From b5ef18a23c3b59be9455e0710b63fb735bcee9c7 Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 9 Jun 2018 16:44:04 +1000 Subject: [PATCH] Optimize racer performance a tiny bit --- qcsrc/common/vehicles/vehicle/racer.qc | 85 +++++++++++++------------- 1 file changed, 42 insertions(+), 43 deletions(-) diff --git a/qcsrc/common/vehicles/vehicle/racer.qc b/qcsrc/common/vehicles/vehicle/racer.qc index 70ee753e0..4f61de816 100644 --- a/qcsrc/common/vehicles/vehicle/racer.qc +++ b/qcsrc/common/vehicles/vehicle/racer.qc @@ -137,16 +137,16 @@ void racer_align4point(entity this, float _delta) this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta); } -void racer_fire_rocket_aim(entity player, string tagname, entity trg) +void racer_fire_rocket_aim(entity this, entity player, string tagname, entity trg) { - entity racer = player.vehicle; - vector v = gettaginfo(racer, gettagindex(racer, tagname)); + vector v = gettaginfo(this, gettagindex(this, tagname)); racer_fire_rocket(player, v, v_forward, trg); } bool racer_frame(entity this, float dt) { - entity vehic = this.vehicle; + entity player = this; + entity vehic = player.vehicle; return = true; if(game_stopped) @@ -157,28 +157,27 @@ bool racer_frame(entity this, float dt) return; } - vehicles_frame(vehic, this); + vehicles_frame(vehic, player); - traceline(vehic.origin, vehic.origin + '0 0 1', MOVE_NOMONSTERS, this); - int cont = trace_dpstartcontents; + int cont = Mod_Q1BSP_SuperContentsFromNativeContents(pointcontents(vehic.origin)); if(!(cont & DPCONTENTS_WATER)) vehic.air_finished = time + autocvar_g_vehicle_racer_water_time; if(IS_DEAD(vehic)) { - PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false; + PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false; return; } racer_align4point(vehic, dt); - PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false; + PHYS_INPUT_BUTTON_ZOOM(player) = PHYS_INPUT_BUTTON_CROUCH(player) = false; vehic.angles_x *= -1; // Yaw float ftmp = autocvar_g_vehicle_racer_turnspeed * dt; - ftmp = bound(-ftmp, shortangle_f(this.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp); + ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp); vehic.angles_y = anglemods(vehic.angles_y + ftmp); // Roll @@ -186,7 +185,7 @@ bool racer_frame(entity this, float dt) // Pitch ftmp = autocvar_g_vehicle_racer_pitchspeed * dt; - ftmp = bound(-ftmp, shortangle_f(this.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp); + ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp); vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit); makevectors(vehic.angles); @@ -196,17 +195,17 @@ bool racer_frame(entity this, float dt) vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction; //vehic.velocity_z = ftmp; - if(CS(this).movement) + if(CS(player).movement) { if(cont & DPCONTENTS_LIQUIDSMASK) { - if(CS(this).movement_x) { df += v_forward * ((CS(this).movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); } - if(CS(this).movement_y) { df += v_right * ((CS(this).movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); } + if(CS(player).movement_x) { df += v_forward * ((CS(player).movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); } + if(CS(player).movement_y) { df += v_right * ((CS(player).movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); } } else { - if(CS(this).movement_x) { df += v_forward * ((CS(this).movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); } - if(CS(this).movement_y) { df += v_right * ((CS(this).movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); } + if(CS(player).movement_x) { df += v_forward * ((CS(player).movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); } + if(CS(player).movement_y) { df += v_right * ((CS(player).movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); } } #ifdef SVQC @@ -231,7 +230,7 @@ bool racer_frame(entity this, float dt) #endif // Afterburn - if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * dt)) + if (PHYS_INPUT_BUTTON_JUMP(player) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * dt)) { #ifdef SVQC if(time - vehic.wait > 0.2) @@ -282,14 +281,14 @@ bool