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de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Thu, 15 Oct 2015 06:06:53 +0000 (17:06 +1100)]
Net_LinkEntity: check against empty strings too
Mario [Thu, 15 Oct 2015 02:56:47 +0000 (12:56 +1000)]
Hack: mute all target_music entities when the match ends (fixes overlapping with sv_intermission_cdtrack)
Mario [Wed, 14 Oct 2015 22:58:32 +0000 (08:58 +1000)]
Little bit more cleanup
Mario [Wed, 14 Oct 2015 22:55:14 +0000 (08:55 +1000)]
Clean up shotorg code a bit
Mario [Wed, 14 Oct 2015 22:44:47 +0000 (08:44 +1000)]
Disable the server's ability to adjust the client's view model alignment
TimePath [Wed, 14 Oct 2015 22:33:38 +0000 (09:33 +1100)]
Mapinfo: decentralise mapinfo parsing
Mario [Wed, 14 Oct 2015 22:23:21 +0000 (08:23 +1000)]
Clean up the bounds a little bit
Mario [Wed, 14 Oct 2015 22:20:49 +0000 (08:20 +1000)]
Make a common function for getting the player's gun alignment
TimePath [Wed, 14 Oct 2015 21:18:32 +0000 (08:18 +1100)]
ForbidDropCurrentWeapon: better location
TimePath [Wed, 14 Oct 2015 21:11:05 +0000 (08:11 +1100)]
mapinfo: remove some IS_GAMETYPE macros
terencehill [Wed, 14 Oct 2015 20:41:55 +0000 (22:41 +0200)]
Add another alpha check
terencehill [Wed, 14 Oct 2015 19:52:21 +0000 (21:52 +0200)]
Add an alpha check to avoid a drawpic call every frame
terencehill [Wed, 14 Oct 2015 19:38:55 +0000 (21:38 +0200)]
Merge branch 'master' into terencehill/hud_cleanups
Mario [Wed, 14 Oct 2015 16:27:25 +0000 (02:27 +1000)]
Move some race related stuff out of the main physics function
Mario [Wed, 14 Oct 2015 15:46:53 +0000 (01:46 +1000)]
Remove debug print
Mario [Wed, 14 Oct 2015 15:42:05 +0000 (01:42 +1000)]
Little off topic (fix spawnpoints attached to moving objects)
Mario [Wed, 14 Oct 2015 15:32:22 +0000 (01:32 +1000)]
Move an existing mutator hook to support the killing of another gamemode specific check
Mario [Wed, 14 Oct 2015 15:29:29 +0000 (01:29 +1000)]
Another 2 gamemode specific checks killed
Mario [Wed, 14 Oct 2015 15:23:12 +0000 (01:23 +1000)]
Butcher another hidden gamemode specific block
Mario [Wed, 14 Oct 2015 15:17:33 +0000 (01:17 +1000)]
Abuse a sneaky mutator hook to kill yet another gamemode specific check
Mario [Wed, 14 Oct 2015 15:14:02 +0000 (01:14 +1000)]
Destroy another gamemode specific check
Mario [Wed, 14 Oct 2015 15:09:01 +0000 (01:09 +1000)]
Minor comment fix
Mario [Wed, 14 Oct 2015 15:07:14 +0000 (01:07 +1000)]
Fix another gamemode specific check
Mario [Wed, 14 Oct 2015 15:02:42 +0000 (01:02 +1000)]
Minor comment fix
Mario [Wed, 14 Oct 2015 15:01:25 +0000 (01:01 +1000)]
Move some more cvars and kill a keyhunt specific call
Mario [Wed, 14 Oct 2015 14:58:02 +0000 (00:58 +1000)]
Clean up even more
Mario [Wed, 14 Oct 2015 14:56:31 +0000 (00:56 +1000)]
Clean up a bunch of gamemode specific code
Mario [Wed, 14 Oct 2015 14:48:04 +0000 (00:48 +1000)]
Another gamemode specific file and check
Mario [Wed, 14 Oct 2015 14:44:16 +0000 (00:44 +1000)]
Shoot down another gamemode specific check
Mario [Wed, 14 Oct 2015 14:40:16 +0000 (00:40 +1000)]
