULL, fireBullet_trace_callback); dir = WarpZone_TransformVelocity(WarpZone_trace_transform, dir); end = WarpZone_TransformOrigin(WarpZone_trace_transform, end); @@ -399,7 +392,7 @@ void fireBullet(entity this, .entity weaponentity, vector start, vector dir, flo is_weapclip = true; if(!hit || hit.solid == SOLID_BSP || hit.solid == SOLID_SLIDEBOX) - Damage_DamageInfo(start, damage * solid_penetration_left, 0, 0, max(1, force) * dir * solid_penetration_left, dtype, hit.species, this); + Damage_DamageInfo(start, damage * damage_fraction, 0, 0, max(1, force) * dir * damage_fraction, dtype, hit.species, this); if (hit && hit != WarpZone_trace_forent && hit != fireBullet_last_hit) // Avoid self-damage (except after going through a warp); avoid hitting the same entity twice (engine bug). { @@ -408,13 +401,13 @@ void fireBullet(entity this, .entity weaponentity, vector start, vector dir, flo MUTATOR_CALLHOOK(FireBullet_Hit, this, hit, start, end, damage, this.(weaponentity)); damage = M_ARGV(4, float); bool gooddamage = accuracy_isgooddamage(this, hit); - Damage(hit, this, this, damage * solid_penetration_left, dtype, weaponentity, start, force * dir * solid_penetration_left); + Damage(hit, this, this, damage * damage_fraction, dtype, weaponentity, start, force * dir * damage_fraction); // calculate hits for ballistic weapons if(gooddamage) { // do not exceed 100% - float added_damage = min(damage - total_damage, damage * solid_penetration_left); - total_damage += damage * solid_penetration_left; + float added_damage = min(damage - total_damage, damage * damage_fraction); + total_damage += damage * damage_fraction; accuracy_add(this, this.(weaponentity).m_weapon, 0, added_damage); } } @@ -436,9 +429,9 @@ void fireBullet(entity this, .entity weaponentity, vector start, vector dir, flo else if(hitstore.ballistics_density < 0) maxdist = vlen(hit.maxs - hit.mins) + 1; // -1: infinite travel distance else if(hitstore.ballistics_density == 0) - maxdist = max_solid_penetration * solid_penetration_left; + maxdist = max_solid_penetration * solid_penetration_fraction; else - maxdist = max_solid_penetration * solid_penetration_left * hitstore.ballistics_density; + maxdist = max_solid_penetration * solid_penetration_fraction / hitstore.ballistics_density; if(maxdist <= autocvar_g_ballistics_mindistance) break; @@ -450,10 +443,10 @@ void fireBullet(entity this, .entity weaponentity, vector start, vector dir, flo break; float dist_taken = max(autocvar_g_ballistics_mindistance, vlen(trace_endpos - start)); - // fraction_used_of_what_is_left = dist_taken / maxdist - // solid_penetration_left = solid_penetration_left - solid_penetration_left * fraction_used_of_what_is_left - solid_penetration_left *= 1 - dist_taken / maxdist; - solid_penetration_left = max(solid_penetration_left, 0); + float fraction_used_of_what_is_left = dist_taken / maxdist; + solid_penetration_fraction -= solid_penetration_fraction * fraction_used_of_what_is_left; + solid_penetration_fraction = max(solid_penetration_fraction, 0); + damage_fraction = pow(solid_penetration_fraction, autocvar_g_ballistics_solidpenetration_exponent); // Only show effect when going through a player (invisible otherwise) if (hit && (hit.solid != SOLID_BSP)) @@ -463,7 +456,7 @@ void fireBullet(entity this, .entity weaponentity, vector start, vector dir, flo start = trace_endpos; if(hit.solid == SOLID_BSP) - Damage_DamageInfo(start, 0, 0, 0, max(1, force) * normalize(dir) * -solid_penetration_left, dtype, 0, this); + Damage_DamageInfo(start, 0, 0, 0, max(1, force) * normalize(dir) * -damage_fraction, dtype, 0, this); } if(lag) @@ -473,3 +466,8 @@ void fireBullet(entity this, .entity weaponentity, vector start, vector dir, flo if(this) this.dphitcontentsmask = oldsolid; } + +void fireBullet(entity this, .entity weaponentity, vector start, vector dir, float spread, float max_solid_penetration, float damage, float force, float dtype, entity