2011-04-18 |
havoc | added RENDERPATH_GLES1 |
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2011-04-17 |
havoc | made r_showoverdraw honor material face culling settings |
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2011-04-17 |
havoc | added r_showoverdraw cvar which allows you to see how... |
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2011-04-13 |
divverent | make dpoffsetscale apply again |
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2011-04-13 |
divverent | new cvar: r_glsl_offsetmapping_reliefmapping_refinestep... |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-04-10 |
divverent | r_showsurfaces 3: render sky (appears as average-colore... |
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2011-04-08 |
havoc | some cleanup of offsetmapping setup code |
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2011-04-05 |
havoc | added backface culling optimization to cl_decals_newsys... |
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2011-04-04 |
eihrul | fix some clipping plane bugs and FinishBGRA8 bug introd... |
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2011-04-04 |
eihrul | initial support for user clipping plane in dpsoftrast |
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2011-04-02 |
eihrul | fix flipped scissor coordinates in dpsoftrast render... |
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2011-04-01 |
havoc | enable gloss texture loading in GLES2 path |
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2011-04-01 |
havoc | make r_hdr behave like r_bloom when r_viewfbo is on |
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2011-04-01 |
havoc | changed default r_viewscale_fpsscaling_min from 0.25... |
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2011-04-01 |
havoc | changed default r_viewscale_fpsscaling_target from... |
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2011-04-01 |
havoc | reworked r_viewscale_fpsscaling to use the time of... |
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2011-04-01 |
havoc | added r_viewscale_fpsscaling and various cvars for... |
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2011-04-01 |
havoc | r_viewscale now works (with or without r_viewfbo),... |
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2011-03-31 |
havoc | fixed viewsize issues with r_viewfbo |
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2011-03-31 |
havoc | added r_viewfbo and r_viewscale cvars - the former... |
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2011-03-30 |
divverent | dpsoftrast: support r_shadow_glossexact |
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2011-03-29 |
havoc | r_shadow_deferred now checks for r_shadow_gloss 0 and... |
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2011-03-29 |
havoc | fix bouncegrid intensity so it reacts to r_hdr_scenebri... |
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2011-03-27 |
divverent | fix a crash in RSurf_DrawBatch_GL11_MakeFogColor |
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2011-03-24 |
vortex | Add R_LightPoint which is fast version of R_CompleteLig... |
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2011-03-22 |
vortex | GLSL shader: make dp_waterscroll work with dp_reflect... |
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2011-03-19 |
vortex | add "r_fog_clear" cvar which allows to disable framebuf... |
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2011-03-19 |
havoc | fix an array index out of bounds error on |
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2011-03-19 |
vortex | Add "Both Alphas" technique for VertexTextureBlend... |
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2011-03-19 |
divverent | define GLSL version explicitly to work around a problem... |
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2011-03-17 |
havoc | avoid a crash when creating model decals if RSurf_Activ... |
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2011-03-14 |
havoc | added r_shadow_bouncegrid_directionalshading cvar,... |
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2011-03-14 |
havoc | fix a crash on r_restart related to collision caching |
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2011-03-13 |
divverent | add cvars r_glsl_offsetmapping_steps and r_glsl_offsetm... |
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2011-03-13 |
divverent | properly detect glsl 1.3 support |
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2011-03-12 |
divverent | fix offset/reliefmapping by using the proper miplevel... |
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2011-03-06 |
divverent | add a hack to support fog on premultiplied alpha surfac... |
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2011-03-06 |
divverent | fix fog/colormodability evaluation |
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2011-03-06 |
divverent | fix fog for GL_SRC_ALPHA GL_ONE |
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2011-03-06 |
divverent | also turn off fog on blendfuncs that cannot handle it |
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2011-03-05 |
havoc | move glsl/default.glsl embedded file out to its own... |
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2011-03-04 |
havoc | fix zfighting on decals in D3D9 (where negative polygon... |
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2011-03-03 |
havoc | update HLSL shader to no longer swap R/B color componen... |
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2011-03-03 |
havoc | eliminated color4ub vertex formats, now everything... |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2011-03-01 |
havoc | removed r_shadow_particletrace code and shader because... |
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2011-02-28 |
havoc | changed offsetmapping to use forward step math, greatly... |
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2011-02-23 |
havoc | oops, forgot to include the shader code for the r_shado... |
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2011-02-23 |
havoc | added r_shadow_bouncegrid cvar, this feature does realt... |
