From 32c546702ee091d5c168133cc62aa54dcec7e56f Mon Sep 17 00:00:00 2001 From: Samual Lenks Date: Sun, 8 Dec 2013 17:14:24 -0500 Subject: [PATCH] Update configs to match new system (sort of) --- bal-wep-xonotic.cfg | 631 +++++++++++++++++++++++++++++++++++ balance-xonotic.cfg | 228 +++++++++++++ balanceXonotic.cfg | 782 -------------------------------------------- defaultXonotic.cfg | 2 +- 4 files changed, 860 insertions(+), 783 deletions(-) create mode 100644 bal-wep-xonotic.cfg create mode 100644 balance-xonotic.cfg delete mode 100644 balanceXonotic.cfg diff --git a/bal-wep-xonotic.cfg b/bal-wep-xonotic.cfg new file mode 100644 index 000000000..2f264d1c0 --- /dev/null +++ b/bal-wep-xonotic.cfg @@ -0,0 +1,631 @@ +// {{{ #1: Blaster +set g_balance_blaster_primary_animtime 0.2 +set g_balance_blaster_primary_damage 25 +set g_balance_blaster_primary_delay 0 +set g_balance_blaster_primary_edgedamage 12.5 +set g_balance_blaster_primary_force 300 +set g_balance_blaster_primary_lifetime 5 +set g_balance_blaster_primary_radius 70 +set g_balance_blaster_primary_refire 0.7 +set g_balance_blaster_primary_shotangle 0 +set g_balance_blaster_primary_speed 6000 +set g_balance_blaster_primary_spread 0 +set g_balance_blaster_reload_ammo 0 +set g_balance_blaster_reload_time 0 +set g_balance_blaster_secondary 0 +set g_balance_blaster_secondary_animtime 0.2 +set g_balance_blaster_secondary_damage 25 +set g_balance_blaster_secondary_delay 0 +set g_balance_blaster_secondary_edgedamage 12.5 +set g_balance_blaster_secondary_force 300 +set g_balance_blaster_secondary_lifetime 5 +set g_balance_blaster_secondary_radius 70 +set g_balance_blaster_secondary_refire 0.7 +set g_balance_blaster_secondary_shotangle 0 +set g_balance_blaster_secondary_speed 6000 +set g_balance_blaster_secondary_spread 0 +set g_balance_blaster_switchdelay_drop 0.15 +set g_balance_blaster_switchdelay_raise 0.15 +// }}} +// {{{ #2: Shockwave +set g_balance_shockwave_blast_damage 20 +set g_balance_shockwave_blast_distance 2000 +set g_balance_shockwave_blast_edgedamage 0 +set g_balance_shockwave_blast_force 200 +set g_balance_shockwave_blast_force_forwardbias 50 +set g_balance_shockwave_blast_force_zscale 2 +set g_balance_shockwave_blast_jump_damage 20 +set g_balance_shockwave_blast_jump_edgedamage 0 +set g_balance_shockwave_blast_jump_force 300 +set g_balance_shockwave_blast_jump_force_velocitybias 0 +set g_balance_shockwave_blast_jump_force_zscale 1.25 +set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_jump_multiplier_distance 0.5 +set g_balance_shockwave_blast_jump_multiplier_min 0 +set g_balance_shockwave_blast_jump_radius 150 +set g_balance_shockwave_blast_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_multiplier_distance 0.5 +set g_balance_shockwave_blast_multiplier_min 0 +set g_balance_shockwave_blast_splash_damage 15 +set g_balance_shockwave_blast_splash_edgedamage 0 +set g_balance_shockwave_blast_splash_force 100 +set g_balance_shockwave_blast_splash_force_forwardbias 50 +set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_splash_multiplier_distance 0.5 +set g_balance_shockwave_blast_splash_multiplier_min 0 +set g_balance_shockwave_blast_splash_radius 70 +set g_balance_shockwave_blast_spread_max 120 +set g_balance_shockwave_blast_spread_min 25 +set g_balance_shockwave_melee_animtime 0.3 +set g_balance_shockwave_melee_damage 80 +set g_balance_shockwave_melee_delay 0.25 +set g_balance_shockwave_melee_force 200 +set g_balance_shockwave_melee_multihit 1 +set g_balance_shockwave_melee_no_doubleslap 1 +set g_balance_shockwave_melee_nonplayerdamage 40 +set g_balance_shockwave_melee_range 120 +set g_balance_shockwave_melee_refire 1.25 +set g_balance_shockwave_melee_swing_side 120 +set g_balance_shockwave_melee_swing_up 30 +set g_balance_shockwave_melee_time 0.15 +set g_balance_shockwave_melee_traces 10 +set g_balance_shockwave_pellets_ammo 1 +set g_balance_shockwave_pellets_animtime 0.3 +set g_balance_shockwave_pellets_bulletconstant 75 +set g_balance_shockwave_pellets_bullets 14 +set g_balance_shockwave_pellets_damage 4 +set g_balance_shockwave_pellets_force 15 +set g_balance_shockwave_pellets_refire 0.75 +set g_balance_shockwave_pellets_speed 8000 +set g_balance_shockwave_pellets_spread 0.12 +set g_balance_shockwave_reload_ammo 0 +set g_balance_shockwave_reload_time 0 +set g_balance_shockwave_secondary 0 +set g_balance_shockwave_switchdelay_drop 0.2 +set g_balance_shockwave_switchdelay_raise 0.2 +// }}} +// {{{ #3: Machine Gun +set g_balance_uzi_bulletconstant 115 +set g_balance_uzi_burst 3 +set g_balance_uzi_burst_ammo 3 +set g_balance_uzi_burst_animtime 0.3 +set g_balance_uzi_burst_refire 0.06 +set g_balance_uzi_burst_refire2 0.45 +set g_balance_uzi_burst_speed 0 +set g_balance_uzi_first 1 +set g_balance_uzi_first_ammo 1 +set g_balance_uzi_first_damage 14 +set g_balance_uzi_first_force 5 +set g_balance_uzi_first_refire 0.125 +set g_balance_uzi_first_spread 0.03 +set g_balance_uzi_mode 1 +set g_balance_uzi_reload_ammo 60 +set g_balance_uzi_reload_time 2 +set g_balance_uzi_speed 18000 +set g_balance_uzi_spread_add 0.012 +set g_balance_uzi_spread_max 0.05 +set g_balance_uzi_spread_min 0.02 +set g_balance_uzi_sustained_ammo 1 +set g_balance_uzi_sustained_damage 10 +set g_balance_uzi_sustained_force 5 +set g_balance_uzi_sustained_refire 0.1 +set g_balance_uzi_sustained_spread 0.03 +set g_balance_uzi_switchdelay_drop 0.2 +set g_balance_uzi_switchdelay_raise 0.2 +// }}} +// {{{ #4: Mortar +set g_balance_mortar_bouncefactor 0.5 +set g_balance_mortar_bouncestop 0.075 +set g_balance_mortar_primary_ammo 2 +set g_balance_mortar_primary_animtime 0.3 +set g_balance_mortar_primary_damage 50 +set g_balance_mortar_primary_damageforcescale 0 +set g_balance_mortar_primary_edgedamage 25 +set g_balance_mortar_primary_force 250 +set g_balance_mortar_primary_health 15 +set g_balance_mortar_primary_lifetime 5 +set g_balance_mortar_primary_lifetime_stick 0 +set g_balance_mortar_primary_radius 120 +set g_balance_mortar_primary_refire 0.8 +set g_balance_mortar_primary_remote_minbouncecnt 0 +set g_balance_mortar_primary_speed 1900 +set g_balance_mortar_primary_speed_up 225 +set g_balance_mortar_primary_type 0 +set g_balance_mortar_reload_ammo 0 +set g_balance_mortar_reload_time 2 +set g_balance_mortar_secondary_ammo 2 +set g_balance_mortar_secondary_animtime 0.3 +set g_balance_mortar_secondary_damage 60 +set g_balance_mortar_secondary_damageforcescale 4 +set g_balance_mortar_secondary_edgedamage 30 +set g_balance_mortar_secondary_force 250 +set g_balance_mortar_secondary_health 30 +set g_balance_mortar_secondary_lifetime 5 +set g_balance_mortar_secondary_lifetime_bounce 0.5 +set g_balance_mortar_secondary_lifetime_stick 0 +set g_balance_mortar_secondary_radius 120 +set g_balance_mortar_secondary_refire 0.7 +set g_balance_mortar_secondary_speed 1400 +set g_balance_mortar_secondary_speed_up 150 +set g_balance_mortar_secondary_type 1 +set g_balance_mortar_switchdelay_drop 0.2 +set g_balance_mortar_switchdelay_raise 0.2 +// }}} +// {{{ #5: Mine Layer +set g_balance_minelayer_ammo 4 +set g_balance_minelayer_animtime 0.4 +set g_balance_minelayer_damage 40 +set g_balance_minelayer_damageforcescale 0 +set g_balance_minelayer_detonatedelay -1 +set g_balance_minelayer_edgedamage 20 +set g_balance_minelayer_force 250 +set g_balance_minelayer_health 15 +set g_balance_minelayer_lifetime 10 +set g_balance_minelayer_lifetime_countdown 0.5 +set g_balance_minelayer_limit 3 +set g_balance_minelayer_protection 0 +set g_balance_minelayer_proximityradius 150 +set g_balance_minelayer_radius 175 +set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_reload_ammo 0 +set g_balance_minelayer_reload_time 2 +set g_balance_minelayer_remote_damage 45 +set g_balance_minelayer_remote_edgedamage 40 +set g_balance_minelayer_remote_force 300 +set g_balance_minelayer_remote_radius 200 +set g_balance_minelayer_speed 1000 +set g_balance_minelayer_switchdelay_drop 0.2 +set g_balance_minelayer_switchdelay_raise 0.2 +set g_balance_minelayer_time 0.5 +// }}} +// {{{ #6: Electro +set g_balance_electro_combo_comboradius 300 +set g_balance_electro_combo_comboradius_thruwall 200 +set g_balance_electro_combo_damage 50 +set g_balance_electro_combo_edgedamage 