From: Mircea Kitsune Date: Tue, 25 Oct 2011 16:52:05 +0000 (+0300) Subject: Use SOLID_BBOX instead of SOLID_BSP. BSP is much better, but can lag the server to... X-Git-Tag: xonotic-v0.6.0~35^2~18^2~170 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=d7948018e020529c9cb27f4907986f627c8abec4;p=xonotic%2Fxonotic-data.pk3dir.git Use SOLID_BBOX instead of SOLID_BSP. BSP is much better, but can lag the server to bits :/ --- diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 3db291474..f92d81444 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -22,7 +22,7 @@ entity sandbox_SpawnObject() e.classname = "object"; e.takedamage = DAMAGE_NO; e.movetype = MOVETYPE_TOSS; - e.solid = SOLID_BSP; + e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag a server horribly // set origin and direction based on player position and view angle makevectors(self.v_angle);