]> de.git.xonotic.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2003-07-25 havocadded DP_GFX_SKINFILES and DP_GFX_QUAKE3MODELTAGS exten...
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-24 havocremoved gl.h from the list
2003-07-24 havocwsipx.h is not needed anymore, removed from the list
2003-07-24 havoca correction about mingw makefile
2003-07-24 havocadded Battlemech (thanks to Todd for submitting the...
2003-07-24 havocmd3 tag attachments (implemented but untested), also...
2003-07-24 havoccleaned up quit message system, now GAME_GOODVSBAD2...
2003-07-24 havoca little more explanation of shadow edge code
2003-07-24 havocquite possibly the smallest ever commit - deleting...
2003-07-22 warpKill an unused increment.
2003-07-22 havocnow loads md3 tags
2003-07-22 havocfixed TE_BLOOD2 (by making it go away, it was not used...
2003-07-22 havoccollision code cleanups (model->brush.TraceBox is now...
2003-07-22 havocget rid of bobbing when dead
2003-07-22 havocadded VectorLerp
2003-07-22 havocadded Q2 and Q3 contents flags
2003-07-22 havocviewmodels should not emit dlights (they spawn around...
2003-07-22 havocgl_flashblend 1 now disables model dlighting like it...
2003-07-22 havocfix major editing mistake in Mod_LoadSkinFrame (it...
2003-07-22 havocadd a couple Mem_CheckSentinelsGlobal calls to loadimag...
2003-07-22 havocuse proper string for conn->address when accepting...
2003-07-22 havocexpose the developer_memory and developer_memorydebug...
2003-07-22 havoctwo more dpzoo items
2003-07-22 havocthanks to Tomaz for pestering me about the fact his...
2003-07-21 havocmore changes
2003-07-21 havocsome more battlemech related todo items
2003-07-21 havocadded a battlemech bug report
2003-07-21 havoc*** empty log message ***
2003-07-21 havocfix an error in a last minute change (was using maxcont...
2003-07-21 havocskip over NULL sockets in cl_sockets and sv_sockets...
2003-07-21 havocpatch up some major cracks in the armor of the function...
2003-07-20 havocmarked gl_texturemode bug as done (apparently I fixed...
2003-07-19 havocadded SV_PointContents
2003-07-19 havoc*** empty log message ***
2003-07-18 havocthanks to Tomaz for updating the project files
2003-07-18 havoc*** empty log message ***
2003-07-18 havocfinally I decided to commit my todo list, for whoever...
2003-07-18 havocnow loads q3 bsp (but can't render it or collide with...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-15 havocturn down optimizations to -O2 because some versions...
2003-07-15 havocincrease number of digits for memlist reports
2003-07-15 havocjpeg screenshot support in cl_avidemo recording
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-14 havocnow reports resamplesfx calls that don't involve resamp...
2003-07-14 rainFix the event mask so that the gamma is reset when...
2003-07-14 havocnow defaults to 20% brightness conback because I got...
2003-07-14 havocadded scr_conbrightness cvar
2003-07-14 havocfix loading of skins that end in ".tga" or similar...
2003-07-13 havocadded some (untested) terrain code for whomever cares
2003-07-13 havoccompare coop.value instead of coop.integer
2003-07-13 havocadded a very important part of GAME_GOODVSBAD2 support...
2003-07-13 havocGL_EXT_texture_filter_anisotropic support (thanks zinx!)
2003-07-13 havocslight simplification of fog layer in alias skins
2003-07-13 havocfixed a severe bug in texcoord2f[] reading in Mod_Build...
2003-07-12 havocfix a bunch of things that should have been checking...
2003-07-12 havocnow sends nops to server as unreliable, to avoid trashi...
2003-07-12 havocNetConn_Write should print packets even if LHNET_Write...
2003-07-12 havocadded GL_HALFLIFE_MAP_CVAR extension to list (the cvar...
2003-07-12 havocadded .ent file loading to client
2003-07-12 havocadded DP_GFX_EXTERNALTEXTURES extension to list
2003-07-12 havocgot rid of frags per hour and time connected in scorebo...
2003-07-12 havocall outputs of Mod_BuildTextureVectorsAndNormals are...
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-11 havocadded a note about another kind of terrain strip and...
2003-07-10 havocerr I guess BuildGammaTable8 was used!
2003-07-10 havoc#if 0'd out a few unused functions
2003-07-10 havocserver no longer responds to any netquake control packe...
2003-07-10 havocadded decals to effects options menu
2003-07-10 havocadded a tip to runaway loop error (suggesting use of...
2003-07-10 havocadded 'readable' version of a particular line of code...
2003-07-08 havoccheck svc_setview against MAX_EDICTS
2003-07-08 havocfixed a buffer overflow in SV_BroadcastPrintf
2003-07-08 havocmore of the fixes to clients joining and properly setti...
2003-07-08 havocfixed a lot of problems with filling out client edicts...
2003-07-08 havocsome enhancements to timeout handling inspired by ProQu...
2003-07-08 havocredesigned much of PF_VarString to clean it up (shorter...
2003-07-08 havocfixed model shadows going through walls (by making...
2003-07-06 havocrenamed GAME_GOODVSBAD2 executable to gvb2
2003-07-06 havocreverted RunParticleEffect appearance in non-GOODVSBAD2...
2003-07-06 havocallow traceline to take unusual values for nomonsters...
2003-07-04 havocbecause gethostbyname("0.0.0.0") fails in windows,...
2003-07-03 havocfix htons warnings in MSVC (thanks to Tomaz for reporti...
2003-07-03 havocfixed numerous bugs with explosion hull shape (now...
2003-07-03 havocTomaz updated the darkplaces project file (thanks!)
2003-07-03 havocambients should be forced to loop as well
2003-07-03 havocsounds now follow their owner (so riding a lift doesn...
2003-07-03 havocgot rid of sv_predict because it caused too many proble...
2003-07-02 havocadded snd_staticvolume to snd_null.c
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-07-02 havocadded GAME_GOODVSBAD2 and GAME_TEU
2003-07-02 havocredesigned menuplyr handling again - now allocates...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-07-01 havocextremely minor optimization to linking edicts into...
2003-07-01 havocDisable singleplayer menu in Nexuiz (just like Transfus...
2003-06-28 havocreverted SV_Physics_Step to exactly match quake (shorte...
2003-06-27 havocfix timedemos (it was not starting the timer because...
2003-06-26 havoca prototype for the long dead function S_Alloc removed...
2003-06-26 havocfix a bug in non-monster interpolation code (it was...
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