From 58625302ccbb8c94d92e67ea398fad29028a1d4a Mon Sep 17 00:00:00 2001 From: TimePath Date: Mon, 14 Mar 2016 15:04:48 +1100 Subject: [PATCH] damagetext: migrate legacy formatting Closes #1679 --- qcsrc/common/mutators/mutator/damagetext/damagetext.qc | 3 +++ 1 file changed, 3 insertions(+) diff --git a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc index 70c574853..86adda03f 100644 --- a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc @@ -14,6 +14,9 @@ REGISTER_MUTATOR(damagetext, true); // no translatable cvar description please AUTOCVAR_SAVE(cl_damagetext, bool, false, "Draw damage dealt where you hit the enemy"); AUTOCVAR_SAVE(cl_damagetext_format, string, "-{total}", "How to format the damage text. {health}, {armor}, {total}"); +STATIC_INIT(DamageText_LegacyFormat) { + if (strstrofs(autocvar_cl_damagetext_format, "{", 0) < 0) autocvar_cl_damagetext_format = "-{total}"; +} AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', "Damage text color"); AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, "Damage text uses weapon color"); AUTOCVAR_SAVE(cl_damagetext_size, float, 8, "Damage text font size"); -- 2.39.2