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Correct my last fix
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2011-11-19 MirceaKitsuneCorrect my last fix
2011-11-19 MirceaKitsuneFix a small and unlikely bug that I discovered in Vore...
2011-11-18 MirceaKitsuneFix the worst cases of divisions by zero
2011-11-18 MirceaKitsuneDamage leaning: Only lean the player if damage was...
2011-11-18 MirceaKitsuneForgot one switchweapon
2011-11-18 MirceaKitsuneDisplay digits - Use owner.weapon, not owner.switchweapon
2011-11-17 MirceaKitsuneFix something in my last commit
2011-11-17 MirceaKitsuneSeveral changes aimed at reducing the view poking out...
2011-11-17 MirceaKitsuneFix the - symbol not showing for weapon load digits...
2011-11-17 MirceaKitsuneUse floor() for ammo on weapon screens. Fixes ammo...
2011-11-17 MirceaKitsuneFix zero being displayed for empty digits on the Grabbe...
2011-11-17 MirceaKitsuneCode functionality for ammo digits. Grabber display...
2011-11-17 MirceaKitsuneShow the minus symbol while the weapon is being reloade...
2011-11-17 MirceaKitsuneFirst functionality of the Grabber screen. Weapon load...
2011-11-17 MirceaKitsuneMinor digit code tweaks
2011-11-17 MirceaKitsuneEnable display digits for exterior weapon too (so you...
2011-11-17 MirceaKitsuneApply all properties of the weapon model to the display...
2011-11-17 MirceaKitsuneProperly get and attach all display digits
2011-11-17 MirceaKitsuneGet digits to attach properly to the weapon model
2011-11-17 MirceaKitsuneMerge branch 'master' into mirceakitsune/weapon_display
2011-11-17 MirceaKitsuneMinor tweaks to minor things
2011-11-17 MirceaKitsuneMove Grabber recoil in the proper function, instead...
2011-11-17 MirceaKitsuneFix a bug that caused grabber recoil to not work
2011-11-17 MirceaKitsuneSome minor fixes
2011-11-16 MirceaKitsuneMajor changes to the vixen model! Players now use the...
2011-11-16 MirceaKitsuneTwo more visual effects, making the view get pushed...
2011-11-15 MirceaKitsunePlay predator and prey taunts when swallowing or being...
2011-11-15 MirceaKitsuneRequire booting of subsystems whenever spawning
2011-11-15 MirceaKitsuneAdd a new vore effect, causing v_idlescale (wavering...
2011-11-15 MirceaKitsuneMerge branch 'master' into mirceakitsune/power
2011-11-15 MirceaKitsuneMake player and weapon glow flicker when power is down
2011-11-15 MirceaKitsuneSome fixes to the power fail sound
2011-11-15 MirceaKitsunePlay a sound when the power fails
2011-11-15 MirceaKitsuneFix a bug in last commit
2011-11-15 MirceaKitsuneCreate cvars for power system
2011-11-15 MirceaKitsuneProperly fix the damage leaning bug
2011-11-15 MirceaKitsuneDamage player leaning: Skip if the target origin and...
2011-11-06 MirceaKitsuneFix compile issues with latest fteqcc
2011-08-27 MirceaKitsuneDon't fade player leaning back to normal based on damag...
2011-08-27 MirceaKitsuneDon't lean dead players, which causes them to spin...
2011-08-27 MirceaKitsunePort damage / velocity based player leaning from Xonoti...
2011-08-23 MirceaKitsuneMerge branch 'master' of ssh://git.xonotic.org/~/repo...
2011-08-23 MirceaKitsunePieces of an attempt to make each display digit an...
2011-08-07 MirceaKitsuneIf the player is dead, use the last scale he had when...
2011-08-04 MirceaKitsuneTook me a while to notice the Grabber didn't have a...
2011-08-03 MirceaKitsuneAlso use my ground impact particles for grabber attacks
2011-08-03 MirceaKitsuneI'm bored. Add some ground impact particle effects ^^
2011-08-02 MirceaKitsuneIf the prey has been fully digested, silently detach...
2011-08-02 MirceaKitsuneThe inflicter of regurgitation damage is the prey getti...
2011-08-02 MirceaKitsuneMake small dead bodies more likely to gib, and large...
