From 5a34312f596f8792991064a8743811a208bc8ba0 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 18 Jan 2011 17:49:47 +0100 Subject: [PATCH] update the first-run dialog using a better text --- qcsrc/menu/xonotic/dialog_firstrun.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/qcsrc/menu/xonotic/dialog_firstrun.c b/qcsrc/menu/xonotic/dialog_firstrun.c index 55985e0b1..6ad9351b1 100644 --- a/qcsrc/menu/xonotic/dialog_firstrun.c +++ b/qcsrc/menu/xonotic/dialog_firstrun.c @@ -4,7 +4,7 @@ CLASS(XonoticFirstRunDialog) EXTENDS(XonoticRootDialog) ATTRIB(XonoticFirstRunDialog, title, string, _("Welcome")) ATTRIB(XonoticFirstRunDialog, color, vector, SKINCOLOR_DIALOG_FIRSTRUN) ATTRIB(XonoticFirstRunDialog, intendedWidth, float, 0.6) - ATTRIB(XonoticFirstRunDialog, rows, float, 15) + ATTRIB(XonoticFirstRunDialog, rows, float, 16) ATTRIB(XonoticFirstRunDialog, columns, float, 3) ATTRIB(XonoticFirstRunDialog, name, string, "FirstRun") ATTRIB(XonoticFirstRunDialog, playerNameLabel, entity, NULL) @@ -29,9 +29,10 @@ void XonoticFirstRunDialog_fill(entity me) entity e; entity label, box; me.TR(me); - me.TD(me, 2, 3, e = makeXonoticTextLabel(0, _("Please answer a few initial questions to enhance the game experience."))); + me.TD(me, 3, 3, e = makeXonoticTextLabel(0, _("Welcome to Xonotic, please select your language preference and enter your player name to get started. You can change these options later through the menu system."))); e.allowWrap = 1; me.TR(me); + me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Text language:"))); me.TR(me); -- 2.39.2