From 4fee4f9c626b47bf2bad22599c257b8d17da3aa3 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 15 Feb 2006 22:29:50 +0000 Subject: [PATCH] added a small how to install guide and a link to the Linux Quake Howto git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5987 d7cf8633-e32d-0410-b094-e92efae38249 --- darkplaces.txt | 58 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 57 insertions(+), 1 deletion(-) diff --git a/darkplaces.txt b/darkplaces.txt index 12288c7e..bed359ae 100644 --- a/darkplaces.txt +++ b/darkplaces.txt @@ -1,4 +1,4 @@ -DarkPlaces engine readme : updated 20040206 +DarkPlaces engine readme : updated 20060215 About the DarkPlaces glquake engine: DarkPlaces engine was started because I was unsatisfied with the other engines @@ -8,6 +8,9 @@ wanted some real enhancements to the online gaming experience as well. DarkPlaces engine is the result, I hope everyone likes it. +See the end of this file for information on how to install Quake from CD on +Windows, Mac OSX, and Linux. + I am not very good at writing documentation, so this readme is organized as a feature list, with information on each feature, I hope it is still adequate documentation. @@ -283,3 +286,56 @@ Windows Sound: -sndspeed chooses 44100 hz, 22100 hz, or 11025 hz sound outp Windows Sound: -wavonly uses wave sound instead of DirectSound Windows WGL: -gl_driver selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it Windows WGL: -novideosync disables WGL_EXT_swap_control + +How to install Quake on each operating system: +All that DarkPlaces needs from the Quake CD is pak files (be sure not to copy +opengl32.dll from the Quake CD, it will not work with DarkPlaces!), with this +in mind, all you need to do is make a Quake directory, extract the darkplaces +engine zip to that directory, then make a quake/id1 directory, and put the +pak0.pak and pak1.pak from your Quake CD into the quake/id1 directory, then +all should be well. + +How to deal with a DOS Quake CD on Windows: +Try to use the DOS Quake installer if you can, use DOSBox if necessary to run +the installer, then copy the pak0.pak and pak1.pak to your id1 directory in +the darkplaces installation. ( http://dosbox.sourceforge.net ) + +How to deal with a DOS Quake CD on Linux: +cat /media/cdrom/resource.001 /media/cdrom/resource.002 >quake.lha +unlha x quake.lha +If you can't get unlha or lha for your distribution, try using DOSBox to run +the Quake installer. + +How to deal with a DOS Quake CD on Mac OSX: +Unknown. Linux solution may work if you can get hold of lha, otherwise use +DOSBox to run the Quake installer. + +How to deal with a WinQuake CD on Windows: +Copy the D:\Data\id1\pak0.pak and pak1.pak to your id1 directory. + +How to deal with a WinQuake CD on Linux: +Copy the /media/cdrom/data/id1/pak*.pak to your id1 directory. + +How to deal with a WinQuake CD on Mac OSX: +Find the data directory on the cdrom and copy the data/id1/pak*.pak files to +your id1 directory. + +How to deal with a Linux Quake CD on Windows: +Find an archiver (perhaps 7zip or winrar) that can extract files from rpm +archives, locate the pak files and copy them to your id1 directory. + +How to deal with a Linux Quake CD on Linux: +mkdir temp +cd temp +# in the following line replace quake.rpm with a correct rpm filename +cat /media/cdrom/quake.rpm | rpm2cpio | cpio -i +Now you should have a mess of subdirectories, locate the pak files and copy to +your id1 directory. + +How to deal with a Linux Quake CD on Mac OSX: +Unknown. If you can get hold of rpm2cpio and cpio you should be able to +follow the Linux method. + +For more information on Quake installation on Linux see the Linux Quake Howto http://www.tldp.org/HOWTO/Quake-HOWTO.html + + -- 2.39.2