2011-08-02 MirceaKitsuneDon't make shrinking dead players part of the vore...
2011-08-02 MirceaKitsuneTweak healthsize cvar functionality, and allow specifyi...
2011-08-02 MirceaKitsuneRemove g_healthsize_vore_pos, since it wasn't working...
2011-08-02 MirceaKitsuneFor some reason, this doesn't seem to prevent anything...
2011-08-02 MirceaKitsuneMake the shrink dead prey cvar part of g_healthsize_...
2011-08-02 MirceaKitsuneChange how scaling of dead prey is applied
2011-08-02 MirceaKitsuneFix my last commit
2011-08-02 MirceaKitsuneSpecify a shrink limit for digested dead prey
2011-08-02 MirceaKitsuneCvar the feature to scale dead prey as it digests
2011-08-02 MirceaKitsuneRemove g_vore_neighborprey_scale, as I realized it...
2011-08-02 MirceaKitsuneAllow dead prey to be scaled between 0 and 1 when digested
2011-08-02 MirceaKitsuneFix a bug I introduced in the last commits
2011-08-02 MirceaKitsuneDon't allow scale to be smaller than 0.1, since that...
2011-08-02 MirceaKitsuneDon't allow player / weapon model scale to go under 0
2011-08-01 MirceaKitsuneSome tweaks to the last feature
2011-08-01 MirceaKitsuneAllow prey to stay inside dead predators (long as they...
2011-08-01 MirceaKitsuneNo vore taunts for dead prey and predators with dead...
2011-07-31 MirceaKitsuneOops... fix a bug in a recent bot AI code
2011-07-31 MirceaKitsuneDon't bulge the belly at all if our total prey is very...
2011-07-31 MirceaKitsuneGib size now depends on player size
2011-07-31 MirceaKitsuneTeach bots to use the new feature wisely
2011-07-31 MirceaKitsuneSpawn gibs when regurgitating a dead body below gib...
2011-07-31 MirceaKitsuneMake sure health doesn't go below the limit
2011-07-31 MirceaKitsuneDon't allow some vore functions when dead
2011-07-31 MirceaKitsuneDon't allow prey that's still being digested to respawn
2011-07-31 MirceaKitsuneAmplify digestion damage for dead prey
2011-07-31 MirceaKitsuneAdd a damage limit down to which dead prey can be diges...
2011-07-31 MirceaKitsuneShow minus health for prey on the stomach board
2011-07-31 MirceaKitsuneAllow dead prey to remain in the stomach and be digeste...
2011-07-31 MirceaKitsuneRemove the feature to keep dead prey in the belly,...
2011-07-31 MirceaKitsuneWash stomach fluids faster off players that are underwater
2011-07-31 MirceaKitsuneTweak how regurgitation colors are applied for prey...
2011-07-30 MirceaKitsuneNot if we're a gibbed dead body or not visible any...
2011-07-30 MirceaKitsuneSome code and code comment arrangements for the last...
2011-07-30 MirceaKitsuneImplement constant particles falling off regurgitated...
2011-07-22 MirceaKitsuneFix a bug causing the strength fire sound to be spammed...
2011-07-19 MirceaKitsuneFix a bug with forced reloading
2011-07-19 MirceaKitsuneRework the buttons yet again. Both grabber modes is...
2011-07-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/firing_buttons
2011-07-19 MirceaKitsuneAh... keep primary fire for stomach kicks though
2011-07-19 MirceaKitsuneTeach bots to use the new firing button
2011-07-19 MirceaKitsuneMove vore swallowing to the alt fire button, which...
2011-07-19 MirceaKitsuneAllow grabber secondary to be toggled
2011-07-19 MirceaKitsuneNo alt fire if hooked or firing the hook
2011-07-19 MirceaKitsuneCrosshair style based on weapon and firing type
2011-07-19 MirceaKitsuneGrabber firing type now depends on distance, rather...
2011-07-19 MirceaKitsuneCreate a crosshair style stat
2011-07-18 MirceaKitsuneFix a typo causing bad values to show
2011-07-18 MirceaKitsuneRemove forgotten debug print
2011-07-18 MirceaKitsuneMerge branch 'master' into mirceakitsune/quantity_stoma...
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