25 +set g_balance_electro_combo_force 120 +set g_balance_electro_combo_radius 150 +set g_balance_electro_combo_safeammocheck 1 +set g_balance_electro_combo_speed 2000 +set g_balance_electro_primary_ammo 4 +set g_balance_electro_primary_animtime 0.3 +set g_balance_electro_primary_comboradius 300 +set g_balance_electro_primary_damage 40 +set g_balance_electro_primary_edgedamage 20 +set g_balance_electro_primary_force 200 +set g_balance_electro_primary_lifetime 5 +set g_balance_electro_primary_midaircombo_interval 0.1 +set g_balance_electro_primary_midaircombo_radius 100 +set g_balance_electro_primary_radius 100 +set g_balance_electro_primary_refire 0.6 +set g_balance_electro_primary_speed 2500 +set g_balance_electro_primary_spread 0 +set g_balance_electro_reload_ammo 0 +set g_balance_electro_reload_time 2 +set g_balance_electro_secondary_ammo 2 +set g_balance_electro_secondary_animtime 0.2 +set g_balance_electro_secondary_bouncefactor 0.3 +set g_balance_electro_secondary_bouncestop 0.05 +set g_balance_electro_secondary_count 3 +set g_balance_electro_secondary_damage 40 +set g_balance_electro_secondary_damagedbycontents 1 +set g_balance_electro_secondary_damageforcescale 4 +set g_balance_electro_secondary_edgedamage 20 +set g_balance_electro_secondary_force 50 +set g_balance_electro_secondary_health 5 +set g_balance_electro_secondary_lifetime 4 +set g_balance_electro_secondary_radius 150 +set g_balance_electro_secondary_refire 0.2 +set g_balance_electro_secondary_refire2 1.6 +set g_balance_electro_secondary_speed 1000 +set g_balance_electro_secondary_speed_up 200 +set g_balance_electro_secondary_speed_z 0 +set g_balance_electro_secondary_spread 0.04 +set g_balance_electro_secondary_takedamageexplode 0 +set g_balance_electro_switchdelay_drop 0.2 +set g_balance_electro_switchdelay_raise 0.2 +// }}} +// {{{ #7: Arc +set g_balance_arc_primary_ammo 0 +set g_balance_arc_primary_animtime 0 +set g_balance_arc_primary_damage 0 +set g_balance_arc_primary_falloff_halflifedist 0 +set g_balance_arc_primary_falloff_maxdist 0 +set g_balance_arc_primary_falloff_mindist 0 +set g_balance_arc_primary_force 0 +set g_balance_arc_primary_range 0 +set g_balance_arc_primary_refire 0 +set g_balance_arc_reload_ammo 0 +set g_balance_arc_reload_time 0 +set g_balance_arc_secondary_ammo 0 +set g_balance_arc_switchdelay_drop 0 +set g_balance_arc_switchdelay_raise 0 +// }}} +// {{{ #8: Crylink +set g_balance_crylink_primary_ammo 3 +set g_balance_crylink_primary_animtime 0.3 +set g_balance_crylink_primary_bouncedamagefactor 0.5 +set g_balance_crylink_primary_bounces 1 +set g_balance_crylink_primary_damage 12 +set g_balance_crylink_primary_edgedamage 6 +set g_balance_crylink_primary_force -50 +set g_balance_crylink_primary_joindelay 0.1 +set g_balance_crylink_primary_joinexplode 1 +set g_balance_crylink_primary_joinexplode_damage 0 +set g_balance_crylink_primary_joinexplode_edgedamage 0 +set g_balance_crylink_primary_joinexplode_force 0 +set g_balance_crylink_primary_joinexplode_radius 0 +set g_balance_crylink_primary_joinspread 0.2 +set g_balance_crylink_primary_linkexplode 1 +set g_balance_crylink_primary_middle_fadetime 5 +set g_balance_crylink_primary_middle_lifetime 5 +set g_balance_crylink_primary_other_fadetime 5 +set g_balance_crylink_primary_other_lifetime 5 +set g_balance_crylink_primary_radius 80 +set g_balance_crylink_primary_refire 0.7 +set g_balance_crylink_primary_shots 6 +set g_balance_crylink_primary_speed 2000 +set g_balance_crylink_primary_spread 0.08 +set g_balance_crylink_reload_ammo 0 +set g_balance_crylink_reload_time 2 +set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_animtime 0.2 +set g_balance_crylink_secondary_bouncedamagefactor 0.5 +set g_balance_crylink_secondary_bounces 0 +set g_balance_crylink_secondary_damage 10 +set g_balance_crylink_secondary_edgedamage 5 +set g_balance_crylink_secondary_force -250 +set g_balance_crylink_secondary_joindelay 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode_edgedamage 0 +set g_balance_crylink_secondary_joinexplode_force 0 +set g_balance_crylink_secondary_joinexplode_radius 0 +set g_balance_crylink_secondary_joinspread 0 +set g_balance_crylink_secondary_linkexplode 1 +set g_balance_crylink_secondary_middle_fadetime 5 +set g_balance_crylink_secondary_middle_lifetime 5 +set g_balance_crylink_secondary_other_fadetime 5 +set g_balance_crylink_secondary_other_lifetime 5 +set g_balance_crylink_secondary_radius 100 +set g_balance_crylink_secondary_refire 0.7 +set g_balance_crylink_secondary_shots 5 +set g_balance_crylink_secondary_speed 3000 +set g_balance_crylink_secondary_spread 0.01 +set g_balance_crylink_secondary_spreadtype 1 +set g_balance_crylink_switchdelay_drop 0.2 +set g_balance_crylink_switchdelay_raise 0.2 +// }}} +// {{{ #9: Nex +set g_balance_nex_charge 1 +set g_balance_nex_charge_animlimit 0.5 +set g_balance_nex_charge_limit 1 +set g_balance_nex_charge_maxspeed 800 +set g_balance_nex_charge_mindmg 40 +set g_balance_nex_charge_minspeed 400 +set g_balance_nex_charge_rate 0.4 +set g_balance_nex_charge_rot_pause 0 +set g_balance_nex_charge_rot_rate 0 +set g_balance_nex_charge_shot_multiplier 0 +set g_balance_nex_charge_start 0.5 +set g_balance_nex_charge_velocity_rate 0 +set g_balance_nex_primary_ammo 6 +set g_balance_nex_primary_animtime 0.6 +set g_balance_nex_primary_damage 80 +set g_balance_nex_primary_damagefalloff_forcehalflife 0 +set g_balance_nex_primary_damagefalloff_halflife 0 +set g_balance_nex_primary_damagefalloff_maxdist 0 +set g_balance_nex_primary_damagefalloff_mindist 0 +set g_balance_nex_primary_force 400 +set g_balance_nex_primary_refire 1.5 +set g_balance_nex_reload_ammo 0 +set g_balance_nex_reload_time 2 +set g_balance_nex_secondary 0 +set g_balance_nex_secondary_ammo 2 +set g_balance_nex_secondary_animtime 0 +set g_balance_nex_secondary_chargepool 0 +set g_balance_nex_secondary_chargepool_pause_regen 1 +set g_balance_nex_secondary_chargepool_regen 0.15 +set g_balance_nex_secondary_damage 0 +set g_balance_nex_secondary_damagefalloff_forcehalflife 0 +set g_balance_nex_secondary_damagefalloff_halflife 0 +set g_balance_nex_secondary_damagefalloff_maxdist 0 +set g_balance_nex_secondary_damagefalloff_mindist 0 +set g_balance_nex_secondary_force 0 +set g_balance_nex_secondary_refire 0 +set g_balance_nex_switchdelay_drop 0.3 +set g_balance_nex_switchdelay_raise 0.25 +// }}} +// {{{ #10: Hagar +set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_primary_damage 25 +set g_balance_hagar_primary_damageforcescale 0 +set g_balance_hagar_primary_edgedamage 12.5 +set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_health 15 +set g_balance_hagar_primary_lifetime 5 +set g_balance_hagar_primary_radius 65 +set g_balance_hagar_primary_refire 0.16667 +set g_balance_hagar_primary_speed 2500 +set g_balance_hagar_reload_ammo 0 +set g_balance_hagar_reload_time 2 +set g_balance_hagar_secondary 1 +set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_secondary_damage 40 +set g_balance_hagar_secondary_damageforcescale 0 +set g_balance_hagar_secondary_edgedamage 20 +set g_balance_hagar_secondary_force 75 +set g_balance_hagar_secondary_health 15 +set g_balance_hagar_secondary_lifetime_min 10 +set g_balance_hagar_secondary_lifetime_rand 0 +set g_balance_hagar_secondary_load 1 +set g_balance_hagar_secondary_load_abort 0 +set g_balance_hagar_secondary_load_animtime 0.2 +set g_balance_hagar_secondary_load_hold 4 +set g_balance_hagar_secondary_load_linkexplode 0 +set g_balance_hagar_secondary_load_max 4 +set g_balance_hagar_secondary_load_releasedeath 0 +set g_balance_hagar_secondary_load_speed 0.5 +set g_balance_hagar_secondary_load_spread 0.075 +set g_balance_hagar_secondary_load_spread_bias 0.5 +set g_balance_hagar_secondary_radius 80 +set g_balance_hagar_secondary_refire 0.5 +set g_balance_hagar_secondary_speed 2500 +set g_balance_hagar_secondary_spread 0.05 +set g_balance_hagar_switchdelay_drop 0.2 +set g_balance_hagar_switchdelay_raise 0.2 +// }}} +// {{{ #11: Devastator +set g_balance_devastator_ammo 4 +set g_balance_devastator_animtime 0.4 +set g_balance_devastator_damage 70 +set g_balance_devastator_damageforcescale 1 +set g_balance_devastator_detonatedelay 0.02 +set g_balance_devastator_edgedamage 