From 0f02d3eb79f101556b60b5e98fa5e75877fbdb82 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Wed, 27 Oct 2010 15:22:31 +0200 Subject: [PATCH] get rid of a LOT of warnings --- qcsrc/client/hud.qc | 9 ++++---- qcsrc/client/hud.qh | 2 -- qcsrc/client/miscfunctions.qc | 40 +++++++++++++++++++---------------- 3 files changed, 26 insertions(+), 25 deletions(-) diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 735c5d692..05a5496c8 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -1494,7 +1494,8 @@ float GetAmmoTypeForWep(float i) void HUD_Weapons(void) { - float f; + float f, screen_ar; + vector center; if(!autocvar_hud_panel_weapons && !autocvar__hud_configure) return; @@ -1532,10 +1533,9 @@ void HUD_Weapons(void) if (cvar("hud_panel_weapons_timeout_effect") == 1) { f *= f; // for a cooler movement - vector center; center_x = panel_pos_x + panel_size_x/2; center_y = panel_pos_y + panel_size_y/2; - float screen_ar = vid_conwidth/vid_conheight; + screen_ar = vid_conwidth/vid_conheight; if (center_x/center_y < screen_ar) //bottom left { if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom @@ -1565,10 +1565,9 @@ void HUD_Weapons(void) { f *= f; // for a cooler movement f = 1 - f; - vector center; center_x = panel_pos_x + panel_size_x/2; center_y = panel_pos_y + panel_size_y/2; - float screen_ar = vid_conwidth/vid_conheight; + screen_ar = vid_conwidth/vid_conheight; if (center_x/center_y < screen_ar) //bottom left { if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom diff --git a/qcsrc/client/hud.qh b/qcsrc/client/hud.qh index 5e9d59b6e..5e2a28200 100644 --- a/qcsrc/client/hud.qh +++ b/qcsrc/client/hud.qh @@ -89,8 +89,6 @@ var float panel_accuracy_info_top; var float panel_accuracy_foreground_alpha; var float panel_accuracy_alreadyvoted_alpha; -var string picpath; - // Because calling lots of functions in QC apparently cuts fps in half on many machines: // ---------------------- // MACRO HELL STARTS HERE diff --git a/qcsrc/client/miscfunctions.qc b/qcsrc/client/miscfunctions.qc index 0978f362d..b37e209a5 100644 --- a/qcsrc/client/miscfunctions.qc +++ b/qcsrc/client/miscfunctions.qc @@ -462,41 +462,45 @@ void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box var float _drawpic_imgaspect; var float _drawpic_aspect; +var vector _drawpic_imgsize; +var vector _drawpic_sz; +var vector _drawpic_oldsz; +var string _drawpic_picpath; #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\ do {\ - vector imgsize;\ - imgsize = drawgetimagesize(pic);\ - _drawpic_imgaspect = imgsize_x/imgsize_y;\ - vector oldsz, sz;\ - oldsz = sz = mySize;\ - _drawpic_aspect = sz_x/sz_y;\ + _drawpic_imgsize = drawgetimagesize(pic);\ + _drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\ + _drawpic_oldsz = _drawpic_sz = mySize;\ + _drawpic_aspect = _drawpic_sz_x/_drawpic_sz_y;\ if(_drawpic_aspect > _drawpic_imgaspect) {\ - sz_x = sz_y * _drawpic_imgaspect;\ - drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\ + _drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\ + drawpic(pos + eX * (_drawpic_oldsz_x - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\ } else {\ - sz_y = sz_x / _drawpic_imgaspect;\ - drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\ + _drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\ + drawpic(pos + eY * (_drawpic_oldsz_y - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\ }\ } while(0) // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\ do{\ - picpath = strcat(hud_skin_path, "/", pic);\ - if(precache_pic(picpath) == "") {\ - picpath = strcat("gfx/hud/default/", pic);\ + _drawpic_picpath = strcat(hud_skin_path, "/", pic);\ + if(precache_pic(_drawpic_picpath) == "") {\ + _drawpic_picpath = strcat("gfx/hud/default/", pic);\ }\ - drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\ + drawpic_aspect(pos, _drawpic_picpath, sz, color, alpha, drawflag);\ + _drawpic_picpath = string_null;\ } while(0) // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\ do{\ - picpath = strcat(hud_skin_path, "/", pic);\ - if(precache_pic(picpath) == "") {\ - picpath = strcat("gfx/hud/default/", pic);\ + _drawpic_picpath = strcat(hud_skin_path, "/", pic);\ + if(precache_pic(_drawpic_picpath) == "") {\ + _drawpic_picpath = strcat("gfx/hud/default/", pic);\ }\ - drawpic(pos, picpath, sz, color, alpha, drawflag);\ + drawpic(pos, _drawpic_picpath, sz, color, alpha, drawflag);\ + _drawpic_picpath = string_null;\ } while(0) void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp) -- 2.39.2