Return true on MakePlayerObserver to not reset team, fixes another gamemode specific check
Mario [Wed, 14 Oct 2015 14:36:59 +0000 (00:36 +1000)]
Merge 3 hooks into 1 and kill another gamemode specific check
Mario [Wed, 14 Oct 2015 14:31:30 +0000 (00:31 +1000)]
Mario scored against another gamemode specific check
Mario [Wed, 14 Oct 2015 14:26:18 +0000 (00:26 +1000)]
Kill another gamemode specific check
Mario [Wed, 14 Oct 2015 14:10:14 +0000 (00:10 +1000)]
More gamemode specific checks gone boom
Mario [Wed, 14 Oct 2015 13:56:26 +0000 (23:56 +1000)]
Kill another bunch of gamemode specific checks
Mario [Wed, 14 Oct 2015 13:48:38 +0000 (23:48 +1000)]
Kill another gamemode specific check
Mario [Wed, 14 Oct 2015 13:34:38 +0000 (23:34 +1000)]
Fix another gamemode specific check
Mario [Wed, 14 Oct 2015 13:20:44 +0000 (23:20 +1000)]
Clean up GetTeamCount
Mario [Wed, 14 Oct 2015 12:59:36 +0000 (22:59 +1000)]
Fix gametype loading
Mario [Wed, 14 Oct 2015 12:47:22 +0000 (22:47 +1000)]
Move the superspec followfc command into the CTF mutator file
Mario [Wed, 14 Oct 2015 12:36:56 +0000 (22:36 +1000)]
Move all gamemode cvars into their files, also renamed a couple of freezetag frozen cvars
TimePath [Wed, 14 Oct 2015 11:43:10 +0000 (22:43 +1100)]
Static init: static_init_late()
TimePath [Wed, 14 Oct 2015 11:33:32 +0000 (22:33 +1100)]
Mutators: increase limit
TimePath [Wed, 14 Oct 2015 11:18:36 +0000 (22:18 +1100)]
Mutators: remove MUTATOR_(DECLARATION|DEFINITION)
Mario [Wed, 14 Oct 2015 11:18:59 +0000 (21:18 +1000)]
Merge branch 'TimePath/gamemode_composition' of https://gitlab.com/xonotic/xonotic-data.pk3dir into TimePath/gamemode_composition
TimePath [Wed, 14 Oct 2015 11:17:45 +0000 (22:17 +1100)]
Mutators: remove MUTATOR_HOOKFUNCTION_1
Mario [Wed, 14 Oct 2015 11:17:44 +0000 (21:17 +1000)]
Fix another function full of gamemode specific blocks
TimePath [Wed, 14 Oct 2015 11:07:19 +0000 (22:07 +1100)]
Mutators: port to new syntax
Mario [Wed, 14 Oct 2015 11:02:39 +0000 (21:02 +1000)]
One small hook for a plumber, one giant mutator file for Xonokind
Mario [Wed, 14 Oct 2015 02:05:07 +0000 (12:05 +1000)]
Add an argument to SetMovedir
TimePath [Wed, 14 Oct 2015 01:08:09 +0000 (12:08 +1100)]
CTF: flag size in flag class
TimePath [Wed, 14 Oct 2015 00:20:11 +0000 (11:20 +1100)]
CTF: flag item definition
Mario [Wed, 14 Oct 2015 00:01:16 +0000 (10:01 +1000)]
Clean up door key handling
Rudolf Polzer [Tue, 13 Oct 2015 23:48:25 +0000 (23:48 +0000)]
Merge branch 'terencehill/tooltips_cleanup' into 'master'
Tooltips cleanup
Remove a few superfluous tooltips
Fix a few tooltips
Reduce spam of "x minutes" and "x fps" strings of a few sliders
See merge request !230
TimePath [Tue, 13 Oct 2015 23:36:45 +0000 (10:36 +1100)]
Items: actually make no sound if the waypoint isn't visible for the player
Closes #1572
terencehill [Tue, 13 Oct 2015 22:41:50 +0000 (00:41 +0200)]
Merge branch 'master' into terencehill/tooltips_cleanup
Mario [Tue, 13 Oct 2015 22:23:49 +0000 (08:23 +1000)]
Fix barrel death message and assault objectives
Rudolf Polzer [Tue, 13 Oct 2015 19:19:48 +0000 (21:19 +0200)]
Transifex sync.