35 +set g_balance_devastator_force 450 +set g_balance_devastator_guidedelay 0.2 +set g_balance_devastator_guidegoal 512 +set g_balance_devastator_guiderate 70 +set g_balance_devastator_guideratedelay 0.01 +set g_balance_devastator_guidestop 0 +set g_balance_devastator_health 30 +set g_balance_devastator_lifetime 10 +set g_balance_devastator_radius 110 +set g_balance_devastator_refire 1.2 +set g_balance_devastator_reload_ammo 0 +set g_balance_devastator_reload_time 2 +set g_balance_devastator_remote_damage 70 +set g_balance_devastator_remote_edgedamage 35 +set g_balance_devastator_remote_force 400 +set g_balance_devastator_remote_radius 110 +set g_balance_devastator_speed 1300 +set g_balance_devastator_speedaccel 1300 +set g_balance_devastator_speedstart 1000 +set g_balance_devastator_switchdelay_drop 0.3 +set g_balance_devastator_switchdelay_raise 0.2 +// }}} +// {{{ #12: Port-O-Launch +set g_balance_porto_primary_animtime 0.3 +set g_balance_porto_primary_lifetime 5 +set g_balance_porto_primary_refire 1.5 +set g_balance_porto_primary_speed 1000 +set g_balance_porto_reload_ammo 0 +set g_balance_porto_reload_time 0 +set g_balance_porto_secondary 1 +set g_balance_porto_secondary_animtime 0.3 +set g_balance_porto_secondary_lifetime 5 +set g_balance_porto_secondary_refire 1.5 +set g_balance_porto_secondary_speed 1000 +set g_balance_porto_switchdelay_drop 0.2 +set g_balance_porto_switchdelay_raise 0.2 +// }}} +// {{{ #13: MinstaNex +set g_balance_minstanex_primary_ammo 10 +set g_balance_minstanex_primary_animtime 0.3 +set g_balance_minstanex_primary_refire 1 +set g_balance_minstanex_reload_ammo 0 +set g_balance_minstanex_reload_time 0 +set g_balance_minstanex_secondary_ammo 0 +set g_balance_minstanex_secondary_animtime 0.3 +set g_balance_minstanex_secondary_damage 0 +set g_balance_minstanex_secondary_delay 0 +set g_balance_minstanex_secondary_edgedamage 0 +set g_balance_minstanex_secondary_force 300 +set g_balance_minstanex_secondary_lifetime 5 +set g_balance_minstanex_secondary_radius 70 +set g_balance_minstanex_secondary_refire 0.7 +set g_balance_minstanex_secondary_shotangle 0 +set g_balance_minstanex_secondary_speed 6000 +set g_balance_minstanex_secondary_spread 0 +set g_balance_minstanex_switchdelay_drop 0.2 +set g_balance_minstanex_switchdelay_raise 0.2 +// }}} +// {{{ #14: Grappling Hook +set g_balance_hook_primary_ammo 5 +set g_balance_hook_primary_animtime 0.3 +set g_balance_hook_primary_hooked_ammo 5 +set g_balance_hook_primary_hooked_time_free 2 +set g_balance_hook_primary_hooked_time_max 0 +set g_balance_hook_primary_refire 0 +set g_balance_hook_reload_ammo 0 +set g_balance_hook_reload_time 0 +set g_balance_hook_secondary_ammo 30 +set g_balance_hook_secondary_animtime 0.3 +set g_balance_hook_secondary_damage 25 +set g_balance_hook_secondary_damageforcescale 0 +set g_balance_hook_secondary_duration 1.5 +set g_balance_hook_secondary_edgedamage 5 +set g_balance_hook_secondary_force -2000 +set g_balance_hook_secondary_gravity 5 +set g_balance_hook_secondary_health 15 +set g_balance_hook_secondary_lifetime 5 +set g_balance_hook_secondary_power 3 +set g_balance_hook_secondary_radius 500 +set g_balance_hook_secondary_refire 3 +set g_balance_hook_secondary_speed 0 +set g_balance_hook_switchdelay_drop 0.2 +set g_balance_hook_switchdelay_raise 0.2 +// }}} +// {{{ #15: Heavy Laser Assault Cannon +set g_balance_hlac_primary_ammo 1 +set g_balance_hlac_primary_animtime 0.4 +set g_balance_hlac_primary_damage 18 +set g_balance_hlac_primary_edgedamage 9 +set g_balance_hlac_primary_force 90 +set g_balance_hlac_primary_lifetime 5 +set g_balance_hlac_primary_radius 70 +set g_balance_hlac_primary_refire 0.15 +set g_balance_hlac_primary_speed 9000 +set g_balance_hlac_primary_spread_add 0.0045 +set g_balance_hlac_primary_spread_crouchmod 0.25 +set g_balance_hlac_primary_spread_max 0.25 +set g_balance_hlac_primary_spread_min 0.01 +set g_balance_hlac_reload_ammo 0 +set g_balance_hlac_reload_time 2 +set g_balance_hlac_secondary 1 +set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_animtime 0.3 +set g_balance_hlac_secondary_damage 15 +set g_balance_hlac_secondary_edgedamage 7.5 +set g_balance_hlac_secondary_force 90 +set g_balance_hlac_secondary_lifetime 5 +set g_balance_hlac_secondary_radius 70 +set g_balance_hlac_secondary_refire 1 +set g_balance_hlac_secondary_shots 6 +set g_balance_hlac_secondary_speed 9000 +set g_balance_hlac_secondary_spread 0.15 +set g_balance_hlac_secondary_spread_crouchmod 0.5 +set g_balance_hlac_switchdelay_drop 0.2 +set g_balance_hlac_switchdelay_raise 0.2 +// }}} +// {{{ #16: @!#%'n Tuba +set g_balance_tuba_animtime 0.05 +set g_balance_tuba_attenuation 0.5 +set g_balance_tuba_damage 5 +set g_balance_tuba_edgedamage 0 +set g_balance_tuba_force 40 +set g_balance_tuba_radius 200 +set g_balance_tuba_refire 0.05 +set g_balance_tuba_reload_ammo 0 +set g_balance_tuba_reload_time 0 +set g_balance_tuba_switchdelay_drop 0.2 +set g_balance_tuba_switchdelay_raise 0.2 +// }}} +// {{{ #17: Rifle +set g_balance_rifle_bursttime 0 +set g_balance_rifle_primary_ammo 10 +set g_balance_rifle_primary_animtime 0.4 +set g_balance_rifle_primary_bulletconstant 110 +set g_balance_rifle_primary_bullethail 0 +set g_balance_rifle_primary_burstcost 0 +set g_balance_rifle_primary_damage 80 +set g_balance_rifle_primary_force 100 +set g_balance_rifle_primary_lifetime 5 +set g_balance_rifle_primary_refire 1.2 +set g_balance_rifle_primary_shots 1 +set g_balance_rifle_primary_speed 40000 +set g_balance_rifle_primary_spread 0 +set g_balance_rifle_primary_tracer 1 +set g_balance_rifle_reload_ammo 80 +set g_balance_rifle_reload_time 2 +set g_balance_rifle_secondary 1 +set g_balance_rifle_secondary_ammo 10 +set g_balance_rifle_secondary_animtime 0.3 +set g_balance_rifle_secondary_bulletconstant 110 +set g_balance_rifle_secondary_bullethail 0 +set g_balance_rifle_secondary_burstcost 0 +set g_balance_rifle_secondary_damage 20 +set g_balance_rifle_secondary_force 50 +set g_balance_rifle_secondary_lifetime 5 +set g_balance_rifle_secondary_refire 0.9 +set g_balance_rifle_secondary_reload 0 +set g_balance_rifle_secondary_shots 4 +set g_balance_rifle_secondary_speed 20000 +set g_balance_rifle_secondary_spread 0.04 +set g_balance_rifle_secondary_tracer 0 +set g_balance_rifle_switchdelay_drop 0.2 +set g_balance_rifle_switchdelay_raise 0.2 +// }}} +// {{{ #18: Fireball +set g_balance_fireball_primary_animtime 0.2 +set g_balance_fireball_primary_bfgdamage 100 +set g_balance_fireball_primary_bfgforce 0 +set g_balance_fireball_primary_bfgradius 1000 +set g_balance_fireball_primary_damage 200 +set g_balance_fireball_primary_damageforcescale 0 +set g_balance_fireball_primary_edgedamage 50 +set g_balance_fireball_primary_force 600 +set g_balance_fireball_primary_health 0 +set g_balance_fireball_primary_laserburntime 0.5 +set g_balance_fireball_primary_laserdamage 80 +set g_balance_fireball_primary_laseredgedamage 20 +set g_balance_fireball_primary_laserradius 256 +set g_balance_fireball_primary_lifetime 15 +set g_balance_fireball_primary_radius 200 +set g_balance_fireball_primary_refire 2 +set g_balance_fireball_primary_refire2 0 +set g_balance_fireball_primary_speed 1200 +set g_balance_fireball_reload_ammo 0 +set g_balance_fireball_reload_time 0 +set g_balance_fireball_secondary_animtime 0.3 +set g_balance_fireball_secondary_damage 40 +set g_balance_fireball_secondary_damageforcescale 4 +set g_balance_fireball_secondary_damagetime 5 +set g_balance_fireball_secondary_laserburntime 0.5 +set g_balance_fireball_secondary_laserdamage 50 +set g_balance_fireball_secondary_laseredgedamage 20 +set g_balance_fireball_secondary_laserradius 110 +set g_balance_fireball_secondary_lifetime 7 +set g_balance_fireball_secondary_refire 1.5 +set g_balance_fireball_secondary_speed 900 +set g_balance_fireball_secondary_speed_up 100 +set g_balance_fireball_switchdelay_drop 0.2 +set g_balance_fireball_switchdelay_raise 0.2 +// }}} +// {{{ #19: T.A.G. Seeker +set g_balance_seeker_flac_ammo 1 +set g_balance_seeker_flac_animtime 0.1 +set g_balance_seeker_flac_damage 15 +set g_balance_seeker_flac_edgedamage 10 +set g_balance_seeker_flac_force 50 +set g_balance_seeker_flac_lifetime 0.1 +set