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xonotic/darkplaces.git
2010-03-02 divverentadd -lwinmm to win32 sdl
2010-03-02 divverentyet another include fix, this time for MSVC
2010-03-02 divverentanother include
2010-03-02 divverentattempt to fix the includes for win32
2010-03-02 divverentfix another win32 time typo
2010-03-02 divverentfix two remaining uses of sys_usetimegettime
2010-03-02 divverentalso: sys_usesdldelay for using SDL_Delay() for sleepin...
2010-03-02 divverentrefactor timing, so that timing code is in sys_shared.c.
2010-03-02 divverentRevert "added linux timing code to SDL client for more...
2010-03-02 havocadded linux timing code to SDL client for more accurate...
2010-03-02 havocundo an edit in r9537 that caused it to be possible...
2010-03-02 havocfixed a bug with sv_gameplayfix_nudgeoutofsolid where...
2010-02-27 eihruladded 6x6 pcf option for people with too much framerate
2010-02-27 divverentfix strstrofs with unicode
2010-02-27 havocdon't bother calling Collision_ValidateBrush when creat...
2010-02-26 havocadded collision_debug_tracelineasbox cvar to work aroun...
2010-02-26 eihrulmagical instruction sequence that works on both GL_ARB_...
2010-02-26 havocadded dpmeshcollisions keyword in shader parsing, this...
2010-02-26 havocmake sure r_glsl_permutation and r_cg_permutation varia...
2010-02-26 eihrulattempting workaround for coord rounding incompatibilit...
2010-02-26 havocfix crash when MAX_DLIGHTS is hit and a trail effect...
2010-02-26 havocparticle geometry can now be rotated for more variety...
2010-02-26 havocuse CONFIGFILENAME and STARTCONFIGFILENAME macros inste...
2010-02-26 havocadded cl_particles_collisions cvar to allow collisions...
2010-02-26 havocadd several more R_TimeReport calls for better analysis...
2010-02-26 havocdon't bother calling Mod_ForName in client precache...
2010-02-26 havocchanges to rtlight surface culling:
2010-02-26 eihrulfix signed vs. unsigned comparison warning in GL_Textur...
2010-02-26 vortexOffsetmapping now could be customized on per-texture...
2010-02-22 divverentfix degenerate triangle elimination
2010-02-22 motorsep+some tune ups for Steel Storm screenshot prefix
2010-02-22 havocfixed BIH line clipping and enabled it, BIH is now...
2010-02-22 havocslight improvement to BIH recursion speeds by checking...
2010-02-22 havocadded server and client timing data to r_speeds 2
2010-02-22 havocfix more cg shader errors
2010-02-22 havocfix two compile errors in cg shader
2010-02-22 havocdon't error out if external lightmap sizes mismatch...
2010-02-22 divverentnew argument "force" to gl_texturemode for more augenkr...
2010-02-22 havocmoved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
2010-02-22 havocmove RESTRICT keyword define to qtypes.h and add it...
2010-02-22 havocadded RF_FULLBRIGHT and RF_NOSHADOW renderflags for...
2010-02-22 havocfix a couple enum mixed with int warnings
2010-02-22 havocadd bih.[ch] to MSVC projects
2010-02-22 havocset supercontents and surfaceflags on models not using...
2010-02-22 havocmake model collisions work when q3 shaders are used...
2010-02-22 havocadded some #if 0 test cases for BSP collision culling...
2010-02-22 havocmade the old BSP collision code check bounding boxes...
2010-02-22 havocdisable broken Mod_CollisionBIH_TracePoint_Mesh and
2010-02-22 havocmade BIH collision culling support the mod_q3bsp_curves...
2010-02-22 havocadded mod_recalculatenodeboxes cvar to allow this behav...
2010-02-22 havocdon't check mod_collision_bih in r_showcollisionbrushes...
2010-02-22 havocdeal with colbrushf == NULL cases in Mod_MakeCollisionBIH
2010-02-22 divverentfix getsurfacetriangle on a submodel
2010-02-22 havocadded mod_q1bsp_polygoncollisions cvar (off by default...
2010-02-22 eihrulMod_Decompile_SMD blend weight fixes
2010-02-22 eihrulstore blend weights as unsigned char data
2010-02-22 havocimplemented and debugged BIH (Bounding Interval Hierarc...
2010-02-22 eihruldon't use dummy entries for single-bone blend palette...
2010-02-22 havocdon't crash if the model produces no shadowmesh (no...
2010-02-22 motorsep+ added bih.c and bih.h files into SDL project file...
2010-02-22 havocdon't error out when Mod_Q3BSP_LoadTriangles is called...
2010-02-22 havocfix two typos in Mod_Q3BSP_LoadTriangles errors
2010-02-22 havocfix unaligned memory access crash on skeletal models...
2010-02-22 eihrulmake R_Shadow_CullFrustumSides assume infinite far...
2010-02-22 havocimplementing Bounding Interval Hierarchy collision...
2010-02-22 vortexr_shadows_shadowmapscale cvar which as a multiple to...
2010-02-22 divverenthide one's own refraction (NOT reflection)
2010-02-22 havocmore statics...
2010-02-22 havocrearrange particle_t fields to save memory
2010-02-22 havocadded texturename parameter in particles/particlefont.txt
2010-02-22 havocsort particles by effect origin rather than particle...
2010-02-22 motorsep+ Added Steel Storm game
2010-02-22 vortexExperimental feature of saving buffers within savegame...
2010-02-22 eihrulfix missing restrict keyword
2010-02-22 eihrulyet faster VSDCT instruction sequences
2010-02-22 vortexWorkaround F1/F12 binding for GAME_BLOODOMNICIDE
2010-02-22 eihrulshorter non-VSDCT GetShadowMapTC
2010-02-22 divverentfix r_showsurfaces 3 again
2010-02-22 eihrulattempting cheaper non-VSDCT projection
2010-02-07 eihrulapply bias to orthographic shadowmaps
2010-02-07 eihruldon't shift the shadowmapping focus based on view angle...
2010-02-06 havocallow multiple steps in one move
2010-02-06 eihrulwhen using PBLEND_INVMOD or PBLEND_ADD modes for partic...
2010-02-06 divverentfix 9924 REALLY, this time transforming dp_ into dp...
2010-02-06 eihrulfix r_shadows_focus cvar so it is properly relative...
2010-02-06 eihrulflip projection and sample matrices for R_DrawModelShad...
2010-02-06 eihrulinvert cull face settings when drawing model shadowmaps
2010-02-06 eihrulfix unseen ents + r_shadows check in R_View_UpdateEntit...
2010-02-06 eihruladded r_shadows_focus cvar that allows a vector offset...
2010-02-06 eihrultry to cache fewer animations for entities when r_shado...
2010-02-06 eihrulfaster skeletal animation based on blend-palettes
2010-02-06 eihrulfixed calculation of model shadowmap cull origin
2010-02-06 eihrulmore accurate cull boxes on R_DrawModelShadowMaps
2010-02-06 eihruldon't render shadowmaportho onto noselfshadow entities...
2010-02-06 eihrulmoved pants to 7, reflectmask to 5, reflectcube to...
2010-02-06 eihrulreuse screenspace depth texture unit for orthographic...
2010-02-06 eihrulupdate CG shader for shadowmaportho
2010-02-06 eihrulwhen r_shadow_shadowmapping is enabled, r_shadows uses...
2010-02-06 divverentfix typo in previous commit
2010-02-06 divverentfix some inconsistent naming: some shader parameters...
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