From d62f080f87269edfbd05d88ce15cd8ea2cf30001 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 6 Aug 2013 06:24:39 +1000 Subject: [PATCH] Disable monster spawning in invasion mode --- qcsrc/server/command/cmd.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/server/command/cmd.qc b/qcsrc/server/command/cmd.qc index 8655b6741..a12fc3f14 100644 --- a/qcsrc/server/command/cmd.qc +++ b/qcsrc/server/command/cmd.qc @@ -278,6 +278,7 @@ void ClientCommand_mobspawn(float request, float argc) if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); } else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); } + else if(g_invasion) { sprint(self, "You can't spawn monsters during an invasion!\n"); } else if not(autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); } else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); } else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); } -- 2.39.2