g_balance_seeker_flac_lifetime_rand 0.05 +set g_balance_seeker_flac_radius 100 +set g_balance_seeker_flac_refire 0.1 +set g_balance_seeker_missile_accel 1400 +set g_balance_seeker_missile_ammo 2 +set g_balance_seeker_missile_animtime 0.2 +set g_balance_seeker_missile_count 3 +set g_balance_seeker_missile_damage 30 +set g_balance_seeker_missile_damageforcescale 4 +set g_balance_seeker_missile_decel 1400 +set g_balance_seeker_missile_delay 0.25 +set g_balance_seeker_missile_edgedamage 10 +set g_balance_seeker_missile_force 150 +set g_balance_seeker_missile_health 5 +set g_balance_seeker_missile_lifetime 15 +set g_balance_seeker_missile_proxy 0 +set g_balance_seeker_missile_proxy_delay 0.2 +set g_balance_seeker_missile_proxy_maxrange 45 +set g_balance_seeker_missile_radius 80 +set g_balance_seeker_missile_refire 0.5 +set g_balance_seeker_missile_smart 1 +set g_balance_seeker_missile_smart_mindist 800 +set g_balance_seeker_missile_smart_trace_max 2500 +set g_balance_seeker_missile_smart_trace_min 1000 +set g_balance_seeker_missile_speed_max 1300 +set g_balance_seeker_missile_turnrate 0.65 +set g_balance_seeker_reload_ammo 0 +set g_balance_seeker_reload_time 2 +set g_balance_seeker_switchdelay_drop 0.2 +set g_balance_seeker_switchdelay_raise 0.2 +set g_balance_seeker_tag_ammo 1 +set g_balance_seeker_tag_animtime 0.2 +set g_balance_seeker_tag_damageforcescale 4 +set g_balance_seeker_tag_health 5 +set g_balance_seeker_tag_lifetime 15 +set g_balance_seeker_tag_refire 0.75 +set g_balance_seeker_tag_speed 5000 +set g_balance_seeker_tag_tracker_lifetime 10 +set g_balance_seeker_type 0 +// }}} diff --git a/balance-xonotic.cfg b/balance-xonotic.cfg new file mode 100644 index 000000000..b9314fbd1 --- /dev/null +++ b/balance-xonotic.cfg @@ -0,0 +1,228 @@ +g_mod_balance Xonotic + +// {{{ starting gear +set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_mortar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_devastator -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" +set g_balance_health_start 100 +set g_balance_armor_start 0 +set g_start_ammo_shells 15 +set g_start_ammo_nails 0 +set g_start_ammo_rockets 0 +set g_start_ammo_cells 0 +set g_start_ammo_fuel 0 +set g_warmup_start_health 100 "starting values when being in warmup-stage" +set g_warmup_start_armor 100 "starting values when being in warmup-stage" +set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" +set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" +set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" +set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" +set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" +set g_lms_start_health 200 +set g_lms_start_armor 200 +set g_lms_start_ammo_shells 60 +set g_lms_start_ammo_nails 320 +set g_lms_start_ammo_rockets 160 +set g_lms_start_ammo_cells 180 +set g_lms_start_ammo_fuel 0 +set g_balance_nix_roundtime 25 +set g_balance_nix_incrtime 1.6 +set g_balance_nix_ammo_shells 60 +set g_balance_nix_ammo_nails 320 +set g_balance_nix_ammo_rockets 160 +set g_balance_nix_ammo_cells 180 +set g_balance_nix_ammo_fuel 0 +set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume +set g_balance_nix_ammoincr_nails 6 +set g_balance_nix_ammoincr_rockets 2 +set g_balance_nix_ammoincr_cells 2 +set g_balance_nix_ammoincr_fuel 2 +// }}} + +// {{{ pickup items +set g_pickup_ammo_anyway 1 +set g_pickup_weapons_anyway 1 +set g_pickup_shells 15 +set g_pickup_shells_weapon 15 +set g_pickup_shells_max 60 +set g_pickup_nails 80 +set g_pickup_nails_weapon 80 +set g_pickup_nails_max 320 +set g_pickup_rockets 40 +set g_pickup_rockets_weapon 40 +set g_pickup_rockets_max 160 +set g_pickup_cells 30 +set g_pickup_cells_weapon 30 +set g_pickup_cells_max 180 +set g_pickup_fuel 50 +set g_pickup_fuel_weapon 50 +set g_pickup_fuel_jetpack 100 +set g_pickup_fuel_max 100 +set g_pickup_armorsmall 5 +set g_pickup_armorsmall_max 200 +set g_pickup_armorsmall_anyway 1 +set g_pickup_armormedium 25 +set g_pickup_armormedium_max 200 +set g_pickup_armormedium_anyway 1 +set g_pickup_armorbig 50 +set g_pickup_armorbig_max 200 +set g_pickup_armorbig_anyway 1 +set g_pickup_armorlarge 100 +set g_pickup_armorlarge_max 200 +set g_pickup_armorlarge_anyway 1 +set g_pickup_healthsmall 5 +set g_pickup_healthsmall_max 200 +set g_pickup_healthsmall_anyway 1 +set g_pickup_healthmedium 25 +set g_pickup_healthmedium_max 200 +set g_pickup_healthmedium_anyway 1 +set g_pickup_healthlarge 50 +set g_pickup_healthlarge_max 200 +set g_pickup_healthlarge_anyway 1 +set g_pickup_healthmega 100 +set g_pickup_healthmega_max 200 +set g_pickup_healthmega_anyway 1 +set g_pickup_respawntime_short 15 +set g_pickup_respawntime_medium 20 +set g_pickup_respawntime_long 30 +set g_pickup_respawntime_powerup 120 +set g_pickup_respawntime_weapon 10 +set g_pickup_respawntime_superweapon 120 +set g_pickup_respawntime_ammo 10 +set g_pickup_respawntimejitter_short 0 +set g_pickup_respawntimejitter_medium 0 +set g_pickup_respawntimejitter_long 0 +set g_pickup_respawntimejitter_powerup 30 +set g_pickup_respawntimejitter_weapon 0 +set g_pickup_respawntimejitter_superweapon 10 +set g_pickup_respawntimejitter_ammo 0 +// }}} + +// {{{ regen/rot +set g_balance_health_regen 0.08 +set g_balance_health_regenlinear 0.5 +set g_balance_pause_health_regen 5 +set g_balance_pause_health_regen_spawn 0 +set g_balance_health_rot 0.04 +set g_balance_health_rotlinear 0.75 +set g_balance_pause_health_rot 1 +set g_balance_pause_health_rot_spawn 5 +set g_balance_health_regenstable 100 +set g_balance_health_rotstable 100 +set g_balance_health_limit 999 +set g_balance_armor_regen 0 +set g_balance_armor_regenlinear 0 +set g_balance_armor_rot 0.04 +set g_balance_armor_rotlinear 0.75 +set g_balance_pause_armor_rot 1 +set g_balance_pause_armor_rot_spawn 5 +set g_balance_armor_regenstable 100 +set g_balance_armor_rotstable 100 +set g_balance_armor_limit 999 +set g_balance_armor_blockpercent 0.6 +set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" +set g_balance_fuel_regenlinear 0 +set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter +set g_balance_fuel_rot 0.05 +set g_balance_fuel_rotlinear 0 +set g_balance_pause_fuel_rot 5 +set g_balance_pause_fuel_rot_spawn 10 +set g_balance_fuel_regenstable 50 +set g_balance_fuel_rotstable 100 +set g_balance_fuel_limit 999 +// }}} + +// {{{ misc +set g_balance_selfdamagepercent 0.65 +set g_weaponspeedfactor 1 "weapon projectile speed multiplier" +set g_weaponratefactor 1 "weapon fire rate multiplier" +set g_weapondamagefactor 1 "weapon damage multiplier" +set g_weaponforcefactor 1 "weapon force multiplier" +set g_weaponspreadfactor 1 "weapon spread multiplier" +set g_balance_firetransfer_time 0.9 +set g_balance_firetransfer_damage 0.8 +set g_throughfloor_damage 0.75 +set g_throughfloor_force 0.75 +set g_projectiles_damage 2 +// possible values: +// -2: absolutely no damage to projectiles (no exceptions) +// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) +// 0: only damage from contents (lava/slime) or exceptions +// 1: only self damage or damage from contents or exceptions +// 2: allow all damage to projectiles normally +set g_projectiles_keep_owner 0 +set g_projectiles_newton_style 2 +// possible values: +// 0: absolute velocity projectiles (like Quake) +// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) +// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) +set g_projectiles_newton_style_2_minfactor 0.8 +set g_projectiles_newton_style_2_maxfactor 1.5 +set g_projectiles_spread_style 7 +// possible values: +// 0: forward + solid sphere (like Quake) - varies velocity +// 1: forward + flattened solid sphere +// 2: forward + solid circle +// 3: forward + normal distribution 3D - varies velocity +// 4: forward + normal distribution on a plane +// 5: forward + circle with 1-r falloff +// 6: forward + circle with 1-r^2 falloff +// 7: forward + circle with (1-r)(2-r) falloff +set g_balance_falldamage_deadminspeed 250 +set g_balance_falldamage_minspeed 900 +set g_balance_falldamage_factor 0.20 +set g_balance_falldamage_maxdamage 40 +set g_balance_damagepush_speedfactor 2.5 +set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage +set g_balance_contents_drowndelay 10 // time under water