From 22442382b975b7dc9fa1541eb5c259664d10d100 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 15 Apr 2005 08:18:26 +0000 Subject: [PATCH] made dland2.wav not play in GAME_NEXUIZ no longer runs physics on disconnected clients (quake did not run them), fixing the physics problems with frikbots, thanks to FrikaC for explanation of this problem git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5181 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_phys.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/sv_phys.c b/sv_phys.c index 59c02e1e..8d2dfb07 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -1357,7 +1357,7 @@ void SV_Physics_Step (edict_t *ent) SV_LinkEdict(ent, true); // just hit ground - if (hitsound && (int)ent->v->flags & FL_ONGROUND) + if (hitsound && (int)ent->v->flags & FL_ONGROUND && gamemode != GAME_NEXUIZ) SV_StartSound(ent, 0, "demon/dland2.wav", 255, 1); } @@ -1405,8 +1405,11 @@ void SV_Physics (void) if (pr_global_struct->force_retouch) SV_LinkEdict (ent, true); // force retouch even for stationary - if (i >= 1 && i <= svs.maxclients && svs.clients[i-1].spawned) + if (i >= 1 && i <= svs.maxclients) { + // don't do physics on disconnected clients, FrikBot relies on this + if (!svs.clients[i-1].spawned) + continue; // connected slot // call standard client pre-think SV_CheckVelocity (ent); @@ -1484,7 +1487,7 @@ void SV_Physics (void) break; } - if (i >= 1 && i <= svs.maxclients && svs.clients[i-1].spawned) + if (i >= 1 && i <= svs.maxclients) { SV_CheckVelocity (ent); -- 2.39.2