tracer_effect) +{ + fireBullet_antilag(this, weaponentity, start, dir, spread, max_solid_penetration, damage, force, dtype, tracer_effect, true); +} diff --git a/qcsrc/server/weapons/tracing.qh b/qcsrc/server/weapons/tracing.qh index 9e39ecc35..5acbda9a5 100644 --- a/qcsrc/server/weapons/tracing.qh +++ b/qcsrc/server/weapons/tracing.qh @@ -57,4 +57,5 @@ void FireRailgunBullet (entity this, .entity weaponentity, vector start, vector entity fireBullet_trace_callback_eff; entity fireBullet_last_hit; void fireBullet_trace_callback(vector start, vector hit, vector end); +void fireBullet_antilag(entity this, .entity weaponentity, vector start, vector dir, float spread, float max_solid_penetration, float damage, float force, float dtype, entity tracer_effect, bool do_antilag); void fireBullet(entity this, .entity weaponentity, vector start, vector dir, float spread, float max_solid_penetration, float damage, float force, float dtype, entity tracer_effect); diff --git a/qcsrc/server/weapons/weaponsystem.qc b/qcsrc/server/weapons/weaponsystem.qc index b75881127..d593658a3 100644 --- a/qcsrc/server/weapons/weaponsystem.qc +++ b/qcsrc/server/weapons/weaponsystem.qc @@ -163,6 +163,7 @@ void CL_ExteriorWeaponentity_Think(entity this) Weapon wep = this.owner.(weaponentity).m_weapon; if (wep) this.glowmod = weaponentity_glowmod(wep, this.owner, this.owner.clientcolors, this.owner.(weaponentity)); this.colormap = this.owner.colormap; + this.skin = w_ent.skin; CSQCMODEL_AUTOUPDATE(this); } @@ -223,7 +224,7 @@ void w_ready(Weapon thiswep, entity actor, .entity weaponentity, int fire) .float prevwarntime; bool weapon_prepareattack_checkammo(Weapon thiswep, entity actor, bool secondary, .entity weaponentity) { - if ((actor.items & IT_UNLIMITED_WEAPON_AMMO)) return true; + if ((actor.items & IT_UNLIMITED_AMMO)) return true; bool ammo = false; if (secondary) ammo = thiswep.wr_checkammo2(thiswep, actor, weaponentity); else ammo = thiswep.wr_checkammo1(thiswep, actor, weaponentity); @@ -687,7 +688,7 @@ void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use, .entity weaponentity) { if (MUTATOR_CALLHOOK(W_DecreaseAmmo, actor, actor.(weaponentity), ammo_use)) return; - if ((actor.items & IT_UNLIMITED_WEAPON_AMMO) && !wep.reloading_ammo) return; + if ((actor.items & IT_UNLIMITED_AMMO) && !wep.reloading_ammo) return; ammo_use = M_ARGV(2, float); @@ -734,7 +735,7 @@ void W_ReloadedAndReady(Weapon thiswep, entity actor, .entity weaponentity, int w_ent.clip_load = w_ent.old_clip_load; // restore the ammo counter, in case we still had ammo in the weapon before reloading // if the gun uses no ammo, max out weapon load, else decrease ammo as we increase weapon load - if (!w_ent.reload_ammo_min || (actor.items & IT_UNLIMITED_WEAPON_AMMO) || wpn.ammo_type == RES_NONE) + if (!w_ent.reload_ammo_min || (actor.items & IT_UNLIMITED_AMMO) || wpn.ammo_type == RES_NONE) { w_ent.clip_load = w_ent.reload_ammo_amount; } @@ -790,7 +791,7 @@ void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sen { if (!GetResource(actor, e.ammo_type) && this.reload_ammo_min) { - if (!(actor.items & IT_UNLIMITED_WEAPON_AMMO)) + if (!(actor.items & IT_UNLIMITED_AMMO)) { if (IS_REAL_CLIENT(actor) && actor.reload_complain < time) { @@ -808,7 +809,6 @@ void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sen } } } - if (this) { if (this.wframe == WFRAME_RELOAD) return; diff --git a/ruleset-XDF.cfg b/ruleset-XDF.cfg index 20740d9a8..ccee16880 100644 --- a/ruleset-XDF.cfg +++ b/ruleset-XDF.cfg @@ -7,22 +7,51 @@ exec balance-xdf.cfg exec physicsXDF.cfg // general gameplay -// set g_jump_grunt 1 // just no -set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) -set g_balance_kill_antispam 0 -set g_forced_respawn 1 +// g_jump_grunt 1 // just no +g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly) +g_balance_kill_antispam 0 +g_forced_respawn 1 // g_playerclip_collisions 0 // do not check playerclips -set g_powerups 0 // set