From fd9e890d469def3ac36773cb084af4e5358ff0b0 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Sun, 4 Nov 2018 14:13:10 +0100 Subject: [PATCH] update cl_damagetext_offset_screen to match cfg file --- qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc index c6fef7633..35ae33bda 100644 --- a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc @@ -23,7 +23,7 @@ AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds"); AUTOCVAR_SAVE(cl_damagetext_velocity_screen, vector, '0 0 0', "Damage text move direction (screen coordinates)"); AUTOCVAR_SAVE(cl_damagetext_velocity_world, vector, '0 0 20', "Damage text move direction (world coordinates relative to player's view)"); -AUTOCVAR_SAVE(cl_damagetext_offset_screen, vector, '0 -40 0', "Damage text offset (screen coordinates)"); +AUTOCVAR_SAVE(cl_damagetext_offset_screen, vector, '0 -45 0', "Damage text offset (screen coordinates)"); AUTOCVAR_SAVE(cl_damagetext_offset_world, vector, '0 0 0', "Damage text offset (world coordinates relative to player's view)"); AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, "Damage text spawned within this range is accumulated"); AUTOCVAR_SAVE(cl_damagetext_accumulate_alpha_rel, float, 0.65, "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"); -- 2.39.2