From acb576bdab16f8244b87f7c12f85924154e83c5f Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 4 Oct 2004 16:43:24 +0000 Subject: [PATCH 1/1] 304 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4588 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/todo b/todo index 23b58ed8..7eb4585c 100644 --- a/todo +++ b/todo @@ -1,7 +1,7 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it -(Baalz) d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz) -(Zombie13) d dpmod: add a "monsterwander" cvar and default it off, this would enable the spawnwanderpath code (Zombie13) --(avirox) d darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) +0 darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon (Joel Murdoch) 0 darkplaces client: add back cl_particles_lighting cvar and add back the particle lighting (romi) 0 darkplaces client: add back random framegroup animation sync for sprites and models so torch flames don't play in sync (Elric) 0 darkplaces client: add cvars to control lighting quality to allow performance tradeoffs; r_shadow_ options for use of dot3 shading, etc @@ -340,6 +340,7 @@ d darkplaces docs: write a readme (Antti) d darkplaces editlights: add r_editlights_copyinfo and r_editlights_pasteinfo commands to clone the properties of a light, all except for origin (Stribbs) d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos) d darkplaces editlights: fix positioning of light editing display, it's not following the console properly +d darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz) d darkplaces filesystem: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd) d darkplaces game: GAME_FNIGGIUM: "data" directory (not "id1" at all) d darkplaces game: GAME_FNIGGIUM: 22050/44100 khz sound default -- 2.39.2