From d371fa91072ce8dff796cb10ba8b98fe703b8f71 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 5 Sep 2013 03:21:48 +1000 Subject: [PATCH] Use a hack to remove dropped items on pickup --- qcsrc/common/monsters/sv_monsters.qc | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 6638dc3a8..ec40944d5 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -3,16 +3,6 @@ // ========================= -void M_Item_Touch () -{ - if(self && IS_PLAYER(other) && other.deadflag == DEAD_NO) - { - Item_Touch(); - self.think = SUB_Remove; - self.nextthink = time + 0.1; - } -} - void monster_item_spawn() { if(self.monster_loot) @@ -20,7 +10,7 @@ void monster_item_spawn() self.gravity = 1; self.velocity = randomvec() * 175 + '0 0 325'; - self.touch = M_Item_Touch; + self.classname = "droppedweapon"; // hax SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1); } -- 2.39.2