From d7948018e020529c9cb27f4907986f627c8abec4 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Tue, 25 Oct 2011 19:52:05 +0300 Subject: [PATCH] Use SOLID_BBOX instead of SOLID_BSP. BSP is much better, but can lag the server to bits :/ --- qcsrc/server/mutators/sandbox.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 3db291474..f92d81444 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -22,7 +22,7 @@ entity sandbox_SpawnObject() e.classname = "object"; e.takedamage = DAMAGE_NO; e.movetype = MOVETYPE_TOSS; - e.solid = SOLID_BSP; + e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag a server horribly // set origin and direction based on player position and view angle makevectors(self.v_angle); -- 2.39.2