before a player begins drowning +set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning +set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava +set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime +set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime +set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" +// }}} + +// {{{ powerups +set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken +set g_balance_powerup_invincible_time 30 +set g_balance_powerup_strength_damage 3 +set g_balance_powerup_strength_force 3 +set g_balance_powerup_strength_time 30 +set g_balance_powerup_strength_selfdamage 1.5 +set g_balance_powerup_strength_selfforce 1.5 +set g_balance_superweapons_time 30 +// }}} + +// {{{ jetpack/hook +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" +set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" +set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" +set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" +set g_jetpack_fuel 8 "fuel per second for jetpack" +set g_jetpack_attenuation 2 "jetpack sound attenuation" + +set g_grappling_hook_tarzan 2 // 2: can also pull players +set g_balance_grapplehook_speed_fly 1800 +set g_balance_grapplehook_speed_pull 2000 +set g_balance_grapplehook_force_rubber 2000 +set g_balance_grapplehook_force_rubber_overstretch 1000 +set g_balance_grapplehook_length_min 50 +set g_balance_grapplehook_stretch 50 +set g_balance_grapplehook_airfriction 0.2 +set g_balance_grapplehook_health 50 +set g_balance_grapplehook_damagedbycontents 1 +// }}} + +exec bal-wep-xonotic.cfg diff --git a/balanceXonotic.cfg b/balanceXonotic.cfg deleted file mode 100644 index 953fa7af1..000000000 --- a/balanceXonotic.cfg +++ /dev/null @@ -1,782 +0,0 @@ -g_mod_balance Xonotic - -// {{{ starting gear -set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_mortar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" // UNTIL IT CAN BE REMOVED FROM CODE -set g_start_weapon_devastator -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" -set g_balance_health_start 100 -set g_balance_armor_start 0 -set g_start_ammo_shells 15 -set g_start_ammo_nails 0 -set g_start_ammo_rockets 0 -set g_start_ammo_cells 0 -set g_start_ammo_fuel 0 -set g_warmup_start_health 100 "starting values when being in warmup-stage" -set g_warmup_start_armor 100 "starting values when being in warmup-stage" -set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage" -set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage" -set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage" -set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage" -set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage" -set g_lms_start_health 200 -set g_lms_start_armor 200 -set g_lms_start_ammo_shells 60 -set g_lms_start_ammo_nails 320 -set g_lms_start_ammo_rockets 160 -set g_lms_start_ammo_cells 180 -set g_lms_start_ammo_fuel 0 -set g_balance_nix_roundtime 25 -set g_balance_nix_incrtime 1.6 -set g_balance_nix_ammo_shells 60 -set g_balance_nix_ammo_nails 320 -set g_balance_nix_ammo_rockets 160 -set g_balance_nix_ammo_cells 180 -set g_balance_nix_ammo_fuel 0 -set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume -set g_balance_nix_ammoincr_nails 6 -set g_balance_nix_ammoincr_rockets 2 -set g_balance_nix_ammoincr_cells 2 -set g_balance_nix_ammoincr_fuel 2 -// }}} - -// {{{ pickup items -set g_pickup_ammo_anyway 1 -set g_pickup_weapons_anyway 1 -set g_pickup_shells 15 -set g_pickup_shells_weapon 15 -set g_pickup_shells_max 60 -set g_pickup_nails 80 -set g_pickup_nails_weapon 80 -set g_pickup_nails_max 320 -set g_pickup_rockets 40 -set g_pickup_rockets_weapon 40 -set g_pickup_rockets_max 160 -set g_pickup_cells 30 -set g_pickup_cells_weapon 30 -set g_pickup_cells_max 180 -set g_pickup_fuel 50 -set g_pickup_fuel_weapon 50 -set g_pickup_fuel_jetpack 100 -set g_pickup_fuel_max 100 -set g_pickup_armorsmall 5 -set g_pickup_armorsmall_max 200 -set g_pickup_armorsmall_anyway 1 -set g_pickup_armormedium 25 -set g_pickup_armormedium_max 200 -set g_pickup_armormedium_anyway 1 -set g_pickup_armorbig 50 -set g_pickup_armorbig_max 200 -set g_pickup_armorbig_anyway 1 -set g_pickup_armorlarge 100 -set g_pickup_armorlarge_max 200 -set g_pickup_armorlarge_anyway 1 -set g_pickup_healthsmall 5 -set g_pickup_healthsmall_max 200 -set g_pickup_healthsmall_anyway 1 -set g_pickup_healthmedium 25 -set g_pickup_healthmedium_max 200 -set g_pickup_healthmedium_anyway 1 -set g_pickup_healthlarge 50 -set g_pickup_healthlarge_max 200 -set g_pickup_healthlarge_anyway 1 -set g_pickup_healthmega 100 -set g_pickup_healthmega_max 200 -set g_pickup_healthmega_anyway 1 -set g_pickup_respawntime_short 15 -set g_pickup_respawntime_medium 20 -set g_pickup_respawntime_long 30 -set g_pickup_respawntime_powerup 120 -set g_pickup_respawntime_weapon 10 -set g_pickup_respawntime_superweapon 120 -set g_pickup_respawntime_ammo 10 -set g_pickup_respawntimejitter_short 0 -set g_pickup_respawntimejitter_medium 0 -set g_pickup_respawntimejitter_long 0 -set g_pickup_respawntimejitter_powerup 30 -set g_pickup_respawntimejitter_weapon 0 -set g_pickup_respawntimejitter_superweapon 10 -set g_pickup_respawntimejitter_ammo 0 -// }}} - -// {{{ regen/rot -set g_balance_health_regen 0.08 -set g_balance_health_regenlinear 0.5 -set g_balance_pause_health_regen 5 -set g_balance_pause_health_regen_spawn 0 -set g_balance_health_rot 0.04 -set g_balance_health_rotlinear 0.75 -set g_balance_pause_health_rot 1 -set g_balance_pause_health_rot_spawn 5 -set g_balance_health_regenstable 100 -set g_balance_health_rotstable 100 -set g_balance_health_limit 999 -set g_balance_armor_regen 0 -set g_balance_armor_regenlinear 0 -set g_balance_armor_rot 0.04 -set g_balance_armor_rotlinear 0.75 -set g_balance_pause_armor_rot 1 -set g_balance_pause_armor_rot_spawn 5 -set g_balance_armor_regenstable 100 -set g_balance_armor_rotstable 100 -set g_balance_armor_limit 999 -set g_balance_armor_blockpercent 0.6 -set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" -set g_balance_fuel_regenlinear 0 -set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter -set g_balance_fuel_rot 0.05 -set g_balance_fuel_rotlinear 0 -set g_balance_pause_fuel_rot 5 -set g_balance_pause_fuel_rot_spawn 10 -set g_balance_fuel_regenstable 50 -set g_balance_fuel_rotstable 100 -set g_balance_fuel_limit 999 -// }}} - -// {{{ misc -set g_balance_selfdamagepercent 0.65 -set g_weaponspeedfactor 1 "weapon projectile speed multiplier" -set g_weaponratefactor 1 "weapon fire rate multiplier" -set g_weapondamagefactor 1 "weapon damage multiplier" -set g_weaponforcefactor 1 "weapon force multiplier" -set g_weaponspreadfactor 1 "weapon spread multiplier" -set g_balance_firetransfer_time 0.9 -set g_balance_firetransfer_damage 0.8 -set g_throughfloor_damage 0.75 -set g_throughfloor_force 0.75 -set g_projectiles_damage 2 -// possible values: -// -2: absolutely no damage to projectiles (no exceptions) -// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions -// 1: only self damage or damage from contents or exceptions -// 2: allow all damage to projectiles normally -set g_projectiles_keep_owner 0 -set g_projectiles_newton_style 2 -// possible values: -// 0: absolute velocity projectiles (like Quake) -// 1: relative velocity projectiles, "Newtonian" (like Tribes 2) -// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) -set g_projectiles_newton_style_2_minfactor 0.8 -set g_projectiles_newton_style_2_maxfactor 1.5 -set g_projectiles_spread_style 7 -// possible values: -// 0: forward + solid sphere (like Quake) - varies velocity -// 1: forward + flattened solid sphere -// 2: forward + solid circle -// 3: forward + normal distribution 3D - varies velocity -// 4: forward + normal distribution on a plane -// 5: forward + circle with 1-r falloff -// 6: forward + circle with 1-r^2 falloff -// 7: forward + circle with (1-r)(2-r) falloff -set g_balance_falldamage_deadminspeed 250 -set g_balance_falldamage_minspeed 900 -set g_balance_falldamage_factor 0.20 -set g_balance_falldamage_maxdamage 40 -set g_balance_damagepush_speedfactor 2.5 -set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage -set g_balance_contents_drowndelay 10 // time under water