2011-02-06 |
havoc | changed use of GL_ARB_fragment_shader and friends to... |
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2011-02-05 |
eihrul | correctly copy in all of quadelement3s to quadelement3i |
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2011-01-28 |
eihrul | ensure cull face state is committed in softrast path |
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2011-01-22 |
havoc | added DPSOFTRAST software rasterizer, a work in progress |
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2011-01-20 |
havoc | fix some missing changes in the D3D path when r_vertexp... |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2010-11-14 |
havoc | rename meshes to draws in r_speeds report |
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2010-10-28 |
havoc | fix MSVC2008 compilation again |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-10-10 |
divverent | I have no idea why, but R_Viewport_TransformToScreen... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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2010-09-16 |
havoc | change D3D9 implementation of TEXTYPE_SHADOWMAP texture... |
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2010-09-12 |
tomaz | Fix stencil shadows in D3D9 |
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2010-08-30 |
havoc | fix components parameter on a few TexCoordPointer norma... |
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2010-08-24 |
havoc | overhauled dynamic vertex rendering in DX9 based on... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-08-09 |
havoc | fix a few warnings |
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2010-07-25 |
divverent | fix v_flipped with near clip plane (water, warpzone) |
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2010-07-15 |
havoc | fix r_shadows 2 shadowmapping by rendering to the corre... |
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2010-07-14 |
havoc | fix more mingw warnings |
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2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
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2010-07-02 |
havoc | add DeviceLost and DeviceRestored functions to R_Module... |
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2010-05-09 |
havoc | changed R_Mesh_PrepareVertices_*_Unlock and _Lock funct... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-01-31 |
havoc | fix a bunch of warnings |
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2010-01-07 |
havoc | no longer uses rectangle textures for deferred renderin... |
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2010-01-05 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2009-12-30 |
havoc | fix water rendering bugs where the clipping plane was... |
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2009-12-28 |
havoc | moved almost all R_GetTexture calls into R_Mesh_TexBind |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-21 |
havoc | use floats rather than doubles for view matrix stuff |
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2009-12-21 |
havoc | added gl_nopartialtextureupdates cvar which disables... |
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2009-12-20 |
havoc | eliminated R_Mesh_TextureState function and rmeshstate_... |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-09 |
havoc | removed DOT3 lighting path (bumpmapped lighting on... |
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2009-12-09 |
havoc | renderer now uses vid.renderpath to select rendering... |
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2009-12-08 |
havoc | more cleanup |
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2009-12-08 |
havoc | changed R_Mesh_TexCombine to use GL_COMBINE_ARB mode... |
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2009-12-08 |
havoc | initialize GL state only once at video start, rather... |
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2009-12-08 |
havoc | removed R_Mesh_TexBind3D, R_Mesh_TexBindCubeMap, R_Mesh... |
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2009-12-08 |
havoc | converted all code using gl_support_* variables to... |
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2009-12-08 |
havoc | moved gl_state definition higher in the code |
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2009-12-07 |
havoc | remove unused tex1d parameters |
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2009-11-29 |
havoc | removed 1D texture management code, not used by anything |
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2009-11-06 |
havoc | renamed polygonelements, skyboxelements, skysphereeleme... |
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2009-10-24 |
eihrul | sanity checks on shadowmap size relative to border... |
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2009-10-14 |
havoc | do not use VBOs when gl_mesh_testarrayelement is 1 |
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2009-10-03 |
havoc | added r_renderview cvar (similar to scr_refresh but... |
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2009-10-01 |
eihrul | better VSDCT transform |
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2009-09-23 |
divverent | unbreak v_flipped :( |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-09-13 |
havoc | added detection of GL_EXT_framebuffer_object extension |
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2009-08-19 |
havoc | fix glDrawRangeElements issue with mesa |
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2009-07-08 |
havoc | fixed several warnings that appear with -std=gnu99... |
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2009-01-28 |
divverent | make DP compile with C++ again |
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2009-01-05 |
divverent | hide the R_Mesh_Draw message unless developer is 100... |
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2008-05-07 |
havoc | changed default gl_vbo from 1 to 3 to try to avoid... |
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2008-05-04 |
havoc | removed gl_workaround_mac_texmatrix cvar because it... |
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2008-05-04 |
havoc | another attempt at identifying mac texmatrix bug |
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2008-05-04 |
havoc | changed gl_workaround_mac_texmatrix to additionally... |
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2008-05-04 |
havoc | changed behavior of gl_workaround_mac_texmatrix, revert... |
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2008-05-03 |
havoc | further attempt at workaround for Mac texmatrix bug, |
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2008-04-23 |
havoc | added gl_vbo 3 mode (which does not use EBO when firstt... |
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2008-04-12 |
havoc | added gl_workaround_mac_texmatrix cvar to allow some... |
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2008-04-10 |
havoc | implemented uint16 element array support, and use of... |
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2008-04-10 |
havoc | removed unused R_Mesh_Draw_ShowTris |
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2008-04-06 |
havoc | fix div0's GL_BuildOrtho which break compilation on... |
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2008-04-03 |
divverent | eliminate two calls to qglGetDoublev that possibly... |
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2008-03-08 |
havoc | another attempt at fixing the Mac OSX rotating hud... |
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2008-02-27 |
havoc | one last try to beat the OSX texture scrolling bug... |
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2008-02-04 |
havoc | huge audit of dprints throughout engine, all notices... |
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2008-01-21 |
divverent | remove superfluous newline after gl_vbostats text |
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2008-01-18 |
havoc | make GL_SetupView_Orientation_FromEntity not blow away... |
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2008-01-05 |
havoc | GLSL code now prints the number of lines of leading... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-12-13 |
havoc | added gl_vbo 2 mode to test performance of vertex buffe... |
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2007-10-17 |
havoc | removed some code scraps from previous patch |
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2007-10-17 |
havoc | implemented a fixed function fallback for water, but... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-05-30 |
divverent | make gl_vbo saved as it slows down some chipsets |
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2007-05-27 |
havoc | added polygonoffset as a texture property, used on... |
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2007-05-23 |
divverent | damn, committed the old version of my patch... this... |
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2007-05-23 |
divverent | cvar: v_flipped flips all 3D view except sprites and... |
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2007-04-25 |
havoc | added tracking of memory usage of VBO/EBO buffers |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-04 |
havoc | added gl_vbo cvar to allow disabling of vbo rendering... |
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2007-04-04 |
havoc | now creates EBOs and VBOs containing static model geome... |
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2007-04-04 |
havoc | added bufferobject and bufferoffset parameters to all... |
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2007-04-04 |
havoc | the beginnings of VBO support in the rendering backend |
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2007-02-21 |
havoc | default gl_lockarrays to 0, I'm not aware of any cards... |
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2007-02-15 |
havoc | added gl_lockarrays_minimumvertices cvar for testing |
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2007-01-24 |
havoc | some cleanup of shader permutation handling |
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2007-01-23 |
havoc | fix bug in GL_CullFace which was causing it to often... |
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2007-01-14 |
havoc | patch from div0 that enables printf format warnings... |
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2006-12-30 |
havoc | added a missing const modifier |
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2006-12-22 |
havoc | raised MAX_TEXTUREUNITS from 16 to 64 |
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2006-11-23 |
havoc | cleaned up GL_DepthTest and GL_CULL_FACE state manageme... |
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2006-11-06 |
havoc | more cleaning of matrix4x4_t struct access |
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