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de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
Samual Lenks [Tue, 31 Jul 2012 04:07:10 +0000 (00:07 -0400)]
New/better force calculations, now players shouldn't ever be pulled
towards you
Samual Lenks [Tue, 31 Jul 2012 00:58:01 +0000 (20:58 -0400)]
Add damageinfo
Samual Lenks [Tue, 31 Jul 2012 00:40:53 +0000 (20:40 -0400)]
Now change back the multiplier
Samual Lenks [Tue, 31 Jul 2012 00:38:35 +0000 (20:38 -0400)]
Fix proper distance checking for splash/jump radiuses
Samual Lenks [Tue, 31 Jul 2012 00:31:46 +0000 (20:31 -0400)]
just have full multiplier for jump shots until I figure this out
Samual Lenks [Tue, 31 Jul 2012 00:19:08 +0000 (20:19 -0400)]
Fix minor bug
Samual Lenks [Tue, 31 Jul 2012 00:17:03 +0000 (20:17 -0400)]
Now update all the balance configs with the new cvars
Samual Lenks [Tue, 31 Jul 2012 00:02:19 +0000 (20:02 -0400)]
Begin refactoring all cvars for laser
Samual Lenks [Mon, 30 Jul 2012 23:11:06 +0000 (19:11 -0400)]
Implementing whole new damage management system for shockwave attack
Samual Lenks [Mon, 30 Jul 2012 00:20:35 +0000 (20:20 -0400)]
More work on laser
Samual Lenks [Sun, 29 Jul 2012 22:40:06 +0000 (18:40 -0400)]
Code cleanup, plus begin rewritting the jump/splash tracing method
Samual [Sun, 29 Jul 2012 04:36:31 +0000 (00:36 -0400)]
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
Samual [Sat, 28 Jul 2012 17:11:43 +0000 (13:11 -0400)]
Clean up code
Samual Lenks [Sat, 28 Jul 2012 04:33:05 +0000 (00:33 -0400)]
Make XPM balance match normal balance
Samual Lenks [Sat, 28 Jul 2012 03:59:53 +0000 (23:59 -0400)]
New default settings for Blaster attack (should be a bit better balanced)
Samual Lenks [Sat, 28 Jul 2012 00:10:39 +0000 (20:10 -0400)]
Implement new primary effect for Blaster-- MESSY MESSY MESSY!
Jakob MG [Fri, 27 Jul 2012 03:05:00 +0000 (05:05 +0200)]
its allliiiivvvveeeeee. vehicle_bumblebee now mostly works.
Jakob MG [Thu, 26 Jul 2012 23:25:55 +0000 (01:25 +0200)]
Make ons a proper mutator, give it a optional, alternative spawnsystem.
Jakob MG [Thu, 26 Jul 2012 22:18:34 +0000 (00:18 +0200)]
Centerprint & sound warning when ONS generator is not shielded
Jakob MG [Thu, 26 Jul 2012 21:58:08 +0000 (23:58 +0200)]
Do not use both .think and InitializeEntity got ONS generator
Jakob MG [Thu, 26 Jul 2012 21:55:32 +0000 (23:55 +0200)]
Drop ONS generator/controlpoints to floor. Use setattachment for ONS shileds
Samual Lenks [Thu, 26 Jul 2012 16:27:37 +0000 (12:27 -0400)]
Working more on the effect
Samual [Thu, 26 Jul 2012 06:58:07 +0000 (02:58 -0400)]
Make it ACTUALLY use the proper spread
Samual [Thu, 26 Jul 2012 06:15:02 +0000 (02:15 -0400)]
Begin working on a new effect for laser using polygons
Samual Lenks [Thu, 26 Jul 2012 04:44:47 +0000 (00:44 -0400)]
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
Rudolf Polzer [Wed, 25 Jul 2012 10:41:22 +0000 (12:41 +0200)]
fix "cm" variable
Rudolf Polzer [Wed, 25 Jul 2012 08:21:04 +0000 (10:21 +0200)]
fix warnings
Rudolf Polzer [Wed, 25 Jul 2012 08:18:11 +0000 (10:18 +0200)]
for new players, set a random color at menuqc startup
Rudolf Polzer [Wed, 25 Jul 2012 08:11:54 +0000 (10:11 +0200)]
player color selector adjustments as suggested by Morphed (http://rm.sudo.rm-f.org/img/uploaded/
19393fb26967e8171a77adc6e65f4b76.jpg)
Rudolf Polzer [Wed, 25 Jul 2012 07:58:28 +0000 (09:58 +0200)]
fix description of forcecolor
Rudolf Polzer [Wed, 25 Jul 2012 07:55:53 +0000 (09:55 +0200)]
typo fix
Rudolf Polzer [Wed, 25 Jul 2012 07:51:04 +0000 (09:51 +0200)]
Merge remote-tracking branch 'origin/master' into divVerent/force_colors_teamplay
Samual Lenks [Tue, 24 Jul 2012 21:21:49 +0000 (17:21 -0400)]
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
Samual Lenks [Tue, 24 Jul 2012 20:06:14 +0000 (16:06 -0400)]
Use MOVE_NOMONSTERS for tracing visibility instead of MOVE_WORLDONLY
Samual Lenks [Tue, 24 Jul 2012 18:54:02 +0000 (14:54 -0400)]
