2011-11-15 |
MirceaKitsune | Make player and weapon glow flicker when power is down |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Some fixes to the power fail sound |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Play a sound when the power fails |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Fix last commit |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Don't show crosshair and run helper voice either while... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Message and icon for rebooting |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Add reboot time for the HUD |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Rename files properly |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Make the icon blink |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Display an icon for the power fail menu. Currently... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Hide crosshair and skip helper voice when there's not... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Display a warning image when the HUD is in failure... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | First implementation of powered systems. When armor... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Match reading properly |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Fix a bug in last commit |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Create cvars for power system |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Properly fix the damage leaning bug |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Damage player leaning: Skip if the target origin and... |
tree | commitdiff |
2011-11-15 |
MirceaKitsune | Tweak a blood counter for gibs, which should improve... |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Don't show floating player names when observing |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Fix a big issue I forgot with the color picker |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | The Weapon Setup and HUD Setup menus can now be one... |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Color picker for the HUD |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Use the new color picker for crosshair color |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Fix a dumb mistake |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Properly get the string colorpicker working |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Attempt to port the Xonotic string color picker, not... |
tree | commitdiff |
2011-11-06 |
MirceaKitsune | Fix compile issues with latest fteqcc |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Don't fade player leaning back to normal based on damag... |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Don't lean dead players, which causes them to spin... |
tree | commitdiff |
2011-08-27 |
MirceaKitsune | Port damage / velocity based player leaning from Xonoti... |
tree | commitdiff |
2011-08-23 |
MirceaKitsune | Change the bloom slider range, now that the new setting... |
tree | commitdiff |
2011-08-23 |
MirceaKitsune | Merge branch 'master' of ssh://git.xonotic.org/~/repo... |
tree | commitdiff |
2011-08-07 |
MirceaKitsune | If the player is dead, use the last scale he had when... |
tree | commitdiff |
2011-08-04 |
MirceaKitsune | Took me a while to notice the Grabber didn't have a... |
tree | commitdiff |
2011-08-04 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/weapon_display |
tree | commitdiff |
2011-08-04 |
MirceaKitsune | Add decals showing on models to the menu, and configura... |
tree | commitdiff |
2011-08-03 |
MirceaKitsune | Also use my ground impact particles for grabber attacks |
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2011-08-03 |
MirceaKitsune | I'm bored. Add some ground impact particle effects ^^ |
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2011-08-02 |
MirceaKitsune | If the prey has been fully digested, silently detach... |
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2011-08-02 |
MirceaKitsune | The inflicter of regurgitation damage is the prey getti... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Add helper setting to the menu |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Allow cvars to toggle each helper |
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2011-08-02 |
MirceaKitsune | Rename sounds as well |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Rename cvars |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Stomach load helper |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Speed helper |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Ammo helper |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Armor helper |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Don't trigger the helper in many circumstances |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Beginning of a helper system (voice that speaks to... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Make gib sound volume dependent on gib size |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Make small dead bodies more likely to gib, and large... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Don't make shrinking dead players part of the vore... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Tweak healthsize cvar functionality, and allow specifyi... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Remove g_healthsize_vore_pos, since it wasn't working... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | For some reason, this doesn't seem to prevent anything... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Make the shrink dead prey cvar part of g_healthsize_... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Change how scaling of dead prey is applied |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Fix my last commit |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Specify a shrink limit for digested dead prey |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Cvar the feature to scale dead prey as it digests |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Remove g_vore_neighborprey_scale, as I realized it... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Allow dead prey to be scaled between 0 and 1 when digested |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Fix a bug I introduced in the last commits |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Don't allow scale to be smaller than 0.1, since that... |
tree | commitdiff |
2011-08-02 |
MirceaKitsune | Don't allow player / weapon model scale to go under 0 |
tree | commitdiff |
2011-08-01 |
MirceaKitsune | Some tweaks to the last feature |
tree | commitdiff |
2011-08-01 |
MirceaKitsune | Allow prey to stay inside dead predators (long as they... |
tree | commitdiff |
2011-08-01 |
MirceaKitsune | No vore taunts for dead prey and predators with dead... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Oops... fix a bug in a recent bot AI code |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Don't bulge the belly at all if our total prey is very... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Gib size now depends on player size |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Teach bots to use the new feature wisely |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Show HUD status when dead, if we are eaten |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Spawn gibs when regurgitating a dead body below gib... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Make sure health doesn't go below the limit |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Don't allow some vore functions when dead |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Don't allow prey that's still being digested to respawn |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Amplify digestion damage for dead prey |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Add a damage limit down to which dead prey can be diges... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Show minus health for prey on the stomach board |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Allow dead prey to remain in the stomach and be digeste... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Remove the feature to keep dead prey in the belly,... |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Wash stomach fluids faster off players that are underwater |
tree | commitdiff |
2011-07-31 |
MirceaKitsune | Tweak how regurgitation colors are applied for prey... |
tree | commitdiff |
2011-07-30 |
MirceaKitsune | Not if we're a gibbed dead body or not visible any... |
tree | commitdiff |
2011-07-30 |
MirceaKitsune | Some code and code comment arrangements for the last... |
tree | commitdiff |
2011-07-30 |
MirceaKitsune | Implement constant particles falling off regurgitated... |
tree | commitdiff |
2011-07-22 |
MirceaKitsune | Fix a bug causing the strength fire sound to be spammed... |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Fix a bug with forced reloading |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Rework the buttons yet again. Both grabber modes is... |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Properly resize the weapon settings window |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/firing_buttons |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Ah... keep primary fire for stomach kicks though |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Teach bots to use the new firing button |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Move vore swallowing to the alt fire button, which... |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Allow grabber secondary to be toggled |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | No alt fire if hooked or firing the hook |
tree | commitdiff |
2011-07-19 |
MirceaKitsune | Fix a menu bug |
tree | commitdiff |
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