Rudolf Polzer [Tue, 13 Oct 2015 19:14:37 +0000 (21:14 +0200)]
Fix a format string bug.
Rudolf Polzer [Tue, 13 Oct 2015 19:14:11 +0000 (21:14 +0200)]
Download changes from transifex.
Rudolf Polzer [Tue, 13 Oct 2015 19:10:01 +0000 (21:10 +0200)]
Dummy transifex sync.
Rudolf Polzer [Tue, 13 Oct 2015 19:02:25 +0000 (21:02 +0200)]
Revert "Port the existing tooltips and keybinds translations to the main translation files"
This reverts commit
cd21b34eb6ea3331dbfc959e226d2884491d0c2d.
TimePath [Tue, 13 Oct 2015 10:24:06 +0000 (21:24 +1100)]
Weapon arena: fix weapons listed
TimePath [Tue, 13 Oct 2015 10:16:15 +0000 (21:16 +1100)]
Items: fix blank weapon names
TimePath [Tue, 13 Oct 2015 10:01:09 +0000 (21:01 +1100)]
Items: shift picking up weapons into WeaponPickup
TimePath [Tue, 13 Oct 2015 07:52:46 +0000 (07:52 +0000)]
Merge branch 'TimePath/deathtypes' into 'master'
Deathtypes: port to registry
Yet another merge request
See merge request !234
TimePath [Tue, 13 Oct 2015 07:52:58 +0000 (18:52 +1100)]
Nades: don't forget to think
Closes #1571
TimePath [Mon, 12 Oct 2015 23:10:25 +0000 (10:10 +1100)]
Items: remove flags parameter from `_StartItem`
Mario [Mon, 12 Oct 2015 20:30:58 +0000 (06:30 +1000)]
Minor whitespace cleanup
Mario [Mon, 12 Oct 2015 20:30:34 +0000 (06:30 +1000)]
Trigger targeted entities when key is picked up, mimics original Quake 1 behaviour
Mario [Mon, 12 Oct 2015 20:29:11 +0000 (06:29 +1000)]
Fix arguments for the door locked notifications
Mario [Mon, 12 Oct 2015 20:28:25 +0000 (06:28 +1000)]
Add an extra spawnflag to func_train to replicate original (Quake 1) behaviour (only starting moves when triggered)
Mario [Mon, 12 Oct 2015 11:50:43 +0000 (21:50 +1000)]
Fix multi model support with sv_defaultplayermodel cvars
TimePath [Mon, 12 Oct 2015 08:36:45 +0000 (19:36 +1100)]
Items: source name and pickups from item and weapon definitions
TimePath [Mon, 12 Oct 2015 04:39:25 +0000 (15:39 +1100)]
Items: use Model references instead of strings
TimePath [Sun, 11 Oct 2015 23:37:46 +0000 (10:37 +1100)]
Remove uses of self
TimePath [Sun, 11 Oct 2015 22:38:36 +0000 (09:38 +1100)]
Merge branch 'master' into TimePath/deathtypes
# Conflicts:
# qcsrc/client/damage.qc
# qcsrc/client/hud.qc
# qcsrc/client/main.qc
# qcsrc/client/progs.inc
# qcsrc/common/vehicles/vehicle/raptor_weapons.qc
# qcsrc/common/weapons/all.qc
# qcsrc/server/cheats.qc
# qcsrc/server/g_world.qc
# qcsrc/server/teamplay.qc
TimePath [Sun, 11 Oct 2015 08:40:25 +0000 (19:40 +1100)]
Merge branch 'TimePath/cleanup'