before a player begins drowning -set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning -set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava -set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime -set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" -// }}} - -// {{{ powerups -set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken -set g_balance_powerup_invincible_time 30 -set g_balance_powerup_strength_damage 3 -set g_balance_powerup_strength_force 3 -set g_balance_powerup_strength_time 30 -set g_balance_powerup_strength_selfdamage 1.5 -set g_balance_powerup_strength_selfforce 1.5 -set g_balance_superweapons_time 30 -// }}} - -// {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_attenuation 2 "jetpack sound attenuation" - -set g_grappling_hook_tarzan 2 // 2: can also pull players -set g_balance_grapplehook_speed_fly 1800 -set g_balance_grapplehook_speed_pull 2000 -set g_balance_grapplehook_force_rubber 2000 -set g_balance_grapplehook_force_rubber_overstretch 1000 -set g_balance_grapplehook_length_min 50 -set g_balance_grapplehook_stretch 50 -set g_balance_grapplehook_airfriction 0.2 -set g_balance_grapplehook_health 50 -set g_balance_grapplehook_damagedbycontents 1 -// }}} - -// {{{ weapon properties -// {{{ laser -set g_balance_laser_melee_animtime 0.3 -set g_balance_laser_melee_damage 80 -set g_balance_laser_melee_delay 0.25 -set g_balance_laser_melee_force 200 -set g_balance_laser_melee_multihit 1 -set g_balance_laser_melee_no_doubleslap 1 -set g_balance_laser_melee_nonplayerdamage 40 -set g_balance_laser_melee_range 120 -set g_balance_laser_melee_refire 1.25 -set g_balance_laser_melee_swing_side 120 -set g_balance_laser_melee_swing_up 30 -set g_balance_laser_melee_time 0.15 -set g_balance_laser_melee_traces 10 - -set g_balance_laser_primary 0 // 0 = shockwave attack, 1 = projectile primary -set g_balance_laser_primary_damage 25 -set g_balance_laser_primary_edgedamage 12.5 -set g_balance_laser_primary_force 300 -set g_balance_laser_primary_radius 70 -set g_balance_laser_primary_speed 6000 -set g_balance_laser_primary_spread 0 -set g_balance_laser_primary_refire 0.7 -set g_balance_laser_primary_animtime 0.2 -set g_balance_laser_primary_lifetime 5 -set g_balance_laser_primary_shotangle 0 -set g_balance_laser_primary_delay 0 -set g_balance_laser_primary_force_zscale 1.2 -set g_balance_laser_primary_force_velocitybias 0 -set g_balance_laser_primary_force_other_scale 1 - -set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary -set g_balance_laser_secondary_damage 25 -set g_balance_laser_secondary_edgedamage 12.5 -set g_balance_laser_secondary_force 400 -set g_balance_laser_secondary_radius 70 -set g_balance_laser_secondary_speed 12000 -set g_balance_laser_secondary_spread 0 -set g_balance_laser_secondary_refire 0.7 -set g_balance_laser_secondary_animtime 0.2 -set g_balance_laser_secondary_lifetime 5 -set g_balance_laser_secondary_shotangle -90 -set g_balance_laser_secondary_delay 0 -set g_balance_laser_secondary_force_zscale 1.25 -set g_balance_laser_secondary_force_velocitybias 0 -set g_balance_laser_secondary_force_other_scale 1 - -set g_balance_laser_shockwave_damage 20 -set g_balance_laser_shockwave_distance 2000 -set g_balance_laser_shockwave_edgedamage 0 -set g_balance_laser_shockwave_force 200 -set g_balance_laser_shockwave_force_forwardbias 50 -set g_balance_laser_shockwave_force_zscale 2 -set g_balance_laser_shockwave_jump_damage 20 -set g_balance_laser_shockwave_jump_edgedamage 0 -set g_balance_laser_shockwave_jump_force 300 -set g_balance_laser_shockwave_jump_force_velocitybias 0 -set g_balance_laser_shockwave_jump_force_zscale 1.25 -set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5 -set g_balance_laser_shockwave_jump_multiplier_distance 0.5 -set g_balance_laser_shockwave_jump_multiplier_min 0 -set g_balance_laser_shockwave_jump_radius 150 -set g_balance_laser_shockwave_multiplier_accuracy 0.5 -set g_balance_laser_shockwave_multiplier_distance 0.5 -set g_balance_laser_shockwave_multiplier_min 0 -set g_balance_laser_shockwave_splash_damage 15 -set g_balance_laser_shockwave_splash_edgedamage 0 -set g_balance_laser_shockwave_splash_force 100 -set g_balance_laser_shockwave_splash_force_forwardbias 50 -set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5 -set g_balance_laser_shockwave_splash_multiplier_distance 0.5 -set g_balance_laser_shockwave_splash_multiplier_min 0 -set g_balance_laser_shockwave_splash_radius 70 -set g_balance_laser_shockwave_spread_max 120 -set g_balance_laser_shockwave_spread_min 25 - -set g_balance_laser_switchdelay_drop 0.15 -set g_balance_laser_switchdelay_raise 0.15 -set g_balance_laser_reload_ammo 0 //default: 6 -set g_balance_laser_reload_time 2 -// }}} -// {{{ shotgun -set g_balance_shotgun_primary_bullets 14 -set g_balance_shotgun_primary_damage 4 -set g_balance_shotgun_primary_force 15 -set g_balance_shotgun_primary_spread 0.12 -set g_balance_shotgun_primary_refire 0.75 -set g_balance_shotgun_primary_animtime 0.3 -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 8000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu -set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow -set g_balance_shotgun_secondary_melee_range 120 -set g_balance_shotgun_secondary_melee_swing_side 120 -set g_balance_shotgun_secondary_melee_swing_up 30 -set g_balance_shotgun_secondary_melee_time 0.15 -set g_balance_shotgun_secondary_melee_traces 10 -set g_balance_shotgun_secondary_melee_no_doubleslap 1 -set g_balance_shotgun_secondary_melee_nonplayerdamage 40 -set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_damage 80 -set g_balance_shotgun_secondary_force 200 -set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_secondary_animtime 1 -set g_balance_shotgun_switchdelay_drop 0.2 -set g_balance_shotgun_switchdelay_raise 0.2 -set g_balance_shotgun_reload_ammo 0 //default: 5 -set g_balance_shotgun_reload_time 2 -// }}} -// {{{ uzi -set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary -set g_balance_uzi_spread_min 0.02 -set g_balance_uzi_spread_max 0.05 -set g_balance_uzi_spread_add 0.012 - -set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more) -set g_balance_uzi_burst_animtime 0.3 -set g_balance_uzi_burst_refire 0.06 // refire between burst bullets -set g_balance_uzi_burst_refire2 0.45 // refire after burst -set g_balance_uzi_burst_spread 0.02 -set g_balance_uzi_burst_damage 25 -set g_balance_uzi_burst_force 20 -set g_balance_uzi_burst_ammo 3 - -set g_balance_uzi_first 1 -set g_balance_uzi_first_damage 14 -set g_balance_uzi_first_force 5 -set g_balance_uzi_first_spread 0.03 -set g_balance_uzi_first_refire 0.125 -set g_balance_uzi_first_ammo 1 - -set g_balance_uzi_sustained_damage 10 // 100 dps -set g_balance_uzi_sustained_force 5 -set g_balance_uzi_sustained_spread 0.03 -set g_balance_uzi_sustained_refire 0.1 -set g_balance_uzi_sustained_ammo 1 - -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu - -set g_balance_uzi_switchdelay_drop 0.2 -set g_balance_uzi_switchdelay_raise 0.2 - -set g_balance_uzi_reload_ammo 60 //default: 30 -set g_balance_uzi_reload_time 2 -// }}} -// {{{ mortar -set g_balance_mortar_primary_type 0 -set g_balance_mortar_primary_damage 50 -set g_balance_mortar_primary_edgedamage 25 -set g_balance_mortar_primary_force 250 -set g_balance_mortar_primary_radius 120 -set g_balance_mortar_primary_speed 1900 -set g_balance_mortar_primary_speed_up 225 -set g_balance_mortar_primary_speed_z 0 -set g_balance_mortar_primary_spread 0 -set g_balance_mortar_primary_lifetime 5 -set g_balance_mortar_primary_lifetime2 1 -set g_balance_mortar_primary_refire 0.8 -set g_balance_mortar_primary_animtime 0.3 -set g_balance_mortar_primary_ammo 2 -set g_balance_mortar_primary_health 15 -set g_balance_mortar_primary_damageforcescale 0 -set g_balance_mortar_primary_remote_minbouncecnt 0 - -set g_balance_mortar_secondary_type 1 -set g_balance_mortar_secondary_damage 60 -set g_balance_mortar_secondary_edgedamage 30 -set g_balance_mortar_secondary_force 250 -set g_balance_mortar_secondary_radius 120 -set g_balance_mortar_secondary_speed 1400 -set g_balance_mortar_secondary_speed_up 150 -set g_balance_mortar_secondary_speed_z 0 -set g_balance_mortar_secondary_spread 