From 563d68e14d319fd1e9fcfae10740d2136de14e31 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 18 Apr 2005 20:50:57 +0000 Subject: [PATCH] reenabled hlbsp sky polygon rendering so that fogging works git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5196 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rsurf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rsurf.c b/gl_rsurf.c index 3a46cbfc..1cb5146d 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -469,7 +469,7 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in R_Sky(); } // LordHavoc: HalfLife maps have freaky skypolys... - if (!ent->model->brush.ishlbsp) + //if (!ent->model->brush.ishlbsp) { R_Mesh_Matrix(&ent->matrix); GL_Color(fogcolor[0], fogcolor[1], fogcolor[2], 1); -- 2.39.2