From 6665fa0bf0660e15f2d96b13564d759b2f5bddf0 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 24 Jun 2011 11:24:35 +0200 Subject: [PATCH] try to make all weapons fit in weapon priority list --- qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c index 6557a1cd6..2c960d368 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c @@ -6,7 +6,7 @@ CLASS(XonoticWeaponsDialog) EXTENDS(XonoticDialog) ATTRIB(XonoticWeaponsDialog, title, string, _("Weapon settings")) ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS) ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.4) - ATTRIB(XonoticWeaponsDialog, rows, float, 17) + ATTRIB(XonoticWeaponsDialog, rows, float, 18) ATTRIB(XonoticWeaponsDialog, columns, float, 3) ATTRIB(XonoticWeaponsDialog, weaponsList, entity, NULL) ENDCLASS(XonoticWeaponsDialog) @@ -28,8 +28,8 @@ void XonoticWeaponsDialog_fill(entity me) me.TR(me); me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Weapon priority list:"))); me.TR(me); - me.TD(me, 9, 3, e = me.weaponsList = makeXonoticWeaponsList()); - me.gotoRC(me, 10, 0); + me.TD(me, 10, 3, e = me.weaponsList = makeXonoticWeaponsList()); + me.gotoRC(me, 11, 0); me.TDempty(me, 0.5); me.TD(me, 1, 1, e = makeXonoticButton(_("Up"), '0 0 0')); e.onClick = WeaponsList_MoveUp_Click; -- 2.39.2