From: Mario Date: Sat, 17 Feb 2018 01:49:43 +0000 (+1000) Subject: Move DMG_NOWEP to defs.qh to reduce compilation unit madness X-Git-Tag: xonotic-v0.8.5~2307 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=ca930a6f9c9086eae6d7ef29c80bd3ae69b1d1a8;p=xonotic%2Fxonotic-data.pk3dir.git Move DMG_NOWEP to defs.qh to reduce compilation unit madness --- diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index d8bc4b027..185a68a85 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -230,6 +230,9 @@ int have_team_spawns_forteams; // if Xth bit is 1 then team X has spawns else it void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force); +// WEAPONTODO +#define DMG_NOWEP (weaponentities[0]) + float lockteams; float sv_maxidle; diff --git a/qcsrc/server/g_damage.qh b/qcsrc/server/g_damage.qh index 54866348d..4f68c2ea0 100644 --- a/qcsrc/server/g_damage.qh +++ b/qcsrc/server/g_damage.qh @@ -113,6 +113,3 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt); void Fire_ApplyDamage(entity e); void Fire_ApplyEffect(entity e); - -// WEAPONTODO -#define DMG_NOWEP (weaponentities[0])