0 -set g_balance_mortar_secondary_lifetime 5 -set g_balance_mortar_secondary_lifetime_bounce 0.5 -set g_balance_mortar_secondary_lifetime_stick 0 -set g_balance_mortar_secondary_refire 0.7 -set g_balance_mortar_secondary_animtime 0.3 -set g_balance_mortar_secondary_ammo 2 -set g_balance_mortar_secondary_health 30 -set g_balance_mortar_secondary_damageforcescale 4 -set g_balance_mortar_secondary_remote_detonateprimary 0 - -set g_balance_mortar_bouncefactor 0.5 -set g_balance_mortar_bouncestop 0.075 - -set g_balance_mortar_switchdelay_drop 0.2 -set g_balance_mortar_switchdelay_raise 0.2 - -set g_balance_mortar_reload_ammo 0 //default: 12 -set g_balance_mortar_reload_time 2 -// }}} -// {{{ electro -set g_balance_electro_lightning 0 -set g_balance_electro_primary_damage 40 -set g_balance_electro_primary_edgedamage 20 -set g_balance_electro_primary_force 200 -set g_balance_electro_primary_force_up 0 -set g_balance_electro_primary_radius 100 -set g_balance_electro_primary_comboradius 300 -set g_balance_electro_primary_midaircombo_interval 0.3 -set g_balance_electro_primary_midaircombo_radius 100 -set g_balance_electro_primary_speed 2500 -set g_balance_electro_primary_spread 0 -set g_balance_electro_primary_lifetime 5 -set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.3 -set g_balance_electro_primary_ammo 4 -set g_balance_electro_primary_range 0 -set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius -set g_balance_electro_primary_falloff_maxdist 850 -set g_balance_electro_primary_falloff_halflifedist 425 -set g_balance_electro_secondary_damage 40 -set g_balance_electro_secondary_edgedamage 20 -set g_balance_electro_secondary_force 50 -set g_balance_electro_secondary_radius 150 -set g_balance_electro_secondary_speed 1000 -set g_balance_electro_secondary_speed_up 200 -set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_spread 0.04 -set g_balance_electro_secondary_lifetime 4 -set g_balance_electro_secondary_refire 0.2 -set g_balance_electro_secondary_refire2 1.6 -set g_balance_electro_secondary_animtime 0.2 -set g_balance_electro_secondary_ammo 2 -set g_balance_electro_secondary_health 5 -set g_balance_electro_secondary_damageforcescale 4 -set g_balance_electro_secondary_damagedbycontents 1 -set g_balance_electro_secondary_takedamageexplode 1 -set g_balance_electro_secondary_count 3 -set g_balance_electro_secondary_bouncefactor 0.3 -set g_balance_electro_secondary_bouncestop 0.05 -set g_balance_electro_combo_damage 50 -set g_balance_electro_combo_edgedamage 25 -set g_balance_electro_combo_force 120 -set g_balance_electro_combo_radius 150 -set g_balance_electro_combo_comboradius 300 -set g_balance_electro_combo_speed 2000 -set g_balance_electro_combo_safeammocheck 1 -set g_balance_electro_switchdelay_drop 0.2 -set g_balance_electro_switchdelay_raise 0.2 -set g_balance_electro_reload_ammo 0 //default: 20 -set g_balance_electro_reload_time 2 -// }}} -// {{{ lightning -set g_balance_lightning_primary_ammo 5 -set g_balance_lightning_primary_animtime 0.2 -set g_balance_lightning_primary_damage 100 -set g_balance_lightning_primary_edgedamage 0 -set g_balance_lightning_primary_falloff_mindist 0 -set g_balance_lightning_primary_falloff_maxdist 0 -set g_balance_lightning_primary_falloff_halflifedist 0 -set g_balance_lightning_primary_force 425 -set g_balance_lightning_primary_lifetime 0 -set g_balance_lightning_primary_radius 850 -set g_balance_lightning_primary_range 800 -set g_balance_lightning_primary_refire 0.4 -set g_balance_lightning_primary_speed 0 -set g_balance_lightning_primary_spread 0 -set g_balance_lightning_secondary_ammo 5 -set g_balance_lightning_secondary_animtime 0.5 -set g_balance_lightning_secondary_damage 100 -set g_balance_lightning_secondary_damageforcescale 4 -set g_balance_lightning_secondary_edgedamage 80 -set g_balance_lightning_secondary_flyingdamage 1 -set g_balance_lightning_secondary_flyingforce -80 -set g_balance_lightning_secondary_flyingradius 200 -set g_balance_lightning_secondary_force -200 -set g_balance_lightning_secondary_health 1 -set g_balance_lightning_secondary_lifetime 30 -set g_balance_lightning_secondary_radius 300 -set g_balance_lightning_secondary_refire 5 -set g_balance_lightning_secondary_speed 600 -// }}} -// {{{ crylink -set g_balance_crylink_primary_damage 12 -set g_balance_crylink_primary_edgedamage 6 -set g_balance_crylink_primary_force -50 -set g_balance_crylink_primary_radius 80 -set g_balance_crylink_primary_speed 2000 -set g_balance_crylink_primary_spread 0.08 -set g_balance_crylink_primary_shots 6 -set g_balance_crylink_primary_bounces 1 -set g_balance_crylink_primary_refire 0.7 -set g_balance_crylink_primary_animtime 0.3 -set g_balance_crylink_primary_ammo 3 -set g_balance_crylink_primary_bouncedamagefactor 0.5 -set g_balance_crylink_primary_joindelay 0.1 -set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_joinexplode 1 -set g_balance_crylink_primary_joinexplode_damage 0 -set g_balance_crylink_primary_joinexplode_edgedamage 0 -set g_balance_crylink_primary_joinexplode_radius 0 -set g_balance_crylink_primary_joinexplode_force 0 -set g_balance_crylink_primary_linkexplode 1 - -set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000 -set g_balance_crylink_primary_middle_fadetime 5 -set g_balance_crylink_primary_other_lifetime 5 -set g_balance_crylink_primary_other_fadetime 5 - -set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 10 -set g_balance_crylink_secondary_edgedamage 5 -set g_balance_crylink_secondary_force -250 -set g_balance_crylink_secondary_radius 100 -set g_balance_crylink_secondary_speed 3000 -set g_balance_crylink_secondary_spread 0.01 -set g_balance_crylink_secondary_spreadtype 1 -set g_balance_crylink_secondary_shots 5 -set g_balance_crylink_secondary_bounces 0 -set g_balance_crylink_secondary_refire 0.7 -set g_balance_crylink_secondary_animtime 0.2 -set g_balance_crylink_secondary_ammo 2 -set g_balance_crylink_secondary_bouncedamagefactor 0.5 -set g_balance_crylink_secondary_joindelay 0 -set g_balance_crylink_secondary_joinspread 0 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 -set g_balance_crylink_secondary_joinexplode_edgedamage 0 -set g_balance_crylink_secondary_joinexplode_radius 0 -set g_balance_crylink_secondary_joinexplode_force 0 -set g_balance_crylink_secondary_linkexplode 1 - -set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000 -set g_balance_crylink_secondary_middle_fadetime 5 -set g_balance_crylink_secondary_other_lifetime 5 -set g_balance_crylink_secondary_other_fadetime 5 - -set g_balance_crylink_switchdelay_drop 0.2 -set g_balance_crylink_switchdelay_raise 0.2 - -set g_balance_crylink_reload_ammo 0 //default: 10 -set g_balance_crylink_reload_time 2 -// }}} -// {{{ nex -set g_balance_nex_primary_damage 80 -set g_balance_nex_primary_force 400 -set g_balance_nex_primary_refire 1.5 -set g_balance_nex_primary_animtime 0.6 -set g_balance_nex_primary_ammo 6 -set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3 -set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000 -set g_balance_nex_primary_damagefalloff_halflife 0 // 1500 -set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500 - -set g_balance_nex_secondary 0 -set g_balance_nex_secondary_chargepool 0 -set g_balance_nex_secondary_chargepool_regen 0.15 -set g_balance_nex_secondary_chargepool_pause_regen 1 -set g_balance_nex_secondary_chargepool_pause_health_regen 1 -set g_balance_nex_secondary_damage 0 -set g_balance_nex_secondary_force 0 -set g_balance_nex_secondary_refire 0 -set g_balance_nex_secondary_animtime 0 -set g_balance_nex_secondary_ammo 2 -set g_balance_nex_secondary_damagefalloff_mindist 0 -set g_balance_nex_secondary_damagefalloff_maxdist 0 -set g_balance_nex_secondary_damagefalloff_halflife 0 -set g_balance_nex_secondary_damagefalloff_forcehalflife 0 - -set g_balance_nex_charge 1 -set g_balance_nex_charge_mindmg 40 -set g_balance_nex_charge_start 0.5 -set g_balance_nex_charge_rate 0.4 -set g_balance_nex_charge_animlimit 0.5 -set g_balance_nex_charge_limit 1 -set g_balance_nex_charge_rot_rate 0 -set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button -set g_balance_nex_charge_shot_multiplier 0 -set g_balance_nex_charge_velocity_rate 0 -set