From: Mario Date: Sun, 9 Sep 2018 14:29:53 +0000 (+1000) Subject: Hunter-Killer: Only attack vehicles by default X-Git-Tag: xonotic-v0.8.5~1890 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=c74b04a2461359f49599ae49a0acba3c8de7030f;p=xonotic%2Fxonotic-data.pk3dir.git Hunter-Killer: Only attack vehicles by default --- diff --git a/qcsrc/common/turrets/sv_turrets.qc b/qcsrc/common/turrets/sv_turrets.qc index 11d6d9863..d3994fd83 100644 --- a/qcsrc/common/turrets/sv_turrets.qc +++ b/qcsrc/common/turrets/sv_turrets.qc @@ -688,6 +688,7 @@ void turret_track(entity this) + TFL_TARGETSELECT_LOS + TFL_TARGETSELECT_PLAYERS + TFL_TARGETSELECT_MISSILES + + TFL_TARGETSELECT_VEHICLES - TFL_TARGETSELECT_TRIGGERTARGET + TFL_TARGETSELECT_ANGLELIMITS + TFL_TARGETSELECT_RANGELIMITS @@ -734,6 +735,9 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl { if (e_target.vehicle_health <= 0) return -6; + + if ((validate_flags & TFL_TARGETSELECT_VEHICLES) && !e_target.owner) + return -7; } else if (GetResourceAmount(e_target, RESOURCE_HEALTH) <= 0) return -6; diff --git a/qcsrc/common/turrets/turret.qh b/qcsrc/common/turrets/turret.qh index 7f9b746cd..aa5a50c9e 100644 --- a/qcsrc/common/turrets/turret.qh +++ b/qcsrc/common/turrets/turret.qh @@ -62,19 +62,20 @@ ENDCLASS(Turret) // target selection flags .int target_select_flags; .int target_validate_flags; -const int TFL_TARGETSELECT_NO = 2; // don't automatically find targets -const int TFL_TARGETSELECT_LOS = 4; // require line of sight to find targets -const int TFL_TARGETSELECT_PLAYERS = 8; // target players -const int TFL_TARGETSELECT_MISSILES = 16; // target projectiles -const int TFL_TARGETSELECT_TRIGGERTARGET = 32; // respond to turret_trigger_target events -const int TFL_TARGETSELECT_ANGLELIMITS = 64; // apply extra angular limits to target selection -const int TFL_TARGETSELECT_RANGELIMITS = 128; // limit target selection range -const int TFL_TARGETSELECT_TEAMCHECK = 256; // don't attack teammates -const int TFL_TARGETSELECT_NOBUILTIN = 512; // only attack targets when triggered -const int TFL_TARGETSELECT_OWNTEAM = 1024; // only attack teammates -const int TFL_TARGETSELECT_NOTURRETS = 2048; // don't attack other turrets -const int TFL_TARGETSELECT_FOV = 4096; // extra limits to attack range -const int TFL_TARGETSELECT_MISSILESONLY = 8192; // only attack missiles +const int TFL_TARGETSELECT_NO = BIT(1); // don't automatically find targets +const int TFL_TARGETSELECT_LOS = BIT(2); // require line of sight to find targets +const int TFL_TARGETSELECT_PLAYERS = BIT(3); // target players +const int TFL_TARGETSELECT_MISSILES = BIT(4); // target projectiles +const int TFL_TARGETSELECT_TRIGGERTARGET = BIT(5); // respond to turret_trigger_target events +const int TFL_TARGETSELECT_ANGLELIMITS = BIT(6); // apply extra angular limits to target selection +const int TFL_TARGETSELECT_RANGELIMITS = BIT(7); // limit target selection range +const int TFL_TARGETSELECT_TEAMCHECK = BIT(8); // don't attack teammates +const int TFL_TARGETSELECT_NOBUILTIN = BIT(9); // only attack targets when triggered +const int TFL_TARGETSELECT_OWNTEAM = BIT(10); // only attack teammates +const int TFL_TARGETSELECT_NOTURRETS = BIT(11); // don't attack other turrets +const int TFL_TARGETSELECT_FOV = BIT(12); // extra limits to attack range +const int TFL_TARGETSELECT_MISSILESONLY = BIT(13); // only attack missiles +const int TFL_TARGETSELECT_VEHICLES = BIT(14); // target manned vehicles // aim flags .int aim_flags; diff --git a/qcsrc/common/turrets/turret/hk.qc b/qcsrc/common/turrets/turret/hk.qc index 811e386f5..ba2e89c2c 100644 --- a/qcsrc/common/turrets/turret/hk.qc +++ b/qcsrc/common/turrets/turret/hk.qc @@ -22,10 +22,10 @@ METHOD(HunterKiller, tr_setup, void(HunterKiller this, entity it)) { it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE; it.aim_flags = TFL_AIM_SIMPLE; - it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK; + it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_VEHICLES | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK; it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCHECK | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF; it.shoot_flags = TFL_SHOOT_CLEARTARGET; - it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TEAMCHECK; + it.target_validate_flags = TFL_TARGETSELECT_VEHICLES | TFL_TARGETSELECT_TEAMCHECK; it.turret_addtarget = turret_hk_addtarget; }