2005-11-22 |
havoc | fixed backwards q3bsp model lighting and backwards... |
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2005-11-07 |
havoc | removed \n from all Host_Error, Sys_Error, PRVM_ERROR... |
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2005-11-07 |
havoc | removed .tga/.lmp extensions from all Pic names in... |
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2005-11-07 |
havoc | fix rendering issues with light crosshairs and the... |
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2005-11-05 |
havoc | eliminated fs_filesize global, now File_LoadFile and... |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-11-04 |
havoc | minor optimizations to GLSL path layer checking |
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2005-10-29 |
havoc | rewrote much of the voodoo/tnt rtlight path, now suppor... |
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2005-10-29 |
havoc | converted vertex fogging to use a fogtable array which... |
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2005-10-28 |
havoc | tweaked GLSL lighting shader to get a bit more performa... |
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2005-10-24 |
havoc | moved d_lightstylevalue into r_refdef.lightstyle |
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2005-10-23 |
havoc | rewrote r_speeds stats code, now uses renderstats globa... |
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2005-10-21 |
havoc | made darkplaces compile successfully with g++ to test... |
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2005-10-15 |
havoc | fix typo |
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2005-10-15 |
havoc | don't try to compile GL_NV_half_float shaders if the... |
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2005-09-23 |
havoc | make glsl work on ATI's newer drivers (which don't... |
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2005-09-11 |
havoc | rewrote colormapping handling to store colormap_pantsco... |
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2005-09-11 |
havoc | fix a stupid typo in the vertex shader |
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2005-09-08 |
havoc | removed GF3 water shader (entirely), it probably won... |
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2005-09-08 |
havoc | moved waterscrollmatrix handling into texture->currente... |
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2005-09-07 |
havoc | migrated surface list iteration into the RenderLighting... |
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2005-09-07 |
havoc | split model->DrawShadowVolume into CompileShadowVolume... |
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2005-09-07 |
havoc | removed r_shadow_realtime_world_compilelight cvar and... |
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2005-09-07 |
havoc | migrated a lot of error handling out of R_Shadow_Render... |
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2005-08-18 |
havoc | changed tolerances for renderable light intensities... |
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2005-08-17 |
black | Fixed a bug in the r_shadow light entity parser which... |
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2005-08-10 |
havoc | renamed r_shadow_geforcefxlowquality to r_shadow_usehal... |
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2005-07-05 |
havoc | fix a warning |
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2005-07-05 |
havoc | more size_t |
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2005-07-04 |
havoc | fix problems with missing cubemap textures in GLSL |
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2005-07-03 |
havoc | fix bug that made pants/shirt not render in rtlighting... |
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2005-06-28 |
havoc | default offsetmapping off (as it messes up model skins) |
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2005-06-28 |
havoc | removed r_editlights_rtlightssizescale and r_editlights... |
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2005-06-09 |
havoc | added r_shadow_glsl_geforcefxlowquality cvar (automatic... |
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2005-06-09 |
havoc | replaced uses of VectorNormalizeFast with VectorNormali... |
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2005-05-29 |
havoc | fixed EF_NODEPTHTEST support on q1bsp/q3bsp/models |
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2005-05-15 |
havoc | changed matrix_attenuation declarations to not be stati... |
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2005-05-14 |
havoc | gl_combine cvar is no longer saved |
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2005-05-13 |
havoc | replaced all references to vid.conwidth and vid.conheig... |
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2005-05-11 |
havoc | the merging of alias and bsp model rendering begins... |
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2005-05-09 |
havoc | fix a problem with stenciltwoside introduced by recent... |
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2005-05-08 |
havoc | rewrote the notes on the Creative patent after re-readi... |
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2005-05-08 |
havoc | revised a number of terminology notes at the beginning... |
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2005-05-08 |
havoc | added rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon... |
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2005-05-03 |
havoc | cleaned up portions of rtlighting system, allowing... |
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2005-05-03 |
havoc | fix a bug that made rtlighting crash (thanks to Vic... |
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2005-05-01 |
havoc | a bit of cleanup |
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2005-05-01 |
havoc | moved r_shadow_ white and normal cubemaps to r_texture_ |
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2005-04-30 |
havoc | relocated the CL_SendMove call to put it at the end... |
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2005-04-24 |
havoc | don't apply dlights to opaque models (this was happenin... |
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2005-04-20 |
havoc | reimplemented rtlight portal culling (used for compiled... |
