From 4fdfd2b482deae1f259cc776caa1f812c082c7ff Mon Sep 17 00:00:00 2001 From: Severin Meyer Date: Thu, 5 Feb 2015 18:09:49 +0100 Subject: [PATCH] Make the weapon panel even more symmetrical and snappier --- qcsrc/client/hud.qc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 9a54ceb92..99c6b106d 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -540,7 +540,7 @@ void HUD_Weapons(void) // reduce rows and columns as needed // NOTE: although weapons should aways look the same even if onlyowned is enabled, // we enlarge them a bit when possible to better match the desired aspect ratio - if(rows > columns) + if(old_panel_size.y > old_panel_size.x) { columns = ceil(weapon_count / rows); rows = ceil(weapon_count / columns); @@ -560,13 +560,13 @@ void HUD_Weapons(void) panel_size.y = rows * weapon_size.y; // center the resized panel, or snap it to the screen edge when close enough - if(panel_pos.x) + if(panel_pos.x > 0.001) if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999) panel_pos.x += old_panel_size.x - panel_size.x; else panel_pos.x += (old_panel_size.x - panel_size.x) / 2; - if(panel_pos.y) + if(panel_pos.y > 0.001) if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999) panel_pos.y += old_panel_size.y - panel_size.y; else -- 2.39.2