From: FruitieX Date: Wed, 17 Nov 2010 18:16:55 +0000 (+0200) Subject: remove gl_polyblend, and let a CSQC fullscreen image with blood splatter (thanks... X-Git-Tag: xonotic-v0.1.0preview~122^2^2~3 X-Git-Url: http://de.git.xonotic.org/?a=commitdiff_plain;h=de6fba426fc18363fbddf04526c37ee69378c3a2;p=xonotic%2Fxonotic-data.pk3dir.git remove gl_polyblend, and let a CSQC fullscreen image with blood splatter (thanks tZork and your decals! :)) replace it. Has code for gradually pulsating the image more and more when below a certain health, and a decreasing pain_treshold as we get below that health. This is DAMN cool btw. :P --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 6d8aca9fc..c6f14bcb6 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -255,7 +255,7 @@ cl_followmodel_up_lowpass 10 "gun following upward lowpass in 1/s" cl_rollangle 0 // amount of view tilt when strafing, default is 2.0 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds -gl_polyblend 0.5 // whether to use screen tints, default is 1 +gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 @@ -1368,6 +1368,15 @@ seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_ch seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both" seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" +seta hud_damage_factor 0.05 "(damage * factor) = how much to add to the alpha value" +seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second" +seta hud_damage_maxalpha 2 "how much to limit the alpha value to" +seta hud_damage_pain_treshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" +seta hud_damage_pain_treshold_lower 1 "how much we lower pain_treshold with when nearing 0 health (if pain_treshold gets negative then we always draw a flash at alpha = fabs(pain_treshold)" +seta hud_damage_pain_treshold_lower_health 50 "at which health we start lowering pain_treshold" +seta hud_damage_pain_treshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" +seta hud_damage_pain_treshold_pulsating_period 0.8 "one pulse every X seconds" + // scoreboard seta scoreboard_columns default seta scoreboard_border_thickness 1 "scoreboard border thickness" diff --git a/gfx/blood.tga b/gfx/blood.tga new file mode 100644 index 000000000..34c3d8318 Binary files /dev/null and b/gfx/blood.tga differ diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 119941ad2..c2e6ea52b 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -351,6 +351,9 @@ entity nightvision_noise, nightvision_noise2; float pickup_crosshair_time, pickup_crosshair_size; +float myhealth, myhealth_prev; +float myhealth_flash; + void CSQC_UpdateView(float w, float h) { entity e; @@ -660,6 +663,50 @@ void CSQC_UpdateView(float w, float h) drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL); } + // improved polyblend + float myhealth_flash_temp; + myhealth = getstati(STAT_HEALTH); + + // fade out + myhealth_flash = max(0, myhealth_flash - cvar("hud_damage_fade_rate") * frametime); + // add new damage + myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha")); + + float pain_treshold, pain_treshold_lower, pain_treshold_lower_health; + pain_treshold = cvar("hud_damage_pain_treshold"); + pain_treshold_lower = cvar("hud_damage_pain_treshold_lower"); + pain_treshold_lower_health = cvar("hud_damage_pain_treshold_lower_health"); + + if(pain_treshold_lower && myhealth < pain_treshold_lower_health) + { + pain_treshold = pain_treshold - max(cvar("hud_damage_pain_treshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_treshold_pulsating_period")))) * pain_treshold_lower * (1 - max(0, myhealth)/pain_treshold_lower_health); + } + + myhealth_flash_temp = bound(0, myhealth_flash - pain_treshold, 1); + + if(myhealth_prev < 1) + { + if(myhealth >= 1) + { + myhealth_flash = 0; // just spawned, clear the flash immediately + myhealth_flash_temp = 0; + } + else + { + myhealth_flash += cvar("hud_damage_fade_rate") * frametime; // dead + } + } + + if(spectatee_status == -1) + { + myhealth_flash = 0; // observing + myhealth_flash_temp = 0; + } + + myhealth_prev = myhealth; + + drawpic(reticle_pos, "gfx/blood", reticle_size, '1 0 0', bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL); + // Draw the mouse cursor // NOTE: drawpic must happen after R_RenderScene for some reason //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0); diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 4acf797b7..963dfb9eb 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -293,6 +293,7 @@ float CVAR_READONLY = 4; /////////////////////////// // csqc communication stuff +const float STAT_CSHIFT_DAMAGE = 1; const float STAT_KH_KEYS = 32; const float STAT_CTF_STATE = 33; const float STAT_WEAPONS = 35;