racer_frame(entity this, float dt) dforce = autocvar_g_vehicle_racer_water_downforce; df -= v_up * (vlen(vehic.velocity) * dforce); - CS(this).movement = vehic.velocity += df * dt; + CS(player).movement = vehic.velocity += df * dt; #ifdef SVQC Weapon wep1 = WEP_RACER; .entity weaponentity = weaponentities[0]; // TODO: unhardcode - if (!forbidWeaponUse(this)) - if (PHYS_INPUT_BUTTON_ATCK(this)) + if (!forbidWeaponUse(player)) + if (PHYS_INPUT_BUTTON_ATCK(player)) if (wep1.wr_checkammo1(wep1, vehic, weaponentity)) { string tagname = (vehic.cnt) @@ -299,7 +298,7 @@ bool racer_frame(entity this, float dt) w_shotorg = org; w_shotdir = v_forward; // Fix z-aim (for chase mode) - crosshair_trace(this); + crosshair_trace(player); w_shotdir.z = normalize(trace_endpos - org).z * 0.5; wep1.wr_think(wep1, vehic, weaponentity, 1); } @@ -308,7 +307,7 @@ bool racer_frame(entity this, float dt) { if(time >= vehic.vehicle_last_trace) { - crosshair_trace(this); + crosshair_trace(player); vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * dt, (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * dt, @@ -320,63 +319,63 @@ bool racer_frame(entity this, float dt) if(vehic.lock_target) { if(vehic.lock_strength == 1) - UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '1 0 0', 0); + UpdateAuxiliaryXhair(player, real_origin(vehic.lock_target), '1 0 0', 0); else if(vehic.lock_strength > 0.5) - UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 1 0', 0); + UpdateAuxiliaryXhair(player, real_origin(vehic.lock_target), '0 1 0', 0); else if(vehic.lock_strength < 0.5) - UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 0 1', 0); + UpdateAuxiliaryXhair(player, real_origin(vehic.lock_target), '0 0 1', 0); } } - if(!forbidWeaponUse(this)) + if(!forbidWeaponUse(player)) if(time > vehic.delay) - if(PHYS_INPUT_BUTTON_ATCK2(this)) + if(PHYS_INPUT_BUTTON_ATCK2(player)) { vehic.misc_bulletcounter += 1; vehic.delay = time + 0.3; if(vehic.misc_bulletcounter == 1) { - racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL); - this.vehicle_ammo2 = 50; + racer_fire_rocket_aim(vehic, player, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL); + player.vehicle_ammo2 = 50; } else if(vehic.misc_bulletcounter == 2) { - racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL); + racer_fire_rocket_aim(vehic, player, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL); vehic.lock_strength = 0; vehic.lock_target = NULL; vehic.misc_bulletcounter = 0; vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire; vehic.lip = time; - this.vehicle_ammo2 = 0; + player.vehicle_ammo2 = 0; } } else if(vehic.misc_bulletcounter == 0) - this.vehicle_ammo2 = 100; + player.vehicle_ammo2 = 100; - this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100); + player.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100); - if(vehic.vehicle_flags & VHF_SHIELDREGEN) + if(vehic.vehicle_flags & VHF_SHIELDREGEN) vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, dt, true); - if(vehic.vehicle_flags & VHF_HEALTHREGEN) + if(vehic.vehicle_flags & VHF_HEALTHREGEN) vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, dt, false); - if(vehic.vehicle_flags & VHF_ENERGYREGEN) + if(vehic.vehicle_flags & VHF_ENERGYREGEN) vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, dt, false); - VEHICLE_UPDATE_PLAYER(this, vehic, health, racer); - VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer); + VEHICLE_UPDATE_PLAYER(player, vehic, health, racer); + VEHICLE_UPDATE_PLAYER(player, vehic, energy, racer); if(vehic.vehicle_flags & VHF_HASSHIELD) - VEHICLE_UPDATE_PLAYER(this, vehic, shield, racer); + VEHICLE_UPDATE_PLAYER(player, vehic, shield, racer); - PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false; + PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false; #endif - setorigin(this, vehic.origin + '0 0 32'); - this.oldorigin = this.origin; // negate fall damage - this.velocity = vehic.velocity; + setorigin(player, vehic.origin + '0 0 32'); + player.oldorigin = player.origin; // negate fall damage + player.velocity = vehic.velocity; } void racer_think(entity this) -- 2.39.2