From 97ae056914258be8047bdd6dff6c57b5daf07055 Mon Sep 17 00:00:00 2001 From: unknown Date: Tue, 23 Nov 2010 21:54:34 -0500 Subject: [PATCH] Make the keepaway ball follow jump pads (Maybe i'll later re-do this by actually doing what was on the todo suggestion) --- qcsrc/server/t_jumppads.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/server/t_jumppads.qc b/qcsrc/server/t_jumppads.qc index df5788f4c..e5340ab93 100644 --- a/qcsrc/server/t_jumppads.qc +++ b/qcsrc/server/t_jumppads.qc @@ -137,6 +137,7 @@ void trigger_push_touch() if (other.classname != "gib") if (other.classname != "casing") if (other.classname != "droppedweapon") + if (other.classname != "keepawayball") if (!other.projectiledeathtype || other.classname == "bullet") return; -- 2.39.2