From 00ea2f40c586ef97c8a3af7b9370c5331d4cefeb Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 24 Apr 2013 00:30:50 +1000 Subject: [PATCH] Add all monsters to netradiant entity list --- scripts/entities.ent | 248 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 248 insertions(+) diff --git a/scripts/entities.ent b/scripts/entities.ent index 552e0db3..806bc427 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1909,6 +1909,254 @@ Disables a trigger_relay temporarily (until triggered again) name that identifies this entity so it can be triggered + +Fiend. Jumps at the player +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Rottweiler. Man's best enemy +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Rotfish. First water monster +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Hell-Knight. A cursed warrior from the depths of hell +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Knight. A cursed medieval warrior +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Ogre. Chops down creatures like trees +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Mage. Master of dark magic +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Shambler. Summons lightning bolts with its large meat cleaving claws +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Marine. Undead soldier +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Spider. Freezing ice or burning fire web, both lead to an 8-legged grave +-------- KEYS -------- +monster health amount +waypoint name +spider attack type. 1=ice, 2=fire +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Tarbaby. A slimy explosives experiment gone horribly wrong +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Scrag. First flying monster +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + + +Braaaiins! +-------- KEYS -------- +monster health amount +waypoint name +maximum targeting range. If current target is further away, it will be lost +delay in seconds before re-spawning +move target while not attacking. 2=wander around, 3=spawn location, 4=no moving +disable/enable all relays with this targetname when killed +follow this target +name that identifies this entity so it can be triggered +5=red, 14=blue +-------- SPAWNFLAGS -------- +Spawn as mini-boss (slightly more powerful) +Spawn when triggered +Don't re-spawn +Re-spawn where monster died, rather than at original spawn location + + Red goal. Defended by the red team. -------- KEYS -------- -- 2.39.2