From: terencehill Date: Mon, 12 Sep 2016 17:04:46 +0000 (+0200) Subject: Fix vehicles getting attacked by turrets when the game is over X-Git-Tag: xonotic-v0.8.2~593 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=d890ade255346f7abeb02831479c8c340f2113d3;p=xonotic%2Fxonotic-data.pk3dir.git Fix vehicles getting attacked by turrets when the game is over --- diff --git a/qcsrc/common/vehicles/vehicle/bumblebee.qc b/qcsrc/common/vehicles/vehicle/bumblebee.qc index 8fbeb3f99..3f5f40435 100644 --- a/qcsrc/common/vehicles/vehicle/bumblebee.qc +++ b/qcsrc/common/vehicles/vehicle/bumblebee.qc @@ -393,8 +393,8 @@ bool bumblebee_pilot_frame(entity this, float dt) if(intermission_running) { - vehic.velocity = '0 0 0'; - vehic.avelocity = '0 0 0'; + vehic.solid = SOLID_NOT; + vehic.takedamage = DAMAGE_NO; set_movetype(vehic, MOVETYPE_NONE); return; } diff --git a/qcsrc/common/vehicles/vehicle/racer.qc b/qcsrc/common/vehicles/vehicle/racer.qc index 09db15c4d..41a31743f 100644 --- a/qcsrc/common/vehicles/vehicle/racer.qc +++ b/qcsrc/common/vehicles/vehicle/racer.qc @@ -153,8 +153,8 @@ bool racer_frame(entity this, float dt) if(intermission_running) { - vehic.velocity = '0 0 0'; - vehic.avelocity = '0 0 0'; + vehic.solid = SOLID_NOT; + vehic.takedamage = DAMAGE_NO; set_movetype(vehic, MOVETYPE_NONE); return; } diff --git a/qcsrc/common/vehicles/vehicle/raptor.qc b/qcsrc/common/vehicles/vehicle/raptor.qc index 0f638569b..1068e7430 100644 --- a/qcsrc/common/vehicles/vehicle/raptor.qc +++ b/qcsrc/common/vehicles/vehicle/raptor.qc @@ -135,8 +135,8 @@ bool raptor_frame(entity this, float dt) if(intermission_running) { - vehic.velocity = '0 0 0'; - vehic.avelocity = '0 0 0'; + vehic.solid = SOLID_NOT; + vehic.takedamage = DAMAGE_NO; set_movetype(vehic, MOVETYPE_NONE); return; } diff --git a/qcsrc/common/vehicles/vehicle/spiderbot.qc b/qcsrc/common/vehicles/vehicle/spiderbot.qc index b8c3caa74..347d2120a 100644 --- a/qcsrc/common/vehicles/vehicle/spiderbot.qc +++ b/qcsrc/common/vehicles/vehicle/spiderbot.qc @@ -50,8 +50,8 @@ bool spiderbot_frame(entity this, float dt) if(intermission_running) { - vehic.velocity = '0 0 0'; - vehic.avelocity = '0 0 0'; + vehic.solid = SOLID_NOT; + vehic.takedamage = DAMAGE_NO; set_movetype(vehic, MOVETYPE_NONE); return; }