Rename laser to blaster part 1
Samual Lenks [Tue, 24 Jul 2012 18:26:12 +0000 (14:26 -0400)]
Remove stupid comment
Jakob MG [Tue, 24 Jul 2012 16:03:15 +0000 (18:03 +0200)]
New lock mode for raptor, rebalance
Jakob MG [Tue, 24 Jul 2012 14:56:18 +0000 (16:56 +0200)]
g_vehicle_name 1/0 do dis/en-anble specific vehicles. More work towards multislot vehicles. More work on ONS support
Rudolf Polzer [Tue, 24 Jul 2012 08:42:02 +0000 (10:42 +0200)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 24 Jul 2012 08:41:23 +0000 (10:41 +0200)]
fix game completion ratio when there is no fraglimit
Samual [Tue, 24 Jul 2012 07:35:05 +0000 (03:35 -0400)]
Begin attempting to support warpzones
Samual [Tue, 24 Jul 2012 07:21:51 +0000 (03:21 -0400)]
More stuff and things
Samual [Tue, 24 Jul 2012 06:19:22 +0000 (02:19 -0400)]
More consistency
Samual [Tue, 24 Jul 2012 06:12:55 +0000 (02:12 -0400)]
Consistency, consistency, consistency!
Samual [Tue, 24 Jul 2012 05:57:06 +0000 (01:57 -0400)]
Major cleanup/rewritting of laser code
Samual Lenks [Tue, 24 Jul 2012 04:19:19 +0000 (00:19 -0400)]
Cleanup more, plus make the direct hit damage calculation match edge hits
Samual Lenks [Tue, 24 Jul 2012 00:33:49 +0000 (20:33 -0400)]
Even newer debug prints
Samual Lenks [Tue, 24 Jul 2012 00:33:15 +0000 (20:33 -0400)]
New debug prints
Samual Lenks [Mon, 23 Jul 2012 22:23:57 +0000 (18:23 -0400)]
Make the minstanex use the new blaster as well
Samual Lenks [Mon, 23 Jul 2012 22:20:33 +0000 (18:20 -0400)]
Fix the distance calculation to be more consistent, new spread settings,
and don't allow shots going backwards to hit anything :P
Samual Lenks [Mon, 23 Jul 2012 19:43:26 +0000 (15:43 -0400)]
Fix melee
Samual Lenks [Mon, 23 Jul 2012 18:03:40 +0000 (14:03 -0400)]
Finish up the aiming code
Samual Lenks [Mon, 23 Jul 2012 17:38:26 +0000 (13:38 -0400)]
Working on aiming for bots
Samual Lenks [Mon, 23 Jul 2012 17:34:36 +0000 (13:34 -0400)]
Enable the debug effect for melee until I can move the animation over
Samual Lenks [Mon, 23 Jul 2012 16:53:48 +0000 (12:53 -0400)]
I forgot some gauntlet/melee stuff-- fixed.
Samual Lenks [Mon, 23 Jul 2012 16:52:39 +0000 (12:52 -0400)]
Better default balance settings for blaster
Samual Lenks [Mon, 23 Jul 2012 16:49:37 +0000 (12:49 -0400)]
FINALLY fix the effect -- plus, add the proper cvars back into the configs
Samual [Mon, 23 Jul 2012 16:04:47 +0000 (12:04 -0400)]
Remove old debug
Samual [Mon, 23 Jul 2012 15:58:22 +0000 (11:58 -0400)]
Begin updating the cvars
Samual Lenks [Mon, 23 Jul 2012 05:32:43 +0000 (01:32 -0400)]
Stuff and things
Samual Lenks [Mon, 23 Jul 2012 05:08:23 +0000 (01:08 -0400)]
Crude implementation of melee ripped from shotgun
Samual Lenks [Mon, 23 Jul 2012 04:38:50 +0000 (00:38 -0400)]
Shotgun is no longer a spawn weapon :D
Samual Lenks [Mon, 23 Jul 2012 03:36:04 +0000 (23:36 -0400)]
Fix compile error
Samual Lenks [Mon, 23 Jul 2012 03:33:31 +0000 (23:33 -0400)]
Shotgun is no longer a "normal" weapon
Samual Lenks [Mon, 23 Jul 2012 03:25:53 +0000 (23:25 -0400)]
Whoops, forgot some gauntlet stuff
Samual Lenks [Mon, 23 Jul 2012 03:24:23 +0000 (23:24 -0400)]
Remove gauntlet files
Samual Lenks [Mon, 23 Jul 2012 03:23:12 +0000 (23:23 -0400)]
Remove guantlet entirely from code
Samual Lenks [Mon, 23 Jul 2012 03:13:18 +0000 (23:13 -0400)]
Even more cleanup
Samual [Mon, 23 Jul 2012 01:34:13 +0000 (21:34 -0400)]
More cleanup, plus make the direct hit multiplier equation match the skew
hit
Samual Lenks [Mon, 23 Jul 2012 00:44:34 +0000 (20:44 -0400)]
Trying to fix the damn effect... I hate makevectors()
Samual Lenks [Sun, 22 Jul 2012 16:08:09 +0000 (12:08 -0400)]
Clean up the code a little
Samual Lenks [Sun, 22 Jul 2012 06:21:34 +0000 (02:21 -0400)]
New effect spread calculation for CSQC particle effect (needs cleanup)
Samual Lenks [Sun, 22 Jul 2012 05:46:12 +0000 (01:46 -0400)]
Finishing up the spread work by adding new multiplier system for accuracy
and distance factoring.
