From fd2140d036953937c7b99a2dcae0cb5a34d04e62 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 20 Mar 2017 21:21:19 +1000 Subject: [PATCH] If player is dead, reset dodging fields --- qcsrc/common/mutators/mutator/dodging/sv_dodging.qc | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc b/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc index 9dda6aeb3..88547f7bf 100644 --- a/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc +++ b/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc @@ -203,11 +203,8 @@ void PM_dodging(entity this) if (!PHYS_DODGING) return; - if (IS_DEAD(this)) - return; - - // when swimming, no dodging allowed.. - if (this.waterlevel >= WATERLEVEL_SWIMMING) + // when swimming or dead, no dodging allowed.. + if (this.waterlevel >= WATERLEVEL_SWIMMING || IS_DEAD(this)) { this.dodging_action = 0; this.dodging_direction_x = 0; -- 2.39.2