From 35930e83aca8f29eaa91a457ddb70d1c10dd6f51 Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 11 Jun 2016 04:12:46 +1000 Subject: [PATCH] Make sure event_damage is set before calling it --- qcsrc/server/cl_client.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index dd5781984..457822e8e 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2145,7 +2145,8 @@ void PlayerPreThink () { if (this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE); - this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0'); + if(this.event_damage) + this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0'); } else if (this.revive_progress <= 0) Unfreeze(this); -- 2.39.2