Samual [Sun, 22 Jul 2012 04:28:57 +0000 (00:28 -0400)]
Refining the spread even more
Samual Lenks [Sun, 22 Jul 2012 01:57:25 +0000 (21:57 -0400)]
More work on spread handling
Samual Lenks [Sat, 21 Jul 2012 22:32:39 +0000 (18:32 -0400)]
Begin implementing new spread method for shockwave- based on distance
Samual Lenks [Sat, 21 Jul 2012 21:23:28 +0000 (17:23 -0400)]
New "IsVisible" tracing method for detecting whether or not the shockwave
hit someone
Samual Lenks [Sat, 21 Jul 2012 19:16:23 +0000 (15:16 -0400)]
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
Rudolf Polzer [Sat, 21 Jul 2012 19:11:50 +0000 (21:11 +0200)]
Merge remote-tracking branch 'origin/master' into divVerent/force_colors_teamplay
Samual Lenks [Sat, 21 Jul 2012 18:16:59 +0000 (14:16 -0400)]
New function for retrieving the location of each corner on a bbox
Samual Lenks [Sat, 21 Jul 2012 05:44:03 +0000 (01:44 -0400)]
Don't heal dead players
Samual Lenks [Sat, 21 Jul 2012 04:52:08 +0000 (00:52 -0400)]
Add toggle option for old and new laser behavior
Samual Lenks [Sat, 21 Jul 2012 03:13:22 +0000 (23:13 -0400)]
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
Conflicts:
effectinfo.txt
qcsrc/server/vehicles/raptor.qc
qcsrc/server/vehicles/spiderbot.qc
Rudolf Polzer [Fri, 13 Jul 2012 15:34:08 +0000 (17:34 +0200)]
compile fix
Rudolf Polzer [Fri, 13 Jul 2012 15:31:06 +0000 (17:31 +0200)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 13 Jul 2012 15:30:32 +0000 (17:30 +0200)]
also add DistributeEvenly_GetRandomized for randomized rounding
Jakob MG [Tue, 10 Jul 2012 10:17:37 +0000 (12:17 +0200)]
stfu fteqcc
Jakob MG [Tue, 10 Jul 2012 09:41:04 +0000 (11:41 +0200)]
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Tue, 10 Jul 2012 09:39:22 +0000 (11:39 +0200)]
remove nexuiz logo from raptor texture, remove raptor _pants.
Jakob MG [Tue, 10 Jul 2012 08:19:48 +0000 (10:19 +0200)]
Some preparations to enable bot's to use vehicles
Rudolf Polzer [Fri, 6 Jul 2012 10:52:34 +0000 (12:52 +0200)]
wrong, 0.34 is best. If scores are TOTALLY imbalanced, this will try to make the losing team twice as big.
Rudolf Polzer [Fri, 6 Jul 2012 10:50:36 +0000 (12:50 +0200)]
scorefactor 0.5 is too much; default to 0.25; also, never cause teams to become empty by auto team switching
Rudolf Polzer [Fri, 6 Jul 2012 10:26:45 +0000 (12:26 +0200)]
my code broke forced team balance, and that code was very bad and annoying anyway, so let's kill it
Rudolf Polzer [Fri, 6 Jul 2012 10:23:01 +0000 (12:23 +0200)]
some nasty code to hinder winner team joining ;)
Rudolf Polzer [Fri, 6 Jul 2012 09:55:44 +0000 (11:55 +0200)]
simplify :)
Rudolf Polzer [Fri, 6 Jul 2012 09:50:38 +0000 (11:50 +0200)]
simplify g_balance_teams_prevent_imbalance (now it only allows changing to the "auto" team)
Rudolf Polzer [Fri, 6 Jul 2012 09:43:14 +0000 (11:43 +0200)]
track how far completed the game is (var: game_completion_ratio)
Jakob MG [Thu, 5 Jul 2012 18:26:37 +0000 (20:26 +0200)]
Fix simple items shader
Jakob MG [Tue, 26 Jun 2012 21:49:44 +0000 (23:49 +0200)]
Make spectating vehicle work, a little (chase is now ok, still no good for first person)
Jakob MG [Sun, 24 Jun 2012 13:04:34 +0000 (15:04 +0200)]
spider balance, make artillery rockets have some spread