From ff5bc0c30383d9ce8930fa3f9e1d63999989a7a2 Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 5 Mar 2004 05:01:02 +0000 Subject: [PATCH] no view tilt when dead in GAME_FNIGGIUM git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3973 d7cf8633-e32d-0410-b094-e92efae38249 --- view.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/view.c b/view.c index d216df29..bb713d8b 100644 --- a/view.c +++ b/view.c @@ -378,7 +378,7 @@ void V_CalcRefdef (void) { // first person view from entity // angles - if (cl.stats[STAT_HEALTH] <= 0) + if (cl.stats[STAT_HEALTH] <= 0 && gamemode != GAME_FNIGGIUM) viewangles[ROLL] = 80; // dead view angle VectorAdd(viewangles, cl.punchangle, viewangles); viewangles[ROLL] += V_CalcRoll(cl.viewangles, cl.velocity); -- 2.39.2