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2011-02-21 |
havoc | implemented r_shadow_particletrace cvar which enables... |
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2011-02-11 |
havoc | added iris adaptation experiment |
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2011-02-09 |
havoc | removed unmaintained CgGL rendering path |
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2011-02-09 |
havoc | variables referring to cg in a way that is used by... |
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2011-02-09 |
havoc | fix an error in the HLSL shader (unintentional use... |
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2011-02-09 |
havoc | GL20 path now uses same shader as GLES2 (albeit with... |
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2011-02-09 |
havoc | fixed iOS rendering (set the vertex attribute bindings... |
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2011-02-08 |
havoc | added GLES2 GLSL shader, work in progress (no warnings... |
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2011-02-07 |
havoc | added RENDERPATH_GLES2 |
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2011-02-06 |
havoc | changed use of GL_ARB_fragment_shader and friends to... |
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2011-02-03 |
eihrul | threading and more SSE2 optimizations for dpsoftrast |
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2011-01-29 |
divverent | Squashed commit of the following: |
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2011-01-29 |
havoc | fix a C++ error |
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2011-01-25 |
divverent | fix the bug that affects showsurfaces 3 entirely now... |
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2011-01-25 |
havoc | changed the texture bind code for the RENDERPATH_SOFT... |
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2011-01-25 |
havoc | fix two errors related to the R_FrameData_Alloc use... |
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2011-01-24 |
havoc | change q1bsp lightmap to vertex color conversion to... |
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2011-01-24 |
havoc | added an experimental alternate code path in DPSOFTRAST... |
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2011-01-23 |
havoc | fix several conversion warnings |
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2011-01-23 |
havoc | fix another void conversion |
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2011-01-22 |
eihrul | only bind needed textures in softrast path (to avoid... |
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2011-01-22 |
havoc | added DPSOFTRAST software rasterizer, a work in progress |
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2011-01-22 |
havoc | fix a crash with tcmod turbulent where it was not reque... |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2011-01-18 |
divverent | fix wateralpha |
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2011-01-17 |
havoc | fix a typo in the cg shader setup |
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2011-01-13 |
divverent | fix a memory leak of glsl shader permutations |
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2011-01-02 |
vortex | Better perspective effect for SPR_OVERHEAD, added globa... |
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2010-12-29 |
divverent | fix a stupid extra declaration in the glsl shader |
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2010-12-25 |
divverent | add a trivial quarter-res S3TC decoder to DDS loading |
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2010-12-18 |
divverent | r_showsurfaces: fix "ghost normals" |
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2010-12-18 |
divverent | equalize entities: desaturate the lightgrid when equali... |
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2010-12-18 |
divverent | fix display of r_shownormals < 0 |
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2010-12-16 |
vortex | fix glgl water trick that doesnt work well (it was... |
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2010-12-14 |
divverent | found out why the water plane issue happend: namely... |
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2010-12-14 |
divverent | remove another useless check |
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2010-12-14 |
divverent | fix a case where r_hdr 1 can cause message spam (previo... |
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2010-12-14 |
divverent | do not crash if no matching water plane could be found... |
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2010-12-03 |
divverent | allow rtdlight off, rtworld on |
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2010-11-30 |
divverent | fix random white pixels with r_shadow_glossexact caused... |
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2010-11-24 |
divverent | move r_stereo adjustments into R_RenderView so that... |
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2010-11-21 |
havoc | use r_smoothnormals_areaweighting cvar on all calls... |
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2010-11-20 |
vortex | CL_VM_GetLight: allow 2'nd optional parm which sets... |
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2010-11-20 |
divverent | fix camera texture colors |
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2010-11-19 |
havoc | do not generate vertexposition/vertexmesh arrays in |
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2010-11-13 |
havoc | fix some HLSL errors |
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2010-11-13 |
havoc | skip zero triangle batches, for good measure |
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2010-11-13 |
havoc | fix wrong-texture rendering in stonekeep where a 0... |
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2010-11-13 |
havoc | use less R_Mesh_ResetTextureState calls for more perfor... |
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2010-10-30 |
vortex | fix SHADERSTATICPARMS_COUNT to right value |
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