to -1 or patch xonotic -set g_spawnpoints_auto_move_out_of_solid 1 -set g_start_delay 3 -set g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition" -set g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" -set teamplay_mode 2 // friendly fire and self damage -set sv_vote_nospectators 1 -set timelimit_override 20 -set g_buffs_cooldown_respawn 0.1 +g_powerups 0 // set to -1 or patch xonotic +g_spawnpoints_auto_move_out_of_solid 1 +g_start_delay 3 +g_use_ammunition 0 +g_weapon_stay 1 +teamplay_mode 2 // friendly fire and self damage +sv_vote_nospectators 1 +timelimit_override 20 + +// general buff settings +g_buffs_cooldown_activate 0 +g_buffs_cooldown_respawn 0 +g_buffs_randomize 0 + +// disabled buffs +g_buffs_ammo 0 +g_buffs_resistance 0 +g_buffs_medic 0 +g_buffs_vengeance 0 +g_buffs_bash 0 +g_buffs_disability 0 +g_buffs_vampire 0 +g_buffs_jump 0 +g_buffs_invisible 0 +g_buffs_inferno 0 +g_buffs_swapper 0 +g_buffs_magnet 0 +g_buffs_luck 0 +g_buffs_flight 0 + +// speed buff (q3 haste replacement) +g_movement_highspeed_q3_compat 1 +g_buffs_speed 1 +g_buffs_speed_time 30 +g_buffs_speed_speed 1.3 // q3 haste lasts 30 seconds +g_buffs_speed_rate 0.7692307692 // 1/1.3 +g_buffs_speed_weaponspeed 1 // do not increase projectile speed +g_buffs_speed_damage_take 1 +g_buffs_speed_regen 1.2 // game mode settings -set g_cts_finish_kill_delay 2 -set g_cts_respawn_delay 0 -set g_cts_selfdamage 0 +g_cts_finish_kill_delay 2 +g_cts_selfdamage 0 diff --git a/ruleset-XPM.cfg b/ruleset-XPM.cfg index 67589147b..817b9f1ea 100644 --- a/ruleset-XPM.cfg +++ b/ruleset-XPM.cfg @@ -6,23 +6,23 @@ exec xonotic-server.cfg exec balance-xpm.cfg // general gameplay -set g_norecoil 1 -set g_shootfromeye 1 // hit where you point at with the crosshair (promoders don't care about ugliness) -set g_balance_kill_antispam 0 -set g_forced_respawn 1 -set teamplay_mode 2 // friendly fire and self damage -set sv_vote_nospectators 1 -set g_chat_nospectators 2 -set g_warmup 1 -set g_warmup_limit 0 -set g_balance_teams 0 -set g_spawnshieldtime 0 -set g_spawn_furthest 1 -set sv_autoscreenshot 1 -set sv_ready_restart 1 -set sv_ready_restart_after_countdown 1 -set g_monsters 0 -set g_turrets 0 -set g_vehicles 0 -set sv_showspectators 0 -set sv_taunt 0 +g_norecoil 1 +g_shootfromeye 1 // hit where you point at with the crosshair (promoders don't care about ugliness) +g_balance_kill_antispam 0 +g_forced_respawn 1 +teamplay_mode 2 // friendly fire and self damage +sv_vote_nospectators 1 +g_chat_nospectators 2 +g_warmup 1 +g_warmup_limit 0 +g_balance_teams 0 +g_spawnshieldtime 0 +g_spawn_furthest 1 +sv_autoscreenshot 1 +sv_ready_restart 1 +sv_ready_restart_after_countdown 1 +g_monsters 0 +g_turrets 0 +g_vehicles 0 +sv_showspectators 0 +sv_taunt 0 diff --git a/ruleset-overkill.cfg b/ruleset-overkill.cfg index 15086f22a..cb39b2a10 100644 --- a/ruleset-overkill.cfg +++ b/ruleset-overkill.cfg @@ -8,31 +8,29 @@ exec physicsOverkill.cfg exec randomitems-overkill.cfg if_dedicated exec help-overkill.cfg -// general gameplay -set g_overkill 1 +g_overkill 1 // hack - eventually, we should be able to choose overkill models in menu like for vanilla -set sv_defaultcharacter 1 -set sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" -set sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm" -set sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" -set sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm" -set sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" - -set g_respawn_ghosts 0 - -set g_nades 1 -set g_nades_nade_small 1 -set g_nades_spread 0 -set g_nades_nade_refire 10 -set g_nades_nade_newton_style 2 - -set g_dodging 1 -set sv_dodging_wall_dodging 1 - -set g_spawn_near_teammate "!g_assault !g_freezetag" -set g_spawn_near_teammate_ignore_spawnpoint 1 -set g_spawnshieldtime 0.5 -set g_respawn_delay_forced 2 - -set g_lms_start_armor 100 +sv_defaultcharacter 1 +sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" +sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm" +sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" +sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm" +sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm" + +g_fullbrightplayers 1 +g_respawn_ghosts 0 + +g_nades 1 +g_nades_nade_small 1 +g_nades_spread 0 +g_nades_nade_refire 10 +g_nades_nade_newton_style 2 + +g_dodging 1 +sv_dodging_wall_dodging 1 + +g_spawn_near_teammate "!g_assault !g_freezetag" +g_spawn_near_teammate_ignore_spawnpoint 1 +g_spawnshieldtime 0.5 +g_respawn_delay_forced 2 diff --git a/sound/misc/armor1.ogg b/sound/misc/armor1.ogg new file mode 100644 index 000000000..b781feb2d Binary files /dev/null and b/sound/misc/armor1.ogg differ diff --git a/sound/misc/armor1.wav b/sound/misc/armor1.wav deleted file mode 100644 index 4ee623088..000000000 Binary files a/sound/misc/armor1.wav and /dev/null differ diff --git a/sound/misc/armor10.ogg b/sound/misc/armor10.ogg new file mode 100644 index 000000000..5f8c14288 Binary files /dev/null and b/sound/misc/armor10.ogg differ diff --git a/sound/misc/armor10.wav b/sound/misc/armor10.wav deleted file mode 100644 index 7ba2edf9f..000000000 Binary files a/sound/misc/armor10.wav and /dev/null differ diff --git a/sound/misc/armor17_5.ogg b/sound/misc/armor17_5.ogg new file mode 100644 index 000000000..6931ed70e Binary files /dev/null and b/sound/misc/armor17_5.ogg differ diff --git a/sound/misc/armor17_5.wav b/sound/misc/armor17_5.wav deleted file mode 100644 index eafad599a..000000000 Binary files a/sound/misc/armor17_5.wav and /dev/null differ diff --git a/sound/misc/armor25.ogg b/sound/misc/armor25.ogg new file mode 100644 index 000000000..a5a02fabb Binary files /dev/null and b/sound/misc/armor25.ogg differ diff --git a/sound/misc/armor25.wav b/sound/misc/armor25.wav deleted file mode 100644 index 9aea70caf..000000000 Binary files a/sound/misc/armor25.wav and /dev/null differ diff --git a/sound/misc/armorimpact.ogg b/sound/misc/armorimpact.ogg new file mode 100644 index 000000000..9f3274da0 Binary files /dev/null and b/sound/misc/armorimpact.ogg 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b/sound/weapons/nexwhoosh1.ogg differ diff --git a/sound/weapons/nexwhoosh2.ogg b/sound/weapons/nexwhoosh2.ogg index 38ffa22f3..57ac5e60a 100644 Binary files a/sound/weapons/nexwhoosh2.ogg and b/sound/weapons/nexwhoosh2.ogg differ diff --git a/sound/weapons/nexwhoosh3.ogg b/sound/weapons/nexwhoosh3.ogg index 3db8d4b44..a5764f79e 100644 Binary files a/sound/weapons/nexwhoosh3.ogg and b/sound/weapons/nexwhoosh3.ogg differ diff --git a/sound/weapons/reload.ogg b/sound/weapons/reload.ogg index 2edb3739c..ef67597f4 100644 Binary files a/sound/weapons/reload.ogg and b/sound/weapons/reload.ogg differ diff --git a/sound/weapons/rocket_fire.ogg b/sound/weapons/rocket_fire.ogg index 5f2cb3a83..f0d6b5fbf 100644 Binary files a/sound/weapons/rocket_fire.ogg and b/sound/weapons/rocket_fire.ogg differ diff --git a/sound/weapons/rocket_impact.ogg b/sound/weapons/rocket_impact.ogg index 56b114e65..92704cb9c 100644 Binary files a/sound/weapons/rocket_impact.ogg and b/sound/weapons/rocket_impact.ogg differ diff --git a/sound/weapons/rocket_mode.ogg b/sound/weapons/rocket_mode.ogg index ca1d8cc1e..fd02d133c 100644 Binary files a/sound/weapons/rocket_mode.ogg and b/sound/weapons/rocket_mode.ogg differ diff --git a/sound/weapons/shotgun_fire.ogg b/sound/weapons/shotgun_fire.ogg index 8d4f607c7..41e89c348 100644 Binary files a/sound/weapons/shotgun_fire.ogg and b/sound/weapons/shotgun_fire.ogg differ diff --git a/sound/weapons/shotgun_melee.ogg b/sound/weapons/shotgun_melee.ogg index 0562b559e..cb72feb59 100644 Binary files a/sound/weapons/shotgun_melee.ogg and b/sound/weapons/shotgun_melee.ogg differ diff --git a/sound/weapons/strength_fire.ogg b/sound/weapons/strength_fire.ogg index 8d27e4fde..db284e926 100644 Binary files a/sound/weapons/strength_fire.ogg