g_balance_nex_charge_minspeed 400 -set g_balance_nex_charge_maxspeed 800 - -set g_balance_nex_switchdelay_drop 0.3 -set g_balance_nex_switchdelay_raise 0.25 - -set g_balance_nex_reload_ammo 0 //default: 25 -set g_balance_nex_reload_time 2 -// }}} -// {{{ minstanex -set g_balance_minstanex_refire 1 -set g_balance_minstanex_animtime 0.3 -set g_balance_minstanex_ammo 10 -set g_balance_minstanex_laser_ammo 0 -set g_balance_minstanex_laser_animtime 0.3 -set g_balance_minstanex_laser_refire 0.7 -set g_balance_minstanex_switchdelay_drop 0.2 -set g_balance_minstanex_switchdelay_raise 0.2 -set g_balance_minstanex_reload_ammo 0 //default: 50 -set g_balance_minstanex_reload_time 2 -// }}} -// {{{ hagar -set g_balance_hagar_primary_damage 25 -set g_balance_hagar_primary_edgedamage 12.5 -set g_balance_hagar_primary_force 100 -set g_balance_hagar_primary_health 15 -set g_balance_hagar_primary_damageforcescale 0 -set g_balance_hagar_primary_radius 65 -set g_balance_hagar_primary_spread 0.03 -set g_balance_hagar_primary_speed 2500 -set g_balance_hagar_primary_lifetime 5 -set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second -set g_balance_hagar_primary_ammo 1 -set g_balance_hagar_secondary 1 -set g_balance_hagar_secondary_load 1 -set g_balance_hagar_secondary_load_speed 0.5 -set g_balance_hagar_secondary_load_spread 0.075 -set g_balance_hagar_secondary_load_spread_bias 0.5 -set g_balance_hagar_secondary_load_max 4 -set g_balance_hagar_secondary_load_hold 4 -set g_balance_hagar_secondary_load_releasedeath 0 -set g_balance_hagar_secondary_load_abort 0 -set g_balance_hagar_secondary_load_linkexplode 0 -set g_balance_hagar_secondary_load_animtime 0.2 -set g_balance_hagar_secondary_damage 40 -set g_balance_hagar_secondary_edgedamage 20 -set g_balance_hagar_secondary_force 75 -set g_balance_hagar_secondary_health 15 -set g_balance_hagar_secondary_damageforcescale 0 -set g_balance_hagar_secondary_radius 80 -set g_balance_hagar_secondary_spread 0.05 -set g_balance_hagar_secondary_speed 2500 -set g_balance_hagar_secondary_lifetime_min 10 -set g_balance_hagar_secondary_lifetime_rand 0 -set g_balance_hagar_secondary_refire 0.5 -set g_balance_hagar_secondary_ammo 1 -set g_balance_hagar_switchdelay_drop 0.2 -set g_balance_hagar_switchdelay_raise 0.2 -set g_balance_hagar_reload_ammo 0 //default: 25 -set g_balance_hagar_reload_time 2 -// }}} -// {{{ devastator -set g_balance_devastator_damage 70 -set g_balance_devastator_edgedamage 35 -set g_balance_devastator_force 450 -set g_balance_devastator_radius 110 -set g_balance_devastator_speed 1300 -set g_balance_devastator_speedaccel 1300 -set g_balance_devastator_speedstart 1000 -set g_balance_devastator_lifetime 10 -set g_balance_devastator_refire 1.2 -set g_balance_devastator_animtime 0.4 -set g_balance_devastator_ammo 4 -set g_balance_devastator_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but mortar still can most the time. -set g_balance_devastator_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn -set g_balance_devastator_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_devastator_guiderate 70 // max degrees per second -set g_balance_devastator_guideratedelay 0.01 // immediate -set g_balance_devastator_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) -set g_balance_devastator_guidedelay 0.2 // delay before guiding kicks in -set g_balance_devastator_guidestop 0 // stop guiding when firing again -set g_balance_devastator_remote_damage 70 -set g_balance_devastator_remote_edgedamage 35 -set g_balance_devastator_remote_radius 110 -set g_balance_devastator_remote_force 400 -set g_balance_devastator_switchdelay_drop 0.3 -set g_balance_devastator_switchdelay_raise 0.2 -set g_balance_devastator_reload_ammo 0 //default: 25 -set g_balance_devastator_reload_time 2 -// }}} -// {{{ porto -set g_balance_porto_primary_refire 1.5 -set g_balance_porto_primary_animtime 0.3 -set g_balance_porto_primary_speed 1000 -set g_balance_porto_primary_lifetime 5 -set g_balance_porto_secondary 1 -set g_balance_porto_secondary_refire 1.5 -set g_balance_porto_secondary_animtime 0.3 -set g_balance_porto_secondary_speed 1000 -set g_balance_porto_secondary_lifetime 5 -set g_balance_porto_switchdelay_drop 0.2 -set g_balance_porto_switchdelay_raise 0.2 -set g_balance_portal_health 200 // these get recharged whenever the portal is used -set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used -// }}} -// {{{ hook -set g_balance_hook_primary_ammo 5 // hook monkeys set 0 -set g_balance_hook_primary_refire 0 // hook monkeys set 0 -set g_balance_hook_primary_animtime 0.3 // good shoot anim -set g_balance_hook_primary_hooked_time_max 0 // infinite -set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free -set g_balance_hook_primary_hooked_ammo 5 // fuel per second hooked -set g_balance_hook_secondary_damage 25 // not much -set g_balance_hook_secondary_edgedamage 5 // not much -set g_balance_hook_secondary_radius 500 // LOTS -set g_balance_hook_secondary_force -2000 // LOTS -set g_balance_hook_secondary_ammo 30 // a whole pack -set g_balance_hook_secondary_lifetime 5 // infinite -set g_balance_hook_secondary_speed 0 // not much throwing -set g_balance_hook_secondary_gravity 5 // fast falling -set g_balance_hook_secondary_refire 3 // don't drop too many bombs... -set g_balance_hook_secondary_animtime 0.3 // good shoot anim -set g_balance_hook_secondary_power 3 // effect behaves like a square function -set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds -set g_balance_hook_secondary_health 15 -set g_balance_hook_secondary_damageforcescale 0 -set g_balance_hook_switchdelay_drop 0.2 -set g_balance_hook_switchdelay_raise 0.2 -// }}} -// {{{ tuba -set g_balance_tuba_refire 0.05 -set g_balance_tuba_animtime 0.05 -set g_balance_tuba_attenuation 0.5 -set g_balance_tuba_volume 1 -set g_balance_tuba_fadetime 0.25 -set g_balance_tuba_damage 5 -set g_balance_tuba_edgedamage 0 -set g_balance_tuba_radius 200 -set g_balance_tuba_force 40 -set g_balance_tuba_pitchstep 6 -set g_balance_tuba_switchdelay_drop 0.2 -set g_balance_tuba_switchdelay_raise 0.2 -// }}} -// {{{ fireball // this is a superweapon -- lets make it behave as one. -set g_balance_fireball_primary_animtime 0.2 -set g_balance_fireball_primary_bfgdamage 100 -set g_balance_fireball_primary_bfgforce 0 -set g_balance_fireball_primary_bfgradius 1000 -set g_balance_fireball_primary_damage 200 -set g_balance_fireball_primary_damageforcescale 0 -set g_balance_fireball_primary_edgedamage 50 -set g_balance_fireball_primary_force 600 -set g_balance_fireball_primary_health 0 -set g_balance_fireball_primary_laserburntime 0.5 -set g_balance_fireball_primary_laserdamage 80 -set g_balance_fireball_primary_laseredgedamage 20 -set g_balance_fireball_primary_laserradius 256 -set g_balance_fireball_primary_lifetime 15 -set g_balance_fireball_primary_radius 200 -set g_balance_fireball_primary_refire 2 -set g_balance_fireball_primary_refire2 0 -set g_balance_fireball_primary_speed 1200 -set g_balance_fireball_primary_spread 0 -set g_balance_fireball_secondary_animtime 0.3 -set g_balance_fireball_secondary_damage 40 -set g_balance_fireball_secondary_damageforcescale 4 -set g_balance_fireball_secondary_damagetime 5 -set g_balance_fireball_secondary_force 100 -set g_balance_fireball_secondary_laserburntime 0.5 -set g_balance_fireball_secondary_laserdamage 50 -set g_balance_fireball_secondary_laseredgedamage 20 -set g_balance_fireball_secondary_laserradius 110 -set g_balance_fireball_secondary_lifetime 7 -set g_balance_fireball_secondary_refire 1.5 -set g_balance_fireball_secondary_speed 900 -set g_balance_fireball_secondary_speed_up 100 -set g_balance_fireball_secondary_speed_z 0 -set g_balance_fireball_secondary_spread 0 -set g_balance_fireball_switchdelay_drop 0.2 -set g_balance_fireball_switchdelay_raise 0.2 -// }}} diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index dd16de9bc..0176413bb 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1553,7 +1553,7 @@ scr_loadingscreen_scale_limit 2 // other config files exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins -exec balanceXonotic.cfg +exec balance-xonotic.cfg exec effects-normal.cfg exec physicsX.cfg exec turrets.cfg -- 2.39.2