From 5a21a1f68548de525684836ee759c7f281b591b9 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 28 Sep 2015 14:57:35 +1000 Subject: [PATCH] Port hagar --- qcsrc/common/weapons/weapon/hagar.qc | 86 ++++++++++++---------------- 1 file changed, 38 insertions(+), 48 deletions(-) diff --git a/qcsrc/common/weapons/weapon/hagar.qc b/qcsrc/common/weapons/weapon/hagar.qc index a63bffe5d..2c827cb22 100644 --- a/qcsrc/common/weapons/weapon/hagar.qc +++ b/qcsrc/common/weapons/weapon/hagar.qc @@ -1,19 +1,21 @@ #ifndef IMPLEMENTATION -REGISTER_WEAPON( -/* WEP_##id */ HAGAR, -/* function */ W_Hagar, -/* ammotype */ ammo_rockets, -/* impulse */ 8, -/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, -/* rating */ BOT_PICKUP_RATING_MID, -/* color */ '1 1 0.5', -/* modelname */ "hagar", -/* model */ MDL_HAGAR_ITEM, -/* crosshair */ "gfx/crosshairhagar 0.8", -/* wepimg */ "weaponhagar", -/* refname */ "hagar", -/* wepname */ _("Hagar") -); +CLASS(Hagar, Weapon) +/* ammotype */ ATTRIB(Hagar, ammo_field, .int, ammo_rockets) +/* impulse */ ATTRIB(Hagar, impulse, int, 8) +/* flags */ ATTRIB(Hagar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH); +/* rating */ ATTRIB(Hagar, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID); +/* color */ ATTRIB(Hagar, wpcolor, vector, '1 1 0.5'); +/* modelname */ ATTRIB(Hagar, mdl, string, "hagar"); +#ifndef MENUQC +/* model */ ATTRIB(Hagar, m_model, Model, MDL_HAGAR_ITEM); +#endif +/* crosshair */ ATTRIB(Hagar, w_crosshair, string, "gfx/crosshairhagar"); +/* crosshair */ ATTRIB(Hagar, w_crosshair_size, float, 0.8); +/* wepimg */ ATTRIB(Hagar, model2, string, "weaponhagar"); +/* refname */ ATTRIB(Hagar, netname, string, "hagar"); +/* wepname */ ATTRIB(Hagar, message, string, _("Hagar")); +ENDCLASS(Hagar) +REGISTER_WEAPON(HAGAR, NEW(Hagar)); #define HAGAR_SETTINGS(w_cvar,w_prop) HAGAR_SETTINGS_LIST(w_cvar, w_prop, HAGAR, hagar) #define HAGAR_SETTINGS_LIST(w_cvar,w_prop,id,sn) \ @@ -397,12 +399,7 @@ void W_Hagar_Attack2_Load(void) } } -bool W_Hagar(entity thiswep, int req) -{SELFPARAM(); - float ammo_amount; - switch(req) - { - case WR_AIM: + METHOD(Hagar, wr_aim, bool(entity thiswep)) { if(random()>0.15) self.BUTTON_ATCK = bot_aim(WEP_CVAR_PRI(hagar, speed), 0, WEP_CVAR_PRI(hagar, lifetime), false); @@ -411,7 +408,7 @@ bool W_Hagar(entity thiswep, int req) return true; } - case WR_THINK: + METHOD(Hagar, wr_think, bool(entity thiswep)) { float loadable_secondary; loadable_secondary = (WEP_CVAR_SEC(hagar, load) && WEP_CVAR(hagar, secondary)); @@ -438,7 +435,7 @@ bool W_Hagar(entity thiswep, int req) } return true; } - case WR_GONETHINK: + METHOD(Hagar, wr_gonethink, bool(entity thiswep)) { // we lost the weapon and want to prepare switching away if(self.hagar_load) @@ -449,12 +446,12 @@ bool W_Hagar(entity thiswep, int req) return true; } - case WR_INIT: + METHOD(Hagar, wr_init, bool(entity thiswep)) { HAGAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP); return true; } - case WR_SETUP: + METHOD(Hagar, wr_setup, bool(entity thiswep)) { self.hagar_loadblock = false; @@ -466,29 +463,29 @@ bool W_Hagar(entity thiswep, int req) return true; } - case WR_CHECKAMMO1: + METHOD(Hagar, wr_checkammo1, bool(entity thiswep)) { - ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_PRI(hagar, ammo); + float ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_PRI(hagar, ammo); ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_PRI(hagar, ammo); return ammo_amount; } - case WR_CHECKAMMO2: + METHOD(Hagar, wr_checkammo2, bool(entity thiswep)) { - ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_SEC(hagar, ammo); + float ammo_amount = self.WEP_AMMO(HAGAR) >= WEP_CVAR_SEC(hagar, ammo); ammo_amount += self.(weapon_load[WEP_HAGAR.m_id]) >= WEP_CVAR_SEC(hagar, ammo); return ammo_amount; } - case WR_CONFIG: + METHOD(Hagar, wr_config, bool(entity thiswep)) { HAGAR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS); return true; } - case WR_RESETPLAYER: + METHOD(Hagar, wr_resetplayer, bool(entity thiswep)) { self.hagar_load = 0; return true; } - case WR_PLAYERDEATH: + METHOD(Hagar, wr_playerdeath, bool(entity thiswep)) { // if we have any rockets loaded when we die, release them if(self.hagar_load && WEP_CVAR_SEC(hagar, load_releasedeath)) @@ -496,34 +493,29 @@ bool W_Hagar(entity thiswep, int req) return true; } - case WR_RELOAD: + METHOD(Hagar, wr_reload, bool(entity thiswep)) { if(!self.hagar_load) // require releasing loaded rockets first W_Reload(min(WEP_CVAR_PRI(hagar, ammo), WEP_CVAR_SEC(hagar, ammo)), SND(RELOAD)); return true; } - case WR_SUICIDEMESSAGE: + METHOD(Hagar, wr_suicidemessage, bool(entity thiswep)) { return WEAPON_HAGAR_SUICIDE; } - case WR_KILLMESSAGE: + METHOD(Hagar, wr_killmessage, bool(entity thiswep)) { if(w_deathtype & HITTYPE_SECONDARY) return WEAPON_HAGAR_MURDER_BURST; else return WEAPON_HAGAR_MURDER_SPRAY; } - } - return false; -} + #endif #ifdef CSQC -bool W_Hagar(entity thiswep, int req) -{SELFPARAM(); - switch(req) - { - case WR_IMPACTEFFECT: + + METHOD(Hagar, wr_impacteffect, bool(entity thiswep)) { vector org2; org2 = w_org + w_backoff * 6; @@ -540,17 +532,15 @@ bool W_Hagar(entity thiswep, int req) return true; } - case WR_INIT: + METHOD(Hagar, wr_init, bool(entity thiswep)) { return true; } - case WR_ZOOMRETICLE: + METHOD(Hagar, wr_zoomreticle, bool(entity thiswep)) { // no weapon specific image for this weapon return false; } - } - return false; -} + #endif #endif -- 2.39.2