and b/sound/weapons/strength_fire.ogg differ diff --git a/sound/weapons/unavailable.ogg b/sound/weapons/unavailable.ogg new file mode 100644 index 000000000..7d1bec5e5 Binary files /dev/null and b/sound/weapons/unavailable.ogg differ diff --git a/sound/weapons/unavailable.wav b/sound/weapons/unavailable.wav deleted file mode 100644 index b75c8c571..000000000 Binary files a/sound/weapons/unavailable.wav and /dev/null differ diff --git a/sound/weapons/uzi_fire.ogg b/sound/weapons/uzi_fire.ogg index 24c73a4c0..9dc389949 100644 Binary files a/sound/weapons/uzi_fire.ogg and b/sound/weapons/uzi_fire.ogg differ diff --git a/sound/weapons/weapon_switch.ogg b/sound/weapons/weapon_switch.ogg index 5a7756b06..8c40e1f23 100644 Binary files a/sound/weapons/weapon_switch.ogg and b/sound/weapons/weapon_switch.ogg differ diff --git a/sound/weapons/weaponpickup.ogg b/sound/weapons/weaponpickup.ogg index 4e1c1fbd1..55ee48894 100644 Binary files a/sound/weapons/weaponpickup.ogg and b/sound/weapons/weaponpickup.ogg differ diff --git a/vehicles.cfg b/vehicles.cfg index 489d82b15..d3a2c0bc5 100644 --- a/vehicles.cfg +++ b/vehicles.cfg @@ -11,6 +11,7 @@ set g_vehicles_teams 1 "allow team specific vehicles" set g_vehicles_teleportable 0 set g_vehicles_crush_dmg 70 set g_vehicles_crush_force 50 +set g_vehicles_crush_minspeed 100 set g_vehicles_allow_bots 0 set g_vehicles_exit_attempts 25 set g_vehicles_thinkrate 0.1 diff --git a/wpeditor.txt b/wpeditor.txt new file mode 100644 index 000000000..19d23ff72 --- /dev/null +++ b/wpeditor.txt @@ -0,0 +1,26 @@ +// open this quick menu with: quickmenu file "" wpeditor.txt +"Spawn" "wpeditor spawn" +"Remove" "wpeditor remove" +"Save all" "wpeditor saveall" +"Spawn at crosshair" "wpeditor spawn crosshair" +"Spawn jump" "wpeditor spawn jump" +"Spawn crouch" "wpeditor spawn crouch" +"Spawn support" "wpeditor spawn support" +"Hardwire/Unhw at crosshair" "wpeditor hardwire crosshair" +"Hardwire/Unhardwire" "wpeditor hardwire" +"Lock/Unlock" "wpeditor lock" +"Relink all" "wpeditor relinkall" +"Find unreachable" "wpeditor unreachable" +"Show help in console" "cmd help wpeditor" +"Settings" + "Waypoint editor" "toggle g_waypointeditor" + "On screen console messages" "toggle con_notify 4 0" + "Bot in map" "toggle bot_number" + "Bots can't fire" "toggle bot_nofire" + "Show bot's path to goal" "toggle bot_debug_goalstack" + "Show tracewalk path" "toggle bot_debug_tracewalk" + "No time limit" "timelimit 0" + "Cheats" "toggle sv_cheats" + "God mode on/off" "god" + "Fly mode on/off" "fly" +"Settings" \ No newline at end of file diff --git a/xonotic-client.cfg b/xonotic-client.cfg index c9a49f924..dfa3c0c57 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -2,8 +2,8 @@ // if you want to reset your client to defaults, it's probably a better idea to delete (parts of) config.cfg and restart -// changes a cvar and reports it to the server (for the menu to notify the -// server about changes) +// changes a cvar and reports it to the server (for the client to notify the server about changes) +// DEPRECATED, cvars can be set in the client code to be sent automatically (using REPLICATE) alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" seta cl_firststart "" "how many times the client has been run" @@ -75,7 +75,6 @@ sensitivity 6 v_gamma 1 viewsize 100 bgmvolume 1 -volume 0.5 // fullscreen 1024x768x32bit vid_bitsperpixel 32 vid_fullscreen 1 @@ -167,6 +166,7 @@ seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time" seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time" seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time" +cl_maxfps_alwayssleep 0 // gives up some processing time to other applications each frame, default is 1 (not necessary since Xonotic caps FPS by default) cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC @@ -194,7 +194,7 @@ seta cl_autotaunt 0 "automatically taunt enemies when fragging them" seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard" -seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage" +seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: decrease pitch with more damage 3: increase pitch with more damage" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" @@ -234,6 +234,8 @@ cl_movement 1 cl_movement_track_canjump 0 cl_stairsmoothspeed 200 +alias wpeditor_menu "quickmenu file \"\" wpeditor.txt" + alias g_waypointeditor_spawn "wpeditor spawn" alias g_waypointeditor_remove "wpeditor remove" alias g_waypointeditor_relinkall "wpeditor relinkall" @@ -305,8 +307,6 @@ r_glsl_offsetmapping_lod 1 r_glsl_offsetmapping_reliefmapping 0 r_glsl_offsetmapping_scale 0.02 -scr_conalpha 1 -scr_conbrightness 0.2 scr_screenshot_jpeg 1 scr_screenshot_jpeg_quality 0.9 @@ -449,7 +449,7 @@ seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this mu seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this" seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occurred off-screen" -seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged" +seta cl_vehicles_alarm 0 "Play an alarm sound when the vehicle you are driving is heavily damaged" seta cl_vehicles_hud_tactical 1 seta cl_vehicles_hudscale 0.5 seta cl_vehicles_notify_time 15 @@ -611,6 +611,7 @@ makesaved music_playlist_list0 makesaved music_playlist_random0 cl_netfps 60 // should match or be a multiple of sys_ticrate +_cl_rate 40000 // fast adsl gl_texture_anisotropy 8 seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect @@ -621,7 +622,7 @@ gl_texturecompression_lightcubemaps 0 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 -cl_maxfps 200 +cl_maxfps 250 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu" seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)" @@ -648,9 +649,9 @@ alias _gl_flashblend_update_01 "gl_flashblend 0" alias _gl_flashblend_update_11 "gl_flashblend 0" alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces" -set cl_handicap 1 "multiplies damage received and divides damage dealt NOTE: reconnect or use 'sendcvar cl_handicap' to update the choice." +set cl_handicap 1 "multiplies damage received and divides damage dealt" -seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." +seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such" seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway." @@ -765,7 +766,6 @@ scr_conalpha2factor 0.3 scr_conalpha3factor 1 scr_conalphafactor 0.8 scr_conbrightness 0.35 -scr_conforcewhiledisconnected 1 scr_conscroll2_x 0.11 scr_conscroll2_y 0.2 scr_conscroll3_x 0 @@ -811,7 +811,7 @@ set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to // uid2name seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)" -// FIXME set to -1 before release, once we have a dialog for this! +seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)" // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) r_polygonoffset_submodel_offset 0 diff --git a/xonotic-server.cfg b/xonotic-server.cfg index d261e262e..4b4bb04c6 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -32,6 +32,8 @@ set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_ set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" +alias sv_hook_warmupend + set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage" set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)." @@ -112,6 +114,7 @@ set bot_usemodelnames 0 "Use player model names for bot names" set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode" set bot_prefix [BOT] "Prefix in front of the bot names" set bot_suffix "" "Suffix behind the bot names" +skill 8 set skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found" set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible." @@ -190,12 +193,12 @@ set g_pinata 0 "if set to 1 you will not only drop your current weapon when you set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo" set g_weapon_throwable 1 "if set to 1, weapons can be