2020-06-21 |
cloudwalk | Revert "Initialize console commands and cvars before... |
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2020-06-20 |
cloudwalk | Initialize console commands and cvars before anything... |
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2020-06-11 |
cloudwalk | Initial implementation of command flag system |
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2020-06-08 |
cloudwalk | Fix (workaround?) crashes with quake15 mod |
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2020-05-31 |
cloudwalk | Warn if texture is missing in Mod_Mesh_GetTexture |
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2020-05-30 |
cloudwalk | Start video _during_ initialization, rather than when... |
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2020-05-26 |
cloudwalk | Fix most compiler warnings. |
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2020-05-25 |
havoc | Reworked VM_CL_PolygonBegin/Vertex/End functions to... |
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2020-05-21 |
cloudwalk | Fix missing loading screen text. A redraw must always... |
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2020-01-22 |
havoc | Fix drawflag handling in Mod_Mesh_GetTexture by duplica... |
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2020-01-22 |
havoc | cvars are now instanced in &cvars_all as a tracking... |
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2020-01-21 |
havoc | Split the global cmd interpreter into 4 separate ones... |
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2020-01-17 |
havoc | Overhauled r_shadow_bouncegrid, it performs much faster... |
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2020-01-09 |
havoc | Corrected names in credits to be more accurate and... |
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2019-12-31 |
divverent | Fixed compile warnings - Corrected formatting of 'if... |
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2018-10-19 |
divverent | Do not build VBOs on a dedicated server. |
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2018-08-05 |
havoc | Upload the VBOs for Mod_Mesh models (such as the UI... |
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2018-07-01 |
havoc | Use the model renderer on the UI - this means q3shaders... |
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2018-05-06 |
havoc | Remove r_vertexgeneric_t, r_vertexmesh_t, vid.interleav... |
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2018-05-05 |
havoc | Fix a bug in MD3 model loading that caused warnings... |
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2018-05-04 |
havoc | Simplify Mod_ShadowMesh_* functions - removed support... |
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2018-05-02 |
havoc | Remove Mod_CreateCollisionMesh and reduce the exposed... |
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2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-05-01 |
havoc | Refactored and improved Mod_ValidateElements so it... |
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2018-05-01 |
havoc | Fix a missing newline in system vars mismatch warning. |
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2018-04-13 |
havoc | CSQC polygonbegin functionality now uses the CL_MeshEnt... |
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2018-04-11 |
havoc | Added Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo... |
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2018-04-10 |
havoc | Remove the model parameter from NativeContentsFromSuper... |
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2018-03-25 |
havoc | Add CL_MeshEntities_*, every frame in the client all... |
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2018-03-25 |
havoc | Various cleanup. |
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2018-03-24 |
havoc | Add skipmaterialflagsmask feature to TraceLine and... |
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2018-03-11 |
havoc | Don't set MATERIALFLAG_NOSHADOW on SKY materials. ... |
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2016-11-27 |
havoc | Add skipsupercontentsmask parameter to all the collisio... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2016-09-14 |
havoc | Overhauled quake3 shader loading such that it now produ... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2015-03-04 |
divverent | Fix clang-analyzer false positives. |
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2014-06-08 |
havoc | Fixed many issues with q2bsp support, it now works... |
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2014-06-01 |
havoc | Added Quake2 BSP support (IBSP38), this is a work in... |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-28 |
havoc | implemented use of GL_ARB_uniform_buffer_object for... |
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2013-02-28 |
havoc | implemented loading of the RMQe variant of BSP2 ("2PSB") |
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2013-01-16 |
havoc | implemented gpu-skinning (vertex shader skeletal animat... |
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2012-12-22 |
havoc | fix bug with transparency sorting introduced by vortex... |
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2012-06-10 |
divverent | fix a misleading error "Mod_ForName: NULL name" |
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2012-05-24 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2012-04-19 |
divverent | remove some more dead code |
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2012-04-01 |
divverent | fix a NULL pointer dereference in modeldecompile |
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2012-02-20 |
havoc | added Q1 BSP2 format support, compatible with hmap2 |
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2012-02-18 |
vortex | ODE: rewrite scale support to scale collision mesh... |
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2012-02-04 |
eihrul | convert pose6s data to pose7s data to resolve quaternio... |
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2012-01-24 |
divverent | mod_obj_orientation: affect modeldecompile too |
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2011-12-21 |
vortex | Cumulative patch: |
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2011-12-18 |
divverent | skip skip |
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2011-12-13 |
divverent | support alphaGen vertex |
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2011-11-25 |
divverent | introduce a lightmap scale for models, and use this... |
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2011-11-15 |
divverent | actually USE surfaceparms parsed from the shaders ... |
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2011-11-06 |
divverent | change framegroups parsing so the final EOL is optional |
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2011-11-05 |
divverent | eat unsupported tokens from framegroups file |
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2011-11-05 |
divverent | framegroups parsing: make 5th arg animation name, not... |
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2011-11-01 |
divverent | remove debug print |
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2011-11-01 |
divverent | more parsing fix |
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2011-11-01 |
divverent | fix a parsing issue for framegroups files |
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2011-10-27 |
divverent | framegroups: add support for group names specified... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-09-06 |
divverent | blendfunc addalpha |
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2011-09-06 |
divverent | mod_q3shader_force_addalpha (default 0) |
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2011-09-06 |
divverent | now that DDS loading is consistent with RGBA loading... |
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2011-09-06 |
divverent | fix interaction of blendfunc with rtlights |
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2011-09-06 |
divverent | Revert "disable divVerent's texflags hack for now becau... |
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2011-09-05 |
havoc | disable divVerent's texflags hack for now because it... |
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2011-09-02 |
divverent | also set TEXF_ALPHA on GL_ONE GL_ONE (don't ask) |
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2011-09-01 |
divverent | fix parameter number |
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2011-09-01 |
divverent | change to offsetmapping syntax: |
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2011-08-30 |
divverent | offsetbias: changed range to 0..1 to match what the... |
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2011-08-29 |
divverent | set TEXF_ALPHA on shader stages only if necessary |
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2011-08-29 |
vortex | Offsetmapping: new "Bias" parameter that sets a custom... |
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2011-08-24 |
eihrul | fix bugs introduced by r11262 |
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2011-08-24 |
divverent | big oops: fix C++ compilation (had used "operator"... |
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2011-08-20 |
divverent | dpshaderkill enhancements |
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2011-08-20 |
havoc | added dpshaderkillifcvar and dpshaderkillifcvarzero... |
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2011-07-31 |
vortex | r_glsl_deluxemapping 2 support for vertexlit surfaces... |
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2011-06-27 |
havoc | fix the solid water bug for real |
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2011-05-02 |
vortex | Transparent sorting: added maxdist and array size cvars... |
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2011-04-08 |
havoc | added mod_noshader_default_offsetmapping to allow separ... |
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2011-03-03 |
havoc | eliminated color4ub vertex formats, now everything... |
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2011-02-11 |
havoc | added iris adaptation experiment |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2010-12-16 |
vortex | ODE improvements: |
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2010-11-07 |
divverent | new shader parameter "dppolygonoffset <factor> <offset... |
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2010-10-13 |
vortex | Added dp_waterscroll <scale> <speed> shader keyword... |
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2010-07-16 |
divverent | cvar: r_mipnormalmaps |
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2010-07-15 |
divverent | fix ISWORLD and ISSPRITE texture flags (making r_picmip... |
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2010-07-14 |
havoc | changed modeldecompile's obj output to not negate an... |
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2010-07-09 |
divverent | cleanup mempool use when generating a shadow mesh ... |
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2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
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