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2005-04-20 |
havoc | changed rtlight compiled cluster list/pvs to leaf list... |
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2005-04-20 |
havoc | r_shadow_staticworldlights has mutated into r_shadow_re... |
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2005-04-17 |
havoc | fix rtlighting on textureless surfaces (uses r_texture_... |
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2005-04-15 |
havoc | changed R_Shadow_RenderLighting to do full base+pants... |
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2005-04-14 |
black | -Added the parameter 'persistent'(naming?) to Draw_Cach... |
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2005-04-11 |
havoc | renamed r_shadow_cursor cvars to actually have the... |
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2005-04-05 |
havoc | consolidated many mempools to make memlist more readabl... |
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2005-04-05 |
havoc | reduced client memory usage by 29MB by making cl_max_en... |
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2005-04-04 |
havoc | fix gl_combine 0 crashes (it was indexing the color... |
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2005-04-04 |
havoc | optimized surface rendering to surface->groupmesh-... |
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2005-03-28 |
havoc | added a firstvertex parameter to R_Mesh_DrawMesh |
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2005-03-27 |
havoc | fixed backwards bumps in r_shadow_glsl 1 mode |
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2005-03-17 |
havoc | merged q1bsp and q3bsp surface rendering |
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2005-03-14 |
black | -Beautified a function just for fun (better variable... |
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2005-03-09 |
havoc | slight code reduction to DrawShadowVolume functions |
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2005-03-08 |
havoc | fixed a mistake regarding clusterlist |
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2005-03-08 |
havoc | added r_worldleafvisible flags array for more exact... |
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2005-02-04 |
havoc | fixed r_editlights_edit cubemap (it was calling strlcpy... |
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2005-02-04 |
havoc | changed 3 clamp calls in the GLSL fragment shader to... |
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2005-02-03 |
molivier | Replaced snprintf and vnsprintf calls by dpsnprintf... |
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2005-01-29 |
havoc | reduced offsetmapping from 4 sample to 3 sample to... |
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2005-01-26 |
havoc | fix permutation failed warning to print the right thing |
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2005-01-26 |
havoc | print glsl/light as the shader that failed |
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2005-01-26 |
havoc | disable shader permutations that fell back to software... |
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2005-01-25 |
havoc | fixed the embedded fragment and vertex shaders (somehow... |
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2005-01-25 |
havoc | now supports Mac and Windows newlines everywhere |
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2005-01-25 |
havoc | fix stupid typo in GLSL shader |
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2005-01-24 |
havoc | made GLSL lighting work on ATI (NVIDIA was letting... |
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2005-01-24 |
havoc | changed offsetmapping bias to -0.04 so that it never... |
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2005-01-24 |
havoc | added hacky workaround for nvidia GLSL bug (state screw... |
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2005-01-24 |
havoc | changed the flat bump texture (for no bumpmap textures... |
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2005-01-24 |
havoc | switch back to program 0 when done setting up GLSL... |
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2005-01-23 |
havoc | added documentation on glsl cvars to r_shadow_help |
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2005-01-23 |
havoc | GLSL shader per pixel lighting implemented (with optimi... |
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2005-01-23 |
havoc | fixed blendfunc issues with single pass lighting (such... |
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2005-01-14 |
havoc | fixed a crash with lights that have no clusters (a... |
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2005-01-13 |
havoc | now skips entire rtlight rendering process if light... |
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2005-01-06 |
havoc | swapped order of incr/decr renders for static shadow... |
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2004-12-18 |
havoc | added Bloom effect (r_bloom* cvars) |
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2004-12-03 |
havoc | some renderer/client separation cleanup, migrated some... |
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2004-12-01 |
havoc | implemented PRYDON_CLIENTCURSOR extension (clientside... |
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2004-11-25 |
havoc | small beginnings of GLSL support, doesn't do anything yet |
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2004-11-24 |
havoc | fixed a critical bug with Vile and other midnight mods... |
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2004-11-17 |
havoc | forgot a very important else in rtlights saving |
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2004-11-14 |
havoc | upgraded rtlights format to have separate ambient,... |
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2004-10-25 |
havoc | now displays light number (and total number of lights... |
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2004-10-22 |
havoc | don't crash on dlights trying to cast shadows from... |
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2004-10-20 |
havoc | now loads a .ent file for lights if found |
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2004-10-15 |
havoc | revert an optimization to shadow volume generation... |
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