dropped" set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default" -set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" +set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammo" set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*" set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening" set g_pickup_respawntime_scaling_linear 1 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly" -set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\"" +set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\", \"most\", \"all_available\" or \"most_available\" (available only gives the weapon if the map normally has it as a pickup item)" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" @@ -213,6 +216,7 @@ set g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DE set g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count" +set g_maplist_sizes_count_bots 1 "include the number of bots currently in the server when counting the number of players for size restrictions" set g_items_mindist 4000 "starting distance for the fading of items" set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible" @@ -420,15 +424,11 @@ set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by set g_showweaponspawns 1 "1: display waypoints for weapon spawns found on the map when a weapon key is pressed and the weapon is not owned; 2: for dropped weapons too; 3: for all the weapons sharing the same impulse" -// ballistics use physical units, but qu based -// Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2 -// Quake-Joule: 1 qJ = 1 qN * 1 qu -// Quake-Pascal: 1 qPa = 1 qN / 1 qu^2 - -set g_ballistics_mindistance 2 "enable ballistics starting from 2 qu" -set g_ballistics_density_player 0.50 "players are 2x as easy to pass through as walls" -set g_ballistics_density_corpse 0.10 "corpses are 10x as easy to pass through as walls" -set g_ballistics_penetrate_clips 0 "allow ballistics to pass through weapon clips" +set g_ballistics_mindistance 2 "when shooting through walls thinner than this, treat them as this thick (useful because patches (curved surfaces) have no thickness)" +set g_ballistics_density_player 0.50 "how hard players are to shoot through compared to walls" +set g_ballistics_density_corpse 0.10 "how hard corpses are to shoot through compared to walls" +set g_ballistics_penetrate_clips 1 "allow ballistics to pass through weapon clips" +set g_ballistics_solidpenetration_exponent 0.25 "how fast damage falls off when bullets pass through walls - 1 means linear, lower values mean slower initial falloff but faster once there's little solidpenetration left (damage_fraction = solidpen_fraction^exp for solidpen_fraction between 0 and 1)" sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags" set g_full_getstatus_responses 0 "this currently breaks qstat" @@ -488,11 +488,14 @@ set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and sho set sv_vq3compat 0 "toggle for some compatibility hacks (for VQ3 and CPM map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" +set g_movement_highspeed_q3_compat 0 "apply g_movement_highspeed in q3-compatible way (recommended for q3 defrag maps)" set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)" // sv_cullentities_trace is 1, so the client doesn't have to sv_cullentities_trace 1 +// due to a bug in the engine, the default setting of this (16) spams the network with item updates +sv_cullentities_trace_eyejitter 0 // less "lagging" of other players, but also less PL tolerant... let's try this sv_clmovement_inputtimeout 0.066 // slightly less than 2 frames, so only one frame can be compensated @@ -564,3 +567,4 @@ set sv_showspectators 1 "Show who's spectating who in the player info panel when set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage" set sv_showfps 5 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates" +set autocvar_sv_doors_always_open 0 "If set to 1 don't close doors which after they were open"