From 9ce0ace45ac7f3949b7fac06fe9210a0fd5faa5f Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 17 Jun 2018 18:12:39 +1000 Subject: [PATCH] Update the Heal documentation to reflect the new limit --- qcsrc/server/g_damage.qh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/g_damage.qh b/qcsrc/server/g_damage.qh index b0c44a719..e752f1057 100644 --- a/qcsrc/server/g_damage.qh +++ b/qcsrc/server/g_damage.qh @@ -97,7 +97,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity); // Calls .event_heal on the target so that they can handle healing themselves -// a limit of 0 should be handled by the entity as its max health (if applicable) +// a limit of -1 should be handled by the entity as its max health (if applicable) bool Heal(entity targ, entity inflictor, float amount, float limit); .float fire_damagepersec; -- 2.39.2