From 9a323a1516b78b8fc3fd5b2d810032f8d68c6642 Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 24 Jul 2016 14:42:12 +1000 Subject: [PATCH] Get v_angle when air dodging is enabled --- qcsrc/common/mutators/mutator/dodging/dodging.qc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/dodging/dodging.qc b/qcsrc/common/mutators/mutator/dodging/dodging.qc index 23ef0cc8d..7ddfcea2b 100644 --- a/qcsrc/common/mutators/mutator/dodging/dodging.qc +++ b/qcsrc/common/mutators/mutator/dodging/dodging.qc @@ -189,7 +189,10 @@ void PM_dodging(entity this) } // make sure v_up, v_right and v_forward are sane - makevectors(this.angles); + if(PHYS_DODGING_AIR) + makevectors(this.v_angle); + else + makevectors(this.angles); // if we have e.g. 0.5 sec ramptime and a frametime of 0.25, then the ramp code // will be called ramp_time/frametime times = 2 times. so, we need to -- 2.39.2