TimePath [Sun, 11 Oct 2015 07:10:16 +0000 (18:10 +1100)]
common: move instagib and nexball as they add custom items and weapons
TimePath [Sun, 11 Oct 2015 01:08:03 +0000 (12:08 +1100)]
lib: move csqcmodellib and warpzonelib
terencehill [Sat, 10 Oct 2015 11:32:08 +0000 (13:32 +0200)]
Merge branch 'master' into terencehill/menu_gametype_tooltips_2
Conflicts:
qcsrc/menu/xonotic/dialog_settings_game.qc
TimePath [Sat, 10 Oct 2015 08:35:02 +0000 (19:35 +1100)]
#includes: cleanup server
TimePath [Sat, 10 Oct 2015 03:28:18 +0000 (14:28 +1100)]
String: use strhasword
TimePath [Sat, 10 Oct 2015 03:24:19 +0000 (14:24 +1100)]
#includes: cleanup menu
TimePath [Sat, 10 Oct 2015 02:06:58 +0000 (13:06 +1100)]
#includes: cleanup client
terencehill [Fri, 9 Oct 2015 22:09:28 +0000 (00:09 +0200)]
Properly hide minigame panels from the hud editor
terencehill [Fri, 9 Oct 2015 22:07:29 +0000 (00:07 +0200)]
Add missing panel numbers to _hud_panelorder
terencehill [Fri, 9 Oct 2015 16:23:26 +0000 (18:23 +0200)]
Fix sliders not setting cvars when dragged
terencehill [Fri, 9 Oct 2015 16:02:09 +0000 (18:02 +0200)]
Cleaner way for not allowing panels to be shown during the map vote
terencehill [Fri, 9 Oct 2015 15:58:41 +0000 (17:58 +0200)]
HUD_Reset is a HUD thing
terencehill [Fri, 9 Oct 2015 13:40:18 +0000 (15:40 +0200)]
Draw vehicle crosshair from within the main crosshair code so it now respects crosshair_enabled cvar and other checks
terencehill [Fri, 9 Oct 2015 13:37:49 +0000 (15:37 +0200)]
Better integration of the vehicle HUD in the main HUD: it now fades in/out like other HUD panels and no longer cover maximized panels
terencehill [Fri, 9 Oct 2015 12:39:32 +0000 (14:39 +0200)]
Fix check for enabled scoreboard in vehicles HUD
Mario [Fri, 9 Oct 2015 12:14:17 +0000 (22:14 +1000)]
Add a server side option to disable bunnyhopping
terencehill [Fri, 9 Oct 2015 11:55:53 +0000 (13:55 +0200)]
Rename 2 global variables
TimePath [Fri, 9 Oct 2015 11:33:48 +0000 (22:33 +1100)]
Commands: move dump commands to their respective systems
TimePath [Fri, 9 Oct 2015 11:03:03 +0000 (22:03 +1100)]
Commands: use registry
TimePath [Fri, 9 Oct 2015 09:32:33 +0000 (20:32 +1100)]
#includes: cleanup
Mario [Fri, 9 Oct 2015 09:22:16 +0000 (09:22 +0000)]
Merge branch 'Mario/multiplayer_snake' into 'master'
Merge branch Mario/multiplayer_snake (M merge request)
Adds support for multiple players in the Snake minigame.
See merge request !238
Mario [Fri, 9 Oct 2015 08:58:38 +0000 (18:58 +1000)]
Fix a minor issue with snake tail