From 99d19993ad55e50313bc6838adca7d0813dc624c Mon Sep 17 00:00:00 2001 From: terencehill Date: Sun, 1 Jan 2023 13:15:43 +0100 Subject: [PATCH] More whitespace fixes --- qcsrc/common/items/item/ammo.qh | 48 ++++++++++++++++----------------- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/qcsrc/common/items/item/ammo.qh b/qcsrc/common/items/item/ammo.qh index 31ea2730b..802922cc4 100644 --- a/qcsrc/common/items/item/ammo.qh +++ b/qcsrc/common/items/item/ammo.qh @@ -85,16 +85,16 @@ ENDCLASS(Bullets) REGISTER_ITEM(Bullets, Bullets) { this.m_canonical_spawnfunc = "item_bullets"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; - this.m_model = MDL_Bullets_ITEM; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; + this.m_model = MDL_Bullets_ITEM; #endif - this.netname = "bullets"; - this.m_name = _("bullets"); - this.m_icon = "ammo_bullets"; + this.netname = "bullets"; + this.m_name = _("bullets"); + this.m_icon = "ammo_bullets"; #ifdef SVQC - this.m_botvalue = 1500; - this.m_itemid = IT_RESOURCE; - this.m_iteminit = ammo_bullets_init; + this.m_botvalue = 1500; + this.m_itemid = IT_RESOURCE; + this.m_iteminit = ammo_bullets_init; #endif } @@ -149,16 +149,16 @@ void ammo_cells_init(Pickup this, entity item) REGISTER_ITEM(Cells, Ammo) { this.m_canonical_spawnfunc = "item_cells"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; - this.m_model = MDL_Cells_ITEM; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; + this.m_model = MDL_Cells_ITEM; #endif - this.netname = "cells"; - this.m_name = _("cells"); - this.m_icon = "ammo_cells"; + this.netname = "cells"; + this.m_name = _("cells"); + this.m_icon = "ammo_cells"; #ifdef SVQC - this.m_botvalue = 1500; - this.m_itemid = IT_RESOURCE; - this.m_iteminit = ammo_cells_init; + this.m_botvalue = 1500; + this.m_itemid = IT_RESOURCE; + this.m_iteminit = ammo_cells_init; #endif } @@ -181,16 +181,16 @@ void ammo_plasma_init(Pickup this, entity item) REGISTER_ITEM(Plasma, Ammo) { this.m_canonical_spawnfunc = "item_plasma"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; - this.m_model = MDL_Plasma_ITEM; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; + this.m_model = MDL_Plasma_ITEM; #endif - this.netname = "plasma"; - this.m_name = _("plasma"); - this.m_icon = "ammo_plasma"; + this.netname = "plasma"; + this.m_name = _("plasma"); + this.m_icon = "ammo_plasma"; #ifdef SVQC - this.m_botvalue = 1500; - this.m_itemid = IT_RESOURCE; - this.m_iteminit = ammo_plasma_init; + this.m_botvalue = 1500; + this.m_itemid = IT_RESOURCE; + this.m_iteminit = ammo_plasma_init; #endif } -- 2.39.2