From 1210b4c3aa84b05ed2f17d1cb4a74f412a397bf9 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 4 Oct 2004 21:28:13 +0000 Subject: [PATCH] fix skybox in hlbsp not rendering git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4592 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rsurf.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/gl_rsurf.c b/gl_rsurf.c index e055c6da..4fbf788f 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -737,9 +737,6 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture const msurface_t *surf; rmeshstate_t m; - // LordHavoc: HalfLife maps have freaky skypolys... - if (ent->model->brush.ishlbsp) - return; // sky rendering transparently would be too difficult if (ent->flags & RENDER_TRANSPARENT) return; @@ -751,6 +748,9 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture R_Sky(); } + // LordHavoc: HalfLife maps have freaky skypolys... + if (ent->model->brush.ishlbsp) + return; R_Mesh_Matrix(&ent->matrix); GL_Color(fogcolor[0], fogcolor[1], fogcolor[2], 1); -- 2.39.2