From 38cc9284936e878bf2e586c7e6810eb0134ef0cd Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 2 Oct 2010 14:46:15 +0300 Subject: [PATCH] Better color for target_changelevel --- .../voretournament.game/data/entities.def | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/extra/netradiant-1.5.0-win32/voretournament.game/data/entities.def b/extra/netradiant-1.5.0-win32/voretournament.game/data/entities.def index 16fc133e..711c9623 100644 --- a/extra/netradiant-1.5.0-win32/voretournament.game/data/entities.def +++ b/extra/netradiant-1.5.0-win32/voretournament.game/data/entities.def @@ -1373,7 +1373,7 @@ fade_rate: fade-out time START_OFF: the trigger is off initially */ -/*QUAKED target_changelevel (0 .5 .5) (-8 -8 -8) (8 8 8) +/*QUAKED target_changelevel (.5 .5 0) (-8 -8 -8) (8 8 8) Loads another map when triggered. Useful in RPG and single player maps. When no chmap key is set, the entity just ends the match when triggered. The player / team with the highest score at that moment wins. -------- KEYS -------- -- 2.39.2